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JL-Mod

51,930 bytes removed, 07:17, 11 December 2023
Added link to JL-Mod development build
|logo = JL-Mod.png
|logowidth = 150
|version = 0.81+MC_0.98.8{{version|JLMod}}
|active = Yes
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
|support = [https://www.paypal.me/j2meforever PayPal]
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
|license = Apache 2.0
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
|website =
|prog-lang = Java, C<small> (JL-Mod)</small><br/>C <small> ([[Mascot Capsule3D]])</small>
}}
'''JL-Mod''' <ref group=N> It is not exactly an experimental emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
==Overview& compatibility==Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the * <b>[[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule 3D). [https://github.com/woesss/MascotCapsuleV3_javacompatibility list|JL-wrapper A wrapperMod compatibility list] for the Windows 32bit version of the Mascot engine, which was provided to the NTT DoCoMo i-mode (DoJa/Star) emulators. Using this wrapper, for support Mascot Capsule V3 on [[KEmulator]] and [[FreeJ2ME]] on Windows 32bit version of JRE or It's worked on use [[KEmulator]] [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 mod] or Official [https://archive.org/details</semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] for Windows, JDK doesn't work on X64.b>
★ <b>System requirements :</b>Android 4Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]].0 +
==Compatibility==JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. ==Features / Settings==
* Fast emulation
* Highly High compatibility
* Bluetooth API support
* Samsung / Nokia / Motorola API implemented
* Touchscreen input support
* Supports external virtual keyboards and QWERTY input
* Both 3D support + Mascot Capsule 3D V3 support <small>API supported ([[Mascot Capsule 3D API implemented]] and M3G [JSR-184])</small>
* Menu key remapping support
* Buttons customisation support
* Immediate processing mode
; → <i>Add support of external Using shaders (image post-processing filters)</i>Only Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader. Supports the same shader format as [[PPSSPP]] (.vsh format) shaders are supportedTo use, you need to put them in the <code>JL-Mod/shaders</code> folder in the working folder directory of the emulator, further then in the game settingsprofile, select the graphics output mode: <codeb>HW Hardware acceleration (OpenGL ES)</codeb> and select the desired shader of interest . Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found [https://github.com/woesss/ppsspp_shaders /archive/master.zip Here] or  {| class="wikitable mw-sortable|-|Original|LCD|Dot (LCD)|GreyScale|-|[[File:JL_Original.jpg|150px]]|[[File:JL_LCD.jpg|150px]]|[[File:JL_Dot.jpg|150px]]|[[File:JL_grayscale.jpg|150px]]|}{| class="wikitable mw-sortable|-|Inverse Color|Sharpen|Bloom|Cartoon|-|[[File:JL_Inverse.jpg|150px]]|[[File:JL_Sharpen.jpg|150px]]|[[File:JL_bloom.jpg|150px]]|[[File:JL_cartoon.jpg|150px]]|} ; → <i>Game setting</i>{| class="wikitable mw-sortable"|-|[[File:JL_sm1.jpg|150px]]|[[File:JL_sm2.jpg|150px]]|[[File:JL_sm3.jpg|150px]]|[[File:JL_sm4.jpg|150px]]|} <big><u><center>FAQs</center></big></u> <center>★ In JL setting ★</center> <b>Q.</b><i>Enable Action bar<br/></i>[[File:JL_menu_ab.png|300px]] – Enable display of screenshot button, side menu <center>★ In game setting ★</center> <b>Q.</b><i>Resolution<br/></i>[[File:JL_ej.jpg|300px]] <b>A.</b> Set the resolution of the loaded game.Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k. --------------------------------------------- <b>Q.</b><i>Background<br/></i>[[File:JL_tm_bg.jpg|200px]] <b>A.</b>Choosing a background color under the main game. --------------------------------------------- <b>Q.</b><i>Scale<br/></i><b>A.</b>Image scale from the specified resolution. --------------------------------------------- <b>Q.</b><i>Screen gravity<br/></i>[[File:JL_so.png|250px]] --------------------------------------------- <b>Q.</b><i>Screen orientation<br/></i>[[File:JL_sg.png|250px]] <b>A.</b>Changes screen orientation: Landscape, Portrait, Auto --------------------------------------------- <b>Q.</b><i>Filter<br/></i><b>A.</b>This function increases the quality of the game, but may also decrease the performance. --------------------------------------------- <b>Q.</b><i>Graphic mode<br/></i><b>A.</b>Selecting the rendermode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen [[File:JL_gm.png|250px]] 1. Software — Used by CPU to output 2D and 3D graphics 2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions 3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI 4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output --------------------------------------------- <b>Q.</b><i>FPS limit<br/></i><b>A big collection .</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps. --------------------------------------------- ; → <i>Button Colors</i>{| class="wikitable mw-sortable"|-|Original|Labels|Buttons|-|[[File:JL_b_original.jpg|250px]]|[[File:JL_b_lables.jpg|250px]]|[[File:JL_b_buttons.jpg|250px]]|}{| class="wikitable mw-sortable"|-|Outline|Labels (P)|Buttons (P)|-|[[File:JL_b_outline.jpg|250px]]|[[File:JL_b_lables(p).jpg|250px]]|[[File:JL_b_buttons(p).jpg|250px]]|} --------------------------------------------- <b>Q.</b><i>Touch input<br/></i>[[ hereFile:JL_tinput.jpg|250px]] <b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games. You can also disable the button overlay, as they are not needed. --------------------------------------------- <b>Q.</b><i>Save / Load state supported?<br/></i><b>A.</b>No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
Here you can set the sizes of small, medium and large fonts that will be used by the MIDletGames. Dimensions are in pixels.
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Font</b>
|-
; → <i>Screen option</i>
* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
* Scale if virtual screen resolution does not match smartphone screen resolution:
enabled — Enabled - the virtual screen is scaled to fit the smartphone screenoff - the virtual screen is located in the center of the smartphone screen without resizing. 
* Maintain aspect ratio when scaling:
— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it.
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics* Screen filtering when scaling improves image quality, but requires more hardware resources.
* Screen filtering when scaling improves image quality, but requires more hardware resources. Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540).
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Scale</b>
|<b>Aspect ratio and
|}
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Devices</b>
|-
|-
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
|-
|<i>176x208</i>
|<i>176x205</i>
|* Samsung Z300 / Z500
|-
|<i>176x204</i>
|* Motorola RAZR V3 / L7 / KRZR K1
|-
|<i>128x160</i>
|}
; → <smalli>Mascot Capsule 3D supported DevicesTheme / UI</smalli>
{| class="wikitable mw-sortable"
|-
|<b>Resulation</b>Dark|<b>Devices</b>White
|-
|[[File:JL_mod_dark.jpg|150px]]|[[File:JL_mod_white.jpg|150px]]|} ; → <i>240x320 / 176x220 /FPS</i>{|* Sony Ericsson F500 / J300 / K300 / K500 / K600 / K608i / K700 / K750 / S700 / Z500 / W350 / W550 / W600i / W800 / Z800<br/>* i-mode 504i / 505i / 903 series / F-01A and later devices<br/>* EZweb (BREW) Toshiba A5304T<br/>* J-PHONE J-SH07 / Jclass="wikitable mw-SH53<br/>* Vodafone Live! 602SH / V601T / V601SH</br>* SK-VM</br>* Sharp GX10<br/>* Motorola E398 / Razor V3 / V620 <small> (V2)</small> / V635 / V600 / V525 / V547 / V550 / V551<br/>* Nokia Asha 200 / Asha 201sortable"
|-
|<i>176x208</i>|* Nokia 3250 / 6630 / 6681 / N70 / N91FPS
|-
|<i>176x205</i>[[File:JL_FPS.png|* Samsung Z300 / Z500300px]]
|}
<h4>NOTE</h4><i>In – Shows the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</i>number of frames per second
; → List of Mod changes- Select a working directory. - Store app database in a working directory. - Indicators of the selected button colors in the settings. - Templates are renamed to "Profiles". - Assigning any profile as standard (when saving or in the profiles window). - Adding, editing and set as standard in the window of the profiles list. - 1 sec. limit for force close of the MIDlet. - Confirmation dialogs when reinstalling existing ones. - Choice of encoding is transferred to individual settings, a selection button from all supported by the system. - Buttons shape setting has been moved to the individual, a variant with rounded corners has been added. - Changed keyboard editing: fixed: drag and drop buttons; added: separate scaling on horizontally and vertically (can be made rectangular or oval). - The "System Properties" field has been moved to the end of the settings, unlimit on the number of displayed lines, display of all parameters added by the emulator. ; → Support for Mascot Capsule 3D V3 (alpha build)The implementation is not complete, somewhere a curve, little tested  ; Main problems special effects are partially implemented - therefore, the color rendition may differ from the original. Point sprites (usually used to display the simplest objects) are not fully implemented, if somewhere they are displayed differently than in the original - please inform. In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.  Try adding the following line to the System Parameters field: <bi>micro3d.v3.render.noForce full-mix2D3D: true</b> Another one parameter turns on the texture filter (built into OpenGL), but this can generate distortion in the form of capturing extra texels at the edges of polygons: <b>micro3d.v3.texture.filter: true</b>without this parameter, the quality of textures is as close as possible to the original and looks more vintage. ==How to use==; → <i>Installationscreen</i>{| cellpaddingclass="4wikitable mw-sortable"|-|Normal|Force Full-screen
