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JL-Mod

8,470 bytes added, 07:17, 11 December 2023
Added link to JL-Mod development build
__NOTOC__
{{Infobox emulator
|logo = JL-Mod.png
|logowidth = 150px150|version = 0.81+MC_0.98.8{{version|JLMod}}
|active = Yes
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro EditionJ2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
|support = [https://www.paypal.me/j2meforever PayPal]
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
|license = Apache 2.0
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
|website =
|prog-lang = Java, C<br/> C <small>([[Mascot Capsule 3D]])</small>
}}
'''JL-Mod''' <ref group=N> It is not exactly an experimental emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
==Overview& compatibility==Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the * <b>[[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulatorcompatibility list|JL-Mod compatibility list]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule).</b>
<b>System requirements :</b>Android 4Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]].0 +
==Features==
 
* Fast emulation
* Highly High compatibility* Mascot Capsule 3D V3 support
* Bluetooth API support
* Samsung / Nokia / Motorola API implemented
* Siemens API implemented
* Touchscreen input support
* Supports external virtual keyboards and QWERTY input
* Both 3D supportAPI supported ([[Mascot Capsule 3D]] and M3G [JSR-184])
* Menu key remapping support
* Buttons customisation support* Supports different keyboard layouts and customization.
* Individual settings for each application.
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration. * Hardware acceleration support (but games won't run too fast).* Screen gravity support* Screen orientation* Accelerometer support.* Scaling support* Immediate processing mode ; → <i>Using shaders (image post-processing filters)</i>Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader. Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here] {| class="wikitable mw-sortable|-|Original|LCD|Dot (LCD)|GreyScale|-|[[File:JL_Original.jpg|150px]]|[[File:JL_LCD.jpg|150px]]|[[File:JL_Dot.jpg|150px]]|[[File:JL_grayscale.jpg|150px]]|}{| class="wikitable mw-sortable|-|Inverse Color|Sharpen|Bloom|Cartoon|-|[[File:JL_Inverse.jpg|150px]]|[[File:JL_Sharpen.jpg|150px]]|[[File:JL_bloom.jpg|150px]]|[[File:JL_cartoon.jpg|150px]]|} ; → <i>Game setting</i>{| class="wikitable mw-sortable"|-|[[File:JL_sm1.jpg|150px]]|[[File:JL_sm2.jpg|150px]]|[[File:JL_sm3.jpg|150px]]|[[File:JL_sm4.jpg|150px]]|} <big><u><center>FAQs</center></big></u> <center>★ In JL setting ★</center>
; → <ib>Add support of external shaders filtersQ.</ib> :Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <codei>JL-Mod/shadersEnable Action bar<br/code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</codei> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [[httpsFile://githubJL_menu_ab.com/woesss/ppsspp_shaders ppsspp_shaderspng|300px]]
<h4>!Attention!</h4><u><i>In the mod– Enable display of screenshot button, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</u></i>side menu
<bcenter>List of Mod changes:★ In game setting ★</bcenter>
- Select a working directory<b>Q.</b><i>Resolution<br/></i>[[File:JL_ej.jpg|300px]]
<b>A.</b> Set the resolution of the loaded game.Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto- Store app database in a working directoryscale, supports 4k.
- Indicators of the selected button colors in the settings.--------------------------------------------
- Templates are renamed to "Profiles"<b>Q.</b><i>Background<br/></i>[[File:JL_tm_bg.jpg|200px]]
- Assigning any profile as standard (when saving or in <b>A.</b>Choosing a background color under the profiles window)main game.
- Adding, editing and set as standard in the window of the profiles list.--------------------------------------------
- 1 sec<b>Q. limit for force close of </b><i>Scale<br/></i><b>A.</b>Image scale from the MiDletspecified resolution.
- Confirmation dialogs when reinstalling existing ones.--------------------------------------------
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system<b>Q.</b><i>Screen gravity<br/></i>[[File:JL_so.png|250px]]
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.--------------------------------------------
- Changed keyboard editing: <b>Q.</b><i>Screen orientation<br/></i>fixed[[File: drag and drop buttons; added: separate scaling on horizontally and vertically (can be made rectangular or oval). - The "System Properties" field has been moved to the end of the settings, unlimit on the number of displayed lines, display of all parameters added by the emulatorJL_sg.png|250px]]
<b>A.</b>Changes screen orientation: Landscape, Portrait, Auto
<b>Support for Mascot Capsule 3D V3 (alpha build):</b>---------------------------------------------
<b>Q.</b><i>Filter<br/></i><b>A.</b>This function increases the implementation is not completequality of the game, somewhere a curve, little tested but may also decrease the performance.
