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JL-Mod

22,390 bytes removed, 07:17, 11 December 2023
Added link to JL-Mod development build
|logo = JL-Mod.png
|logowidth = 150
|version = 0.81+MC_0.98.8{{version|JLMod}}
|active = Yes
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
|support = [https://www.paypal.me/j2meforever PayPal]
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
|license = Apache 2.0
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
|website =
|prog-lang = Java, C<small> (JL-Mod)</small><br/>C <small> ([[Mascot Capsule3D]])</small>
}}
'''JL-Mod''' <ref group=N> It is not exactly an experimental emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
==Overview& compatibility==Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the * <b>[[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulatorcompatibility list|JL-Mod compatibility list]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule 3D). It's support by use KEmulator [https:<//drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 mod] or [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] for Windows, it doesn't work on X64.b>
★ <b>System requirements :</b>Android 4Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]].0 +
==Features / Settings==
* Fast emulation
* High compatibility
* Touchscreen input support
* Supports external virtual keyboards and QWERTY input
* Both 3D support + Mascot Capsule 3D V3 support <small>API supported ([[Mascot Capsule 3D API implemented]] and M3G [JSR-184])</small>
* Menu key remapping support
* Buttons customisation support
* Immediate processing mode
; → <i>Add support of external Using shaders (image post-processing filters)</i>Only Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader. Supports the same shader format as [[PPSSPP]] (.vsh format) are supported to To use, you need to put them in the <code>JL-Mod/shaders</code> folder in the working folder directory of the emulator, further then in the game settingsprofile, select the graphics output mode: <codeb>HW Hardware acceleration (OpenGL ES)</codeb> and select the desired shader of interest . Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be taken in this repository: found [https://github.com/woesss/ppsspp_shaders shaders/archive/master.zip Here] {| class="wikitable mw-sortable|-|Original|LCD|Dot (LCD)|GreyScale|-|[[File:JL_Original.jpg|150px]]|[[File:JL_LCD.jpg|150px]]|[[File:JL_Dot.jpg|150px]]|[[File:JL_grayscale.jpg|150px]]|}{| class="wikitable mw-sortable|-|Inverse Color|Sharpen|Bloom|Cartoon|-|[[File:JL_Inverse.jpg|150px]]|[[File:JL_Sharpen.jpg|150px]]|[[File:JL_bloom.jpg|150px]]|[[File:JL_cartoon.jpg|150px]]|} ; → <i>Game setting</i>{| class="wikitable mw-sortable"|-|[[File:JL_sm1.jpg|150px]]|[[File:JL_sm2.jpg|150px]]|[[File:JL_sm3.jpg|150px]]|[[File:JL_sm4.jpg|150px]]|} <big><u><center>FAQs</center></big></u> <center>★ In JL setting ★</center> <b>Q.</b><i>Enable Action bar<br/></i>[[File:JL_menu_ab.png|300px]] – Enable display of screenshot button, side menu <center>★ In game setting ★</center> <b>Q.</b><i>Resolution<br/></i>[[File:JL_ej.jpg|300px]] <b>A.</b> Set the resolution of the loaded game.Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k. --------------------------------------------- <b>Q.</b><i>Background<br/></i>[[File:JL_tm_bg.jpg|200px]] <b>A.</b>Choosing a background color under the main game. --------------------------------------------- <b>Q.</b><i>Scale<br/></i><b>A.</b>Image scale from the specified resolution. --------------------------------------------- <b>Q.</b><i>Screen gravity<br/></i>[[File:JL_so.png|250px]] --------------------------------------------- <b>Q.</b><i>Screen orientation<br/></i>[[File:JL_sg.png|250px]] <b>A.</b>Changes screen orientation: Landscape, Portrait, Auto --------------------------------------------- <b>Q.</b><i>Filter<br/></i><b>A.</b>This function increases the quality of the game, but may also decrease the performance. --------------------------------------------- <b>Q.</b><i>Graphic mode<br/></i><b>A.</b>Selecting the rendermode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen [[File:JL_gm.png|250px]] or  1. Software — Used by CPU to output 2D and 3D graphics 2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions 3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI 4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output --------------------------------------------- <b>Q.</b><i>FPS limit<br/></i><b>A big collection .</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps. --------------------------------------------- ; → <i>Button Colors</i>{| class="wikitable mw-sortable"|-|Original|Labels|Buttons|-|[[File:JL_b_original.jpg|250px]]|[[File:JL_b_lables.jpg|250px]]|[[File:JL_b_buttons.jpg|250px]]|}{| class="wikitable mw-sortable"|-|Outline|Labels (P)|Buttons (P)|-|[[File:JL_b_outline.jpg|250px]]|[[File:JL_b_lables(p).jpg|250px]]|[[File:JL_b_buttons(p).jpg|250px]]|} --------------------------------------------- <b>Q.</b><i>Touch input<br/></i>[[ hereFile:JL_tinput.jpg|250px]] <b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games. You can also disable the button overlay, as they are not needed. --------------------------------------------- <b>Q.</b><i>Save / Load state supported?<br/></i><b>A.</b>No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
Here you can set the sizes of small, medium and large fonts that will be used by the MIDletGames. Dimensions are in pixels.
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Font</b>
|-
; → <i>Screen option</i>
* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
* Scale if virtual screen resolution does not match smartphone screen resolution:
enabled — Enabled - the virtual screen is scaled to fit the smartphone screenoff - the virtual screen is located in the center of the smartphone screen without resizing. 
* Maintain aspect ratio when scaling:
— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it.
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics* Screen filtering when scaling improves image quality, but requires more hardware resources.
* Screen filtering when scaling improves image quality, but requires more hardware resources. Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540).