|-
|align=center[[File:Force_nm.jpg|{{Icon|APK-big}}300px]]|'''[https[File://githubForce_fs.com/woesss/JL-Mod/releases Releasejpg|300px]]'''
|}
Download a latest version of JL-Mod on your Android device. Next,Click [[File:JL_+.png|50px]] (button) at – Vibrates the lower right corner in forced full screen for the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures.application
==Download==; → <i>Button Shape</i>* Rounded Rectangle
{| class="wikitable mw-sortable"
|<b>Site(s)</b>
|<b>Rating</b>
|-
|[http://dedomil.net/games dedomil.net]L1|★★★★★L2|L3|L4
|-
|[https[File://phonekyJL_k1.com phonekyjpg|150px]]|[[File:JL_k2.jpg|150px]]|[[File:JL_k3.comjpg|150px]]|★★★★★[[File:JL_k4.jpg|150px]]|} * Oval{| class="wikitable mw-sortable"
|-
|[https://rugame.ml RuGame Archive]L1|★★★★L2|L3|L4
|-
|[https[File://seclubJL_k5.org/downloads/games seclub.orgjpg|150px]]|★★★[[File:JL_k6.jpg|-150px]]|[https[File://wwwJL_k7.dertz.in/games dertz.injpg|150px]]|★★★|-|[https[File://oldhandheldsJL_k8.com oldhandhelds.comjpg|150px]]|★★★}|-|[https://spaces.im/sz/igry spaces.im]* Rectangle{|★★★class="wikitable mw-sortable"
|-
|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]L1|★★★L2|L3|L4
|-
|[http[File://seJL_k9.tom.ru/java-games se.tom.rujpg|150px]]|★★★[[File:JL_k10.jpg|-150px]]|[https[File://240x320mJL_k11.at.ua 240x320m.ar.uajpg|150px]]|★★★|-|[http[File://wwwJL_k12.siemensx70.narod.ru/game35.html siemensx70.narod.rujpg|150px]]<small> (siemens only)</small>|★★★
|}
* Also recommend Archive.org full set collections [[Cellphone emulators#Cellphone / PDA Collections|here]] ==Key binding / mapping==Keys : ; → <i>DefaultKeyboard Type</i>* Rounded Rectangle
{| class="wikitable mw-sortable"
|-
|<b>Key</b>L1|<b>Action</b>|-|D-PAD Up|<code>↑</code>|-|D-PAD Down|<code>↓</code>|-|D-PAD Left|<code>←</code>|-|D-PAD Right|<code>→</code>|-|D-PAD Center|<code>F</code>|-|D-PAD Left-Up|<code>↖</code>|-|D-PAD Right-Up|<code>↗</code>|-|D-PAD Left-Down|<code>↙</code>|-|D-PAD Right-Down|<code>↘ </code>|-|LEFT-Soft Key|<code>L</code>|-|RIGHT-Soft Key|<code>R</code>|-|NUM1|<code>1</code>|-|NUM2|<code>2</code>|-|NUM3|<code>3</code>|-|NUM4|<code>4</code>|-|NUM5|<code>5</code>|-|NUM6|<code>6</code>|-|NUM7|<code>7</code>|-|NUM8|<code>8</code>L2
|-
|NUM9|<code>9</code>|-|NUM0|<code>0</code>|-|*|<code>*</code>[[File:JL_i1.jpg|-150px]]|#[[File:JL_i2.jpg|<code>#</code>150px]]
|}
==Screenshots<small> (Mascot Capsule 3D)</small>==* Oval
{| class="wikitable mw-sortable"
|-
|[[File:SCPT3D.jpg|200px]]|[[File:BOM3D.jpg|200px]]|[[File:3DBM.jpg|200px]]|[[File:DMC3D.jpg|200px]]|[[File:TML3D.jpg|200px]]|[[File:3DChess.jpg|200px]]|-|[[File:Gladiator3D.jpg|200px]]|[[File:Deep3D.jpg|200px]]|[[File:F4_3D.jpg|200px]]|[[File:DAD3D.jpg|200px]]|[[File:MLD3D.jpg|200px]]|[[File:3DSQ.jpg|200px]]|-|[[File:AOG3D.jpg|200px]]|[[File:Asphalt3D.jpg|200px]]L1|[[File:3DAR.jpg|200px]]|[[File:Stalker3D.jpg|200px]]|[[File:CC3D.jpg|200px]]|[[File:REM3D.jpg|200px]]|-|[[File:PMK3D.jpg|200px]]|[[File:SW3D.jpg|200px]]|[[File:SW1.jpg|200px]]|[[File:3DSW.jpg|200px]]|[[File:SR3D.jpg|200px]]|[[File:AEM3D.jpg|200px]]L2
|-
|[[File:MOH3DJL_i3.jpg|200px150px]]|[[File:TRU3DJL_i4.jpg|200px]]|[[File:MM33D.jpg|200px]]|[[File:Rush3D.jpg|200px]]|[[File:BS3D.jpg|200px]]|[[File:Juiced3D.jpg|200px150px]]
|}
=Mascot Capsule 3D=[[File:Mascot capsule 3d.jpg|150px|center]] — The two 3D API on Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D V3 and JSR -184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources. — The Mascot should not be confused with normal JSR-184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D ; → Fishlabs Entertainment GmbH[[File:Fishlabs.jpg|200px|center]] Mascot Capsule 3D was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Entertainment GmbH studio is a German mobile game development company established in 2004. On 2nd December 2013 it was reported the company was acquired by KOCH Media and it was renamed Deep Silver FISHLABS, after the Deep Silver brand of Koch. It has been committed to the development and leading 3D mobile games developer, using its Abyss Engine 1.0/2.0 on smartphones. Such as Galaxy on Fire 3D series, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Blades & Magic or Robot Alliance, among others 3D games devloped by Fishlabs. ; → <b>Mascot Capsule 3D Engine<small> (Micro3D Edition)</small></b>[[File:Hi_corp.png|100px|center]]HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( Sony Ericsson) for its 3D rendering engine "Mascot Capsule Engine". Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japanese devices such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=489&ref=200603 series], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games released. BREW version of Mascot Capsule Engine for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule" installed is said to be about 2:1 in Japan and overseas. <center><big><u>Mascot Capsule 3D</center></big></u> ; → History of [https://web.archive.org/web/20160304210125/http://www.hicorp.co.jp/ja/corp_hist.html Mascot Capsule]<small>* Rectangle
{| class="wikitable mw-sortable"
|-
| <b>Year</b>L1| <b>Mascot Capsule 3D</b>L2
|-
| March 2001| Announced the world's first 3D drawing engine for mobile terminals, Mascot Capsule V1|-| 2002| Announced Mascot Capsule V2|-| August 2002| Announced Mascot Capsule V3|-| August 2003[[File:JL_i5.jpg| Announced Mascot Capsule V4150px]]|-| October 2007| Announced Mascot Capsule eruption|-| May 2008| Announced Mascot Capsule Rendering|-| October 2010[[File:JL_i6.jpg| Announced Mascot Capsule eruptionST, which easily draws content for stereoscopic viewing150px]]
|}
</small>
<b><i>V1</b></i>, released in June 2001, the first mobile 3D service was launched in Japan through the new [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=140&ref=200103 J-PHONE terminal], The Java compatible terminal "J-SH07" released by J-PHONE (Vodafone) from June is equipped with a 3D polygon engine called "Mascot Capsule Engine". J-PHONE Group, Bandai Networks, and HI announced that they had agreed on 3D polygon technology for mobile phones and implemented it on a prototype of J-PHONE. This was a simple service with 3D characters made of Polygon moving around on the display on the mobile phone by adopting HI's Mascot Capsule V1. <br/>Vodafone: 3D polygon character service based on 2D using J-PHONE / Mascot Capsule V1. J-PHONE Group, one of Japan's three largest mobile phone network providers, announced the launch of the world's first mobile phone with 3D (three-dimensional) image capabilities.<br/>The 3D technology jointly developed by Bandai Networks Co. Ltd. of the famous Japanese video game company Bandai Co. Ltd. and 3D software developer Hi Corp. will be applied to the prototype of J-PHONE's newly designed mobile phone.<br/>J-PHONE will launch this new mobile phone with 3D technology in mid-2001. This technology will promote interesting image functions (such as adding 3D images for events) and enhance the interactive mobile communication functions provided by J-PHONE through its mobile portal J-Sky.<br/> Booths of J-Fon West Japan Co., Ltd. A new terminal "J-SH07" equipped with the 3D polygon engine "Mascot Capsule Engine" for mobile phones, which was jointly developed with Bandai Networks Co., Ltd. and HI Co., Ltd. and announced in March 2001, and the Java service announced in April 2001. Mascot Capsule Engine technology specially designed and adopted by manufacturers supplying terminals to J-PHONE, to NTT DoCoMo, including the 504i series of devices released in May 2002, and for au handset models C3003P and A5302CA. A revised version of Mascot Capsule Engine from Hi Corp., which fully utilizes the functions of mobile phones. <b><i>V2</b></i>, released in 2002, Bandai Networks and HI will release the 3D polygon engine "Mascot Capsule V2 for J-PHONE" for packet-compatible mobile devices of J-phone. In addition to being installed on the 2.5-generation terminal "J-SH51" (manufactured by Sharp) released on 2002. This engine is an upgraded version of the "Mascot Capsule Engine" that was previously implemented in Java application compatible mobile phones. In addition to the conventional 3D expression, it is possible to create a more realistic 3D effect by using the light source setting function. Mascot was installed in NTT DoCoMo's [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=201&ref=200303 504i series], which made a significant improvement in processing speed, and allowed more three-dimensional characters to be expressed with the addition of shading effect. Bandai Networks, HI, and Sharp supply 3D polygon engine to Sharp's mobile phone [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=241&ref=200303 "GX10"] for Europe and Overseas i-mode service compatible [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=293&ref=200503 mobile terminals] manufactured by Mitsubishi Electric Corporation <b><i>V3</b></i>, released in the second half of 2002, introduced the Z axis and made the background 3D to have a sense of space. made it possible.  <b><i>V4</b></i>, released in 2004. The Vodafone V602SH also features the industry’s first T4G graphics accelerator chip and Mascot Capsule V4 3D polygon engine for 256K-appli.[https://www.itmedia.co.jp/mobile/spv/0406/30/news076.html] Mascot Capsule V3 and Mascot Capsule V4 for embedded devices supports platforms of [https://www.itmedia.co.jp/promobile/spv/0903/12/news110.html iPhone / iPod touch] produced by Apple Inc. * Mascot Capsule nano* Mascot Capsule eruption (eruptionST [https://japan.cnet.com/amp/article/20422132 *])Info [https://www.itmedia.co.jp/mobile/spv/0710/18/news118.html here]* Mascot Capsule RenderionInfo [https://www.itmedia.co.jp/mobile/spv/0805/15/news050.html here] ;→ <i>Mascot Capsule V3</i>Mascot Capsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.It can run at high-speed even in the environment with limited hardware resources ;→ <i>Mascot Capsule V4Scale Type</i>Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR-184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering. ;→ <i>Moscot Capsule eruption</i>Mascot Capsule eruption is a real-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same time. It can be linked with a 3D accelerator chip that supports the international standard OpenGL® ES. ;→ <i>Moscot Capsule eruptionST</i>In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in [https://www.itmedia.co.jp/mobile/spv/0807/29/news115.html iPhone / iPod touch / iPad], [https://www.itmedia.co.jp/promobile/spv/1107/19/news056.html Android], BREW, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc. ;→ <i>Features</i>* Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc. Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources * Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc. * Displays the special file format converted from the data, which was created in commercial 3D authoring tools.[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=101&ref=200403 !]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=99&ref=200403 !] * A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs. * Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display. * It is also possible to directly specify and display the primitive data. * Sony Ericsson phones. That used Mascot Capsule 3D ([https://minexew.github.io/2018/12/29/mascotcapsule.html MBAC / MTRA]) technology, which makes launching / modding games for SE 3D even more affordable! ==Mascot Capsule 3D V3 compatibility list=={|class="wikitablemw-sortable" width=500px! colspan="2" | Key
|-
! style="background:#E9E9E9;" | Compat LegendAs is! style="background:#E9E9E9;" | ClassFit to window|Fill window (ignore aspect ratio)
|-
|style="background[[File:lightgreen;"|<b>Excellent</b> : Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay.|Very playable|-|style="background:turquoise;"|<b>Perfect</p> : Games that work 100%, good audio, or other things that still affect gameplay.|Very playable/playable|-|style="background:#b3d9b3;"|<b>Normal</b> : Game is playable with some few/very minor sound or other issuesJL_s1.|Playablepng|-150px]]|style="background[[File:yellow;"|<b>Okay</b> : Games that work 100% and playable, but bugs may interfere with gameplayJL_s2.png|Working/playable.150px]]|-|style="background[[File:orange;"|<b>Horrible</b> : Games that mostly work but with more serious but playable bugs/glitches/slowJL_s3.|Working/unplayable|-|style="background:salmon;"|<b>Doesn't work</b> : Games that do not load and have major problems and/or are unplayable.|Unplayable|-|style="background:#ff4f3b;"|<b>Bad</b> : Game is unplayable.|Unplayable|-|style="background:#4a6060;"|<b>Terrible</b> : game can't boot or boots but freezes.|Extremely unplayable/broken|-|style="background:grey;"|<b>Untested</b> : Unknown status. Game has not been tested, or the test results were unclear.png|Untested/not tested150px]]
|}
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models</small></i>==APIs=={|class="wikitable sortable mw-collapsible mw-collapsedsortable" width="1000px"! class=sortable | Name! class=sortable | Platform! class=sortable | Publisher / Developer! class=sortable | Genre! class=sortable | Version(s)! class=sortable | Status! class=sortable | V3! class=sortable | Note / ref.! class=sortable | Download400px
|-
| 3D Alien Attack| J2ME| Vaka| Shooting| 1.0.0| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>API</b>| 128x128 <b>JSR</ 128x160 / 176x220 / 240x320b>| [https:<b>Support<//web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/f/4/9/f49b11dd32e2bab612a6f36aeaeb71b8/3DAlienAttack_SonyEricsson_K500i_en.jar 💾]/[https://sefan.ru/loads/my.php?id=7957&style=2&lan=uk&new 💾]b>
|-
| 3D Asian Rally| J2ME| Fishlabs| Racing| [https://nikita36078.github.io/J2ME_Docs/docs/cldc-1.71 CLDC 1.61]| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b></b>| 240x320
|-
| 3D Autobahn Raser World Challenge| J2ME| Living Mobile GmbH| Racing| 1.2.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| [httphttps://wwwnikita36078.portfoliogithub.aimia.czio/J2ME_Docs/docs/mobile.phpjsr75 FileConnection API]<br/>240x320|JSR-75|✓
|-
| 3D Battle Chess| J2ME| Indiagames Ltd. / Studio Tridev.| Puzzle| 1.1.6| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 208x208 / 240x320 / 352x416|-| 3D Boxing| J2ME| Bandai Networks Co., Ltd / Hi Corp.| Sports, Fighting| 1.0.1| style="background:#b3d9b3;"| Normal| V2| 128x160| [https://cdnnikita36078.discordappgithub.comio/attachmentsJ2ME_Docs/687635929065717760docs/923269266143322192/3D_Boxing.jar 💾jsr75-pim Personal Information Management API]|JSR-75| 3D Brick Breaker| J2ME| Indiagames Ltd.| Puzzle| 1.5.8| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</b>| 176x220 / 240x320| [https://ru.phoneky.com/games/?s=download&id=j4j7269#gsc.tab=0 💾]
|-
| 3D Cloud Commander| J2ME| Fishlabs [https://nikita36078.github.io/J2ME_Docs/docs/ THQ Wireless| Shooting| 2jsr82_1.51.71_javadoc Bluetooth API]| style="background:#b3d9b3;"| NormalJSR-82| style="background:#daff95;"| <b></b>| 240x320
|-
| 3D Constructo Combat| J2ME| Lightning Toads Production| Shooting| 1[https://nikita36078.github.0io/J2ME_Docs/docs/jsr120 Wireless Messaging API]| style="background:turquoise;"| PerfectJSR-120
|
| 240x320
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/e/b/3/eb3fca230cf5a047d07acc21c7291c12/3DConstructoCombat_by192811.jar 💾]
|-
| 3D Football Jr.| J2ME| Vaka| Sports| 1[https://nikita36078.0github.2|io/J2ME_Docs/docs/jsr135 Mobile Media API]| style="background:#daff95;"| <b>✓</b>JSR-135
|
|-
| 3D Guess Who| J2ME| LemonQuest| Puzzle| 1[https://nikita36078.1github.2| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓<io/J2ME_Docs/docs/b>| 176x220jsr172 Web Services Specification]|JSR-| 3D Kamasutra| J2ME| Indiagames Ltd.| Sex| 1.2.5|| style="background:#daff95;"| <b>✓</b>172
|
|-
| 3D Mahjongg| J2ME| Indiagames Ltd[https://nikita36078.github.io/J2ME_Docs/docs/jsr177 Security and Trust Services API]| Puzzle| 1.1.9, 1.2.3JSR-177
|
| style="background:#daff95;"| <b>✓</b>
| Online game<br/>240x320
|-
| 3D Moto Racing Evolved| J2ME| LemonQuest| Racing| 1.0.0| style="background[https:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</b>| 240x320|-| 3D Mystic Ways| J2ME| Qplaze| Puzzle| 1/nikita36078.1github.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓<io/J2ME_Docs/docs/b>| 240x320jsr179_LocationUtil LocationUtil API]|JSR-| 3D Pool| J2ME| Distinctive Developments Ltd.| Puzzle| 1.2.6|| style="background:#daff95;"| <b>✓</b>179
|
|-
| 3D Pool High Roller| J2ME| Distinctive Developments Ltd[https://nikita36078.github. io/J2ME_Docs/docs/ Ijsr179-1_1-Playmrel-javadoc Location API]| Puzzle| 2.2.2| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</b>JSR-179
|
|-
| 3D Pool Urban Hustle| J2ME| Distinctive Developments Ltd[https://nikita36078.github. io/J2ME_Docs/docs/ Ijsr180-1_3-mrel-Playjavadoc SIP API]| Puzzle| 1.0.3|| style="background:#daff95;"| <b>✓</b>JSR-180
|
|-
| 3D Real Billiards 2007| J2ME| Mobers| Puzzle| 1[https://nikita36078.1github.0io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]| style="background:turquoise;"| PerfectJSR-184| style="background:#daff95;"| <b></b>| Russian<br/>176x220
|-
| 3D Real Kamasutra Office| J2ME| Nomoc [https://nikita36078.github.io/J2ME_Docs/docs/ Qplaze| Sex| 1jsr205 Wireless Messaging API 2.0]| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>JSR-205| 240x320
|-
| 3D Real Mahjong| J2ME| Nomoc [https:// Qplaze| Puzzle| 1nikita36078.1github.0| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓<io/J2ME_Docs/docs/b>jsr211 Content Handler API]| 176x220JSR-211
|
|-
