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Libretro

21 bytes added, 10:50, 20 June 2022
Game Engine
'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]].
==libretro Frontends==
[[RetroArch]] is the flagship project for libretro, however there are plenty of other available frontends.
==libretro {{Main|Frontends==*[[RetroArch]]*[https://github.com/RetroAchievements/RALibretro RALibretro] [https://docs.retroachievements.org/RALibretro/ docs]*RetroPlayer (XBMC)*[[ZSNES#ZMZ|ZMZ]] (SNES cores only)*[http://arcan-fe.com/ Arcan]*[[Phoenix (frontend)|Phoenix]]*[https://github.com/Alcaro/minir Minir]*[[BizHawk]] (1.11.4 and later only)*[https://vintagesimulator.com/ VSIM/Vintage Simulator]Libretro}}
==Cores==
|?
|Modified fork of [[Cygne]].
|-
|[[PlayStation emulators|PlayStation]]
|[[DuckStation]]
|?
|
|-
|[[PlayStation emulators|PlayStation]]
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
|[[mGBA]]
|[https://github.com/libretro/mgba 0.79.02]
|
|-
|PrBoom
|2.5.0
|Does not have the advanced features of GZDoom or can run WADs designed for it. However, it's highly portable, very stable, and is compatible with every officially released patch of Doom up until Final Doom,
|-
|Flashback
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