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Scale</b>
|<b>Aspect ratio and
|}
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Devices</b>
|-
|-
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
|-
|<i>176x208</i>
|<i>176x205</i>
|* Samsung Z300 / Z500
|-
|<i>176x204</i>
|* Motorola RAZR V3 / L7 / KRZR K1
|-
|<i>128x160</i>
|}
; → <smalli>Mascot Capsule 3D supported DevicesTheme / UI</smalli>
{| class="wikitable mw-sortable"
|-
|<b>Resulation</b>Dark|<b>Devices</b>White
|-
|[[File:JL_mod_dark.jpg|150px]]|[[File:JL_mod_white.jpg|150px]]|} ; → <i>240x320 / 176x220 /FPS</i>{|* Sony Ericsson F500 / J300 / K300 / K500 / K600 / K608i / K700 / K750 / S700 / Z500 / W350 / W550 / W600i / W800 / Z800<br/>* iclass="wikitable mw-mode 504i / 505i<br/>* EZweb (BREW) Toshiba A5304T<br/> * J-SH07 / Vodafone Live! 602SH / V601T</br> * SK-VM</br>* Sharp GX10<br/> * Motorola E398 / Razor V3 / V620 <small> (MC3DV2)</small> / V635 / V600 / V525 / V547 / V550 / V551<br/>* Nokia Asha 200 / Asha 201sortable"
|-
|<i>176x208</i>|* Nokia 3250 / 6630 / 6681 / N70 / N91FPS
|-
|<i>176x205</i>[[File:JL_FPS.png|* Samsung Z300 / Z500300px]]
|}
<h4>!Attention!</h4><i>In – Shows the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</i>number of frames per second
; → List of Mod changes- Select a working directory. - Store app database in a working directory. - Indicators of the selected button colors in the settings. - Templates are renamed to "Profiles". - Assigning any profile as standard (when saving or in the profiles window). - Adding, editing and set as standard in the window of the profiles list. - 1 sec. limit for force close of the MIDlet. - Confirmation dialogs when reinstalling existing ones. - Choice of encoding is transferred to individual settings, a selection button from all supported by the system. - Buttons shape setting has been moved to the individual, a variant with rounded corners has been added. - Changed keyboard editing: fixed: drag and drop buttons; added: separate scaling on horizontally and vertically (can be made rectangular or oval). - The "System Properties" field has been moved to the end of the settings, unlimit on the number of displayed lines, display of all parameters added by the emulator. ; → Support for Mascot Capsule 3D V3 (alpha build)The implementation is not complete, somewhere a curve, little tested  ; Main problems special effects are partially implemented - therefore, the color rendition may differ from the original. Point sprites (usually used to display the simplest objects) are not fully implemented, if somewhere they are displayed differently than in the original - please inform. In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.  Try adding the following line to the System Parameters field: <bi>micro3d.v3.render.noForce full-mix2D3D: true</b> Another one parameter turns on the texture filter (built into OpenGL), but this can generate distortion in the form of capturing extra texels at the edges of polygons: <b>micro3d.v3.texture.filter: true</b>without this parameter, the quality of textures is as close as possible to the original and looks more vintage. ==How to use==; → <i>Installationscreen</i>{| cellpaddingclass="4wikitable mw-sortable"|-|Normal|Force Full-screen
|-
|align=center[[File:Force_nm.jpg|{{Icon|APK-big}}300px]]|'''[https[File://githubForce_fs.com/woesss/JL-Mod/releases Releasejpg|300px]]'''
|}
Download a latest version of JL-Mod on your Android device.– Vibrates the forced full screen for the application
Next,Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main JL-Mod Windows and select the ; → <codei>.JARButton Shape</codei> program on your file manager, after setup your game configures. ==Download==* Rounded Rectangle
{| class="wikitable mw-sortable"
|<b>Site(s)</b>
|<b>Rating</b>
|-
|[http://dedomil.net/games dedomil.net]L1|★★★★★L2|L3|L4
|-
|[https[File://phonekyJL_k1.com phonekyjpg|150px]]|[[File:JL_k2.jpg|150px]]|[[File:JL_k3.comjpg|150px]]|★★★★★[[File:JL_k4.jpg|150px]]|} * Oval{| class="wikitable mw-sortable"
|-
|[https://rugame.ml RuGame Archive]L1|★★★★L2|L3|L4
|-
|[https[File://seclubJL_k5.org/downloads/games seclubjpg|150px]]|[[File:JL_k6.jpg|150px]]|[[File:JL_k7.orgjpg|150px]]|★★★[[File:JL_k8.jpg|150px]]|} * Rectangle{| class="wikitable mw-sortable"
|-
|[https://www.dertz.in/games dertz.in]L1|★★★L2|L3|L4
|-
|[https[File://oldhandheldsJL_k9.jpg|150px]]|[[File:JL_k10.jpg|150px]]|[[File:JL_k11.com oldhandheldsjpg|150px]]|[[File:JL_k12.comjpg|150px]]|} ; → <i>Keyboard Type</i>* Rounded Rectangle{|★★★class="wikitable mw-sortable"
|-
|[https://spaces.im/sz/igry spaces.im]L1|★★★L2
|-
|[https[File://wwwJL_i1.mobiles24.co/downloads/free-mobile-games mobile24.cojpg|150px]]|★★★|-|[http[File://wwwJL_i2.siemensx70.narod.ru/game35.html siemensx70.narod.rujpg|150px]]<small> (For siemens only)</small>|★★★
|}
* Also recommend Archive.org full set collections [[Cellphone emulators#Cellphone / PDA Collections|here]] ==Key binding / mapping==Keys : <i>Default</i>Oval
{| class="wikitable mw-sortable"
|-
|<b>Key</b>L1|<b>Action</b>|-|D-PAD Up|<code>↑</code>|-|D-PAD Down|<code>↓</code>|-|D-PAD Left|<code>←</code>|-|D-PAD Right|<code>→</code>|-|D-PAD Center|<code>F</code>|-|D-PAD Left-Up|<code>↖</code>|-|D-PAD Right-Up|<code>↗</code>|-|D-PAD Left-Down|<code>↙</code>|-|D-PAD Right-Down|<code>↘ </code>|-|LEFT-Soft Key|<code>L</code>|-|RIGHT-Soft Key|<code>R</code>|-|NUM1|<code>1</code>|-|NUM2|<code>2</code>|-|NUM3|<code>3</code>|-|NUM4|<code>4</code>L2
|-
|NUM5|<code>5</code>|-|NUM6|<code>6</code>|-|NUM7|<code>7</code>|-|NUM8|<code>8</code>|-|NUM9|<code>9</code>|-|NUM0|<code>0</code>|-|*[[File:JL_i3.jpg|<code>*</code>150px]]|-|#[[File:JL_i4.jpg|<code>#</code>150px]]
|}
==Screenshots<small> (Mascot Capsule 3D)</small>==* Rectangle
{| class="wikitable mw-sortable"
|-
|[[File:SCPT3D.jpg|200px]]|[[File:BOM3D.jpg|200px]]|[[File:3DBM.jpg|200px]]|[[File:DMC3D.jpg|200px]]|[[File:TML3D.jpg|200px]]|[[File:3DChess.jpg|200px]]|-|[[File:Gladiator3D.jpg|200px]]|[[File:Deep3D.jpg|200px]]|[[File:F4_3D.jpg|200px]]|[[File:DAD3D.jpg|200px]]|[[File:MLD3D.jpg|200px]]|[[File:3DSQ.jpg|200px]]|-L1|[[File:AOG3D.jpg|200px]]|[[File:Asphalt3D.jpg|200px]]|[[File:3DAR.jpg|200px]]|[[File:Stalker3D.jpg|200px]]|[[File:CC3D.jpg|200px]]|[[File:REM3D.jpg|200px]]L2
|-
|[[File:PMK3DJL_i5.jpg|200px150px]]|[[File:SW3DJL_i6.jpg|200px]]|[[File:SW1.jpg|200px]]|[[File:3DSW.jpg|200px]]|[[File:SR3D.jpg|200px]]|[[File:AEM3D.jpg|200px150px]]
|}
