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JL-Mod

2,830 bytes removed, 07:17, 11 December 2023
Added link to JL-Mod development build
__NOTOC__
{{Infobox emulator
|logo = JL-Mod.png
|logowidth = 150px150|version = 0.81+MC_0.98.8{{version|JLMod}}
|active = Yes
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
|support = [https://www.paypal.me/j2meforever PayPal]
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
|license = Apache 2.0
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
|website =
|prog-lang = Java, C<br/> C <small>([[Mascot Capsule 3D]])</small>
}}
'''JL-Mod''' <ref group=N> It is not exactly an experimental emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
==Overview& compatibility==Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the * <b>[[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2MEcompatibility list|JL-Mod compatibility list]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule 3D).</b>
★ <b>System requirements :</b>Android 4Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]].0 +
==Features==
 
* Fast emulation
* High compatibility
* 3D support with Mascot Capsule V3 support
* Bluetooth API support
* Samsung / Nokia / Motorola API implemented
* Siemens API implemented
* Touchscreen input support
* Supports external virtual keyboards and QWERTY input
* Both 3D API supported ([[Mascot Capsule 3D]] and M3G [JSR-184])
* Menu key remapping support
* Buttons customisation support* Supports different keyboard layouts and customization.
* Individual settings for each application.
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration. * Hardware acceleration support (but games won't run too fast).* Screen gravity support* Screen orientation* Accelerometer support.* Scaling support.* Immediate processing mode
; → <i>Add support of external Using shaders (image post-processing filters)</i> :Only shaders for [[PPSSPP]] (.vsh format) Shaders are supported to use, you need to put them GPU microprograms that affect the game in the <code>JL-Mod/shaders</code> folder one way or another in order to improve it or replicate the working folder visual features of the emulatorsome on-screen devices, further in such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game settings, select but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the graphics output mode: <code>HW acceleration (OpenGL ES)</code> far right side and select opposite the name of the selected shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders shaders]
; → Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders<i/code>Font Option folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <smallb>Hardware acceleration (small — midium — largeOpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small></i><ref group=N>collection of compatible shaders can be found [httphttps://projectd8github.narod.rucom/woesss/ppsspp_shaders/Infoarchive/AndroidMIDPShellmaster.htm FAQzip Here]</ref>
Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet{| class="wikitable mw-sortable|-|Original|LCD|Dot (LCD)|GreyScale|-|[[File:JL_Original. Dimensions are in pixelsjpg|150px]]|[[File:JL_LCD.jpg|150px]]|[[File:JL_Dot.jpg|150px]]|[[File:JL_grayscale.jpg|150px]]|}{| class="wikitable mw-sortable|-|Inverse Color|Sharpen|Bloom|Cartoon|-|[[File:JL_Inverse.jpg|150px]]|[[File:JL_Sharpen.jpg|150px]]|[[File:JL_bloom.jpg|150px]]|[[File:JL_cartoon.jpg|150px]]|}
; → <i>Game setting</i>{| class="wikitable mw-sortable"|-|[[File:JL_sm1.jpg|150px]]|[[File:JL_sm2.jpg|150px]]|[[File:JL_sm3.jpg|150px]]|[[File:JL_sm4.jpg|150px]]|} <big><u><center>FAQs</center></big></u> <center>★ In JL setting ★</center> <b>Q.</b><i>Enable Action bar<br/></i>[[File:JL_menu_ab.png|300px]] – Enable display of screenshot button, side menu <center>★ In game setting ★</center> <b>Q.</b><i>Resolution<br/></i>[[File:JL_ej.jpg|300px]] <b>A.</b> Set the resolution of the loaded game.Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k. --------------------------------------------- <b>Q.</b><i>Background<br/></i>[[File:JL_tm_bg.jpg|200px]] <b>A.</b>Choosing a background color under the main game. --------------------------------------------- <b>Q.</b><i>Scale<br/></i><b>A.</b>Image scale from the specified resolution. --------------------------------------------- <b>Q.</b><i>Screen gravity<br/></i>[[File:JL_so.png|250px]] --------------------------------------------- <b>Q.</b><i>Screen orientation<br/></i>[[File:JL_sg.png|250px]] <b>A.</b>Changes screen orientation: Landscape, Portrait, Auto --------------------------------------------- <b>Q.</b><i>Filter<br/></i><b>A.</b>This function increases the quality of the game, but may also decrease the performance. --------------------------------------------- <b>Q.</b><i>Graphic mode<br/></i><b>A.</b>Selecting the rendermode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen [[File:JL_gm.png|250px]] 1. Software — Used by CPU to output 2D and 3D graphics 2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions 3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI 4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output --------------------------------------------- <b>Q.</b><i>FPS limit<br/></i><b>A.</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps. --------------------------------------------- ; → <i>Button Colors</i>{| class="wikitable mw-sortable"|-|Original|Labels|Buttons|-|[[File:JL_b_original.jpg|250px]]|[[File:JL_b_lables.jpg|250px]]|[[File:JL_b_buttons.jpg|250px]]|}{| class="wikitable mw-sortable"|-|Outline|Labels (P)|Buttons (P)|-|[[File:JL_b_outline.jpg|250px]]|[[File:JL_b_lables(p).jpg|250px]]|[[File:JL_b_buttons(p).jpg|250px]]|} --------------------------------------------- <b>Q.</b><i>Touch input<br/></i>[[File:JL_tinput.jpg|250px]] <b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games. You can also disable the button overlay, as they are not needed. --------------------------------------------- <b>Q.</b><i>Save / Load state supported?<br/></i><b>A.</b>No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state. ; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref> Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels. If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240 x 320 240x320 pixels.
