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Libretro

299 bytes added, 17:56, 9 July 2020
added RALibretro
==libretro Frontends==
*[[RetroArch]]
*[https://github.com/RetroAchievements/RALibretro RALibretro] [https://docs.retroachievements.org/RALibretro/ docs]
*RetroPlayer (XBMC)
*[[ZSNES#ZMZ|ZMZ]] (SNES cores only)
*[https://github.com/Alcaro/minir Minir]
*[[BizHawk]] (1.11.4 and later only)
*[https://vintagesimulator.com/ VSIM/Vintage Simulator]
==Cores==
|0.91
|Dynarec available for ARM.
|-
|[[Game Boy Advance emulators|Game Boy Advance]]
|[[Mednafen]] [[VisualBoy Advance|VBA]]
|0.9.33.3
|Fork of an old version of [[VisualBoy Advance|VBA]].
|-
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
|[[mGBA]]
|[https://github.com/libretro/mgba 0.57.20]
|
|-
|2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.
|-
|[[86/286/386/486/Pentium/Pentium IIIntel CPUs|286 and 386]]
|[[DOSBox]]
|SVN
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|[[reicast#Libretro_core|Flycast]] regular|[https://github.com/libretro/reicast-emulator 0.1]Git|WIP. Builds available for [https://www.patreon.com/posts/Greatly enhanced core based on reicast-libretro-20673851 x86] & x64 platforms. reicast regular has lower accuracy than OIT's core and suits mainly mobile devices.|-|Also runs [[Sega Dreamcast emulatorsSega_NAOMI_and_variants|Sega DreamcastNaomi]]|[[reicast]] OIT|[https://github.com/libretro/reicast-emulator 0.1]|WIP. Builds available for [https://www.patreon.com/posts/reicast-libretro-20673851 x86] & x64 platforms. reicast OIT (PC platforms only) backported the new graphics renderer from a reicast emulator forkand Atomiswave games.
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|[https://github.com/libretro/scummvm 1.6.0]
|Requires loading games inside its own GUI, does not load games from RetroArch's Load Content option.
|-
|OutRun
|CannonBall
|0.3
|[http://docs.libretro.com/library/cannonball/ Complete rewrite] of the Outrun arcade game into portable C++ written in 2014 by Chris White. Has [https://github.com/djyt/cannonball/wiki many enhancements]. The libretro version has [https://www.libretro.com/index.php/libretroretroarch-progress-reportupdate-november-2018/ analog axis and triggers support alongside a new 120Hz mode].
|-
|Quake
|TyrQuake
|0.61
|
|-
|Quake II
|vitaQuakeII
|2.2
|
|-
==External Links==
*[http://www.libretro.com/ libretro.com] - Main website of the libretro project.*[https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.*[httphttps://wikidb.libretro.com/ wiki.Online libretro.comdatabase] - Wiki*(RetroArch uses the [httphttps://wikiwww.libretro.com/index.php?title=Category:Compatibility_Lists /a-website-to-browse-the-libretro Core compatibility lists] - Systemdatabase-db-libretro-separated lists documenting emulation issues in the various corescom/ same database] for scanning your game collection)*[https://www.youtube.com/user/Libretro Official Youtube channel]*[http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)
[[Category:RetroArch]]
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