==Compatibility==JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. ==Mascot Capsule 3D==[[File:Mascot capsule 3d.jpg|150px|center]] — The two 3D API on Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D V3 and JSR -184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources. — The Mascot should not be confused with normal JSR-184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D ; → Fishlabs Entertainment GmbH[[File:Fishlabs.jpg|200px|center]] Mascot Capsule was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Entertainment GmbH studio, using its Abyss Engine 1.0/2.0. for example, Galaxy on Fire 3D series, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Asphalt 3 3D, Blades & Magic or Robot Alliance, among others 3D games etc. ; → <b>Mascot Capsule 3D Engine<small> (Micro3D Edition)</small></b>[[File:Hi_corp.png|100px|center]]HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( Sony Ericsson) for its 3D rendering engine "Mascot Capsule Engine" (Micro3D Edition). Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japan such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games, such as 'Cushion'. BREW version of Mascot Capsule Engine Micro3D Edition for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule" installed is said to be about 2:1 in Japan and overseas. <center><big>Mascot Capsule 3D</center>Scale Type</big><b><i>V1</b></i>, released in June 2001, the first mobile 3D service was launched in Japan through the new J-PHONE terminal. This was a simple service with 3D characters made of Polygon moving around on the display on the mobile phone by adopting HI's Mascot 3D Engine Micro3D Edition V1. <br/>Vodafone: 3D polygon character service based on 2D using J-PHONE / Mascot 3D Engine Micro3D V1The Java compatible terminal "J-SH07" released by J-PHONE (Vodafone) from June is equipped with a 3D polygon engine called "Mascot Capsule Engine". J-PHONE Group, one of Japan's three largest mobile phone network providers, announced the launch of the world's first mobile phone with 3D (three-dimensional) image capabilities.<br/>The 3D technology jointly developed by Bandai Networks Co. Ltd. of the famous Japanese video game company Bandai Co. Ltd. and 3D software developer Hi Corp. will be applied to the prototype of J-PHONE's newly designed mobile phone.<br/>J-PHONE will launch this new mobile phone with 3D technology in mid-2001. This technology will promote interesting image functions (such as adding 3D images for events) and enhance the interactive mobile communication functions provided by J-PHONE through its mobile portal J-Sky.<br/>Mascot Capsule Engine/Micro3D Editoin technology specially designed for J-PHONE. A revised version of Mascot Capsule Engine from HICorp., which fully utilizes the functions of mobile phones. <b><i>V2</b></i>, released in 2002, was installed in NTT DoCoMo's 504i series, which made a significant improvement in processing speed, and allowed more three-dimensional characters to be expressed with the addition of shading effect. <b><i>V3</b></i>, released in the second half of 2002, introduced the Z axis and made the background 3D to have a sense of space. made it possible.  <b><i>V4</b></i>,The Vodafone V602SH also features the industry’s first T4G graphics accelerator chip and Mascot Capsule V4 3D polygon engine for 256K-appli. Mascot Capsule V3 and Mascot Capsule V4 for embedded devices supports platforms of [https://www.itmedia.co.jp/promobile/spv/0903/12/news110.html iPhone / iPod touch] produced by Apple Inc. * Mascot Capsule nano* Mascot Capsule eruption (eruptionST)* Mascot Capsule RenderionInfo [https://www.itmedia.co.jp/mobile/spv/0805/15/news050.html here] ;→ <i>Mascot Capsule V3</i>Mascot Capsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.It can run at high-speed even in the environment with limited hardware resources ;→ <i>Mascot Capsule V4</i>Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR-184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering. ;→ <i>Features</i>* Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc. Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources * Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc. * Displays the special file format converted from the data, which was created in commercial 3D authoring tools. * A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs. * Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display. * It is also possible to directly specify and display the primitive data. ==Mascot Capsule 3D V3 compatibility list=={|class="wikitable" width=500px! colspan="2" | Key|-! style="background:#E9E9E9;" | Compat Legend! style="background:#E9E9E9;" | Class|-|style="background:lightgreen;"|<b>Excellent</b> : Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay.|Very playable|mw-|style="background:turquoise;sortable"|<b>Perfect</p> : Games that work 100%, good audio, or other things that still affect gameplay.|Very playable/playable|-|style="background:#b3d9b3;"|<b>Normal</b> : Game is playable with some few/very minor sound or other issues.|Playable
|-
|style="background:yellow;"As is|<b>Okay</b> : Games that work 100% and playable, but bugs may interfere with gameplay.Fit to window|Working/playable.Fill window (ignore aspect ratio)
|-
|style="background[[File:orange;"|<b>Horrible</b> : Games that mostly work but with more serious but playable bugs/glitches/slow.|Working/unplayable|-|style="background:salmon;"|<b>Doesn't work</b> : Games that do not load and have major problems and/or are unplayable.|Unplayable|-|style="background:#ff4f3b;"|<b>Bad</b> : Game is unplayableJL_s1.|Unplayablepng|-150px]]|style="background[[File:#4a6060;"|<b>Terrible</b> : game can't boot or boots but freezesJL_s2.|Extremely unplayable/brokenpng|-150px]]|style="background:grey;"|<b>Untested</b> [[File: Unknown status. Game has not been tested, or the test results were unclearJL_s3.png|Untested/not tested150px]]
|}
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models</small></i>==APIs=={|class="wikitable sortable mw-collapsible mw-collapsedsortable" width="1000px"400px! class=sortable | Name-! class=sortable | Platform<b>API</b>! class=sortable | Publisher <b>JSR</ Developerb>! class=sortable | Genre! class=sortable | Version(s)! class=sortable | Status! class=sortable | Note <b>Support</ ref.b>
|-
| 2006 FIFA World Cup| J2ME| Distinctive Developments Ltd[https://nikita36078.| Sports| github.io/J2ME_Docs/docs/cldc-1.1 CLDC 1.0|1]
|
|✓
|-
| 3D Alien Attack| J2ME| Vaka| Shooting| 1[https://nikita36078.0github.0io/J2ME_Docs/docs/jsr75 FileConnection API]| style="background:#b3d9b3;"| NormalJSR-75| 128x160
|-
| 3D Autobahn Raser World Challenge| J2ME| Living Mobile GmbH| Racing| 1.2.0| style="background:turquoise;"| Perfect| [httphttps://www.portfolionikita36078.aimiagithub.czio/mobile.php]<brJ2ME_Docs/>240x320|-| 3D Battle Chess| J2ME| Indiagames Ltd. docs/ Studio Tridev.| Puzzle| 1.1.6| style="background:lightgreen;"| Excellent| 208x208 / 240x320 / 352x416|jsr75-pim Personal Information Management API]| 3D Brick Breaker| J2ME| Indiagames Ltd.| Puzzle| 1.5.8| style="background:#b3d9b3;"| Normal| 176x220|JSR-75| 3D Cloud Commander| J2ME| Fishlabs / THQ Wireless| Shooting| 2.5.7| style="background:#b3d9b3;"| Normal| 240x320
|-
| 3D Constructo Combat| J2ME| Lightning Toads Production| Shooting| [https://nikita36078.github.io/J2ME_Docs/docs/jsr82_1.1.01_javadoc Bluetooth API]| style="background:turquoise;"| PerfectJSR-82| 240x320
|-
| 3D Football Jr[https://nikita36078.| J2ME| Vaka| Sports| 1.0github.2io/J2ME_Docs/docs/jsr120 Wireless Messaging API]|JSR-120
|
|-
| 3D Kamasutra| J2ME| Indiagames Ltd.| Sex| 1[https://nikita36078.2github.5io/J2ME_Docs/docs/jsr135 Mobile Media API]|JSR-135
|
|-
| 3D Mahjongg| J2ME| Indiagames Ltd[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]| Puzzle| 1.1.9, 1.2.3JSR-172
|
| Online game<br/>240x320
|-
| 3D Mystic Ways| J2ME| Qplaze| Puzzle| 1[https://nikita36078.1github.0io/J2ME_Docs/docs/jsr177 Security and Trust Services API]|JSR-177
|
|-
| 3D Pool| J2ME| Distinctive Developments Ltd.| Puzzle| 1[https://nikita36078.2github.6io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]|JSR-179
|
|-
| 3D Pool HR| J2ME| Distinctive Developments Ltd[https://nikita36078.github. io/J2ME_Docs/docs/ Ijsr179-1_1-Play| Puzzle| 2.2.2mrel-javadoc Location API]|JSR-179
|
|-
| 3D Pool Urban Hustle| J2ME| Distinctive Developments Ltd[https://nikita36078.github. io/J2ME_Docs/docs/ Ijsr180-1_3-mrel-Playjavadoc SIP API]| Puzzle| 1.0.3JSR-180
|
|
|-
| 3D Rally Evolution
| J2ME
| Falcon Mobile inc.
