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JL-Mod

8 bytes removed, 11:18, 2 December 2021
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Category replaced, cleaning
{{Infobox emulator
|logo = JL-Mod.png
|logowidth = 150px
|version = 0.81+MC_0.98.8
|active = Yes
==Overview==
 
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule).
==Features==
 
<h4>!Attention!</h4>
further in the game settings, select the graphics output mode: "HW acceleration (OpenGL ES)" and select the shader of interest
A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders PPSSPP_Shaders]
 
<b>Support for Mascot Capsule 3D V3 (alpha build):</b>
==See also==
 
* [[J2ME Loader]]
* [[EKA2L1]]
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