| 3D Rollercoaster Rush Underground| J2ME| Digital Chocolate Inc.| Racing| 1.0.3| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x320|-| 3D Rollercoaster Rush| J2ME| Digital Chocolate Inc.| Racing| 1.1.9| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x320|-| 3D Santa Quest| J2ME| SmartPhone Labs LLC| Puzzle| 1.0.16| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 128x160 / 176x208 / 208x208 / 240x320|-| 3D Sexy Pool| J2ME| Indiagames Ltd.| Puzzle| 1.3.3| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</b>| 176x208|-| 3D Solid Weapon| J2ME| LemonQuest| Action, Shooting| 1.0.0| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| English / Russian<br/>240x320 [E] / 128x160 [R]| [https://webnikita36078.archivegithub.orgio/webJ2ME_Docs/20170803053035docs/http://thttpd.seclub.org/game/3/d/1/3d1fdfa52d233dc2082ca38d22241418/3D_Solid_K510i_RU.jar 💾jsr226 Scalable 2D Vector Graphics API]<small> (R)</small>|JSR-| 3D Solid Weapon 2| J2ME| LemonQuest| Action, Shooting| 1.0.1| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 320x240|-| 3D Super Ball| J2ME| Indiagames Ltd. / Studio Tridev.| Puzzle| 1.3.1| | style="background:#daff95;"| <b>✓</b>|226
|
|-
| 3D Tornado Mania| J2ME| Digital Chocolate, Inc| Puzzle| 1.0.0| style="background[https:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x320|-| 3D World Championship Pool| J2ME| I-play| Puzzle| 1/nikita36078.2github.7| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓<io/J2ME_Docs/docs/b>| 176x208|jsr234-1_1_1-| 4 Wheel Xtreme 3D| J2ME| Imrel-play / Xendex Entertainment| Racing| 0.5.1| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</b>| 240x320javadoc Advanced Multimedia Supplements API]|JSR-| 4x4 Extreme Rally 3D| J2ME| Gamelions| Racing| 1.0.2|| style="background:#daff95;"| <b>✓</b>234
|
|-
| 4x4 Ultimate Power 3D| J2ME| Micazook| Racing| 1[https://nikita36078.0github.3io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]|| style="background:#daff95;"| <b>✓</b>JSR-238
|
|-
| Aero Mission 3D| J2ME| Marvelous Liveware Inc.| Action, Flight, Shooting| 1.0| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</b>| 128x160 / 176x220 / 240x320| [https://seclubnikita36078.org/dngithub.php?d=4&r=3&c=17&fd=752 💾]|-| Alpha Wing 2 (3D)| J2ME| Glu lq| Flight, Shooting| 1.0.3| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓<io/b>| 176x220 J2ME_Docs/ 240x320| [https:docs//web.archive.org/web/20170803053035/http://jambo.ru/upload/games/218/364/alphawing2.jar 💾jsr239 Java Binding for the OpenGL® ES API]|JSR-| AMF Bowling Deluxe 3D| J2ME| Glu| Sports| 1.0.0| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</b>| 128x160| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/d/4/1/d417e7abd116879e3d84518cb79d05d1/AMF_Bowling_Deluxe_3D_sek500.jar 💾]|-| Arcade Golf 3D| J2ME| Namco| Sports| 1.2.7| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 176x220|-| Artefact Of Glory 3D| J2ME| Shamrock Games / THQ Wireless| Platformer| 1.2.5| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Asphalt: Urban GT 3D| J2ME| Gameloft SA| Racing| 1.1.8| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x320|-| Beach Mini Golf| J2ME| Sumea / Ninai Inc.| Sports| 1.0.1|| style="background:#daff95;"| <b>✓</b>239
|
|-
| Black Shark 3D| J2ME| HeroCraft| Shooting| 1[https://nikita36078.1github.0io/J2ME_Docs/docs/jsr256 Mobile Sensor API]| style="background:lightgreen;"| ExcellentJSR-256| style="background:#daff95;"| <b></b>| Russian<br/>128x160 / 176x208 / 176x220 / 208x208 / 240x320 / 320x240 / 352x416
|-
| Blades and Magic 3D| J2ME| Player X Ltd. / Fishlabs| RPG| 1.0.9| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| [https://wwwnikita36078.mobygamesgithub.com/game/blades-magic]<br/> English / Russian<br/>128х160 / 176х220 / 240х320| [http://se.tom.ru/java-games/1182-blades-magic-3d-russkaja-versija.html 💾]<small> (R)</small> / [https://sefan.ru/loads/?l=games/240x320/3D-Games/Blades_Magic_code_58060_240.jar&style=2&lan=uk 💾]|-| Bomberman 3D| J2ME| Living Mobile GmbH| Platformer| 1.1.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| [http:io/J2ME_Docs/www.portfolio.aimia.czdocs/mobile.phpjsr257 Contactless Communication API]<br/>240x320|JSR-| Bowling Babes| J2ME| Nazara| Puzzle| 1.0| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</b>| 176x220|-| Bruce Lee - Iron Fist 3D| J2ME| Studio Tridev.| Fighting| 1.1.2, 1.5.7| style="background:#4a6060;"| Terrible| style="background:#daff95;"| <b>✓</b>| 240x320 / 176x208|-| Burning Tires 3D| J2ME| Fishlabs| Racing| 1.1.3, 1.3.7| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>257
|
|-
| Coast Cruiser 3D| J2ME| Fishlabs| Racing| 1.0.0| style="background[https:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Combat Club 3D| J2ME| Herocraft| Fighting| 1/nikita36078.0github.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓<io/J2ME_Docs/docs/b>| 240x320jsr280_1.0_spec XML API]|JSR-| Crash Car Mania 3D| J2ME| Xendex| Racing| 1.4.8|| style="background:#daff95;"| <b>✓</b>280
|
|-
| DAKAR Rally 2009| J2ME| Electronic Arts| Racing| 1[https://nikita36078.1github.3|| style="background:#daff95;"| <b>✓<io/J2ME_Docs/docs/b>midp-2.0 MIDP 2.0]
|
|✓
|-
| DAKAR Rally 2010| J2ME| Electronic Arts| Racing| 0[https://nikita36078.github.1io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.80]
|
| style="background:#daff95;"| <b>✓</b>
|
|-
| Darts 3D| J2ME| Sony Ericsson| Sports| 0[https://nikita36078.0github.3|| style="background:#daff95;"| <b>✓<io/J2ME_Docs/docs/b>Maps_API Here Maps API]
|
| [https://seclub.org/dn.php?d=4&r=3&c=13&fd=1050 💾]
|-
| Deep 3D: Submarine Odyssey
| J2ME
| Fishlabs
| Action, Simulation
| 1.0.3
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/deep-submarine-odyssey]
|-
| Deep Abyss 3D
| J2ME
| Sony Ericsson
| Platformer
| 1.0, 1.2
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 3D remake of 2D platformer with Mophun<br/>176x220 / 240x320
| [https://sefan.ru/loads/my.php?id=11978&style=2&lan=uk&new 💾]
|-
| Devil May Cry 3D <small> (2008)</small>
| J2ME
| Capcom
| Action
| 1.0.1
| style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
| 176x220 / 240x320 / 320x240 / 352x416
| [https://namobilu.com/java-game/84-devil-may-cry-3d 💾]
|-
| Dino Crisis 3D
| J2ME
| Capcom
| Shooting
| 1.0.0
| style="background:#b3d9b3;"| Normal
| style="background:#daff95;"| <b>✓</b>
| 176x220
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/c/5/1/c51c50dbf11f1aa98237926cc0a26709/DinoCrisis3D_SE_176x220.jar 💾]
|-
| Drag Race 3D
| J2ME
| Bender Mobile Solutions
| Racing
| 1.0.0
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 128x128 / 128x160 / 240x320
| [https://seclub.org/dn.php?d=4&r=3&c=4&fd=2367 💾]
|-
| Dragon & Dracula 3D
| J2ME
| Herocraft
| Platformer
| 1.0.0
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
|
|-
| Duke Nukem Mobile 3D| J2ME| MachineWorks Northwest| Shooting| 1.0.1| style="background:#ff4f3b;"| Bad| style="background:#daff95;"| <b>✓</b>| Boot but unplayable<br/>240x320| [https://webnikita36078.archivegithub.orgio/webJ2ME_Docs/20170803053035docs/http://thttpdezplus_2.seclub5 KDDI ezPlus API 2.org/game/e/8/d/e8d5334406e26b81cdce3a57ed5fb466/Duke_Nukem_Mobile_3D.jar 💾5]|-| Egypt Mystery| J2ME| Remote Technologies| Shooting| 1.0| style="background:#ff4f3b;"| Bad| style="background:#daff95;"| <b>✓</b>| Boot but unplayable<br/>176x220| [https://seclub.org/dn.php?d=4&r=3&c=15&fd=1190 💾]|-| Empire Fighter 3D| J2ME| Shamrock Games| Fighting| 1.1.5| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Everybody's Golf: Mobile| J2ME| Living Mobile GmbH / Sony Computer Entertainment| Sports| 1.0.4| style="background:turquoise;"| Perfect
|
||-| Extreme Air Snowboarding 3D| J2ME| Digital Chocolate / Sumea| Sports| 0.0.1, 2.1.4| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b></b>| 240x320|-| Fantastic Four 3D| J2ME| Mforma Group, Inc.| Action| 1.3.3| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 176x220| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/a/f/2/af26b1be3f1bd0c98e57c12aac25be79/fantasticfour_3D_K750_MultiLang.jar 💾]/[https://namobilu.com/java-game/91-fantastic-four-3d 💾]|-| FIFA World Cup: Germany 2006 3D| J2ME| Distinctive Developments Ltd. / Electronic Arts| Sports| 1.1.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 176x220
|-
| Fitness| J2ME| Genki Mobile Co[https://nikita36078.,Ltd|| 1github.0.1io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
|
| style="background:#daff95;"| <b>✓</b>
|
|-
| FlatOut Racing 3D| J2ME| Xendex| Racing| 0[https://nikita36078.3github.6io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
|
| style="background:#daff95;"| <b>✓</b>
|
|-
| Fly and Destroy 3D| J2ME| Niara Ltd.| Action, Shooting| 1.0.0| style="background:#ff4f3b;"| Bad| style="background:#daff95;"| <b>✓</b>| Extremely heavy graphic glitches. Boot but unplayable|-| FMX III Hardcore| J2ME| Xendex| Racing| 0.8.1| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| FR Formula Racing 3D| J2ME| Play Wireless / SEGames Team| Racing| 1.3.6| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 176x220|-| Galaxy on Fire 3D| J2ME| Fishlabs| Action, Space, Shooting| 1.0.3, 1.1.2, 1.2.8| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| [https://www.mobygames.com/game/j2me/galaxy-on-fire]<br/>240x320|-| Galaxy on Fire 2 3D| J2ME| Fishlabs| Action, Space, Shooting| 1.0.3| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| [https://wwwnikita36078.mobygamesgithub.comio/gameJ2ME_Docs/j2medocs/galaxy-on-fire-2Mascot_Capsule_API Mascot Capsule API]<br/>240x320|-| Gladiator 3D| J2ME| Fishlabs| Fighting| 1.0.1| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Grand Prix: Bikes 3D| J2ME| Play Wireless| Racing| 1.0.9| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/b/5/7/b57871580b57eb527e466a8fc13ab073/Gp3D_K500_by_Etty.jar 💾]|-| Grand Prix: Bikes Challenge 3D| J2ME| Play Wireless| Racing| 1.6.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 176x208|-| Golf Club 3D| J2ME| elkware| Sports| 1.0.8