Main problems: ---------------------------------------------
special effects are partially implemented - therefore, the color rendition may differ from the original<b>Q. </b><i>Graphic mode<br/></i> Point sprites (usually used to display <b>A.</b>Selecting the simplest objects) are not fully implemented, renderif somewhere they are displayed differently than in mode The graphics mode only affects the original - please inform. In some games (seen in "Medal final scaling of Honor") the 3D scene may not be displayed due frame and the way it is delivered to overlapping 2D background. the screen
Try adding the following line to the System Parameters field: <b>micro3d.v3.render.no-mix2D3D: true</b> If it doesn't help, please report this game to [https[File://githubJL_gm.com/woesss/JL-Mod/issues/new?assignees=&labels=bug&template=issue-template.md&title= Issuepng|250px]] or another way. Another one parameter turns on the texture filter (built into OpenGL), but this can generate distortion in the form of capturing extra texels at the edges of polygons: <b>micro3d.v3.texture.filter: true</b>without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
==How 1. Software — Used by CPU to use==output 2D and 3D graphics; → <i>Installation</i> :2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
{| cellpadding="4"|-|align=center|{{Icon|APK-big}}|'''[https://github3.com/woesss/JL-Mod/releases Release]'''|}Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
Download a latest version of JL-Mod on your 4. Hardware acceleration (Surface) — Available since Android device6.0+ uses the interface that is usually used for video output
Next,Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures.--------------------------------------------
==Key binding==<b>Q.</b><i>FPS limit<br/></i><b>A.</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.
Keys : <i>Default</i>---------------------------------------------
; → <i>Button Colors</i>
{| class="wikitable mw-sortable"
|-
|<b>Key</b>Original|<b>Action</b>Labels|Buttons
|-
|D-PAD Up[[File:JL_b_original.jpg|250px]]|<code>↑</code>[[File:JL_b_lables.jpg|250px]]|-[[File:JL_b_buttons.jpg|250px]]|D-PAD Down}{|<code>↓</code>class="wikitable mw-sortable"
|-
|D-PAD LeftOutline|<code>←</code>Labels (P)|Buttons (P)
|-
|D-PAD Right|<code>→</code>|-|D-PAD Center|<code>F</code>|-|LEFT-Soft Key|<code>L</code>[[File:JL_b_outline.jpg|-250px]]|RIGHT-Soft Key[[File:JL_b_lables(p).jpg|<code>R</code>250px]]|-|NUM1|<code>1</code>|-|NUM2|<code>2</code>|-|NUM3|<code>3</code>|-|NUM4|<code>4</code>|-|NUM5|<code>5</code>|-|NUM6|<code>6</code>|-|NUM7|<code>7</code>|-|NUM8|<code>8</code>|-|NUM9|<code>9</code>|-|NUM0|<code>0</code>|-|*|<code>*</code>|-|#[[File:JL_b_buttons(p).jpg|<code>#</code>250px]]
|}
==Compatibility==---------------------------------------------
JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96<b>Q.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support</b><i>Touch input<br/></i>[[File:JL_tinput.jpg|250px]]
<b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games.
==Mascot Capsule 3D Engine==You can also disable the button overlay, as they are not needed.
[[File: Mascot capsule 3d.jpg|100px]]---------------------------------------------
HI Corporation announced that <b>Q.</b><i>Save / Load state supported?<br/></i><b>A.</b>No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition")CPU/RAM state.
Sony Ericsson is a joint venture between Sony and Ericsson focused on the mobile phone market, and delivers a full range of handsets to markets around the world. HI and Sony Ericsson have reached a worldwide license agreement in which HI has licensed to Sony Ericsson Micro 3D Edition for mobile terminals planned for manufacture and distribution around the world by Sony Ericsson in connection with JSR-184 ; → <i>Font option <small>(Java Mobile Graphics 3D APISmall — Midium — Large)</small></i><ref group=N>[http://projectd8.narod. The plan calls for supply of Micro 3D Edition Version 4, and includes support for Open GL (R) ESru/Info/AndroidMIDPShell.htm FAQ]</ref>
Micro 3D Edition already enjoys Here you can set the mainstream sizes of mobile 3D usage in Japan, enabling operation of major titles such as Ridge Racer, Biohazard, I.Q.small, medium and Train to Go! 3Dlarge fonts that will be used by the Games. Implementation of Micro3D Edition signifies the preparation of an environment for major content to operate around the world Dimensions are in the near futurepixels.