| Racing
| 1.0
| style="background:#b3d9b3;"| Normal
| 176x220
|-
| 3D Real Kamasutra Office
| J2ME
| Nomoc / Qplaze
| Sex
| 1.0
| style="background:lightgreen;"| Excellent
| 240x320
|-
| 3D Santa Quest
| J2ME
| SmartPhone Labs LLC
| Puzzle
| 1.0.16
| style="background:turquoise;"| Perfect
| 128x160 / 176x208 / 208x208 / 240x320
|-
| 3D Sexy Pool
| J2ME
| Indiagames Ltd.
| Puzzle
| 1.3.3
| style="background:#b3d9b3;"| Normal
| 176x208
|-
| 3D Solid Weapon
| J2ME
| LemonQuest
| Action, Shooting
| 1.0.0
| style="background:lightgreen;"| Excellent
| English / Russian<br/>240x320 [E] / 128x160 [R]
|-
| 3D Solid Weapon 2
| J2ME
| LemonQuest
| Action, Shooting
| 1.0.1
| style="background:lightgreen;"| Excellent
| 320x240
|-
| 3D Street Racing Mobile| J2ME| Falcon Mobile inc[https://nikita36078.| Racing| 1github.0io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]| style="background:orange;"| HorribleJSR-184| 128x160
|-
| 3D Super Ball| J2ME| Indiagames Ltd. [https:// Studio Tridevnikita36078.| Puzzle| 1github.3io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.10]|JSR-205
|
|-
| 4 Wheel Xtreme 3D| J2ME| I-play [https:// Xendex Entertainment| Racing| 0nikita36078.5github.1io/J2ME_Docs/docs/jsr211 Content Handler API]|JSR-211
|
|-
| 4x4 Extreme Rally 3D| J2ME| Gamelions| Racing| 1[https://nikita36078.0github.2io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]|JSR-226
|
|-
| 4x4 Ultimate Power 3D| J2ME| Micazook| Racing| 1[https://nikita36078.0github.3io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]|JSR-234
|
|-
| Aero Mission 3D| J2ME| Marvelous Liveware Inc[https://nikita36078.| Action, Flight, Shooting| 1github.0| style="background:#b3d9b3;"| Normal| 240x320io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]|JSR-| Alpha Wing 2 (3D)| J2ME| Glu lq| Flight, Shooting| 1.0.3|238
|
|-
| Alpha Zone 3D| J2ME| Gameleons| Shooting| 1.0.0| style="background[https:#b3d9b3;"| Normal| Online<br/>176x220|-| AMF Bowling Deluxe 3D| J2ME| Glu| Sports| 1/nikita36078.0github.0| style="background:#b3d9b3;"| Normal| 128x160|-| Artefact Of Glory 3D| J2ME| Shamrock Games io/J2ME_Docs/docs/ THQ Wireless| Platformer| 1.2.5| style="background:turquoise;"| Perfect| 240x320|-| Asphalt: Urban GT 3D| J2ME| Gameloft SA| Racing| 1.1.8| style="background:lightgreen;"| Excellent| 240x320jsr239 Java Binding for the OpenGL® ES API]|JSR-| Beach Mini Golf| J2ME| Sumea / Ninai Inc.| Sports| 1.0.1|239
|
|-
| Black Shark 3D| J2ME| HeroCraft| Shooting| 1.1.0| style="background:lightgreen;"| Excellent| 128x160 / 176x208 / 176x220 / 208x208 / 240x320 / 320x240 / 352x416|-| Blades and Magic 3D| J2ME| Player X Ltd. / Fishlabs| RPG| 1.0.9| style="background:lightgreen;"| Excellent| [https://wwwnikita36078.mobygamesgithub.comio/gameJ2ME_Docs/blades-magic]<br/> English / Russian<br/>128х160 docs/ 176х220 / 240х320|-| Bomberman 3D| J2ME| Living jsr256 Mobile GmbH| Platformer| 1.1.0| style="background:turquoise;"| Perfect| [http://www.portfolio.aimia.cz/mobile.phpSensor API]<br/>240x320|JSR-256| Bruce Lee - Iron Fist 3D| J2ME| Studio Tridev.| Fighting| 1.1.2, 1.5.7| style="background:#4a6060;"| Terrible| 240x320 / 176x208
|-
| Burning Tires 3D| J2ME| Fishlabs| Racing| 1.1.3, 1[https://nikita36078.3github.7io/J2ME_Docs/docs/jsr257 Contactless Communication API]| style="background:lightgreen;"| ExcellentJSR-257
|
|-
| Catches Win Matches 3D| J2ME| 7 Seas| Sports[https://nikita36078.github.io/J2ME_Docs/docs/jsr280_1.0_spec XML API]|JSR-280
|
| Mascot Capsule 3D V3?
|-
| Coast Cruiser 3D| J2ME| Fishlabs| Racing| 1.0.0| style="background[https:turquoise;"| Perfect| 240x320<br/>Mascot Capsule 3D V3?|-| Covert Ops 1943 3D| J2ME| Mikazook| Fighting, Shooting| 1/nikita36078.0github.6| style="background:turquoise;"| Perfect| 240x320<brio/J2ME_Docs/docs/>Mascot Capsule 3D V3?|midp-| Counter Attack 3D| J2ME| M3G Works| Shooting| 2.0MIDP 2.0]
|
| 128x160
|-
| Crash Car Mania 3D| J2ME| Xendex| Racing| 1[https://nikita36078.4github.8io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]
|
|
|-
| DAKAR Rally 2009| J2ME| Electronic Arts| Racing| 1[https://nikita36078.1github.3io/J2ME_Docs/docs/Maps_API Here Maps API]
|
|
|-
| DAKAR Rally 2010| J2ME| Electronic Arts| Racing| 0[https://nikita36078.1github.8|io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]
|
|✓
|-
| Darts 3D| J2ME| Sony Ericsson| Sports| 0[https://nikita36078.0github.io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
|
|
|-
| Deep 3D: Submarine Odyssey| J2ME| Fishlabs| Action, Simulation| 1.0.3| style="background:turquoise;"| Perfect| [https://wwwnikita36078.mobygamesgithub.comio/gameJ2ME_Docs/deep-submarine-odysseydocs/LG_MMPP_API LG MMPP API]|-| Deep Abyss 3D| J2ME| Sony Ericsson| Platformer| 1.0, 1.2| style="background:turquoise;"| Perfect| 3D remake of 2D platformer with Mophun<br/>240x320|-| Devil May Cry 3D <small> (2008)</small>| J2ME| Capcom| Action| 1.0.1| style="background:lightgreen;"| Excellent| 240x320|-| Dino Crisis 3D| J2ME| Capcom| Shooting| 1.0.0| style="background:#b3d9b3;"| Normal| 176x220|-| Diversant 3D| J2ME| NET Lizard| Shooting| 2.0| style="background:#b3d9b3;"| Normal|Mascot Capsule 3D V3?<br/> 240x320|-| Drag Race 3D| J2ME| Bender Mobile Solutions| Racing| 1.0.0
|
|
|-
| Dragon & Dracula 3D| J2ME| Herocraft| Platformer| 1[https://nikita36078.0github.0| style="background:turquoise;"| Perfectio/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
|
|✓
|-
| Duke Nukem Mobile 3D| J2ME| MachineWorks Northwest| Shooting| 1[https://nikita36078.0github.1| style="background:#ff4f3b;"| Bad| Boot but unplayable<brio/J2ME_Docs/>240x320|-| Egypt Mystery| J2ME| Remote Technologies| Shooting| 1.0| style="background:#ff4f3b;"| Bad| Boot but unplayable<brdocs/>176x220|-| Empire Fighter Motorola3D_API Motorola 3D| J2ME| Shamrock Games| Fighting| 1.1.5API]
|
|
|-
| Everybody's Golf[https: Mobile| J2ME| Living Mobile GmbH / Sony Computer Entertainment| Sports| /nikita36078.github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.0.4]| style="background:turquoise;"| Perfect| Mascot Capsule 3D V3?