|
| style="background:#daff95;"| <b></b>
|-
| Gun Wheel Madheads 3D| J2ME| Nomoc [https:// Qplaze| Racing| 1nikita36078.1github.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓<io/J2ME_Docs/docs/b>| 176x220Motorola3D_API Motorola 3D API]
|
|-
| Gun Wheel Madheads 2 3D
| J2ME
| Nomoc / Qplaze
| Racing
| 1.1.0
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 240x320
|
|-
| HUMMER® Jump and Race| J2ME| Red Pyramid| Racing| 1.0.0| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| [http://www.cforum.ru/news/article/056589.htm]<br/>240x320|-| Heli Strike 3D - Advance Air Combat| J2ME| Fishlabs| Action, Shooting| 1.1.1| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| [https://wwwnikita36078.mobygamesgithub.com/game/heli-strike-advanced-air-combat]<br/> Sometimes glitches + black screen<br/> 128x128 / 128x160 io/ 176x220 J2ME_Docs/ 240x320|-| Heroes of War: Sand Storm 3D| J2ME| Nomoc docs/ Qplaze| Shooting| 1.Motorola_FunLights_API_1_0 Motorola FunLights API 1.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Honey Cave 3D| J2ME| Sony Ericsson| Puzzle, Maze| 1.3| style="background:#ff4f3b;"| Bad| style="background:#daff95;"| <b>✓</b>| 3D remake of 2D platformer with Mophun<br/>Boot but unplayable, doesn't graphic rendering<br/>176x220 / 240x320| [https://seclub.org/dn.php?d=4&r=3&c=9&fd=693 💾]|-| Hungry Puppy 3D| J2ME| Indiagames Ltd.| 3D Platformer| 1.1.6, 1.2.2
|
| style="background:#daff95;"| <b></b>| 176x220| [https://phoneky.com/games/?s=download&id=j4j6373 💾]
|-
| I[https://nikita36078.Qgithub. (Intelligent Qube)| J2ME| Sony Computer Entertainment Incorporated| Puzzle| 2.1.6io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
|
| style="background:#daff95;"| <b>✓</b>
|
|-
| Juiced| J2ME| THQ Wireless| Racing| 0.6.4, 2.3.3| style="background[https:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Juiced Eliminator| J2ME| Universomo Ltd. / THQ Wireless| Racing| 1nikita36078.0github.17| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓<io/J2ME_Docs/docs/b>| 240x320|-| Kick Shot Pool 3D| J2ME| Nazara Technologies| Puzzle| 1.0Motorola_iDEN_API Motorola iDEN API]
|
| style="background:#daff95;"| <b>✓</b>
|
|-
| LocoRoco| J2ME| Sony Computer Television| Platformer| 0.85| style="background[https:#4a6060;"| Terrible| style="background:#daff95;"| <b>✓</b>| Loading freeze<br/>240x320|-| LocoRoco Hi| J2ME| Sony Computer Television / Gamelion Studios| Platformer / Glu| 1nikita36078.0github.10| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>|128x128 / 128x160 / 176x208 / 208x208 io/ 240x320 J2ME_Docs/ 352x416|-| Magic Ball 2 Mobile| J2ME| Game Factory Alawar Entertainment docs/ New Edge| Puzzle| 1.0.8VibeLight Motorola VibeLight API]
|
| style="background:#daff95;"| <b>✓</b>
|
|-
| Major Carnage 3D| J2ME| I-Play / Ditto Studio| Racing| 0.2.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 176x220|-| Marble Madness 3D| J2ME| Midway Games West Inc. / THQ Wireless| Puzzle| 1.7| | style="background:#daff95;"| <b>✓</b>| 240x320|-| Mastermind| J2ME| Runestone Games Ltd. / Glu lq| Puzzle| 1.0.0| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x320|-| Medal Of Honor: Airbone 3D| J2ME| Electronic Arts / IronMonkey Studios| Shooting| 7.0.39| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x310| [https://web.archive.org/web/20170803053035/http://thttpdnikita36078.seclubgithub.org/game/d/6io/dJ2ME_Docs/d6de84547d64069a5accc8de11fc5d64docs/EA_MedalofHonorAirborne_SE_128x160.jar 💾Nokia_IAPInfo Nokia IAPInfo API]|-| Metal Gear Acid 2 3D| J2ME| Konami / Playsoft| Action| 1.0.0
|
| style="background:#daff95;"| <b>✓</b>
|
|-
| Metal Gear Acid Mobile 3D| J2ME| Konami [https:/ Distinctive Developments Ltd/nikita36078.| Action| 1github.0.0io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
|
| style="background:#daff95;"| <b>✓</b>
|
|-
| Midtown Madness 3 Mobile| J2ME| In-Fusio| Racing| 01[https://nikita36078.01github.69, 1.1.8| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓<io/J2ME_Docs/docs/b>| 240x320|-| Mini Challenge 3D| J2ME| schadelohr| Racing| 1.Nokia_SMS_API_0_9 Nokia SMS API 0.229]
|
| style="background:#daff95;"| <b>✓</b>
| 132x176
| [http://funbary.net/java/gonki/3054-mini3dracing.html 💾]
|-
| Mini Golf: 99 Holes
| J2ME
| Digital Chocolate Inc.
| Sports
|
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Mini Golf: Castles™ 3D
| J2ME
| Digital Chocolate Inc.
| Sports
| 1.3.1
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Mini Golf 3D: Las Vegas
| J2ME
| Digital Chocolate Inc.
| Sports
| 1.0.4
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Mini Golf: Magic 3D
| J2ME
| Digital Chocolate Inc.
| Sports
| 1.5.05
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Mini Golf 3D: World Tour
| J2ME
| Digital Chocolate Inc.
| Sports
| 1.0.23
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Moto Racing Fever 3D
| J2ME
| Digital Chocolate / Sumea
| Racing
| 1.2.68
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 176x220 / 240x320
|-
| Moto GP '07 3D
| J2ME
| THQ Wireless
| Racing
| 0.5.5
| style="background:#b3d9b3;"| Normal
|
| 240x320 / 176x220
|-
| Motoraver 3D| J2ME| Fishlabs| Racing| 2[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.1| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>]
|
| [https://sefan.ru/loads/?l=games/0ALL/3D-Games/Motoraver_3D.jar&style=2&lan=uk 💾]
|-
| My Little Dogs: Kawaii Dogs 3D| J2ME| Living Mobile GmbH / Bandai / Hi corp.| Puzzle| 2.1.0| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| [httphttps://www.portfolio.aimianikita36078.cz/mobilegithub.php]<br/>240x320|-| Need for Speed: Hot Pursuit <small>(3D)<io/small> <small> (2013 Bonus Edition)<J2ME_Docs/small>| J2ME| Electronic Arts Inc. docs/ Gamelion Studios| Racing| 4.1.88, 4.15.55| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Need for Speed: ProStreet <small>(3D)</small>| J2ME| Electronic Arts Inc. / IronMonkey Studios| Racing| 7.nokiaapi2 Nokia UI API 2.30, 7.4.44| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 176x220|-| Need for Speed: Shift <small>(3D)</small>| J2ME| Electronic Arts Inc. / IronMonkey Studios| Racing| 7.2.45| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>0]
|
|✓
|-
| Need for Speed[https: The Run <small>(3D)</small>| J2ME| Electronic Arts Inc.| Racing| 4/nikita36078.9github.53| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓<io/b>| 240x320|-| Need for Speed: Undercover <small>(3D)</small>| J2ME| Electronic Arts Inc. J2ME_Docs/ IronMonkey Studios| Racing| 7.2.44| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓<docs/b>| 240x320|-| Overtaker 3D| J2ME| Gameleons| Shooting| 1.0.7| style="background:#b3d9b3;"| NormalCapuchin Project Capuchin API]
|
| 240x320
|-
| Outland 3D
| J2ME
| Tracebit
| Shooting
| 1.00.42
| style="background:lightgreen;"| Excellent
|
| <br/>240x320
|-
| PAC-MAN Kart Rally 3D<small> (30th Anniversary Edition)</small>
| J2ME
| Namco Bandai Game Inc.
| Racing
| 1.0.1
| style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/j2me/pac-man-kart-rally-3d]<br/>240x320 / 360x640
|-
| Pedrosa GP 3D
| J2ME
| TopGame
| Racing
| 1.0.8
| style="background:#b3d9b3;"| Normal
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Penalty Cup 3D
| J2ME
| Fishlabs
| Sports
| 1.6.2
| style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
| 132x176 / 240x320
| [https://sefan.ru/loads/my.php?id=7378&vid=3125&style=2&lan=uk&page=2&vd=RmlzaGxhYnM=&new 💾]
|-
| Playman Winter Games 3D| J2ME| Mr Goodliving Ltd[https://nikita36078.github.| Sports| io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.2.0| style="background:turquoise;"| Perfect]
|
| 176x208
|-
| Planet Riders| J2ME| Fishlabs| Shooting| 1.2.3, 1.4.7| style="background[https:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x320|-| Project Gotham Racing: Mobile 3D (PGR Mobile)| J2ME| Glu| Racing| 1/nikita36078.0github.1| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓<io/J2ME_Docs/docs/b>| 176x220Siemens_API Siemens API]
|
|✓
|-
| Power Ball Arcade| J2ME| Sony Ericsson| Puzzle| [https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0.8| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>]
|
|✓
|-
| Powerboat Challenge| J2ME| Fishlabs| Racing| 1.0.2| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| [https://wwwnikita36078.mobygamesgithub.comio/gameJ2ME_Docs/j2medocs/powerboat-challenge]|-| Pub Pool 3| J2ME| InfoSpace Inc. / IOMO Studio| Puzzle| 1.Vodafone_API_2_0 Vodafone API 2.50]
|
| style="background:#daff95;"| <b>✓</b>
|
|}
 
<h4>NOTE</h4>
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
 
; → Mascot Capsule V3 support
 
implementation is not accurate, there are unresolved problems.
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 
==How to use==
; → <b>System requirements</b>
Android 4.0 +
 
; → <i>Installation</i>
Download a latest version of JL-Mod on your Android device.