The first handsets implemented If the Scaled Pixel Sizes check box is selected, the specified dimensions will be adjusted by Android to provide the same visible text size on screens with Micro 3D Edition in accordance with the agreement are planned for launch in Q2 2004different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
→ Mascot Capsule Engine Micro3D EditionThe Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
Mascot Capsule Engine represents real{| class="wikitable mw-time 3D rendering software that enables a full 3D perspective for content display, including the background, with the introduction of Z sorting. Already implemented in Japan for NTT DoCoMo 504i and 505i series handsets, Vodafone Japan handsets, and KDDI handsets, Micro 3D Edition has been embedded in over sortable"|-|<b>Resolution</b>|<b>Font</b>|-|<i>240x320</i>|18 — 22 — 26|-|<i>176x220</i>|15 — 18 — 22|-|<i>128x160</i>|13 — 15 — 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software.|-|<i>128x128</i>|9 — 13 — 15|}
Powered by Mascot Capsule; → <i>Screen option</i>* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (Rusually 240x320) Engine. Mascot Capsule is a registered trademark of HI Corporation. Other products and company names are trademarks or registered trademarks of their respective holdersmay not display correctly at other resolutions.
Mascot Capsule 3D V3 Supported Device * Scale if virtual screen resolution does not match smartphone screen resolution:— Enabled - the virtual screen is scaled to fit the smartphone screenoff - the virtual screen is located in the center of the smartphone screen without resizing.
* F500Maintain aspect ratio when scaling:— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, J300, K300, K500, K700, S700, Z500, W350possibly occupying only a part of it.
Mascot Capsule 3D rendering engine enables real— Off -time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms the virtual screen is stretched to create 3D expressions that are far more versatile than 2Dfill the entire smartphone screen, in possibly with distortion of the environment with limited resourcesdisplayed graphics.
;→ <i>Moscot Capsule V3</i>* Screen filtering when scaling improves image quality, but requires more hardware resources.
MascotCapsule V3 is Presets allow you to quickly set the default resolution of the virtual display. The table below shows a light list of standard resolutions (for example, HTC Evo 3D rendering engine that operates entirely on software basis, without requiring specialty hardwarescreen resolution 960x540).It can run at high-speed even in the environment with limited hardware resources
;→ {| class="wikitable mw-sortable"|-|<b>Resolution</b>|<b>Scale</b>|<b>Aspect ratio andscreen orientation</b>|-|<i>128x128</i>|4.21875: 1|1: 1|-|<i>128x160</i>|3.375: 1|Portrait 3.2: 4|-|<i>132x176</i>|3.068: 1|Portrait 3: 4|-|<i>176x220</i>|2.454: 1|Portrait 3.2: 4|-|<i>240x320</i>|1.6875: 1|Portrait 3: 4|-|<i>202x270</i>|2: 1|Portrait 3: 4|-|<i>360x270</i>|2: 1|Landscape 4: 3|-|<i>405x540</i>|1: 1|Portrait 3: 4|-|<i>720x540</i>|1: 1|Landscape 4: 3|-|<i>Moscot Capsule V4960x540</i>|1: 1|Landscape 16: 9|}
MascotCapsule V4 * Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a rendering engine lower resolution.* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that supports OpenGL®ESthere are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, and works with a 3D accelerator chipit is recommended that you turn off screen filtering to sharpen the picture.V4 interface complies with The Background button allows you to select the international standards including M3G 1background color of the screen.0/1.1 (JSR184)This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
