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Libretro

398 bytes added, 00:50, 22 July 2021
Emulation: Updating mGBA's version number
'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]].
==libretro Frontends==
[[RetroArch]] is the flagship project for libretro, however there are plenty of other available frontends.
==libretro {{Main|Frontends==*[[RetroArch]]*RetroPlayer (XBMC)*[[ZSNES#ZMZ|ZMZ]] (SNES cores only)*[http://arcan-fe.com/ Arcan]*[[Phoenix (frontend)|Phoenix]]*[https://github.com/Alcaro/minir Minir]*[[BizHawk]] (1.11.4 and later only)Libretro}}
==Cores==
|?
|Modified fork of [[Cygne]].
|-
|[[PlayStation emulators|PlayStation]]
|[[DuckStation]]
|?
|
|-
|[[PlayStation emulators|PlayStation]]
|[https://github.com/libretro/pcsx_rearmed r22]
|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.
|-
|[[PlayStation emulators|PlayStation]]
|[[Rustation]]
|Git
|
|-
|[[PocketStation emulators|PocketStation]]
|pockystation
|Git
|
|-
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD
|0.91
|Dynarec available for ARM.
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
|[[Mednafen]] [[VisualBoy Advance|VBA]]
|0.9.33.3
|Fork of an old version of [[VisualBoy Advance|VBA]].
|-
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
|[[mGBA]]
|[https://github.com/libretro/mgba 0.59.2]
|
|-
|New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.
|-
|Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master System emulators|MasterSystem]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], [[Master System emulators|Game Gear]])
|[[Genesis Plus GX]]
|[https://github.com/libretro/Genesis-Plus-GX {{GenPlusGXVerLibretro}}]
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.
|-
|Sega Systems ([[Master System emulators|MasterSystem]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico)
|[[PicoDrive]]
|1.81
|Exclusive to libretro on PC platforms. Supports libretro in upstream.
|-
|[[Sega Genesis emulators|Sega Genesis]]
|[[BlastEm]]
|?
|
|-
|[[Sega Saturn emulators|Sega Saturn]]
|2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.
|-
|[[86/286/386/486/PentiumIntel CPUs|286 and 386]]
|[[DOSBox]]
|SVN
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|[[reicast#Libretro_core|Flycast]] regular|[https://github.com/libretro/reicast-emulator 0.1]Git|WIPGreatly enhanced core based on reicast. Builds available for Also runs [https://www.patreon.com/posts/reicast-libretro-20673851 x86[Sega_NAOMI_and_variants|Naomi]] & x64 platforms. reicast regular has lower accuracy than OIT's core and suits mainly mobile devicesAtomiswave games.
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|[[reicastredream]] OIT|[https://github.com/libretro/reicast-emulator 0.1]?|WIP. Builds available for [https://www.patreon.com/posts/reicast-libretro-20673851 x86] & x64 platforms. reicast OIT (PC platforms only) backported the new graphics renderer from a reicast emulator fork.
|-
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now)
|[https://github.com/libretro/scummvm 1.6.0]
|Requires loading games inside its own GUI, does not load games from RetroArch's Load Content option.
|-
|OutRun
|CannonBall
|0.3
|[http://docs.libretro.com/library/cannonball/ Complete rewrite] of the Outrun arcade game into portable C++ written in 2014 by Chris White. Has [https://github.com/djyt/cannonball/wiki many enhancements]. The libretro version has [https://www.libretro.com/index.php/libretroretroarch-progress-reportupdate-november-2018/ analog axis and triggers support alongside a new 120Hz mode].
|-
|Quake
|TyrQuake
|0.61
|
|-
|Quake II
|vitaQuakeII
|2.2
|
|-
==External Links==
*[http://www.libretro.com/ libretro.com] - Main website of the libretro project.*[https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.*[httphttps://wikidb.libretro.com/ wiki.Online libretro.comdatabase] - Wiki*(RetroArch uses the [httphttps://wikiwww.libretro.com/index.php?title=Category:Compatibility_Lists /a-website-to-browse-the-libretro Core compatibility lists] - Systemdatabase-db-libretro-separated lists documenting emulation issues in the various corescom/ same database] for scanning your game collection)*[https://www.youtube.com/user/Libretro Official Youtube channel]*[http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)
[[Category:RetroArch]]
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