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Libretro

99 bytes added, 00:50, 22 July 2021
Emulation: Updating mGBA's version number
'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]].
==libretro Frontends==
[[RetroArch]] is the flagship project for libretro, however there are plenty of other available frontends.
==Libretro {{Main|Frontends==*[[RetroArch]]*RetroPlayer (XBMC)*[[ZSNES#ZMZ|ZMZ]] (SNES cores only)*[http://arcan-fe.com/ Arcan]*[https://github.com/team-phoenix/Phoenix Phoenix]*[https://github.com/Alcaro/minir Minir]*[[BizHawk]] (1.11.4 and later only)Libretro}}
==Cores==
|[[Super Nintendo emulators|SNES]]
|[[higan]]
|0.106{{higanVer}}
|Separate cores for each profile.
C++98 version is bsnes v0.85 v085 Performance profile.
|-
|[[Super Nintendo emulators|SNES]]
|[[Higanhigan|bsnes-mercury]]|0.94v094
|Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile
|-
|[[Mednafen]] bsnes
|0.9.26
|Fork of [[higan|bsnes]] v0.59 v059 with a few modifications.
|-
|[[Super Nintendo emulators|SNES]]
|[[Higanhigan|nSide Balanced]]|0.106v106|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v0.106 v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v0.98 v098 onwards with full speed.
|-
|[[Super Nintendo emulators|SNES]]
|[[Snes9x]]
|1.54{{Snes9xVer}}
|Supports libretro in upstream.
|-
|?
|Modified fork of [[Cygne]].
|-
|[[PlayStation emulators|PlayStation]]
|[[DuckStation]]
|?
|
|-
|[[PlayStation emulators|PlayStation]]
|[https://github.com/libretro/pcsx_rearmed r22]
|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.
|-
|[[PlayStation emulators|PlayStation]]
|[[Rustation]]
|Git
|
|-
|[[PocketStation emulators|PocketStation]]
|pockystation
|Git
|
|-
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD
|-
|[[Atari 7800 emulators|Atari 7800]]
|[[ProSystem]]
|1.3e
|
|-
|[[Atari Lynx emulators|Atari Lynx]]
|[[Mednafen]] Lynx[[Handy]]
|?
|Modified fork of [[Handy]].
|-
|[[Nintendo Entertainment System emulators|NES]]
|[[Higanhigan|bnes]]|0.83v083
|
|-
|-
|[[Nintendo Entertainment System emulators|NES]]
|[[QuickNES]]
|1.0
|
|Supports libretro in upstream.
|-
|[[Nintendo Entertainment Systememulators|NES]]
|[[Nestopia]]
|[https://github.com/libretro/nestopia 1.46-WIP]
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
|[[Mednafen]] [[VisualBoy Advance|VBA]]
|0.9.33.3
|Fork of an old version of [[VisualBoy Advance|VBA]].
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
|[[gpSP#TempGBA|TempGBA]]
|Git
|PSP-only fork of [[gpSP]].
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
|[[gpSP]]
|0.91
|Dynarec available for ARM.|-|[[Game Boy Advance emulators|Game Boy Advance]]|[[Mednafen]] [[VisualBoy Advance|VBA]]|0.9.33.3|Fork of an old version of [[VisualBoy Advance|VBA]].
|-
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
|[[mGBA]]
|[https://github.com/libretro/mgba 0.59.2]
|
|-
|New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.
|-
|Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master System emulators|MasterSystem]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], [[Master System emulators|Game Gear]])
|[[Genesis Plus GX]]
|[https://github.com/libretro/Genesis-Plus-GX 1.7.4{{GenPlusGXVerLibretro}}]
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.
|-
|Sega Systems ([[Master System emulators|MasterSystem]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico)
|[[PicoDrive]]
|1.81
|Exclusive to libretro on PC platforms. Supports libretro in upstream.
|-
|[[Sega Genesis emulators|Sega Genesis]]
|[[BlastEm]]
|?
|
|-
|[[Sega Saturn emulators|Sega Saturn]]
|-
|[[Arcade emulators|Arcade]]
|[[Final Burn FinalBurn Alpha]]
|0.2.97.24
|Older version for use on slower platforms.