|-
| Extreme Air Snowboarding 3D| J2ME| Digital Chocolate [https:/ Sumea| Sports| 0/nikita36078.0github.1io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
|
|
|-
| Fantastic Four 3D| J2ME| Mforma Group, Inc.| Action| 1.3.3| style="background[https:turquoise;"| Perfect| 176x220|-| Fitness| J2ME| Genki Mobile Co.,Ltd|| 1//nikita36078.0github.1io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
|
|
|-
| FlatOut Racing 3D| J2ME| Xendex| Racing| 0[https://nikita36078.3github.6io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
|
|
|-
| Fly and Destroy 3D| J2ME| Niara Ltd.| Action, Shooting| 1.0.0| style="background:#ff4f3b;"| Bad| Extremely heavy graphic glitches. Boot but unplayable|-| FMX III Hardcore| J2ME| Xendex| Racing| 0.8.1| style="background:turquoise;"| Perfect| 240x320|-| Galaxy on Fire 3D| J2ME| Fishlabs| Action, Space, Shooting| 1.0.3, 1.1.2, 1.2.8| style="background:turquoise;"| Perfect| [https://www.mobygames.com/game/j2me/galaxy-on-fire]<br/>240x320|-| Galaxy on Fire 2 3D| J2ME| Fishlabs| Action, Space, Shooting| 1.0.3| style="background:turquoise;"| Perfect| [https://wwwnikita36078.mobygamesgithub.comio/gameJ2ME_Docs/j2medocs/galaxy-on-fire-2Nokia_IAPInfo Nokia IAPInfo API]<br/>240x320|-| Gladiator 3D| J2ME| Fishlabs| Fighting| 1.0.1| style="background:turquoise;"| Perfect| 240x320|-| Grand Prix: Bikes 3D| J2ME| Play Wireless| Racing| 1.0.9| style="background:turquoise;"| Perfect| 240x320|-| Golf Club 3D| J2ME| elkware| Sports| 1.0.8
|
|
|-
| HUMMER® Jump and Race| J2ME| Red Pyramid| Racing| 1.0.0| style="background:lightgreen;"| Excellent| [httphttps://www.cforum.ru/news/article/056589.htm]<br/>240x320|-| Heli Strike 3D - Advance Air Combat| J2ME| Fishlabs| Action, Shooting| 1nikita36078.1github.1| style="background:lightgreen;"| Excellent| [https:io/J2ME_Docs/www.mobygames.com/gamedocs/helinokiainapp Nokia In-strike-advanced-air-combatApp Payment API]<br/> Sometimes glitches + black screen<br/> 128x128 / 128x160 / 176x220 / 240x320|-| Honey Cave 3D| J2ME| Sony Ericsson| Puzzle, Maze| 1.3| style="background:#ff4f3b;"| Bad| 3D remake of 2D platformer with Mophun<br/>Boot but unplayable, doesn't graphic rendering<br/>240x320|-| Hungry Puppy 3D| J2ME| Indiagames Ltd.| 3D platformer| 1.1.6, 1.2.2
|
|
|-
| I[https://nikita36078.Qgithub. (Intelligent Qube)| J2ME| Sony Computer Entertainment Incorporated| Puzzle| 2io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.1.69]
|
|
|-
| Juiced| J2ME| THQ Wireless| Racing| 0[https://nikita36078.6.4, 2.3.3| style="background:turquoise;"| Perfect| 240x320|-| Juiced Eliminator| J2ME| Universomo Ltdgithub. io/J2ME_Docs/docs/ THQ Wireless| Racing| Nokia_UI_API_1_1 Nokia UI API 1.0.171]| style="background:turquoise;"| Perfect| 240x320
|-
| Kick Shot Pool 3D| J2ME| Nazara Technologies| Puzzle| 1[https://nikita36078.github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0|]
|
|✓
|-
| LocoRoco| J2ME| Sony Computer Television| Platformer| 0.85| style="background[https:#4a6060;"| Terrible| Loading freeze<br/>240x320|-| LocoRoco Hi| J2ME| Sony Computer Television / Gamelion Studios| Platformer / Glu| 1nikita36078.0github.10| style="background:turquoise;"| Perfect|128x128 / 128x160 / 176x208 / 208x208 io/ 240x320 J2ME_Docs/ 352x416|-| Magic Ball 2 Mobile| J2ME| Game Factory Alawar Entertainment docs/ New Edge| Puzzle| 1.0.8Capuchin Project Capuchin API]
|
|
|-
| Marble Madness 3D| J2ME| Midway Games West Inc. [https:// THQ Wireless| Puzzle| 1nikita36078.7| | 240x320|-| Mastermind| J2ME| Runestone Games Ltdgithub. io/ Glu lq| Puzzle| 1.0.0| style="background:lightgreen;"| Excellent| 240x320|-| Medal Of Honor: Airbone 3D| J2ME| Electronic Arts J2ME_Docs/ IronMonkey Studios| Shooting| 7.0.39| style="background:lightgreen;"| Excellent| 240x310|-| Metal Gear Acid 2 3D| J2ME| Konami docs/ Playsoft| Action| Samsung_API_1_0 Samsung API 1.0.0|]
|
|✓
|-
| Metal Gear Acid Mobile 3D| J2ME| Konami [https:/ Distinctive Developments Ltd/nikita36078.| Action| 1github.0.0|io/J2ME_Docs/docs/Siemens_API Siemens API]
|
|✓
|-
| Midtown Madness 3 Mobile| J2ME| In-Fusio| Racing| 01.01[https://nikita36078.69, 1github.1.8| style="background:lightgreen;"| Excellent| 240x320|-| Mini Challenge 3D| J2ME| schadelohr| Racing| io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0.22|]
|
|✓
|-
| Mini Golf[https: Castles™ 3D| J2ME| Digital Chocolate / Sumea| Sports| 1/nikita36078.3github.1| style="background:turquoise;"| Perfect| 240x320|-| Mini Golf 3D: Las Vegas| J2ME| Digital Chocolate io/ Sumea| Sports| 1.0.4| style="background:turquoise;"| Perfect| 240x320|-| Mini Golf 3D: World Tour| J2ME| Digital Chocolate J2ME_Docs/ Sumea| Sports| 1.0.23| style="background:turquoise;"| Perfect| 240x320|-| Moto Racing Fever| J2ME| Digital Chocolate docs/ Sumea| Racing| 1.Vodafone_API_2_0 Vodafone API 2.110]
|
|
|}
 
<h4>NOTE</h4>
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
 
; → Mascot Capsule V3 support
 
implementation is not accurate, there are unresolved problems.
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 
==How to use==
; → <b>System requirements</b>
Android 4.0 +
 
; → <i>Installation</i>
Download a latest version of JL-Mod on your Android device.