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Font</b>
|-
|}
; → <i>Screen Optionoption</i>* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240 x 320) and may not display correctly at other resolutions.
* Scale if virtual screen resolution does not match smartphone screen resolution:
enabled — Enabled - the virtual screen is scaled to fit the smartphone screenoff - the virtual screen is located in the center of the smartphone screen without resizing. 
* Maintain aspect ratio when scaling:
enabled Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it.
off Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics* Screen filtering when scaling improves image quality, but requires more hardware resources.
* Screen filtering when scaling improves image quality, but requires more hardware resources. Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960 x 540960x540).
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Scale</b>
|<b>Aspect ratio and
|}
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
; → <i>Recommended Devices</i>
★ <small>J2ME supported Devices</small>
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Devices</b>
|-
|<i>960x540</i>
|* HTC Evo 3D
|-
|<i>480x800</i>
|* Samsung GT-S8000/ Galaxy S II / Omnia Pro<br/>* Sony Ericsson X1i<br/>Samsung Galaxy S II* HTC HD2 / Leo
|-
|<i>480x360</i>
|* BlackBerry 9360 / 9700 / 9020 / 9780|-|<i>640x480</i>|* Nokia E6-00
|-
|<i>360x640 / 640x360</i>
|* Nokia 5800 Xpress Music / 5530 Xpress Music<br/> Nokia N8 / C7 <br/> * Sony Ericsson SATIO / U5i Vivaz
|-
|<i>320x480</i>
|* Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>* Sony Ericsson Xperia X8
|-
|<i>320x240</i>
|* Nokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353/ SGH-i617|-|<i>352x416</i>|* Nokia N80
|-
|<i>240x432</i>
|* Sony Ericsson Aino
|-
|<i>240x400</i>
|* Samsung GT-5230 / GT-S5230<br/>* Nokia Asha 305 / 306 / 308 / 311<br/>* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
|-
|<i>240x320</i>
|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i, <br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2/ E1000 / E398 / V500 / V635<br/>* Panasonic VS3 / MX7|-|<i>208x208</i>|* Nokia 6230i
|-
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
|-
|<i>176x208</i>
|* Nokia N91 / N70 / 7610/ 3250 / 6630 / 6681|-|<i>176x205</i>|* Samsung Z300 / Z500|-|<i>176x204</i>|* Motorola RAZR V3 / L7 / KRZR K1
|-
|<i>128x160</i>
|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/> * Motorola L6<br/>* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>* Sony Ericsson W200i
|-
|<i>128x128</i>
|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120
|}
★ <small>Mascot Capsule 3D supported Devices</small> <h4>!Attention!</h4><u>; → <i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.<Theme /u>UI</i> <b>List of Mod changes:</b> - Select a working directory. - Store app database in a working directory. - Indicators of the selected button colors in the settings. - Templates are renamed to {| class="Profiles". wikitable mw- Assigning any profile as standard (when saving or in the profiles window). - Adding, editing and set as standard in the window of the profiles list. - 1 sec. limit for force close of the MiDlet. - Confirmation dialogs when reinstalling existing ones. - Choice of encoding is transferred to individual settings, a selection button from all supported by the system. - Buttons shape setting has been moved to the individual, a variant with rounded corners has been added. - Changed keyboard editing: fixed: drag and drop buttons; added: separate scaling on horizontally and vertically (can be made rectangular or oval). - The "System Propertiessortable" field has been moved to the end of the settings, unlimit on the number of displayed lines, display of all parameters added by the emulator.  <b>Support for Mascot Capsule 3D V3 (alpha build):</b> the implementation is not complete, somewhere a curve, little tested  ; Main problems:  special effects are partially implemented |- therefore, the color rendition may differ from the original. Point sprites (usually used to display the simplest objects) are not fully implemented, if somewhere they are displayed differently than in the original - please inform. In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.  