 
{| cellpadding="4"
|-
| R.U.S.H Street Bossalign=center|{{Icon| J2MEAPK-big}}| Nomos '''[https:/ Qplaze| Racing| 1/github.0| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓<com/woesss/JL-Mod/b>| 240x320releases Releases]'''
|-
| R.U.S.H Street Boss 2align=center|{{Icon| J2MEAPK-big}}| Nomos '''[https://github.com/woesss/JL-Mod/releases/tag/ Qplazecontinuous Development build]| Racing} Next,Click [[File:JL_+.png| 160px]] <small>(Button)</small> at the lower right corner in the main JL-Mod windows and select the <code>.JAR</code> program / file on your file manager, after setup your game configures.0 ==Download=={| styleclass="background:#b3d9b3;wikitable mw-sortable"| Normal|<b>Site(s)</b>| 240x320<b>Rating</b>
|-
| Race Driver Grid| J2ME| Glu Mobile| Racing| 1[http://dedomil.0net/games dedomil.2|| style="background:#daff95;"| <b>✓</b>net]|★★★★★
|-
| Rally Master Pro| J2ME| Fishlabs| Sports, Racing| 1.0.1|| style="background:#daff95;"| <b>✓</b>| [https://wwwphoneky.mobygamescom phoneky.com/game/j2me/rally-master-pro]|★★★★
|-
| Real Boxing 3D| J2ME| Gameballs Studio| Sports, Fighting| 1.0.1|| style="background:#daff95;"| <b>✓</b>| English / Russian| [httphttps://oldfagrugame.top/downloads/?act=view&id=7259 💾ml RuGame Archive]|★★★★
|-
| Real Football 2008 3D| J2ME| Gameloft| Sports| 1[https://seclub.0org/downloads/games seclub.2| style="background:turquoise;"| Perfect|org]| 240x320★★★
|-
| Red Out Racer 3D| J2ME| In-Fusio [http:// Kiloo Aps| Racing| 1oldfag.0top/downloads oldfag.2|| style="background:#daff95;"| <b>✓</b>top]|★★★
|-
| Resident Evil - The Missions 3D <small> (2007)<[https:/small>| J2ME| Capcom| Action, RPG| 1/series40.0kiev.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓<ua/b>java_games series40.kiev.ua]| 240x320★★★
|-
| Ridge Racer| J2ME| Namco| Racing| 1[http://sleza-mobile.0ru/gam sleza-mobile.3, 1.0.5|| style="background:#daff95;"| <b>✓</b>ru]|★★★
|-
| Robot Alliance 3D| J2ME| Fishlabs| Shooting| 2.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320| [https://sefanwww.dertz.ru/loadsin/?l=games/0ALL/3D-Games/Robot_Alliance_3Ddertz.jar&style=2&lan=uk 💾in]|★★★
|-
| Rock Bobble Head Mobile| J2ME| Sony Ericsson Mobile Communications AB| Dancing| 1[https://oldhandhelds.0com oldhandhelds.6| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</b>com]| 240x320★★★
|-
| Rocky 3D - Apollo's Fall| J2ME| SkyZone Entertainment| Boxing| 1[https://spaces.0im/sz/igry spaces.4| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>im]| 240x320★★★
|-
| Roller Bot 3D| J2ME| Bit-7 Software Technology Ltd.| Sports| 1.1.0| style="background:orange;"| Horrible| style="background:#daff95;"| <b>✓</b>| Boot but serious graphic glitches!<br/>176x220| [https://seclubwww.mobiles24.orgco/downloads/dnfree-mobile-games mobile24.php?d=4&r=3&c=3&fd=405 💾co]|★★★
|-
| S[http://se.Ttom.Aru/java-games se.Ltom.K.E.R Mobile 3D| J2ME| Qplaze| Shooting| 1.1.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>ru]
|
|-
| Santa's Tower Bloxx 3D| J2ME| Digital Chocolate, Inc[https://240x320m.| Puzzle| | style="background:lightgreen;"| Excellent| | 240x320|-| Scratch City Pool| J2ME| Mforma Group Incat.| Puzzle| 0ua 240x320m.3ar.6|| style="background:#daff95;"| <b>✓</b>ua]
|
|-
| Sega Rally 3D| J2ME| SEGA| Racing| 1[http://www.siemensx70.narod.ru/game35.0html siemensx70.5| style="background:turquoise;"| Perfectnarod.ru]<small> (siemens only)</small>
|
| 240x320 / 176x220 / 176x208
|-
| Sims DJ 3D| J2ME| Electronic Arts Inc[http://uzsmart.| Party| 4ru/ups/7638 uzsmart.5.0|ru]
|
|
|-
| Smart Bear 3D
| J2ME
| Gameballs Studio
| Puzzle
| 1.2.1
| style="background:#b3d9b3;"| Normal
| style="background:#daff95;"| <b>✓</b>
| 128x160
|-
| Sniper Ops 3D| J2ME| ?| Shooting| | style="background[https:turquoise;"| Perfect//nokia-ms.ru/games nokia-ms.ru]
|
| 176x220
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/2/b/8/2b8ea2881d159b021318da7cf31b8131/SniperOPS3D_SE_176x220_k550.jar 💾]
|-
| Snowboard Hero
| J2ME
| Fishlabs
| Sports
| 1.0.1
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Speed Chaser 3D
| J2ME
| elkware
| Racing
| 1.2.1
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 176x220 / 240x320
|-
| Speed Spirit 3D| J2ME| THQ Wireless [http://profismart.org/ Fishlabs| Racing| 1dct365.6php profismart.1| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>org]
|
|-
| Splinter Cell: Pandora Tomorrow 3D| J2ME| Gameloft SA| Action, Platformer| 1.0.1, 1.0.5, 2.0.3| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| [httpshttp://www.mobygames.com/game/j2me/tom-clancys-splinter-cell-pandora-tomorrow-3d]<br/>The game came out cut off compared to the 2D version, and it also lagged<br/>128x128 / 128x160 / 176x220 / 240x320| [https://sefan7ba.ru/loads/my.php?id=9515&style=2&lan=uk&new 💾]|-| Star Wars: Death Star Assault 3D <small> (2006)</small>| J2ME| THQ Wireless / Hi Corp.| Action, Space, Shooting| 0.98.6, 1.0.9| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x320| [http://funbary.net/java/strelyl/1832-star_wars_death_star_assault_3d.html 💾]|-| Star Wars: Imperial Ace 3D <small>(2006)</small>| J2ME| THQ Wireless / Fishlabs| Action, Space, Shooting| 1.0| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| [https://www.mobygames.com/game/star-wars-imperial-ace]<br/>240x320|-| Street Racer World 3D| J2ME| Play Wireless| Racing| 1.23.9| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Super 3D Golf| J2ME| KEMCO / EXEC| Sports| 1.0.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 128x160 / 176x220 / 240x320| [https://seclub.org/dn.php?d=4&r=3&c=13&fd=755 💾]|-| Super Real Tennis 3D New & Super Real Tennis: Kremlin Cup| J2ME| SEGA WOW Inc.| Sports| 1.0.5.1, 1.4.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 176x220 / 240x320| [https://seclub.org/dn.php?d=4&r=3&c=13&fd=723 💾]/[https://sefan7ba.ru/loads/my.php?id=9229&style=2&lan=uk&new 💾]|-| Tank Raid| J2ME| Fishlabs| Action, Shooting, Racing| 1.0| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>
|
|-
| Tenchu: Ayame's Tale 3D| J2ME| Upstart Games Ltd. / From Software Inc.| Action| 1.0.9| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| [httpshttp://wwwlusor.mobygamesszm.com/game/j2me/tenchu-ayames-tale-3d]<br/>176x220 / 240x320| [https://seclublusor.org/dnszm.php?d=4&r=3&c=5&fd=1033 💾com]|-| Tennis| J2ME| Genki Mobile Co.,Ltd| Sport| 1.0.4
|
| style="background:#daff95;"| <b>✓</b>
|
|-
| Tennis Multiplay 3D: Sony Ericsson WTA Toor
| J2ME
| SEGA
| Sport
| 1.0.6
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 176x220 / 240x320
| [https://seclub.org/dn.php?d=4&r=3&c=13&fd=2665 💾]
|-
| The Fast and Furious: Fugitive 3D
| J2ME
| I-Play
| Racing
| 0.6.6
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 176x220
|-
| Time Crisis Mobile 3D
| J2ME
| Namco
| Shooting
| 1.1.0
| style="background:#ff4f3b;"| Bad
| style="background:#daff95;"| <b>✓</b>
| Boot but unplayable<br/>128x160
|-
| Tomb Raider: Underworld (3D)
| J2ME
| Eidos Interactive Ltd. / Distinctive Developments Ltd.
| Adventure
| 1.7.3
| style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Tony Hawk's Downhill Jam
| J2ME
| IOMO / Fishlabs
| Sport
| 1.0.2
|
| style="background:#daff95;"| <b>✓</b>
| 240x320
| [https://sefan.ru/loads/?l=games/240x320/3D-Games/tony_hawks_downhill_jam.jar&style=2&lan=en 💾]
|-
| Tower Bloxx 3D
| J2ME
| Digital Chocolate, Inc.
| Puzzle
| 1.1.5
| style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Tower Bloxx Deluxe 3D
| J2ME
| Digital Chocolate, Inc.