 
{| cellpadding="4"
|-
| Moto GP '07 3Dalign=center| J2ME{{Icon| THQ WirelessAPK-big}}| Racing| 0'''[https://github.5.5| style="background:#b3d9b3;"| Normal| 240x320 com/woesss/JL-Mod/ 176x220releases Releases]'''
|-
| Motoraver 3Dalign=center|{{Icon|APK-big}}| J2ME'''[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]| Fishlabs}| RacingNext,Click [[File:JL_+.png| 260px]] <small>(Button)</small> at the lower right corner in the main JL-Mod windows and select the <code>.JAR</code> program / file on your file manager, after setup your game configures.1 ==Download=={| styleclass="background:lightgreen;wikitable mw-sortable"| Excellent<b>Site(s)</b>|<b>Rating</b>
|-
| My Little Dogs: Kawaii Dogs 3D| J2ME| Living Mobile GmbH / Bandai / Hi corp.| Puzzle| 2.1.0| style="background:lightgreen;"| Excellent| [http://www.portfolio.aimiadedomil.cznet/mobilegames dedomil.phpnet]<br/>240x320|★★★★★
|-
| Need for Speed[https: Hot Pursuit 3D <small> (2013 Bonus Edition)</small>| J2ME| Electronic Arts Inc. / Gamelion Studios| Racing| 4phoneky.1com phoneky.88|com]|★★★★
|-
| Need for Speed[https: ProStreet| J2ME| Electronic Arts Inc. / IronMonkey Studios| Racing| 7.2/rugame.30, 7.4.44|ml RuGame Archive]|★★★★
|-
| Need for Speed[https: Shift| J2ME| Electronic Arts Inc//seclub. org/downloads/ IronMonkey Studios| Racing| 7games seclub.2.45|org]|★★★
|-
| Need for Speed[http: The Run| J2ME| Electronic Arts Inc//oldfag.| Racing| 4top/downloads oldfag.9.53|top]|★★★
|-
| Need for Speed[https: Undercover 3D| J2ME| Electronic Arts Inc//series40.kiev. ua/ IronMonkey Studios| Racing| 7java_games series40.2kiev.44|ua]|★★★
|-
| Overtaker 3D| J2ME| Gameleons| Shooting| 1[http://sleza-mobile.0ru/gam sleza-mobile.7| style="background:#b3d9b3;"| Normalru]| Mascot Capsule 3D V3?<br/>240x320★★★
|-
| Outland 3D| J2ME| Tracebit| Shooting| 1[https://www.dertz.00in/games dertz.42in]| style="background:lightgreen;"| Excellent| <br/>240x320★★★
|-
| PAC-MAN Kart Rally 3D<small> (30th Anniversary Edition)</small>| J2ME| Namco Bandai Game Inc.| Racing| 1.0.1| style="background:lightgreen;"| Excellent| [https://wwwoldhandhelds.mobygamescom oldhandhelds.com/game/j2me/pac-man-kart-rally-3d]<br/>240x320 / 360x640|★★★
|-
| Penalty Cup 3D| J2ME| Fishlabs| Sports| 1[https://spaces.6im/sz/igry spaces.2| style="background:lightgreen;"| Excellentim]|★★★
|-
| Planet Riders| J2ME| Fishlabs| Shooting| 1.2[https://www.3, 1mobiles24.4co/downloads/free-mobile-games mobile24.7| style="background:lightgreen;"| Excellentco]| 240x320★★★
|-
| Polygone Boxing| J2ME| Hi Corp[http://se.| Sports, Fighting||tom.ru/java-games se.tom.ru]
|
|-
| Power Ball Arcade| J2ME| Sony Ericsson| Puzzle| 1[https://240x320m.at.ua 240x320m.0ar.8| style="background:turquoise;"| Perfectua]
|
|-
| Powerboat Challenge| J2ME| Fishlabs| Racing| 1.0.2| style="background:lightgreen;"| Excellent| [httpshttp://www.mobygamessiemensx70.com/game/j2menarod.ru/powerboat-challenge]|-| Pub Pool 3| J2ME| InfoSpace Incgame35. / IOMO Studio| Puzzle| 1html siemensx70.2narod.5|ru]<small> (siemens only)</small>
|
|-
| R[http://uzsmart.U.S.H Street Boss| J2ME| Nomos ru/ Qplaze| Racing| 1.0| style="background:#b3d9b3;"| Normal| 240x320|-| R.U.S.H Street Boss 2| J2ME| Nomos ups/ Qplaze| Racing| 1.0| style="background:#b3d9b3;"| Normal| 240x320|-| Race Driver Grid| J2ME| Glu Mobile| Racing| 1.07638 uzsmart.2|ru]
|
|-
| Rally Master Pro| J2ME| Fishlabs| Sports, Racing| 1[https://nokia-ms.0ru/games nokia-ms.1ru]
|
| [https://www.mobygames.com/game/j2me/rally-master-pro]
|-
| Real Boxing 3D| J2ME| Gameballs Studio| Sports, Fighting| 1[http://profismart.0org/dct365.1|php profismart.org]
|
|-
| Real Football 2008 3D| J2ME| Gameloft| Sports| 1.0.2| style="background[http:turquoise;"| Perfect| 240x320|-| Red Out Racer 3D| J2ME| In-Fusio / Kiloo Aps| Racing| 1/7ba.0ru 7ba.2|ru]
|
|-
| Resident Evil - The Missions 3D <small> (2007)<[http:/small>| J2ME| Capcom| Action, RPG| 1.0.0| style="background:turquoise;"| Perfect| 240x320|-| Ridge Racer| J2ME| Namco| Racing| 1/lusor.0szm.3, 1com lusor.0szm.5|com]
|
|-
| Robot Alliance 3D| J2ME| Fishlabs| Shooting| 2.0| style="background[http:turquoise;"| Perfect| 240x320|-| Rock Bobble Head Mobile| J2ME| Sony Ericsson Mobile Communications AB| Dancing| 1.0//kchaja.6| style="background:#b3d9b3;"| Normal| 240x320|-| Roller Bot 3D| J2ME| Bit-7 Software Technology Ltdszm.| Sports| 1com kchaja.1szm.0| style="background:orange;"| Horrible| Boot but serious graphic glitches!|-| S.T.A.L.K.E.R Mobile 3D| J2ME| Qplaze| Shooting| 1.1.0| style="background:turquoise;"| Perfectcom]
|
|-
| Scratch City Pool| J2ME| Mforma Group Inc[http://jazz-midi.| Puzzle| 0narod.3ru/java.6|htm jazz-midi.narod.ru]
|
|-
| Sega Rally 3D| J2ME| SEGA| Racing| 1.0.5| style="background[http:turquoise;"| Perfect| Mascot Capsule 3D V3?<br/> 240x320 / 176x220 / 176x208|-| Sims DJ 3D| J2ME| Electronic Arts Incs40game.mw.| Party| 4lt s40game.5mw.0It]
|
| Mascot Capsule 3D V3?