Try adding the following line to the System Parameters field: |Dark<b>micro3d.v3.render.no-mix2D3D: true</b> If it doesn't help, please report this game to [https://github.com/woesss/JL-Mod/issues/new?assignees=&labels=bug&template=issue-template.md&title= Issue] or another way. Another one parameter turns on the texture filter (built into OpenGL), but this can generate distortion in the form of capturing extra texels at the edges of polygons: <b>micro3d.v3.texture.filter: true</b>without this parameter, the quality of textures is as close as possible to the original and looks more vintage. ==How to use==; → <i>Installation</i> : {| cellpadding="4"White
|-
|align=center[[File:JL_mod_dark.jpg|{{Icon|APK-big}}150px]]|'''[https[File://githubJL_mod_white.com/woesss/JL-Mod/releases Releasejpg|150px]]'''
|}
Download a latest version of JL-Mod on your Android device. Next,Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main JL-Mod Windows and select the ; → <codei>.JARFPS</codei> program on your file manager, after setup your game configures. ==Download <small> (Apps)</small>==
{| class="wikitable mw-sortable"
|<b>Sites</b>
|<b>Rating</b>
|-
|[http://dedomil.net/games Dedomil.in]
|★★★★★
|-
|[https://phoneky.com Phoneky.com]
|★★★★★
|-
|[https://rugame.ml RuGame Archive]|★★★★FPS
|-
|[https://seclub.org/downloads/games Seclub]|★★★|-|[https://www.dertz.in/games Dertz.in]|★★★|-|[https://oldhandhelds.com oldhandhelds.com]|★★★|-|[httpsFile://spacesJL_FPS.im/sz/igry Spaces.im]|★★★png|-|[https://www.mobiles24.co/downloads/free-mobile-games Mobile24.co300px]|★★★|-|[http://www.siemensx70.narod.ru/game35.html Siemensx70.narod.ru]<small> (For Siemens only)</small>|★★★
|}
* Also recommend Archive.org full set collections [[Cellphone emulators#Cellphone / PDA Collections|here]] ==Key binding / mapping== Keys : <i>Default</i>– Shows the number of frames per second
; → <i>Force full-screen</i>
{| class="wikitable mw-sortable"
|-
|<b>Key</b>Normal|<b>Action</b>|-|D-PAD Up|<code>↑</code>|-|D-PAD Down|<code>↓</code>|-|D-PAD Left|<code>←</code>|-|D-PAD Right|<code>→</code>|-|D-PAD Center|<code>F</code>|-|D-PAD LeftForce Full-Up|<code>↖</code>screen
|-
|D-PAD Right-Up|<code>↗</code>|-|D-PAD Left-Down|<code>↙</code>|-|D-PAD Right-Down|<code>↘ </code>|-|LEFT-Soft Key|<code>L</code>|-|RIGHT-Soft Key|<code>R</code>|-|NUM1|<code>1</code>|-|NUM2|<code>2</code>|-|NUM3|<code>3</code>|-|NUM4|<code>4</code>|-|NUM5|<code>5</code>|-|NUM6|<code>6</code>|-|NUM7|<code>7</code>[[File:Force_nm.jpg|-300px]]|NUM8|<code>8</code>|-|NUM9|<code>9</code>|-|NUM0|<code>0</code>|-|*|<code>*</code>|-|#[[File:Force_fs.jpg|<code>#</code>300px]]
|}
==Compatibility==– Vibrates the forced full screen for the application
JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. ==Mascot Capsule 3D== [[File: Mascot capsule 3d.jpg|150px|center]] HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition"). Mascot Capsule Engine is installed on 5.4 billion devices worldwide. There are more than 300 3D games, such as 'Cushion'. Sony Ericsson is a joint venture between Sony and Ericsson focused on the mobile phone market, and delivers a full range of handsets to markets around the world. HI and Sony Ericsson have reached a worldwide license agreement in which HI has licensed to Sony Ericsson Micro 3D Edition for mobile terminals planned for manufacture and distribution around the world by Sony Ericsson in connection with JSR-184 (Java Mobile Graphics 3D API). The plan calls for supply of Micro 3D Edition Version 4, and includes support for Open GL (R) ES. → Mascot Capsule Engine Micro3D Edition Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, including the background, with the introduction of Z sorting. Already implemented in Japan for NTT DoCoMo 504i and 505i series handsets, Vodafone Japan handsets, and KDDI handsets, Micro 3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. Powered by Mascot Capsule(R) Engine. Mascot Capsule is a registered trademark of HI Corporation. Other products and company names are trademarks or registered trademarks of their respective holders. Mascot Capsule 3D V3 Supported Device : * F500, J300, K300, K500, K700, S700, Z500, W350 Mascot Capsule 3D rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources. ;→ <i>Moscot Capsule V3</i> MascotCapsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.It can run at high-speed even in the environment with limited hardware resources ;→ <i>Moscot Capsule V4</i> Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR 184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering. ;→ <i>Moscot Capsule eruptionST</i>By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible.The supported platforms of Mascot Capsule eruption ST are iOS installed in iPhone / iPod touch / iPad, Android, BREW, ITRON, Java, Linux, Symbian OS, Windows CE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc. ;→ <i>FeaturesButton Shape</i> * Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc. * MascotCapsule library can be implemented on any devices, and it supports various environments including native, Java, etc. * Displays the special file format converted from the data, which was created in commercial 3D authoring tools. ==Mascot Capsule 3D compatibility list==Rounded Rectangle{|class="wikitablemw-sortable" width=500px! colspan="2" | Key
|-
! style="background:#E9E9E9;" | Compat LegendL1! style="background:#E9E9E9;" | ClassL2|L3|L4
|-
|style="background[[File:JL_k1.jpg|150px]]|[[File:JL_k2.jpg|150px]]|[[File:lightgreen;"JL_k3.jpg|150px]]|<b>Excellent</b> [[File: Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplayJL_k4.jpg|150px]]|} * Oval{|Very playableclass="wikitable mw-sortable"
|-
|style="background:turquoise;"L1|L2|<b>Perfect</p> : Games that work 100%, good audio, or other things that still affect gameplay.L3|Very playable/playableL4
|-
|style="background[[File:JL_k5.jpg|150px]]|[[File:JL_k6.jpg|150px]]|[[File:#b3d9b3;"JL_k7.jpg|150px]]|<b>Normal</b> [[File: Game is playable with some few/very minor sound or other issuesJL_k8.jpg|150px]]|} * Rectangle{|Playableclass="wikitable mw-sortable"
|-
|style="background:yellow;"L1|L2|<b>Okay</b> : Games that work 100% and playable, but bugs may interfere with gameplay.L3|Working/playable.L4
|-
|style="background[[File:JL_k9.jpg|150px]]|[[File:JL_k10.jpg|150px]]|[[File:JL_k11.jpg|150px]]|[[File:orangeJL_k12.jpg|150px]]|} ;"|<bi>HorribleKeyboard Type</bi> : Games that mostly work but with more serious but playable bugs/glitches/slow.* Rounded Rectangle{|Working/unplayableclass="wikitable mw-sortable"
|-
|style="background:salmon;"|<b>Doesn't work</b> : Games that do not load and have major problems and/or are unplayable.L1|UnplayableL2
|-
|style="background[[File:#ff4f3b;"JL_i1.jpg|150px]]|<b>Bad</b> [[File: Game is unplayableJL_i2.jpg|150px]]|} * Oval{|Unplayableclass="wikitable mw-sortable"
|-
|style="background:#4a4646;"|<b>Terrible</b> : game can't boot or boots but freezes sometimes.L1|Extremely unplayable/brokenL2
|-
|style="background[[File:grey;"JL_i3.jpg|<b>Untested</b> 150px]]|[[File: Unknown statusJL_i4. Game has not been tested, or the test results were unclear.jpg|Untested/not tested150px]]
|}
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models.</small></i>Rectangle{|class="wikitable sortable mw-collapsible mw-collapsed" width=sortable"800px"! class=sortable | Name! class=sortable | Platform (s)! class=sortable | Publisher / Developer! class=sortable | Version(s)! class=sortable | Status! class=sortable | Special Note
|-
| 2006 FIFA World Cup| J2ME| Distinctive Developments Ltd.| 1.1.0|L1|L2
|-
| 3D Alien Attack[[File:JL_i5.jpg|150px]]| J2ME[[File:JL_i6.jpg|150px]]| Vaka}| 1.0.0|; → <i>Scale Type</i>{|class="wikitable mw-sortable"
|-
| 3D Autobahn Raser WC| J2ME| Living Mobile| 1.2.0As is|Fit to window|Fill window (ignore aspect ratio)
|-
| 3D Battle Chess[[File:JL_s1.png| J2ME150px]]| Indiagames Ltd. / Studio Tridev[[File:JL_s2.png|150px]]| 1[[File:JL_s3.1.1png|150px]]|} ==APIs=={|class="wikitable mw-sortable" width="400px
|-
| 3D Brick Breaker| J2ME| Indiagames Ltd.| 1.5.8<b>API</b>|<b>JSR</b>|<b>Support</b>
|-
| 3D Football Jr[https://nikita36078.| J2ME| Vaka| github.io/J2ME_Docs/docs/cldc-1.01 CLDC 1.2|1]
|
|✓
|-
| 3D Kamasutra| J2ME| Indiagames Ltd.| 1[https://nikita36078.2github.5io/J2ME_Docs/docs/jsr75 FileConnection API]|JSR-75|
|-
| 3D Mahjongg| J2ME| Indiagames Ltd.| 1[https://nikita36078.1github.9io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]|JSR-75