| Puzzle
| 1.0.4
| style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Towers of Maya 3D
| J2ME
| Qplaze
| Puzzle
| 1.1.0
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| The version for Nokia in pseudo 3D (that is, technically two-dimensional)<br/>English / Russian</br/>176x220 / 240x320
| [http://promobil.kiev.ua/game/logical/2467-towers-of-maya-3d.html 💾]
|-
| Treasure Towers
| J2ME
| Sony Ericsson
| Puzzle
| 1.4.4
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 128x160 / 176x220 / 240x320
| [https://namobilu.com/java-game/5963-treasure-towers 💾]
|-
| Ultimate American Billiards 3D
| J2ME
| Nomoc / Qplaze
| Puzzle
| 1.0
| style="background:#b3d9b3;"| Normal
| style="background:#daff95;"| <b>✓</b>
| 128x160
|-
| V-Rally 3D| J2ME| iFone [http:// Fishlabs| Racing| 1kchaja.szm.2com kchaja.5| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>szm.com]
|
|-
| Vijay Singh 3D Pro Golf 2005| J2ME| Gameloft SA| Sports| 0[http://jazz-midi.0narod.4| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓<ru/b>java.htm jazz-midi.narod.ru]
|
|-
| Virtual Fighter Mobile 3D| J2ME| Sega| Fighting| 1.0.2| style="background[http:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Virtua Tennis 3D: Mobile Edition| J2ME| SEGA Corp/s40game.mw.| Sports| 0lt s40game.3mw.1|| style="background:#daff95;"| <b>✓</b>It]
|
|-
| World Rally Championship 3D| J2ME| I-Play| Racing| 0.7.8| style="background[http:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| World Snooker Championship 2008 3D| J2ME| I-Play| Puzzle| 1/www.0caller.9| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓<cz/Java/b>| 240x320|-| Worms Forts 3D| J2ME| Morpheme Wireless Ltd| Puzzle| 36Hry caller.0|| style="background:#daff95;"| <b>✓</b>cz]
|
|-
| Worms Forts 3D[http: Under Siege| J2ME| THQ Wireless| Puzzle| 1//vin924.0narod.30| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓<ru/b>Program.htm vin924.narod.ru]
|
|-
| Большое приключение 3D <small>(Artefact Of Glory 3D)</small>
| J2ME
| Shamrock Games
| Platformer
| 1.1.1
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 240x320
|}
;→ <i>Utilitie / Software</i>{|class="wikitable sortable" width="700px"! class=sortable | Name! class=sortable | Platform! class=sortable | Publisher / Developer! class=sortable | Genre! class=sortable | Version(s)! class=sortable | Status! class=sortable | Note / ref.|-| MCPlayer| J2ME| DDDEN!SSS| File Manager| 3Recommends Archive.0| style="background:turquoise;"| Perfect| 240x320|-| Nokia3D (Demo)| org J2ME| Sumea| Simulation| 1.0.3| style="background:turquoise;"| Perfect| 240x320|-| UniFM| J2ME| SilentKnight, VMX, DiHLoS| File Manager| 1.4| style="background:turquoise;"| Perfect| 240x320|-| World Clock 3D| J2ME| Sony Ericsson Mobile Communications AB| Map| 2.4.6| style="background:turquoise;"| Perfect| 240x320|} ; → Mods with replacement of 3D models:<small><i>* Another advantage of the Mascot capsule was that, unlike the M3G, 3D models were easily replaced here. The igor modifier from the site ae-mods.ru was the only person in the mod makers' crowd who figured it out and made some great mods that became SE exclusives</small>games collection [[Cellphone games preservation]]</i>
{|class="wikitable sortable" width="1000px"! class=sortable | Name! class=sortable | Platform! class=sortable | Genre! class=sortable | Version(s)! class=sortable | Status! class=sortable | Note / ref.! class=sortable | Download|-| CS Condition Zero| J2ME| Shooting||| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fcs_condition_zero%2F9-1-0-897]<br/>Mod for "Tank Raid" Replaced some models (on models from cs) and textures Button (not allkey), music mp3 by mod igor| [http://ae-mods.ru/load/mob/mods_by_users/cs_condition_zero/9-1-0-897 💾]|-| Flatout 3D| J2ME|Racing||| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fflatout_3d%2F9-1-0-770]<br/>Mod on Flatout 3D. Models of cars were replaced, people who can be knocked down were added instead of boxes and barrels, music was replaced.| [http://ae-mods.ru/load/mob/mods_by_users/flatout_3d/9-1-0-770 💾]|-| New Cars Burning Tires| J2ME| Racing||| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fnew_cars_burning_tires%2F9-1-0-719]<br/>The author of the mod Igor Modification of the game "Burning Tires 3D". The game has changed models, textures and changed music.| [http://ae-mods.ru/load/mobbinding /mods_by_users/new_cars_burning_tires/9-1-0-719 💾]|-| Sonic Rally 3D| J2ME| Racing|| stylemapping="background:turquoise;"| Perfect| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fsonic_rally_3d%2F9-1-0-666]<br/>modification of the game "V Rally" replaced models of cars with heroes from the game Sonic, changed textures and music| [http://ae-mods.ru/load/mob/mods_by_users/sonic_rally_3d/9-1-0-666 💾]|-| Air Coast Racer| J2ME| Racing||| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fair_coast_racer%2F9-1-0-635]<br/>Modification of the game "Coast Racer" replaced the model of the car with an airplane and replaced the sound, because. there is only one melody for the whole game, I inserted the drone of the plane and the speech of the pilot game.| [http://ae-mods.ru/load/mob/mods_by_users/air_coast_racer/9-1-0-635 💾]|}
==Polygon 3D / ポリゴン3D & eruption / eruptionST games list==[[File:JL_px.jpg|200px]]
; → In JapanKeys :<small><i>* Japanese headset Mascot Capsule called "Polygon 3D" Engine</small>Default</i>{|class="wikitable mw-sortable" width="1000px! class=sortable | Name! class=sortable | Platform (s)! class=sortable | Publisher / Developer! class=sortable | Genres! class=sortable | Note / ref.
|-
| 326<b>Key</b>| J-PHONE J-SH07| 326| Puzzle| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=142&ref=200203]<brb>Action</b>Mascot Capsule ?
|-
| 3D Bass Fishing / Pescatruchas 3D D-PAD Up|<smallcode>(Spanish)</smallcode>| Vodafone live!| Bandai Networks Co., Ltd / Hi Corp.| Puzzle| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=90&ref=200403]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=113&ref=200403]
|-
| 3D Boxing / Boxeo 3D <small>(Spanish)</small>| Vodafone live!, iD-mode (Doja 2.0) 504i series| Bandai Networks Co., Ltd / Hi Corp.PAD Down| Sports, Fighting| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=90&ref=200403]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=113&ref=200403]<br/code>[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=204&ref=200303]<br/code>Mascot Capsule V3
|-
| 3D Car Garage / 3D カーガレージ| iD-mode (Doja) 504i and 504iS series, BREWPAD Left| Bandai Networks Co., Ltd / Hi Corp.| Racing| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=178&ref=200503]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=246&ref=200303]<brcode>←</code>Mascot Capsule V3
|-
| 3D Darts / Dartos 3D D-PAD Right|<smallcode>(spanish)</smallcode>| Vodafone live!| Bandai Networks Co., Ltd / Hi Corp.| Sports| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=90&ref=200403]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=113&ref=200403]
|-
| 3D Pinball F / 3DピンボールFD-PAD Center| Vodafone Live!| Bandai / Hi Corp.| Pinball, Puzzle| [https://k-tai.watch.impress.co.jp/cda/article/news_toppage<code>F</17873.html]code>
|-
| 3D SpiderD-Man 2 VS Docock| Vodafone live!| TM& / 2004 Marvel Character inc. / CPII| ActionPAD Left-Up| [https://www.google.com/amp/s/www.itmedia.co.jp/mobile/amp/0407/14<code>↖</news062.html]code>
|-
| 3D Super Skydiving / 3Dスーパースカイダイビング| JD-PHONE JPAD Right-SH53Up| Bandai / Hi Corp.| Sports| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=94&ref=200403]<brcode>↗</code>Mascot Capsule V3
|-
| Afro dog / アフロ犬| JD-PHONE JPAD Left-SH51 / SH07, i-mode (Doja) 504i series| SAN-X + GREEN CAMEL| Down| [https://www.itmedia.co.jp/mobile/0203/01/n_jpacketapb.html]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=142&ref=200203]<br/code>Mascot Capsule V2<br/>[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=200&ref=200303]<br/code>Mascot Capsule V3
|-
| Battle Gear / バトルギア| Vodafone Live!, JD-PHONE, iPAD Right-mode (Doja) D504i| Taito| RacingDown| [https://www.google.com/amp/s/s.response.jp/article/2004/04/24/59797.amp.html]<br/code>Mascot Capsule V2<br/>[https://www.itmedia.co.jp/mobile/0209/20/n_k3d.html]<br/code>Mascot Capsule V3
|-
| Chaos RingsLEFT-Soft Key| iPhone / iPod touch| Square Enix| JRPG| [https://www.itmedia.co.jp/mobile/spv/1004/26/news076.html]<brcode>L</code>Mascot Capsule eruption
|-
| ChoroRIGHT-Q Cannonball 3D / チョロQキャノンボール| EZweb / BREW| Takara / Hi Corp.Soft Key| Racing| [https://k-tai.watch.impress.co.jp/cda/article/news_toppage<code>R</25240.html]code>
|-
| Cushion| | | NUM1|<code>1</code>
|-
| Deep labyrinth / ディープ ラビリンスNUM2| Vodafone Live!| INERACTIVE BRAINS| RPG| [https://www.famitsu.com/sp/040917_vodafone/index4.html]<brcode>2</code>Mascot Capsule V2
|-
| Devil May Cry 3DNUM3|<small>(tentative title)</smallcode> / デビル メイ クライ3 (仮題)| Vodafone Live!| Capcom| Action, RPG| [https://www.famitsu.com/sp/040917_vodafone/index4.html]3<br/code>Mascot Capsule V2
|-
| Everybody's Golf Mobile 2NUM4| EZweb / BREW| Clap Hanz / Sony Computer Entertainment| Sports| [https://www.itmedia.co.jp/mobile/spv/0806/05/news124.html]<brcode>4</code>Mascot Capsule eruption
|-
| Everybody's Golf Mobile 3NUM5| i-mode (Doja)| Clap Hanz <code>5</ Sony Computer Entertainment| Sports|code>
|-
| Fist GrooveNUM6| Vodafone Live!, i-mode (Doja) 504i, EZweb / BREW| Interactive Brains Co., Ltd.| Fighting| [https://www.itmedia.co.jp/mobile/amp/0506/30/news121.html]<brcode>6</code>Mascot Capsule V3
|-