|-
| Smart Bear 3D| J2ME| Gameballs Studio| Puzzle| 1[http://www.2.1| style="background:#b3d9b3;"| Normal| 128x160|-| Snowboard Hero| J2ME| Fishlabs| Sports| 1caller.0cz/Java/Hry caller.1|cz]
|
|-
| Speed Chaser 3D| J2ME| elkware| Racing| 1[http://vin924.1narod.1|ru/Program.htm vin924.narod.ru]
|
|}
 
→ <i>Recommends Archive.org J2ME games collection [[Cellphone games preservation]]</i>
 
==Button (key) binding / mapping==
 
[[File:JL_px.jpg|200px]]
 
Keys : <i>Default</i>
{| class="wikitable mw-sortable"
|-
| Speed Spirit 3D| J2ME<b>Key</b>| THQ Wireless <b>Action</ Fishlabs| Racing| 1.6.1| style="background:lightgreen;"| Excellent|b>
|-
| Splinter Cell: Pandora Tomorrow 3D| J2ME| Gameloft SA| Action, Platformer| 1.0.1, 1.0.5, 2.0.3| style="background:turquoise;"| PerfectD-PAD Up| [https://www.mobygames.com/game/j2me/tom-clancys-splinter-cell-pandora-tomorrow-3d]<br/code>The game came out cut off compared to the 2D version, and it also lagged<br/code>176x220
|-
| Star Wars: Death Star Assault 3D D-PAD Down|<smallcode> (2006)</smallcode>| J2ME| THQ Wireless / Hi Corp.| Action, Space, Shooting| 0.98.6| style="background:lightgreen;"| Excellent| 240x320
|-
| Star Wars: Imperial Ace 3D D-PAD Left|<smallcode>(2006)</small>| J2ME| THQ Wireless / Fishlabs| Action, Space, Shooting| 1.0| style="background:lightgreen;"| Excellent| [https://www.mobygames.com/game/star-wars-imperial-ace]<br/code>240x320
|-
| Super 3D GolfD-PAD Right| J2ME| KEMCO <code>→</ EXEC| Sports| 1.0.0| style="background:lightgreen;"| Excellent|code>
|-
| Super Real Tennis 3D / Super Real Tennis: Kremlin Cup| J2ME| SEGA WOW Inc.| Sports| 1.0.5.1, 1.4.0|D-PAD Center|<code>F</code>
|-
| Super Taxi Driver 3DD-PAD Left-Up| J2ME| Microforum| Racing| 1.0.7| style="background:#b3d9b3;"| Normal| 240x320<code>↖</code>
|-
| Tank Raid| J2ME| Fishlabs| Action, Shooting, Racing| 1.0| style="background:lightgreen;"| ExcellentD-PAD Right-Up|<code>↗</code>
|-
| Tenchu: Ayame's Tale 3DD-PAD Left-Down| J2ME| Upstart Games Ltd. / From Software Inc.| Action| 1.0.9| style="background:turquoise;"| Perfect| [https://www.mobygames.com/game/j2me/tenchu-ayames-tale-3d]<brcode>↙</code>176x220
|-
| Tennis| J2ME| Genki Mobile Co.,Ltd| Sport| 1.0.4|D-PAD Right-Down|<code>↘ </code>
|-
| Tennis Multiplay 3D: Sony Ericsson WTA Toor| J2ME| SEGA| Sport| 1.0.6| style="background:turquoise;"| PerfectLEFT-Soft Key|<code>L</code>
|-
| Time Crisis Mobile 3DRIGHT-Soft Key| J2ME| Namco| Shooting| 1.1.0| style="background:#ff4f3b;"| Bad| Boot but unplayable<brcode>R</code>128x160
|-
| Tomb Raider: Underworld (3D)NUM1| J2ME| Eidos Interactive Ltd. <code>1</ Distinctive Developments Ltd.| Adventure| 1.7.3| style="background:lightgreen;"| Excellent| 240x320code>
|-
| Tony Hawk's Downhill JamNUM2| J2ME| IOMO <code>2</ Fishlabs| Sport| 1.0.2||code>
|-
| Tower BloxxNUM3| J2ME| Digital Chocolate, Inc. <code>3</ Sumea| Puzzle| 1.1.5| style="background:lightgreen;"| Excellent| 240x320code>
|-
| Towers of MayaNUM4| J2ME| Qplaze| Puzzle| 1.1.0| style="background:turquoise;"| Perfect| The version for Nokia in pseudo 3D (that is, technically two-dimensional)<br/code>English / Russian4</br/code>176x220
|-
| Treasure Towers| J2ME| Sony Ericsson| Puzzle| 1.4.4|NUM5|<code>5</code>
|-
| Tuxla 3DNUM6| J2ME| Pi-consult.bg Ltd| Puzzle| 1.0|| [https://github.com/petarov/tuxla3d]<brcode>6</code>Mascot Capsule 3D V3?
|-
| V-Rally 3DNUM7| J2ME| iFone <code>7</ Fishlabs| Racing| 1.2.5| style="background:lightgreen;"| Excellent|code>
|-
| Vijay Singh 3D Pro Golf 2005| J2ME| Gameloft SA| Sports| 0.0.4| style="background:turquoise;"| PerfectNUM8|<code>8</code>
|-
| Virtua Tennis 3D: Mobile Edition| J2ME| SEGA Corp.| Sports| 0.3.1|NUM9|<code>9</code>
|-
| Worms Forts 3DNUM0| J2ME| Morpheme Wireless Ltd| Puzzle| 36.<code>0||</code>
|-
| Worms Forts 3D: Under Siege| J2ME| THQ Wireless| Puzzle| 1.0.30| style="background:lightgreen;"| Excellent*|<code>*</code>
|-
| Большое приключение 3D #|<smallcode>(Artefact Of Glory 3D)#</smallcode>| J2ME| Shamrock Games| Platformer| 1.1.1| style="background:turquoise;"| Perfect| 240x320
|}
;→ <i>Utilitie / Software</i>{|class="wikitable sortable" width="700px"! classScreenshots=sortable | Name! class=sortable | Platform! class=sortable | Publisher / Developer! class=sortable | Genre! class=sortable | Version(s)! class=sortable | Status! class=sortable | Note / ref.|-| MCPlayer| J2ME| DDDEN!SSS| File Manager| 3.0| style="background:turquoise;"| Perfect| 240x320|-| Nokia64 (Demo)| J2ME| ?| Simulation| | style="background:turquoise;"| Perfect| 240x320|-| UniFM| J2ME| SilentKnight, VMX, DiHLoS| File Manager| 1.4| style="background:turquoise;"| Perfect| 240x320|-| World Clock 3D| J2ME| Sony Ericsson Mobile Communications AB| Map| 2.4.6| style="background:turquoise;"| Perfect| 240x320|}
; → Mods with replacement of 3D models:<small><i>* Another advantage of the Mascot capsule was that, unlike the M3G, Capsule 3D models were easily replaced here. The igor modifier from the site ae-mods.ru was the only person in the mod makers' crowd who figured it out and made some great mods that became SE exclusives</small></i>
{|class="wikitable mw-sortable" width="1000px"! class=sortable | Name-|[[File:SCPT3D.jpg|150px]]|[[File:BOM3D.jpg|150px]]|[[File:3DBM.jpg|150px]]! class=sortable | Platform[[File:NFSH3D.jpg|150px]]! class=sortable | Genre[[File:DMC3D.jpg|150px]]! class=sortable | Version(s)[[File:TML3D.jpg|150px]]! class=sortable | Status[[File:3DChess.jpg|150px]]! class=sortable | Note / ref[[File:TBX3D.jpg|150px]]
|-
| CS Condition Zero[[File:Gladiator3D.jpg|150px]]| J2ME[[File:NFSP3D.jpg|150px]]| Shooting[[File:Deep3D.jpg|150px]]|[[File:F4_3D.jpg|150px]]|[[File:DAD3D.jpg|150px]]| [https[File://mMLD3D.vkjpg|150px]]|[[File:3DSQ.com/awayjpg|150px]]|[[File:TCM3D.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fcs_condition_zero%2F9-1-0-897jpg|150px]]
|-
| Flatout 3D[[File:AOG3D.jpg|150px]]| J2ME[[File:Asphalt3D.jpg|150px]]|[[File:3DAR.jpg|150px]]|[[File:Stalker3D.jpg|150px]]|[[File:CC3D.jpg|150px]]| [https[File://mNFSS3D.vkjpg|150px]]|[[File:REM3D.com/awayjpg|150px]]|[[File:LRH3D.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fflatout_3d%2F9-1-0-770jpg|150px]]