|
|-
| 3D Mystic Ways| J2ME| Qplaze| 1[https://nikita36078.github.io/J2ME_Docs/docs/jsr82_1.1.01_javadoc Bluetooth API]|JSR-82|
|-
| 3D Pool| J2ME| Distinctive Developments Ltd.| 1[https://nikita36078.2github.6io/J2ME_Docs/docs/jsr120 Wireless Messaging API]|JSR-120
|
|-
| 3D Pool HR| J2ME| Distinctive Developments Ltd.| 2[https://nikita36078.2github.2io/J2ME_Docs/docs/jsr135 Mobile Media API]|JSR-135
|
|-
| 3D Pool UH| J2ME| Distinctive Developments Ltd.| 1[https://nikita36078.0github.3io/J2ME_Docs/docs/jsr172 Web Services Specification]|JSR-172
|
|-
| 3D Santa Quest| J2ME| SPLC| 1[https://nikita36078.0github.16io/J2ME_Docs/docs/jsr177 Security and Trust Services API]|JSR-177
|
|-
| 3D Sexy Pool| J2ME| Indiagames Ltd.| 1[https://nikita36078.3github.3io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]|JSR-179
|
|-
| 3D Solid Weapon| J2ME| LemonQuest| 1[https://nikita36078.0github.0io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]|JSR-179
|
|-
| 3D Solid Weapon 2| J2ME| LemonQuest| 1[https://nikita36078.0github.1io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]|JSR-180
|
|-
| 3D Super Ball| J2ME| Indiagames Ltd. [https:// Studio Tridevnikita36078.| 1github.3.1io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]|JSR-184|
|-
| 4 Wheel Xtreme 3D| J2ME| I-play [https:// Xendex Entertainment| 0nikita36078.github.5io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.10]|JSR-205
|
|-
| 4x4 Extreme Rally 3D| J2ME| Gamelions| 1[https://nikita36078.0github.2io/J2ME_Docs/docs/jsr211 Content Handler API]|JSR-211
|
|-
| 4x4 Ultimate Power 3D| J2ME| Micazook| 1[https://nikita36078.0github.3io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]|JSR-226
|
|-
| Aero Mission 3D| J2ME| Marvelous Liveware Inc[https://nikita36078.| 1github.0io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]|JSR-234
|
|-
| Alpha Wing 2| J2ME| Glu lq| 1[https://nikita36078.0github.3io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]|JSR-238
|
|-
| Artefact Of Glory 3D| J2ME| Shamrock Games| 1[https://nikita36078.2github.5io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]|JSR-239
|
|-
| Asphalt[https: Urban GT 3D| J2ME| Gameloft SA| 1//nikita36078.1github.8io/J2ME_Docs/docs/jsr256 Mobile Sensor API]|JSR-256|
|-
| AutobahnRaser 3D| J2ME| Living Mobile|[https://nikita36078.github.io/J2ME_Docs/docs/jsr257 Contactless Communication API]|JSR-257
|
|-
| Battle Chess 3D| J2ME| Indiagames Ltd[https://nikita36078.| 1github.1io/J2ME_Docs/docs/jsr280_1.20_spec XML API]|JSR-280
|
|-
| Beach Mini Golf| J2ME| Sumea [https:/ Ninai Inc/nikita36078.| 1github.io/J2ME_Docs/docs/midp-2.0MIDP 2.1|0]
|
|✓
|-
| Biohazard| J2ME|[https://nikita36078.github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]
|
|
|-
| Black Shark 3D| J2ME| HeroCraft| 1[https://nikita36078.1github.0io/J2ME_Docs/docs/Maps_API Here Maps API]
|
|
|-
| Blades and Magic| J2ME| Fishlabs| 1[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_2.05 KDDI ezPlus API 2.9| style="background:lightgreen;"| Excellent5]
|
|✓
|-
| Bomberman 3D| J2ME| Living Mobile| 1[https://nikita36078.1github.0io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
|
|
|-
| Bruce Lee - Iron Fist 3D| J2ME| Studio Tridev[https://nikita36078.| 1github.1.2, 1.5.7io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
|
|
|-
| Burning Tires 3D| J2ME| Fishlabs| 1.1.3, 1[https://nikita36078.3github.7| style="background:lightgreen;"| Excellentio/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
|
|✓
|-
| Catches Win Matches [https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D| J2ME||API]
|
|
|-
| Cloud Commander| J2ME| Fishlabs| 2[https://nikita36078.4github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1| style="background:lightgreen;"| Excellent.0]
|
|✓
|-
| Coast Cruiser 3D| J2ME| Fishlabs[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
|
| style="background:lightgreen;"| Excellent
|
|-
| Crash Car Mania| J2ME| Xendex| 1[https://nikita36078.4github.8io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
|
|
|-
| DAKAR Rally 2009| J2ME| Electronic Arts| 1[https://nikita36078.1github.3io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
|
|
|-