| Gallop Racer / ギャロップレーサーNUM7| Vodafone Live!| TECMO, Ltd. / TECMO Lab| Racing, Sports| [https://www.famitsu.com/sp/040917_vodafone/index2.html]<brcode>7</code>Mascot Capsule V2
|-
| GO by train! 3D / 電車でGO!3D」| J-PHONE, i-mode (Doja) 505i / 506i, FOMA 900i series| TaitoNUM8| Racing| [https://www.itmedia.co.jp/mobile/0307/31/n_train.html]/[https://game.watch.impress.co.jp/docs/20040119<code>8</taito.htm]code>
|-
| Grow up! Inutomo / 育てて!いぬとも| NTT DoCoMo 504i series| Bandai / Hi Corp.| PuzzleNUM9| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news<code>9</index.php?view=206&ref=200303]code>
|-
| Hello Kitty / ハローキティNUM0| i-mode (Doja) 504i series| Sanrio Co. Ltd.| Puzzle| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=200&ref=200303]<brcode>0</code>Mascot Capsule V3
|-
| Hello Kitty's Room Mailer / ハローキティのお部屋メーラー*| J-PHONE J-SH53, V601SH| Sanrio Co. Ltd.| Puzzle| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=209&ref=200403]<brcode>*</code>Mascot Capsule V2
|-
| i-3D Home Run KING2 #|<code>#</ i-3DホームランKING2code>| i-mode (Doja) 504i} ==Screenshots== | Bandai ; <small>Mascot Capsule 3D</ Hi Corpsmall>| Sports{| [https://kclass="wikitable mw-tai.watch.impress.co.jp/cda/article/news_toppage/13457.html]sortable"
|-
| i-3D Tennis / I-3Dテニス[[File:SCPT3D.jpg|150px]]| i-mode (Doja) 504i[[File:BOM3D.jpg|150px]]| Bandai / Hi Corp[[File:3DBM.jpg|150px]]| Sports[[File:NFSH3D.jpg|150px]]| [https[File://gameDMC3D.watchjpg|150px]]|[[File:TML3D.impressjpg|150px]]|[[File:3DChess.cojpg|150px]]|[[File:TBX3D.jp/docs/20040302/bannet.htmjpg|150px]]
|-
| I[[File:Gladiator3D.Qjpg|150px]]|[[File:NFSP3D. (Intelligent Qube)jpg|150px]]| J-PHONE J-SH53[[File:Deep3D.jpg|150px]]| Sony Computer Entertainment Inc[[File:F4_3D.jpg|150px]]| Puzzle[[File:DAD3D.jpg|150px]]| [https[File://wwwMLD3D.itmediajpg|150px]]|[[File:3DSQ.cojpg|150px]]|[[File:TCM3D.jp/mobile/0305/27/n_53app.htmljpg|150px]]<br/>Mascot Capsule V3
|-
| Initial D 3D Battle Plus / 頭文字D 3Dバトル Plus[[File:AOG3D.jpg|150px]]|[[File:Asphalt3D.jpg|150px]]| Vodafone Live![[File:3DAR.jpg|150px]]| Shuichi Shigeno / Kodansha & Kodansha / Natsume[[File:Stalker3D.jpg|150px]]| Racing[[File:CC3D.jpg|150px]]| [https[File://wwwNFSS3D.famitsujpg|150px]]|[[File:REM3D.com/sp/040917_vodafone/index1jpg|150px]]|[[File:LRH3D.htmljpg|150px]]<br/>Mascot Capsule V2
|-
| Jet de GO![[File:PMK3D.jpg|150px]]| J-PHONE, i-mode (Doja) D504i[[File:SW3D.jpg|150px]]| Taito[[File:SW1.jpg|150px]]| Flight Simulator[[File:3DSW.jpg|150px]]| [https[File://wwwSR3D.itmediajpg|150px]]|[[File:AEM3D.cojpg|150px]]|[[File:3DRCU.jp/mobile/0209/20/n_k3djpg|150px]]|[[File:3DMGL.htmljpg|150px]]
|-
| JITEN[[File:MOH3D.jpg|150px]]| i-mode (Doja) 504i series[[File:TRU3D.jpg|150px]]| Bandai / Hi[[File:MM33D.jpg|150px]]| Flight Simulator, Shooting[[File:Rush3D.jpg|150px]]| [https[File://wwwBS3D.bandainamcoentjpg|150px]]|[[File:Juiced3D.cojpg|150px]]|[[File:NFST3D.jp/corporate/press/bandainetworks/news/indexjpg|150px]]|[[File:3DTM.php?view=204&ref=200303jpg|150px]]
|-
| Kaiju Booska[[File:Eliminator.jpg|150px]]| J-PHONE J-SH07[[File:RBH3D.jpg|150px]]| Tsuburaya Productions[[File:TT3D.jpg|150px]]| Puzzle[[File:RB3D.jpg|150px]]| [https[File://wwwAW23D.bandainamcoentjpg|150px]]|[[File:NFSU3D.cojpg|150px]]|[[File:CBX3D.jp/corporate/press/bandainetworks/news/indexjpg|150px]]|[[File:GPB3D.php?viewjpg|150px]]|} ==ezplus アプリ=142&ref=200203 [[File:Ezplus.png|55px]] Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H). Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX<br/code>Mascot Capsule ?files. {| class="wikitable" style="text-align:center;"
|-
! scope="col"| Kingdom Hearts: Coded| i-mode (Doja)| Square Enix| Action, RPG| [https://www.mobygames.com/game/kingdom-hearts-coded]Package
|-
| Lost Elysium| i-mode (Doja)| Ateam|||-| Mobile Suit Gundam 3D Meguriai Space Edition / 機動戦士ガンダム3D めぐりあい宇宙編| Vodafone Live!, FOMA P902i, EZweb| Sotsu Agency Sunrise, Bandai / Hi Corp.| Action, 3D Strategy| [https://wwwarchive.famitsu.comorg/spdetails/040917_vodafone/index1kjx-archive .htmlKJX Games Collection]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view|}=42&ref=200503]<br/>Mascot Capsule V2<br/>[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view3D=561&ref=200603]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=358&ref=200603]<br/>Mascot Capsule V4|-| Mobile Suit Gundam 3D Operation II <small>(Space Edition)</small> / 機動戦士ガンダム3DオペレーションII (宇宙編)| FOMA 90xi series| Sotsu Agency Sunrise, Bandai / Hi Corp.| Action, 3D Strategy| [https://www.itmedia.co.jp/mobile/spv/0604/18/news108.html]|-| Monster Hunter Dynamic Hunting / モンスターハンター| iPhone / iPod touch| Capcom| JRPG| [httpsFile://monoist.atmarkit.coMascot_capsule_3d.jp/mn/articles/1106/27/news038.html]<br/>Mascot Capsule eruptionST|-| My Little Dogs ~ Kawaii Dogs| | Bandai / Living Mobile GmbH| Puzzlepng| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=698&ref=20070360px]|-| Play! Inutomo / 遊んで!いぬとも| J-Phone J-SH53| Bandai / Hi Corp.| Puzzle| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=107&ref=200403]|-| Plexus -MURAKUMO / 叢 -MURAKUMO| Vodafone Live!| From Software, Inc| Shooting, Fighting| [https://www.famitsu.com/sp/040917_vodafone/index4.html]<br/>Mascot Capsule V2|-| Psychic Force Ep. One / サイキックフォース Ep. One| i-mode is a proprietary 3D engine developed by Hi Corporation (DojaJapan) 504 series / D504i / D504iS, J-PHONE| Taito| Fighting| [https://nlab.itmedia.co.jp/games/gsnews/0301/10/news11.html]/[https://www.itmedia.co.jp/mobile/0209/20/n_k3d.html]<br/>Mascot Capsule V3|-| Psyvariar R / サイヴァリア R| Vodafone Live!| Success| Shooting| [https://www.famitsu.com/sp/040917_vodafone/index3.html]<br/>Mascot Capsule V2|-| Real Tennis / リアルテニス| J-PHONE J-SH53| Wow Entertainment| Sports| [https://www.itmedia.co.jp/mobile/0305/27/n_53app.html]<br/>Mascot Capsule V3|-| Resident Evil 4: Mobile Edition| iPhone / iPod touch, EZweb / BREW| Capcom| Shooting| [https://news.softpedia.com/news/MascotCapsule-Eruption-Made-Resident-Evil-4-written in C and compiled for-iPhone-Possible-118824all platforms known at the time.shtml]<br/>Mascot Capsule eruption|-| Ridge Racer / リッジレーサー| J-PHONE J-SH53| Namco| Racing| [https://www.itmedia.co.jp/mobile/0304/25/n_nam.html]<br/>Mascot Capsule V3|-| Raising! Nekotomo / 育てて!ねことも| It was mostly used in Japanese devices such as i-mode (Doja) 504 Series | Bandai / Hi Corp.| Puzzle| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=64&ref=200303]|-| SD Gundam Battle 3D / SDガンダムバトル3D| J-PHONE J-SH53| Sotsu Agency Sunrise / Bandai / MSF| Action| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=112&ref=200403]<br/>Mascot Capsule V3|-| SD Gundam / SDガンダム| J-PHONE J-SH07, i-mode (Doja) 504i series| Sotsu Agency Sunrise / Bandai| Action| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=142&ref=200203]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=200&ref=200303]<br/>Mascot Capsule V3|-| SD Gundam G Generation / SDガンダムGジェネレーション| J-PHONE J-SH51| Sotsu Agency Sunrise| Action| [https://www.itmedia.co.jp/mobile/0203/01/n_jpacketapb.html]<br/>Mascot Capsule V2|-| Sector 7| i-mode (Doja 5.0) 903 series <small>(V3)</small><br/>i-mode (Star 1.x) F-01A and later devices <small>(V4 / eruption)</small>| Pocket Software| Action-adventure, Shooting| [https://videogamefanon.fandom.com/wiki/Sector_7]<br/>Mascot Capsule V3 / V4 / eruption|-| Shige Shige Shigeo / しげしげしげお| J-PHONE J-SH51EZweb, BREWand others, i-mode (Doja) 504i series| Bandai / HI Corpbut it also made it overseas featured in many Sony Ericsson and Motorola devices.| Puzzle| [https://www.itmedia.co.jp/mobile/0203/01/n_jpacketapb.html]<br/>Mascots Capsule V2<br/>[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=72&ref=200303]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=200&ref=200303]<br/>Mascot Capsule V3|-| Shooting Down King| i-mode (Doja) 504i series| Bandai / Hi CorpMany developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.| Shooting{| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?viewclass=204&ref"wikitable" style=200303]|"text-| Super Real Baseball / スーパーリアルベースボール| Vodafone Live!| SEGA| Sports| [httpsalign://www.famitsu.com/sp/040917_vodafone/index2.html]<br/>Mascot Capsule V2|-| Tarepanda| J-PHONE J-SH07| SAN-X + GREEN CAMEL| Puzzle| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=142&ref=200203]<br/>Mascot Capsule ?|-| Tenchu: Ayame's Tale 3D| i-mode (Doja)| From Software Inc.| Action| [https://www.mobygames.com/game/doja/tenchu-ayames-tale-3d]|-| Usakore| J-PHONE J-SH07| Mind Wave Inc.| Puzzle| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=142&ref=200203]<br/>Mascot Capsule ?center;"
|-
| Ys VI: The Ark of Napishtem| Vodafone Live!| Taito Corp.| Action, RPGscope="col"| [https://web.archive.org/web/20070813152613/https://www.taito.co.jp/mobile/ew_jphone/falcom/ys6/ys_6.html]<br/>Mascot Capsule V2Package
|-
| Ys VI: Napishtem's Box / イースVI~ナピシュテムの匣(はこ)| Vodafone Live!| Taito Corp.| Action, RPG| [https://wwwarchive.famitsu.comorg/spdetails/040917_vodafone/index3.html]<br/>mascot-capsule Mascot Capsule V23D games collection]
|}
==References==
<references group=N />
[http://43.250.236.3/GB/shenghuo/77/117/20010411/439672.html J-SKY's J-PHONE]
[https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
==See also==
* [[J2ME Loader]]
* [[EKA2L1Mascot Capsule 3D]]
==External links==
* [https://discord.com/invite/Ag4rcpz Official Discord server]#J2ME Loader* [https://discord.gg/8TgbHAG Discord server]#Kahvibreak* [https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
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