|-
|[[Arcade emulators|Arcade]]
|[[Final Burn FinalBurn Alpha]]
|0.2.97.38
|
|-
|[[Arcade LaserDisc emulators|Arcade (LaserDisc)]]
|[[DaphneDAPHNE]]
|Git
|WIP. [[Arcade LaserDisc emulators|Arcade LaserDiscemulator]] emulator [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core].
|-
|[[Sega Model 3|Arcade (Sega Model 3)]]
|2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.
|-
|[[86/Intel CPUs|286/and 386/486/Pentium|DOS]]
|[[DOSBox]]
|SVN
|
|-
|[[Commodore 64 emulators|C64Commodore 64]]
|vice-libretro
|3.0
|PUAE
|2.8.0
|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]].
|-
|[[Amiga emulators|Amiga]]
|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5.
|-
|[[Atari ST emulators|Atari ST]]/STE/TT/Falcon]]
|[[Hatari]]
|1.7
|[[3DO emulators|3DO]]
|[[4DO]]
|1.3.2.34
|Also [https://www.libretro.com/index.php/4do-3do-libretro-emulator-now-supports-arcade-games/ runs 3DO Arcade games].
|-
|[[Vectrex_emulators|Vectrex]]
|[[vecx]]
|SVN
|
|-
|[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]/Videopac
|[[O2EM]]
|1.18
|
|-
|[[ZX Spectrum emulators|ZX Spectrum]]
|Fuse[[FUSE]]
|1.11
|
|-
|[[GameCube emulators|Nintendo GameCube]]|[[Dolphin]]|Git|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core.|-|[[GameCube emulators|Nintendo GameCube]]|[[Dolphin]] (Ishiiruka builds)|Git|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.|-|and [[Wii emulators|Wii]]
|[[Dolphin]]
|Git
|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core.
|-
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]
|[[Dolphin]] (Ishiiruka builds)
|Git
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|[[reicast#Libretro_core|Flycast]] regular|[https://github.com/libretro/reicast-emulator 0.1]Git|WIPGreatly enhanced core based on reicast. Builds available for Also runs [https://www.patreon.com/posts/reicast-libretro-20673851 x86[Sega_NAOMI_and_variants|Naomi]] & x64 platforms. reicast regular has lower accuracy than OIT's core and suits mainly mobile devicesAtomiswave games.
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|[[reicastredream]] OIT|[https://github.com/libretro/reicast-emulator 0.1]?|WIP. Builds available for [https://www.patreon.com/posts/reicast-libretro-20673851 x86] & x64 platforms. reicast OIT (PC platforms only) backported the new graphics renderer from a reicast emulator fork.
|-
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now)
|-
|[[Intellivision emulators|Mattel Intellivision]]
|[[FreeIntv]]
|Git
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads.
|px68k-libretro
|Git
|[https://docs.libretro.com/library/px68k/ Portable SHARP Sharp X68000 Emulator for PSP, Android and other platforms].
|-
|[[List of computers|Thomson TO8/TO8D]]
|[https://github.com/libretro/scummvm 1.6.0]
|Requires loading games inside its own GUI, does not load games from RetroArch's Load Content option.
|-
|OutRun
|CannonBall
|0.3
|[http://docs.libretro.com/library/cannonball/ Complete rewrite] of the Outrun arcade game into portable C++ written in 2014 by Chris White. Has [https://github.com/djyt/cannonball/wiki many enhancements]. The libretro version has [https://www.libretro.com/index.php/libretroretroarch-progress-reportupdate-november-2018/ analog axis and triggers support alongside a new 120Hz mode].
|-
|Quake
|TyrQuake
|0.61
|
|-
|Quake II
|vitaQuakeII
|2.2
|
|-
==External Links==
*[http://www.libretro.com/ libretro.com] - Main website of the libretro project.*[https://github.com/libretro/ libretro Github GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.*[httphttps://wikidb.libretro.com/ wiki.Online libretro.comdatabase] - Wiki*(RetroArch uses the [httphttps://wikiwww.libretro.com/index.php?title=Category:Compatibility_Lists /a-website-to-browse-the-libretro Core compatibility lists] - Systemdatabase-db-libretro-separated lists documenting emulation issues in the various corescom/ same database] for scanning your game collection)*[https://www.youtube.com/user/Libretro Official Youtube channel]*[http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)
[[Category:RetroArch]]
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