;→ <i>FeaturesRecommended Devices</i>{| class="wikitable mw-sortable"|-|<b>Resolution</b>|<b>Devices</b>|-|<i>960x540</i>|* HTC Evo 3D|-|<i>480x800</i>|* Samsung GT-S8000 / Galaxy S II / Omnia Pro<br/>* Sony Ericsson X1i<br/>* HTC HD2 / Leo|-|<i>480x360</i>|* BlackBerry 9360 / 9700 / 9020 / 9780|-|<i>640x480</i>|* Nokia E6-00|-|<i>360x640 / 640x360</i>|* Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz|-|<i>320x480</i>|* Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>* Sony Ericsson Xperia X8|-|<i>320x240</i>|* Runs at highNokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353 / SGH-i617|-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.|<i>352x416</i>|* MascotCapsule library can be implemented on any devices, and it supports various environments including native, Java, etc.Nokia N80|-|<i>240x432</i>|* Displays the special file format converted from the data, which was created in commercial 3D authoring tools.Sony Ericsson Aino|-==Mascot Capsule 3D compatibility list==|<i>240x400</i>|* Samsung GT-5230 / GT-S5230<br/>* Nokia Asha 305 / 306 / 308 / 311<br/>* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400|-|<smalli>240x320</i>|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i<br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Some games are not entirely exclusive, for example they may have a 2D version for all other models.Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/small>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635<br/>* Panasonic VS3 / MX7|-|<i>208x208</i>|* Nokia 6230i|-|<i>176x220</i>|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700{|class="wikitable sortable mw-collapsible mw|<i>176x208</i>|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681|-collapsed" width="800px"! class=sortable | Name<i>176x205</i>! class=sortable | Publisher * Samsung Z300 / DeveloperZ500! class=sortable | Version(s)-! class=sortable | Status<i>176x204</i>! class=sortable | Special Note* Motorola RAZR V3 / L7 / KRZR K1
|-
| 2006 FIFA World Cup| Distinctive Developments Ltd.| 1.1.0|<i>128x160</i>|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/>* Motorola L6<br/>* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>* Sony Ericsson W200i
|-
| 3D Alien Attack<i>128x128</i>| Vaka* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120| 1.0.0}|; → <i>Theme / UI</i>{|class="wikitable mw-sortable"
|-
| 3D Autobahn Raser WC| Living Mobile| 1.2.0|Dark|White
|-
| 3D Battle Chess[[File:JL_mod_dark.jpg|150px]]| Indiagames Ltd. / Studio Tridev[[File:JL_mod_white.jpg|150px]]| 1.1.1} |; → <i>FPS</i>{|class="wikitable mw-sortable"
|-
| 3D Bomberman| Living Mobile| 1.1.0||FPS
|-
| 3D Brick Breaker[[File:JL_FPS.png|300px]]| Indiagames Ltd.} – Shows the number of frames per second| 1.5.8|; → <i>Force full-screen</i>{|class="wikitable mw-sortable"
|-
| 3D Football Jr.| Vaka| 1.0.2|Normal|Force Full-screen
|-
| 3D Kamasutra[[File:Force_nm.jpg|300px]]| Indiagames Ltd[[File:Force_fs.jpg|300px]]| 1.2.5} – Vibrates the forced full screen for the application ; → <i>Button Shape</i>|* Rounded Rectangle{|class="wikitable mw-sortable"
|-
| 3D MahjonggL1| Indiagames Ltd.| 1.1.9L2|L3|L4
|-
| 3D Mystic Ways[[File:JL_k1.jpg|150px]]| Qplaze[[File:JL_k2.jpg|150px]]| 1[[File:JL_k3.1jpg|150px]]|[[File:JL_k4.0jpg|150px]]|} * Oval{|class="wikitable mw-sortable"
|-
| 3D PoolL1| Distinctive Developments Ltd.| 1.2.6L2|L3|L4
|-
| 3D Pool HR[[File:JL_k5.jpg|150px]]| Distinctive Developments Ltd[[File:JL_k6.jpg|150px]]| 2[[File:JL_k7.2jpg|150px]]|[[File:JL_k8.2jpg|150px]]|} * Rectangle{|class="wikitable mw-sortable"
|-
| 3D Pool UHL1| Distinctive Developments Ltd.| 1.0.3L2|L3|L4
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| 3D Santa Quest[[File:JL_k9.jpg|150px]]| SPLC[[File:JL_k10.jpg|150px]]| 1[[File:JL_k11.0jpg|150px]]|[[File:JL_k12.16jpg|150px]]|} ; → <i>Keyboard Type</i>* Rounded Rectangle{|class="wikitable mw-sortable"
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| 3D Sexy Pool| Indiagames Ltd.| 1.3.3|L1|L2
