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Legal Status of Emulation

46 bytes added, 7 March
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===Sony===
====?====
;1984 - Sony Corp. of America v. Universal City Studios, Inc.
:'''Action:''' Sony Corp. of America (defendant) was sued by Universal City Studios, Inc. (plaintiff)
:'''Reason:''' Copyright infringement. Universal claimed that Sony's Betamax VCRs facilitated copyright infringement by allowing users to record and copy their copyrighted television broadcasts.
:'''Outcome:''' The Supreme Court ruled in favor of Sony, establishing the following:
:*Non-infringing use: The Betamax VCR was not inherently infringing, as it had substantial non-infringing uses, such as timeshifting (recording programs to watch later).
:*Contributory infringement: The Court did not establish a strict standard for contributory infringement, but held that Sony could not be held liable for the infringing actions of its customers.
 
;Additional Information:
:*This case had a significant impact on the development of home video recording technology and the legal landscape surrounding copyright and new technologies.
:*The concept of "fair use" was not directly addressed in this case, but the Court's emphasis on non-infringing uses laid the groundwork for future fair use arguments related to new technologies.
:*While not directly about emulation, this case set a precedent regarding the potential liability of technology companies for the actions of their users, which has indirect implications for emulation and the legal discussion around emulators and copyright infringement.
 
====Direct legal action====
;1999 - Bleem! (PS1) vs. Sony
Quite infamously, Apple hires anyone behind a promising iPhone emulator or compatibility layer, and it almost always gets shut down and scrubbed off the face of the Internet.
==Not directly about emulation==
===Apple===
;1983 - Apple Computer, Inc. v. Franklin Computer Corp.
:'''Action:''' Apple Computer, Inc. sued Franklin Computer Corp.
:*The court's definition of fair use remains influential in software copyright cases today.
:*Although not directly related to emulation, this case set a precedent that indirectly affects emulation by clarifying the legal boundaries of software compatibility and copyright protection, which are relevant to the creation and distribution of emulators.
 
===Sony===
;1984 - Sony Corp. of America v. Universal City Studios, Inc.
:'''Action:''' Sony Corp. of America (defendant) was sued by Universal City Studios, Inc. (plaintiff)
:'''Reason:''' Copyright infringement. Universal claimed that Sony's Betamax VCRs facilitated copyright infringement by allowing users to record and copy their copyrighted television broadcasts.
:'''Outcome:''' The Supreme Court ruled in favor of Sony, establishing the following:
:*Non-infringing use: The Betamax VCR was not inherently infringing, as it had substantial non-infringing uses, such as timeshifting (recording programs to watch later).
:*Contributory infringement: The Court did not establish a strict standard for contributory infringement, but held that Sony could not be held liable for the infringing actions of its customers.
 
;Additional Information:
:*This case had a significant impact on the development of home video recording technology and the legal landscape surrounding copyright and new technologies.
:*The concept of "fair use" was not directly addressed in this case, but the Court's emphasis on non-infringing uses laid the groundwork for future fair use arguments related to new technologies.
:*While not directly about emulation, this case set a precedent regarding the potential liability of technology companies for the actions of their users, which has indirect implications for emulation and the legal discussion around emulators and copyright infringement.
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