| DAKAR Rally 2010| J2ME| Electronic Arts| 0[https://nikita36078.1github.8io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
|
|
|-
| Darts 3D| J2ME| Sony Ericsson| 0[https://nikita36078.0github.3|io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
|
|-
| Deep 3D: Submarine Odyssey
| J2ME
| Fishlabs
| 1.0.3
| style="background:lightgreen;"| Excellent
|
|-
| Deep Abyss 3D| J2ME| Sony Ericsson| 1[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0, 1.29]
|
|
|-
| Devil May Cry 3D <small> (2008)<[https:/small>| J2ME| Capcom| /nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.0.1|]
|
|✓
|-
| Drag Race 3D| J2ME| Bender Mobile Solutions| 1[https://nikita36078.0github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0|]
|
|✓
|-
| Dragon & Dracula 3D| J2ME| Herocraft| 1[https://nikita36078.0github.0io/J2ME_Docs/docs/Capuchin Project Capuchin API]
|
|
|-
| Duke Nukem Mobile 3D| J2ME| MachineWorks Northwest| [https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.0.1|]
|
|✓
|-
| Egypt Mystery| J2ME| Remote Technologies| 1[https://nikita36078.0|github.io/J2ME_Docs/docs/Siemens_API Siemens API]
|
|✓
|-
| Empire Fighter 3D| J2ME| Shamrock Games| 1[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.5|0]
|
|✓
|-
| Everybody's Golf[https: Mobile| J2ME| Living Mobile GmbH / Sony Computer Entertainment/nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0]
|
|
| } <h4>NOTE</h4><i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i> ; → Mascot Capsule eruptionV3 support implementation is not accurate, there are unresolved problems. In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b> Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage. ==How to use==; → <b>System requirements</b>Android 4.0 + ; → <i>Installation</i>Download a latest version of JL-Mod on your Android device. {| cellpadding="4"
|-
| Everybody's Golf Mobile 2align=center|{{Icon|?APK-big}}| Clap Hanz '''[https:/ Sony Computer Entertainment||| Mascot Capsule eruption/github.com/woesss/JL-Mod/releases Releases]'''
|-
| Everybodyalign=center|{{Icon|APK-big}}|'s Golf Mobile 3''[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]|} Next,Click [[File:JL_+.png| i-mode 60px]] <small>(DojaButton)</small> at the lower right corner in the main JL-Mod windows and select the <code>.JAR</code> program / file on your file manager, after setup your game configures.| Clap Hanz / Sony Computer Entertainment==Download=={|class="wikitable mw-sortable"|<b>Site(s)</b>| Mascot Capsule eruption<b>Rating</b>
|-
| Extreme Air Snowboarding 3D| J2ME| Digital Chocolate [http:// Sumea| 0dedomil.0net/games dedomil.1|net]|★★★★★
|-
| Fantastic Four 3D| J2ME| Mforma Group, Inc[https://phoneky.| 1.3com phoneky.3|com]|★★★★
|-
| Fitness| J2ME| Genki Mobile Co.,Ltd| 1[https://rugame.0.1|ml RuGame Archive]|★★★★
|-
| FlatOut Racing 3D| J2ME| Xendex| 0[https://seclub.3org/downloads/games seclub.6|org]|★★★
|-
| Fly and Destroy 3D| J2ME| Niara Ltd[http://oldfag.| 1.0top/downloads oldfag.0|top]|★★★
|-
| FMX III Hardcore| J2ME| Xendex| 0[https://series40.kiev.ua/java_games series40.8kiev.1|ua]|★★★
|-
| Galaxy on Fire 3D| J2ME| Fishlabs| 1[http://sleza-mobile.0ru/gam sleza-mobile.3, 1.1.2, 1.2.8| style="background:lightgreen;"| Excellentru]|★★★
|-
| Galaxy on Fire 2 3D| J2ME| Fishlabs| 1[https://www.dertz.0in/games dertz.3|in]|★★★
|-
| Gladiator 3D| J2ME| Fishlabs| 1[https://oldhandhelds.0com oldhandhelds.1|com]|★★★
|-
| Golf Club 3D| J2ME| elkware| 1[https://spaces.0im/sz/igry spaces.8|im]|★★★
|-
| HUMMER® Jump and Race| J2ME| Red Pyramid| 1[https://www.mobiles24.0co/downloads/free-mobile-games mobile24.0|co]|★★★
|-
| Heli Strike 3D [http://se.tom.ru/java- Advance Air Combat| J2ME| Fishlabs| 1games se.1tom.1| style="background:lightgreen;"| Excellentru]
|
|-
| Honey Cave 3D| J2ME| Sony Ericsson| 1[https://240x320m.3|at.ua 240x320m.ar.ua]
|
|-
| Hungry Puppy 3D| J2ME| Indiagames Ltd[http://www.| 1siemensx70.1narod.6, 1ru/game35.2html siemensx70.2|narod.ru]<small> (siemens only)</small>
|
|-
| I[http://uzsmart.Qru/ups/7638 uzsmart. (Intelligent Qube)| J2ME| Sony Computer Entertainment Incorporated| 2.1.6|ru]
|
|-
| Juiced| J2ME| THQ Wireless| 0[https://nokia-ms.6ru/games nokia-ms.4|ru]
|
|-
| Juiced Eliminator| J2ME| Universomo Ltd[http://profismart.| 1org/dct365.0php profismart.17|org]