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| 3D Solid Weapon[[File:JL_i1.jpg| LemonQuest150px]]| 1[[File:JL_i2.0.0jpg|150px]]|} * Oval{|class="wikitable mw-sortable"
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| 3D Solid Weapon 2| LemonQuest| 1.0.1|L1|L2
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| 3D Super Ball[[File:JL_i3.jpg|150px]]| Indiagames Ltd. / Studio Tridev[[File:JL_i4.jpg|150px]]| 1.3.1} |* Rectangle{|class="wikitable mw-sortable"
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| 4 Wheel Xtreme 3D| I-play / Xendex Entertainment| 0.5.1|L1|L2
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| 4x4 Extreme Rally 3D[[File:JL_i5.jpg| Gamelions150px]]| 1[[File:JL_i6.0.2jpg|150px]]|} ; → <i>Scale Type</i>{|class="wikitable mw-sortable"
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| 4x4 Ultimate Power 3D| Micazook| 1.0.3As is|Fit to window|Fill window (ignore aspect ratio)
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| Aero Mission 3D[[File:JL_s1.png|150px]]| Marvelous Liveware Inc[[File:JL_s2.png|150px]]| 1[[File:JL_s3.0png|150px]]|} ==APIs=={|class="wikitable mw-sortable" width="400px
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| Alpha Wing 2| Glu lq| 1.0.3<b>API</b>|<b>JSR</b>|<b>Support</b>
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| Artefact Of Glory 3D| Shamrock Games| [https://nikita36078.github.io/J2ME_Docs/docs/cldc-1.21 CLDC 1.5|1]
|
|✓
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| Asphalt[https: Urban GT 3D| Gameloft SA| 1//nikita36078.1github.8io/J2ME_Docs/docs/jsr75 FileConnection API]|JSR-75|
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| Battle Chess 3D| Indiagames Ltd.| 1[https://nikita36078.1github.2io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]|JSR-75
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| Beach Mini Golf| Sumea [https:// Ninai Incnikita36078.| 1github.0io/J2ME_Docs/docs/jsr82_1.1.1_javadoc Bluetooth API]|JSR-82|
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| Black Shark 3D| HeroCraft| 1[https://nikita36078.1github.0io/J2ME_Docs/docs/jsr120 Wireless Messaging API]|JSR-120
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| Blades and Magic| Fishlabs| 1[https://nikita36078.0github.9io/J2ME_Docs/docs/jsr135 Mobile Media API]|JSR-135
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| Bruce Lee - Iron Fist 3D| Studio Tridev[https://nikita36078.| 1github.1.2, 1.5.7io/J2ME_Docs/docs/jsr172 Web Services Specification]|JSR-172
|
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| Burning Tires 3D| Fishlabs| 1.1.3, 1[https://nikita36078.3github.7io/J2ME_Docs/docs/jsr177 Security and Trust Services API]|JSR-177
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| Cloud Commander| Fishlabs| 2[https://nikita36078.4github.1io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]|JSR-179
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| Coast Cruiser 3D[https://nikita36078.github.io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]|JSR-179
|
|-
| Crash Car Mania| Xendex| 1[https://nikita36078.4github.8io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]|JSR-180
|
|-
| DAKAR Rally 2009| Electronic Arts| 1[https://nikita36078.1github.3io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]|JSR-184|
|-
| DAKAR Rally 2010| Electronic Arts| 0[https://nikita36078.github.1io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.80]|JSR-205
|
|-
| Darts 3D| Sony Ericsson| 0[https://nikita36078.0github.3io/J2ME_Docs/docs/jsr211 Content Handler API]|JSR-211
|
|-
| Deep 3D[https: Submarine Odyssey| Fishlabs| 1//nikita36078.0github.3io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]|JSR-226
|
|-
| Deep Abyss 3D| Sony Ericsson| 1[https://nikita36078.0, 1github.2io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]|JSR-234