|-
| New Cars Burning Tires[[File:PMK3D.jpg|150px]]| J2ME[[File:SW3D.jpg|150px]]| Racing[[File:SW1.jpg|150px]]|[[File:3DSW.jpg|150px]]|[[File:SR3D.jpg|150px]]| [https[File://mAEM3D.vkjpg|150px]]|[[File:3DRCU.com/awayjpg|150px]]|[[File:3DMGL.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fnew_cars_burning_tires%2F9-1-0-719jpg|150px]]
|-
| Sonic Rally 3D[[File:MOH3D.jpg|150px]]| J2ME[[File:TRU3D.jpg|150px]]| Racing[[File:MM33D.jpg|150px]]|[[File:Rush3D.jpg|150px]]| style="background[[File:turquoise;"BS3D.jpg| Perfect150px]]| [https[File://mJuiced3D.vkjpg|150px]]|[[File:NFST3D.com/awayjpg|150px]]|[[File:3DTM.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fsonic_rally_3d%2F9-1-0-666jpg|150px]]
|-
| Air coast racer[[File:Eliminator.jpg|150px]]| J2ME[[File:RBH3D.jpg|150px]]| Racing[[File:TT3D.jpg|150px]]|[[File:RB3D.jpg|150px]]|[[File:AW23D.jpg|150px]]| [https[File://mNFSU3D.vkjpg|150px]]|[[File:CBX3D.com/awayjpg|150px]]|[[File:GPB3D.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fair_coast_racer%2F9-1-0-635jpg|150px]]
|}
==Mascot Capsule<small> V1-V4 & eruption / eruptionST</small> games listezplus アプリ== [[File:Ezplus.png|55px]]
;→ <i>Moscot Capsule eruption<Japanese carrier KDDI/i>Mascot Capsule eruption Au released ezplus as part of their EZweb set of standards for mobile telephony. It is a real-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same timeJava ME extended with propietary APIs. It can be linked with a 3D accelerator chip that supports the international standard OpenGL® ESThe first device supporting it was released on 2001 (Hitachi C451H).
;→ Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <icode>Moscot Capsule eruptionST.KJX</icode>In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in [https://www.itmedia.co.jp/mobile/spv/0807/29/news115.html iPhone / iPod touch / iPad], [https://www.itmedia.co.jp/promobile/spv/1107/19/news056.html Android], BREW, ITRON, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etcfiles.
{|class="wikitable sortable" widthstyle="1000px! class=sortable | Name! class=sortable | Platform (s)! class=sortable | Publisher / Developer! class=sortable | Genres! class=sortable | Note / ref.text-align:center;"
|-
| 3D Bass Fishing| Vodafone live!scope="col"| Bandai Networks Co., Ltd / Hi Corp.| Puzzle| [https://www.thefreelibrary.com/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!-a0101853818]Package
|-
| 3D Boxing | Vodafone live!| Bandai Networks Co., Ltd / Hi Corp.| Sports, Fighting| [https://wwwarchive.thefreelibrary.comorg/details/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!kjx-a0101853818]|-| 3D Darts| Vodafone live!| Bandai Networks Co., Ltd / Hi Corp.| Sports| [https://www.thefreelibraryarchive .com/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!-a0101853818KJX Games Collection]|-| Chaos Rings| iPhone / iPod touch| Square Enix}| JRPG| [https://www.itmedia.co.jp/mobile/spv/1004/26/news076.html]<br/>==Mascot Capsule eruption|-| Choro-Q Cannonball 3D / チョロQキャノンボール==| EZweb / BREW| Takara / Hi Corp.| Racing| [https[File://k-taiMascot_capsule_3d.watch.impress.co.jp/cda/article/news_toppage/25240.htmlpng|60px]]|-| Everybody's Golf Mobile 2| EZweb / BREW| Clap Hanz / Sony Computer Entertainment| Sports| [https://www.itmedia.co.jp/mobile/spv/0806/05/news124.html]<br/>Mascot Capsule eruption|-| Everybody's Golf Mobile 3| i-mode is a proprietary 3D engine developed by Hi Corporation (DojaJapan)| Clap Hanz / Sony Computer Entertainment| Sports||-| I, written in C and compiled for all platforms known at the time.Q.| | | Puzzle||-| Kingdom Hearts: Coded| It was mostly used in Japanese devices such as i-mode (Doja)| Square Enix| Action, RPG| [https://www.mobygames.com/game/kingdomJ-hearts-coded]|-| Lost Elysium| i-mode (Doja)| Ateam|||-| Mobile Suit Gundam 3D Operation II <small>(Space Edition)</small> / 機動戦士ガンダム3DオペレーションII (宇宙編)| FOMA 90xi series| Sotsu Agency SunrisePHONE, EZweb, and others, Bandai / HI Corpbut it also made it overseas featured in many Sony Ericsson and Motorola devices.| Action, Many developers made use of this tech to bring higher quality 3D Strategygraphics on the Sony Ericsson version of their J2ME games.| [https://www.itmedia.co.jp/mobile/spv/0604/18/news108.html]{|class="wikitable" style="text-| Monster Hunter Dynamic Hunting| iPhone / iPod touch| Capcom| JRPG| [httpsalign://monoist.atmarkit.co.jp/mn/articles/1106/27/news038.html]<br/>Mascot Capsule eruptionSTcenter;"
|-
! scope="col"| Polygone Boxing| i-mode (Doja)| Hi Corp.| Sports, Fighting|Package
|-
| Resident Evil 4: Mobile Edition| iPhone / iPod touch, EZweb / BREW| Capcom|| [https://news.softpediaarchive.comorg/newsdetails/MascotCapsule-Eruption-Made-Resident-Evil-4-for-iPhone-Possiblemascot-118824.shtml]<br/>capsule Mascot Capsule eruption|-| Ridge Racer| | | Racing||-| Sector 7| i-mode (Doja 5.0) 903 series <small>(V3)</small><br/>i-mode (Star 1.x) F-01A and later devices <small>(V4 / eruption)</small>| Pocket Software| Action-adventure, Shooting| [https://videogamefanon.fandom.com/wiki/Sector_7]<br/>Mascot Capsule V3 / V4 / eruption|-| Tenchu: Ayame's Tale 3D| i-mode (Doja)| From Software Inc.| Action| [https://www.mobygames.com/game/doja/tenchu-ayames-tale-3dgames collection]|-| Train to Go! 3D| | | Racing|
|}
==References==
<references group=N />
[http://43.250.236.3/GB/shenghuo/77/117/20010411/439672.html J-SKY's J-PHONE]
[https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
==See also==
* [[J2ME Loader]]
* [[EKA2L1Mascot Capsule 3D]]
==External links==
* [https://discord.com/invite/Ag4rcpz Official Discord server]#J2ME Loader* [https://crowdindiscord.comgg/project8TgbHAG Discord server]#Kahvibreak* [https:/JL-Mod Crowdin] - You can help translation JL-Mod /www.itmedia.co.xml file in your native language by using crowdinjp/mobile/0308/29/n_poli.html V4]
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
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