|
|-
| Kick Shot Pool 3D| J2ME| Nazara Technologies| 1[http://7ba.0|ru 7ba.ru]
|
|-
| Kingdom Hearts Coded| i-mode (Doja)| Square Enix||[http://lusor.szm.com lusor.szm.com]
|
|-
| LocoRoco| J2ME| Sony| 0[http://kchaja.85|szm.com kchaja.szm.com]
|
|-
| LocoRoco Hi| J2ME| Sony Computer Television [http:/ Gamelion Studios| 1/jazz-midi.narod.ru/java.htm jazz-midi.0narod.4|ru]
|
|-
| Lost Elysium| i-mode (Doja)| Ateam[http://s40game.mw.lt s40game.mw.It]
|
|
| Mascot Capsule eruption
|-
| Magic Ball 2 Mobile| J2ME| New Edge| 1[http://www.0caller.8|cz/Java/Hry caller.cz]
|
|-
| Marble Madness 3D| J2ME| Midway Games West Inc[http://vin924.| 1narod.7|ru/Program.htm vin924.narod.ru]
|
|}
 
→ <i>Recommends Archive.org J2ME games collection [[Cellphone games preservation]]</i>
 
==Button (key) binding / mapping==
 
[[File:JL_px.jpg|200px]]
 
Keys : <i>Default</i>
{| class="wikitable mw-sortable"
|-
| Mastermind| J2ME| Runestone Games Ltd.| 1.0.0|<b>Key</b>|<b>Action</b>
|-
| MCPlayer| J2ME| DDDEN!SSS| 3.0|D-PAD Up|<code>↑</code>
|-
| Medal Of HonorD-PAD Down| J2ME| Electronic Arts <code>↓</ IronMonkey Studios| 7.0.39||code>
|-
| Metal Gear Acid 2 3DD-PAD Left| J2ME| Konami <code>←</ Playsoft| 1.0.0||code>
|-
| Metal Gear Acid Mobile 3DD-PAD Right| J2ME| Konami <code>→</ Distinctive Developments Ltd.| 1.0.0||code>
|-
| Midtown Madness 3 Mobile| J2ME| InD-Fusio| 01.01.69|PAD Center|<code>F</code>
|-
| Mini Challenge 3D| J2ME| schadelohr| 1.0.22|D-PAD Left-Up|<code>↖</code>
|-
| Mini Golf: Castles™ 3DD-PAD Right-Up| J2ME| Digital Chocolate <code>↗</ Sumea| 1.3.1||code>
|-
| Mini Golf: Las VegasD-PAD Left-Down| J2ME| Digital Chocolate <code>↙</ Sumea| 1.0.4||code>
|-
| Monster HunterD-PAD Right-Down| iPhone <code>↘ </ iPod touch| Capcom|||Mascot Capsule eruptionSTcode>
|-
| Moto Racing FeverLEFT-Soft Key| J2ME| Digital Chocolate <code>L</ Sumea| 1.2.11||code>
|-
| Motoraver| J2ME| Fishlabs| 2.1| style="background:lightgreen;"| ExcellentRIGHT-Soft Key|<code>R</code>
|-
| My Little Dogs 3D| J2ME| Living Mobile||NUM1|<code>1</code>
|-
| Need for Speed: Hot Pursuit 3D NUM2|<smallcode> (2013 Bonus Edition)2</smallcode>| J2ME| Electronic Arts Inc. / Gamelion Studios| 4.1.88||
|-
| Need for Speed: ProStreetNUM3| J2ME| Electronic Arts Inc. <code>3</ IronMonkey Studios| 7.2.30, 7.4.44||code>
|-
| Need for Speed: ShiftNUM4| J2ME| Electronic Arts Inc. <code>4</ IronMonkey Studios| 7.2.45||code>
|-
| Need for Speed: The Run| J2ME| Electronic Arts Inc.| 4.9.53|NUM5|<code>5</code>
|-
| Need for Speed: UndercoverNUM6| J2ME| Electronic Arts Inc. <code>6</ IronMonkey Studios| 7.2.44||code>
|-
| PAC-MAN Kart Rally 3D| J2ME| Namco Bandai Game Inc.| 1.0.1|NUM7|<code>7</code>
|-
| Penalty Cup 3D| J2ME| Fishlabs| 1.6.2| style="background:lightgreen;"| ExcellentNUM8|<code>8</code>
|-
| Planet Riders| J2ME| Fishlabs| 1.2.3, 1.4.7| style="background:lightgreen;"| ExcellentNUM9|<code>9</code>
|-
| Polygone BoxingNUM0| J2ME, i-mode (Doja)| Hi Corp.||| Mascot Capsule eruption<code>0</code>
|-
| Power Ball Arcade| J2ME|||*|<code>*</code>
|-
| Powerboat Challenge#| J2ME<code>#</code>| Fishlabs} ==Screenshots== ; <small>Mascot Capsule 3D</small>| 1.0.2{| styleclass="background:lightgreen;wikitable mw-sortable"| Excellent|
|-
| Pub Pool 3[[File:SCPT3D.jpg|150px]]| J2ME[[File:BOM3D.jpg|150px]]| InfoSpace Inc[[File:3DBM. / IOMO Studiojpg|150px]]| 1[[File:NFSH3D.2jpg|150px]]|[[File:DMC3D.5jpg|150px]]|[[File:TML3D.jpg|150px]]|[[File:3DChess.jpg|150px]]|[[File:TBX3D.jpg|150px]]
|-
| R[[File:Gladiator3D.Ujpg|150px]]|[[File:NFSP3D.Sjpg|150px]]|[[File:Deep3D.H Street Bossjpg|150px]]| J2ME[[File:F4_3D.jpg|150px]]| Nomos / Qplaze[[File:DAD3D.jpg|150px]]| 1[[File:MLD3D.0jpg|150px]]|[[File:3DSQ.jpg|150px]]|[[File:TCM3D.jpg|150px]]
|-
| Race Driver Grid[[File:AOG3D.jpg|150px]]| J2ME[[File:Asphalt3D.jpg|150px]]| Glu Mobile[[File:3DAR.jpg|150px]]|[[File:Stalker3D.jpg|150px]]| 1[[File:CC3D.0jpg|150px]]|[[File:NFSS3D.2jpg|150px]]|[[File:REM3D.jpg|150px]]|[[File:LRH3D.jpg|150px]]
|-
| Rally Master Pro[[File:PMK3D.jpg|150px]]| J2ME[[File:SW3D.jpg|150px]]| Fishlabs[[File:SW1.jpg|150px]]|[[File:3DSW.jpg|150px]]| 1[[File:SR3D.0jpg|150px]]|[[File:AEM3D.1jpg|150px]]|[[File:3DRCU.jpg|150px]]|[[File:3DMGL.jpg|150px]]