|
|-
| Devil May Cry 3D <small> (2008)<[https:/small>| Capcom| 1/nikita36078.0github.1io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]|JSR-238
|
|-
| Drag Race 3D| Bender Mobile Solutions| 1[https://nikita36078.0github.0io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]|JSR-239
|
|-
| Dragon & Dracula 3D| Herocraft| 1[https://nikita36078.0github.0io/J2ME_Docs/docs/jsr256 Mobile Sensor API]|JSR-256|
|-
| Duke Nukem Mobile 3D| MachineWorks Northwest| 1[https://nikita36078.0github.1io/J2ME_Docs/docs/jsr257 Contactless Communication API]|JSR-257
|
|-
| Egypt Mystery| Remote Technologies| 1[https://nikita36078.github.io/J2ME_Docs/docs/jsr280_1.00_spec XML API]|JSR-280
|
|-
| Empire Fighter 3D| Shamrock Games| 1[https://nikita36078.1github.5|io/J2ME_Docs/docs/midp-2.0 MIDP 2.0]
|
|✓
|-
| Extreme Air Snowboarding 3D| Digital Chocolate [https:/ Sumea| 0/nikita36078.github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0.1]
|
|
|-
| Fantastic Four 3D| Mforma Group, Inc[https://nikita36078.| 1github.3.3io/J2ME_Docs/docs/Maps_API Here Maps API]
|
|
|-
| Fitness| Genki Mobile Co[https://nikita36078.,Ltd| 1github.0io/J2ME_Docs/docs/ezplus_2.1|5 KDDI ezPlus API 2.5]
|
|✓
|-
| FlatOut Racing 3D| Xendex| 0[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3.6]
|
|
|-
| Fly and Destroy 3D| Niara Ltd[https://nikita36078.| 1github.0.0io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
|
|
|-
| FMX III Hardcore| Xendex| 0[https://nikita36078.8github.1|io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
|
|✓
|-
| Galaxy on Fire 3D| Fishlabs| 1[https://nikita36078.0github.3, 1.1.2, 1.2.8io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
|
|
|-
| Galaxy on Fire 2 3D| Fishlabs| [https://nikita36078.github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.0.3|]
|
|✓
|-
| Gladiator 3D| Fishlabs| 1[https://nikita36078.0github.1io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
|
|
|-
| Golf Club 3D| elkware| 1[https://nikita36078.0github.8io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
|
|
|-
| Heli Strike 3D - Advance Air Combat| Fishlabs| 1[https://nikita36078.1github.1io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
|
|
|-
| Honey Cave 3D| Sony Ericsson| 1[https://nikita36078.3github.io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
|
|
|-
| Hungry Puppy 3D| Indiagames Ltd[https://nikita36078.| 1github.1.6, 1.2.2io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
|
|
|-
| I[https://nikita36078.Qgithub. (Intelligent Qube)| Sony Computer Entertainment Incorporated| 2io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.1.69]
|
|
|-
| Juiced| THQ Wireless| 0[https://nikita36078.6github.4|io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.1]
|
|✓
|-
| Juiced Eliminator| Universomo Ltd[https://nikita36078.| 1github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0.17|]
|
|✓
|-
| Kick Shot Pool 3D| Nazara Technologies| 1[https://nikita36078.0github.io/J2ME_Docs/docs/Capuchin Project Capuchin API]
|
|
|-
| LocoRoco| Sony| [https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.0.85|]
|
|✓
|-
| LocoRoco Hi| Sony Computer Television [https:/ Gamelion Studios| 1/nikita36078.0github.4|io/J2ME_Docs/docs/Siemens_API Siemens API]
|
|✓
|-
| Magic Ball 2 Mobile| New Edge| [https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0.8|]
|
|✓
|-
| Marble Madness 3D| Midway Games West Inc[https://nikita36078.| 1github.7io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0]
|
|
|}
 
<h4>NOTE</h4>
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
 
; → Mascot Capsule V3 support
 
implementation is not accurate, there are unresolved problems.
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 
==How to use==
; → <b>System requirements</b>
Android 4.0 +
 
; → <i>Installation</i>
Download a latest version of JL-Mod on your Android device.
 
{| cellpadding="4"
|-
| Mastermindalign=center|{{Icon| Runestone Games Ltd.APK-big}}| 1.0'''[https://github.0||com/woesss/JL-Mod/releases Releases]'''
|-
| MCPlayeralign=center|{{Icon|APK-big}}| DDDEN!SSS'''[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]| 3} Next,Click [[File:JL_+.0png|60px]] <small>(Button)</small> at the lower right corner in the main JL-Mod windows and select the <code>.JAR</code> program / file on your file manager, after setup your game configures. ==Download=={| class="wikitable mw-sortable"|<b>Site(s)</b>|<b>Rating</b>
|-
| Medal Of Honor| Electronic Arts [http:// IronMonkey Studios| 7dedomil.0net/games dedomil.39|net]|★★★★★
|-
| Metal Gear Acid 2 3D| Konami [https:// Playsoft| 1phoneky.0com phoneky.0|com]|★★★★
|-
| Metal Gear Acid Mobile 3D| Konami [https:// Distinctive Developments Ltdrugame.ml RuGame Archive]| 1.0.0||★★★★
|-
| Midtown Madness 3 Mobile| In-Fusio| 01[https://seclub.01org/downloads/games seclub.69|org]|★★★
|-
| Mini Challenge 3D| schadelohr| 1[http://oldfag.0top/downloads oldfag.22|top]|★★★
|-
| Mini Golf[https: Castles™ 3D| Digital Chocolate / Sumea| 1/series40.kiev.ua/java_games series40.3kiev.1|ua]|★★★
|-
| Mini Golf[http: Las Vegas| Digital Chocolate / Sumea| 1/sleza-mobile.0ru/gam sleza-mobile.4|ru]|★★★
|-
| Moto Racing Fever| Digital Chocolate [https:// Sumea| 1www.dertz.2in/games dertz.11|in]|★★★
|-
| Motoraver| Fishlabs| 2[https://oldhandhelds.com oldhandhelds.1|com]|★★★
|-
| Need for Speed[https: Hot Pursuit 3D <small> (2013 Bonus Edition)</small>| Electronic Arts Inc/spaces. im/ Gamelion Studios| 4.1sz/igry spaces.88|im]|★★★
|-
| Need for Speed[https: ProStreet| Electronic Arts Inc. / IronMonkey Studios| 7/www.2mobiles24.30, 7co/downloads/free-mobile-games mobile24.4.44|co]|★★★
|-
| Need for Speed[http: Shift| Electronic Arts Inc//se.tom. ru/ IronMonkey Studios| 7java-games se.2tom.45|ru]
|
|-
| Need for Speed[https: The Run| Electronic Arts Inc//240x320m.| 4at.9ua 240x320m.53|ar.ua]
|
|-
| Need for Speed[http: Undercover| Electronic Arts Inc//www.siemensx70.narod. ru/ IronMonkey Studios| 7game35.2html siemensx70.44|narod.ru]<small> (siemens only)</small>
|
|-
| PAC-MAN Kart Rally 3D| Namco Bandai Game Inc[http://uzsmart.| 1ru/ups/7638 uzsmart.0.1|ru]
|
|-
| Penalty Cup 3D| Fishlabs| 1[https://nokia-ms.6ru/games nokia-ms.2|ru]
|
|-
| Planet Riders| Fishlabs| 1[http://profismart.2org/dct365.3, 1php profismart.4.7|org]
|
|-
| Power Ball Arcade|||[http://7ba.ru 7ba.ru]
|
|-
| Powerboat Challenge| Fishlabs| 1[http://lusor.0szm.2|com lusor.szm.com]
|
|-
| Pub Pool 3| InfoSpace Inc[http://kchaja.szm. / IOMO Studio| 1com kchaja.2szm.5|com]
|
|-
| R[http://jazz-midi.Unarod.Sru/java.H Street Boss| Nomos / Qplaze| 1htm jazz-midi.narod.0|ru]
|
|-
| Race Driver Grid| Glu Mobile| 1[http://s40game.0mw.2|lt s40game.mw.It]
|
|-
| Rally Master Pro| Fishlabs| 1[http://www.0caller.1|cz/Java/Hry caller.cz]
|
|-
| Real Boxing 3D| Gameballs Studio| 1[http://vin924.0narod.1|ru/Program.htm vin924.narod.ru]
|
|}
 
→ <i>Recommends Archive.org J2ME games collection [[Cellphone games preservation]]</i>
 
==Button (key) binding / mapping==
 
[[File:JL_px.jpg|200px]]
 
Keys : <i>Default</i>
{| class="wikitable mw-sortable"
|-
| Red Out Racer 3D<b>Key</b>| In-Fusio <b>Action</ Kiloo Aps| 1.0.2||b>
|-
| Resident Evil D- The Missions 3D PAD Up|<smallcode> (2007)</smallcode>| Capcom| 1.0.0||
|-
| Ridge Racer| Namco| 1.0.3, 1.0.5|D-PAD Down|<code>↓</code>
|-
| Robot Alliance| Fishlabs| 2.0|D-PAD Left|<code>←</code>
|-
| Rock Bobblehead| Sony Ericsson Mobile Communications AB| 1.0.6|D-PAD Right|<code>→</code>
|-
| Roller Bot 3D| BitD-7 Software Technology Ltd.| 1.1.0|PAD Center|<code>F</code>
|-
| S.T.A.L.K.E.R Mobile| Qplaze| 1.1.0|D-PAD Left-Up|<code>↖</code>
|-
| Scratch City Pool| Mforma Group Inc.| 0.3.6|D-PAD Right-Up|<code>↗</code>
|-