|-
| Real Boxing 3D[[File:MOH3D.jpg|150px]]| J2ME[[File:TRU3D.jpg|150px]]| Gameballs Studio[[File:MM33D.jpg|150px]]|[[File:Rush3D.jpg|150px]]| 1[[File:BS3D.0jpg|150px]]|[[File:Juiced3D.1jpg|150px]]|[[File:NFST3D.jpg|150px]]|[[File:3DTM.jpg|150px]]
|-
| Red Out Racer 3D[[File:Eliminator.jpg|150px]]|[[File:RBH3D.jpg|150px]]| J2ME[[File:TT3D.jpg|150px]]|[[File:RB3D.jpg|150px]]| In-Fusio / Kiloo Aps[[File:AW23D.jpg|150px]]| 1[[File:NFSU3D.0jpg|150px]]|[[File:CBX3D.2jpg|150px]]|[[File:GPB3D.jpg|150px]]|} ==ezplus アプリ== [[File:Ezplus.png|55px]] Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H). Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files. {| class="wikitable" style="text-align:center;"
|-
! scope="col"| Resident Evil - The Missions 3D <small> (2007)</small>| J2ME| Capcom| 1.0.0||Package
|-
| Resident Evil 4[https: Mobile Edition//archive.org/details/kjx-archive .KJX Games Collection]| ?}| Capcom||| ==Mascot Capsule eruption3D==|-[[File: Mascot_capsule_3d.png| Ridge Racer60px]]| J2ME| Namco| 1Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time.0.3It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, 1but it also made it overseas featured in many Sony Ericsson and Motorola devices.0.5|||-| Robot Alliance Many developers made use of this tech to bring higher quality 3D| graphics on the Sony Ericsson version of their J2MEgames.| Fishlabs| 2.0{| class="wikitable" style="backgroundtext-align:lightgreencenter;"| Excellent||-| Rock Bobblehead| J2ME| Sony Ericsson Mobile Communications AB| 1.0.6|||-| Roller Bot 3D| J2ME| Bit-7 Software Technology Ltd.| 1.1.0|||-| S.T.A.L.K.E.R Mobile| J2ME| Qplaze| 1.1.0|||-| Scratch City Pool| J2ME| Mforma Group Inc.| 0.3.6||
|-
! scope="col"| Smart Bear 3D| J2ME| Gameballs Studio| 1.2.1||Package
|-
| Snowboard Hero| J2ME| Fishlabs| 1.0.1|||-| Speed Chaser 3D| J2ME| elkware| 1.1.1|||-| Speed Spirit 3D| J2ME| THQ Wireless / Fishlabs| 1.6.1| style="background:lightgreen;"| Excellent||-| Splinter Cell: Pandora Tomorrow 3D| J2ME| Gameloft SA| 1.0.1, 1.0.5, 2.0.3| style="background:lightgreen;"| Excellent||-| Star Wars[https: Death Star Assault 3D| J2ME| THQ Wireless| 0.98.6|||-| Star Wars: Imperial Ace 3D| Fishlabs| J2ME||||-| Super 3D Golf| J2ME| KEMCO / EXEC| 1.0.0| style="background:lightgreen;"| Excellent||-| Super Real Tennis 3D| J2ME| SEGA WOW Inc.| 1.0.5.1, 1.4.0|||-| Super Real Tennis: Kremlin Cup| J2ME| SEGA WOW Inc.||||-| Tank Raid| J2ME| Fishlabs| 1.0| style="background:lightgreen;"| Excellent||-| Tenchu: Ayame's tale 3D| J2ME, i-mode (Doja)| From Software Inc.| 1.0.9|||-| Tennis| J2ME| Genki Mobile Co.,Ltd| 1.0.4|||-| Tennis Multiplay 3D: WTA Toor| J2ME| SEGA| 1.0.6|||-| Tomb Raider: Underworld| J2ME| Eidos Interactive Ltd. / Distinctive Developments Ltdarchive.| 1.7.3|||-| Tony Hawk's Downhill Jam| J2ME| IOMO org/ Fishlabs| 1.0.2|||-| Tower Bloxx| J2ME| Digital Chocolate, Inc. / Sumea| 1.1.5|||-| Towers of Maya| J2ME| Qplaze| 1.1.0|||-| Treasure Towers| J2ME| Sony Ericsson| 1.4.4|||-| tuxla3d| J2ME|||||-| UniFM| J2ME| SilentKnight, VMX, DiHLoS| 1.4|||-| V-Rally 3D| J2ME| iFone details/ Fishlabs| 1.2.5| style="background:lightgreen;"| Excellent||-| Vijay Singh 3D Pro Golf 2005| J2ME| Gameloft SA| 0.0.4|||mascot-| Virtua Tennis capsule Mascot Capsule 3D: Mobile Edition| J2ME| SEGA Corp.| 0.3.1|||-| World Clock 3D| J2ME| Sony Ericsson Mobile Communications AB| 2.4.5|||-| Worms Forts 3D| J2ME| Morpheme Wireless Ltd| 36.0|||-| Worms Forts 3D: Under Siege| J2ME| THQ Wireless| 1.0.30| style="background:lightgreen;"| Excellent||-| Большое приключение 3D| J2ME| Shamrock Games| 1.1.1||games collection]
|}
==See also==
* [[J2ME Loader]]
* [[EKA2L1Mascot Capsule 3D]]
==External links==
* [https://discord.com/invite/Ag4rcpz Official Discord server] - If you have any questions about future request or #J2ME games related then ask on Loader* [https://discord .gg/8TgbHAG Discord server. It a great place to discuss for J2ME stuffs.]#Kahvibreak* [https://crowdinwww.itmedia.co.comjp/mobile/project0308/JL-Mod Crowdin29/n_poli.html V4] - You can help Translation JL-Mod .xml file in your native language by using crowdin.
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
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