| Smart Bear 3D| Gameballs Studio| 1.2.1|D-PAD Left-Down|<code>↙</code>
|-
| Snowboard Hero| Fishlabs| 1.0.1|D-PAD Right-Down|<code>↘ </code>
|-
| Speed Chaser 3D| elkware| 1.1.1|LEFT-Soft Key|<code>L</code>
|-
| Speed Spirit 3DRIGHT-Soft Key| THQ Wireless <code>R</ Fishlabs| 1.6.1||code>
|-
| Splinter Cell: Pandora Tomorrow 3DNUM1| Gameloft SA| 1.0.1, <code>1.0.5, 2.0.3||</code>
|-
| Star Wars: Death Star Assault 3D| THQ Wireless| 0.98.6|NUM2|<code>2</code>
|-
| Super 3D GolfNUM3| KEMCO <code>3</ EXEC| 1.0.0||code>
|-
| Super Real Tennis 3DNUM4| SEGA WOW Inc.| 1.0.5.1, 1.<code>4.0||</code>
|-
| Super Real Tennis: Kremlin Cup| SEGA WOW Inc.||NUM5|<code>5</code>
|-
| Tank Raid| Fishlabs| 1.0|NUM6|<code>6</code>
|-
| Tenchu: Ayame's tale 3D| From Software Inc.| 1.0.9|NUM7|<code>7</code>
|-
| Tennis| Genki Mobile Co.,Ltd| 1.0.4|NUM8|<code>8</code>
|-
| Tennis Multiplay 3D: WTA Toor| SEGA| 1.0.6|NUM9|<code>9</code>
|-
| Tomb Raider: UnderworldNUM0| Eidos Interactive Ltd. <code>0</ Distinctive Developments Ltd.| 1.7.3||code>
|-
| Tony Hawk's Downhill Jam*| IOMO <code>*</ Fishlabs| 1.0.2||code>
|-
| Tower Bloxx#| Digital Chocolate, Inc. <code>#</ Sumeacode>| 1.1.5} ==Screenshots== ; <small>Mascot Capsule 3D</small>|{|class="wikitable mw-sortable"
|-
| Towers of Maya[[File:SCPT3D.jpg|150px]]|[[File:BOM3D.jpg|150px]]|[[File:3DBM.jpg|150px]]| Qplaze[[File:NFSH3D.jpg|150px]]| 1[[File:DMC3D.1jpg|150px]]|[[File:TML3D.0jpg|150px]]|[[File:3DChess.jpg|150px]]|[[File:TBX3D.jpg|150px]]
|-
| Treasure Towers[[File:Gladiator3D.jpg|150px]]|[[File:NFSP3D.jpg|150px]]|[[File:Deep3D.jpg|150px]]| Sony Ericsson[[File:F4_3D.jpg|150px]]| 1[[File:DAD3D.4jpg|150px]]|[[File:MLD3D.4jpg|150px]]|[[File:3DSQ.jpg|150px]]|[[File:TCM3D.jpg|150px]]
|-
| UniFM[[File:AOG3D.jpg|150px]]| SilentKnight, VMX, DiHLoS[[File:Asphalt3D.jpg|150px]]| 1[[File:3DAR.4jpg|150px]]|[[File:Stalker3D.jpg|150px]]|[[File:CC3D.jpg|150px]]|[[File:NFSS3D.jpg|150px]]|[[File:REM3D.jpg|150px]]|[[File:LRH3D.jpg|150px]]
|-
| V-Rally 3D[[File:PMK3D.jpg|150px]]|[[File:SW3D.jpg|150px]]|[[File:SW1.jpg|150px]]| iFone / Fishlabs[[File:3DSW.jpg|150px]]| 1[[File:SR3D.2jpg|150px]]|[[File:AEM3D.5jpg|150px]]|[[File:3DRCU.jpg|150px]]|[[File:3DMGL.jpg|150px]]
|-
| Vijay Singh 3D Pro Golf 2005[[File:MOH3D.jpg|150px]]|[[File:TRU3D.jpg|150px]]|[[File:MM33D.jpg|150px]]| Gameloft SA[[File:Rush3D.jpg|150px]]| 0[[File:BS3D.0jpg|150px]]|[[File:Juiced3D.4jpg|150px]]|[[File:NFST3D.jpg|150px]]|[[File:3DTM.jpg|150px]]
|-
| Virtua Tennis 3D[[File: Mobile EditionEliminator.jpg|150px]]|[[File:RBH3D.jpg|150px]]|[[File:TT3D.jpg|150px]]|[[File:RB3D.jpg|150px]]|[[File:AW23D.jpg|150px]]| SEGA Corp[[File:NFSU3D.jpg|150px]]| 0[[File:CBX3D.3jpg|150px]]|[[File:GPB3D.1jpg|150px]]|} ==ezplus アプリ== [[File:Ezplus.png|55px]] Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H). Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files. {|class="wikitable" style="text-align:center;"
|-
! scope="col"| World Clock 3D| Sony Ericsson Mobile Communications AB| 2.4.5||Package
|-
| Worms Forts [https://archive.org/details/kjx-archive .KJX Games Collection]|}==Mascot Capsule 3D== [[File: Mascot_capsule_3d.png| Morpheme Wireless Ltd60px]] | 36Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.0|{|class="wikitable" style="text-align:center;"
|-
! scope="col"| Worms Forts 3D: Under Siege| THQ Wireless| 1.0.30||Package
|-
| Большое приключение [https://archive.org/details/mascot-capsule Mascot Capsule 3D| Shamrock Games| 1.1.1||games collection]
|}
 
==References==
<references group=N />
==See also==
* [[J2ME Loader]]
* [[EKA2L1Mascot Capsule 3D]]
==External links==
* [https://githubdiscord.com/woesssinvite/JL-Mod Official git repositoryAg4rcpz Discord server]#J2ME Loader* [https://discord.gg/8TgbHAG Discord server]#Kahvibreak* [https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
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