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JL-Mod

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|active = Yes
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>Mascot Capsule V33D|developer = [https://github.com/woesss woesss]
|support = [https://www.paypal.me/j2meforever PayPal]
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
|website =
|prog-lang = Java, C<br/>C <small> (Mascot Capsule)</small>
}}
'''JL-Mod''' <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is an experimental mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's 3D engine "Mascot Capsule V3".
==Overview & compatibility==
Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]]. JL-Mod dev wroted wrote [https://github.com/woesss/MascotCapsuleV3_java-wrapper a wrapper] + [https://cdn.discordapp.com/attachments/623944119617847306/806514608470229022/MascotCapsuleV3_J2SE.zip Compiled] for the Win32 version of the Mascot engine, which was provided to the NTT DoCoMo i-mode (DoJa/Star) emulators. Using this wrapper, for support Mascot Capsule V3 3D on [[KEmulator]] and [[FreeJ2ME]] on Win32 version of JRE or It's worked on use [[KEmulator]] [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 mod] / Official [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] or [http://ae-mods.ru/publ/progs_4_pc/se_java_sdk_ehmuljator_java_dlja_se/3-1-0-248 here] for Windows, JDK doesn't work on X64.
==Features / Settings==
* Fast emulation
* Highly compatibility
* Touchscreen input support
* Supports external virtual keyboards and QWERTY input
* 3D support + Mascot Capsule 3D V3 support
* Menu key remapping support
* Buttons customisation support
; → <i>Add support of external shaders filters</i>
 
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
|GreyScale
|-
|[[File:JL_Original.jpg|300px150px]]|[[File:JL_LCD.jpg|300px150px]]|[[File:JL_Dot.jpg|300px150px]]|[[File:JL_grayscale.jpg|300px150px]]
|}
{| class="wikitable mw-sortable
|Cartoon
|-
|[[File:JL_Inverse.jpg|300px150px]]|[[File:JL_Sharpen.jpg|300px150px]]|[[File:JL_bloom.jpg|300px150px]]|[[File:JL_cartoon.jpg|300px150px]]
|}
{| class="wikitable mw-sortable"
|-
|[[File:JL_sm1.jpg|300px150px]]|-|[[File:JL_sm2.jpg|300px150px]]|-|[[File:JL_sm3.jpg|300px150px]]|-|[[File:JL_sm4.jpg|300px150px]]
|}
<center>★ In JL setting ★</center>
<b>Q.</b><i> Enable Action bar<br/></i>
[[File:JL_menu_ab.png|300px]]
<center>★ In game setting ★</center>
<b>Q.</b><i> ResulationResolution<br/></i>
[[File:JL_ej.jpg|300px]]
---------------------------------------------
<b>Q.</b><i> Background<br/></i>[[File:JL_tm_bg.jpg|300px200px]]
<b>A.</b> Choosing a background color under the main game.
---------------------------------------------
<b>Q.</b><i> Scale<br/></i><b>A.</b> Image scale from the specified resolution.
---------------------------------------------
<b>Q.</b><i> Screen gravity<br/></i>[[File:JL_so.png|350px250px]]
---------------------------------------------
<b>Q.</b><i> Screen orientation<br/></i>[[File:JL_sg.png|350px250px]]
<b>A.</b> Changes screen orientation: Landscape, Portrait, Auto
---------------------------------------------
<b>Q.</b><i> Filter<br/></i><b>A.</b> This function increases the quality of the game, but may also decrease the performance.
---------------------------------------------
<b>Q.</b><i> Graphic mode<br/></i><b>A.</b> Selecting the render
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
[[File:JL_gm.png|350px250px]]
1. Software — Used by CPU to output 2D and 3D graphics
---------------------------------------------
<b>Q.</b><i> FPS limit<br/></i><b>A.</b> When game running fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128.
---------------------------------------------
|-
|Original
|LabelLabels
|Buttons
|-
|[[File:JL_b_original.jpg|350px250px]]|[[File:JL_b_lables.jpg|350px250px]]|[[File:JL_b_buttons.jpg|350px250px]]
|}
{| class="wikitable mw-sortable"
|-
|Outline
|Labels (P)
|Buttons (P)
|Outline
|-
|[[File:JL_b_lables(p)JL_b_outline.jpg|350px250px]]|[[File:JL_b_buttonsJL_b_lables(p).jpg|350px250px]]|[[File:JL_b_outlineJL_b_buttons(p).jpg|350px250px]]
|}
---------------------------------------------
<b>Q.</b><i> Touch input<br/></i>[[File:JL_tinput.jpg|350px250px]]
<b>A.</b> Used in games with touch controls, Ex. for example 640x360 / 800x480 resulation resolution games.
You can also disable the button overlay, as they are not needed.
---------------------------------------------
<b>Q.</b><i> Save / Load state supported?<br/></i><b>A.</b> No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Font</b>
|-
; → <i>Screen option</i>
 
* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Scale</b>
|<b>Aspect ratio and
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Devices</b>
|-
|}
★ <small>Mascot Capsule 3D supported Devicesdevices</small>
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Devices</b>
|-
|<i>Various (mobileplatform)</i>
|* Android SH8158U / SH8168U
|-
|<i>176x220 / 230x320</i>
|* Sony Ericsson F305 / F500 / J300 / K300 / K500 / K600 / K608i / K700 / K750i / S700 / W350 / W550 / W600i / W800 / W910i / T707a/ Z500<br/>* i-mode 504i / D504i / D504iS / 505i / FOMA 900i series / FOMA P902i / 903 series / FOMA 903i or later / F-01A and later devices<br/>* EZweb (BREW) Toshiba A5304T<br/>* J-PHONE SKY J-SH07 / J-SH51 /J-SH53<br/>* Vodafone Live! 602SH / V601T / V601SH / 705SH</br>* SK-VM</br>* Sharp GX10<br/>
|}
|White
|-
|[[File:JL_mod_dark.jpg|250px150px]]|[[File:JL_mod_white.jpg|250px150px]]
|}
|FPS
|-
|[[File:JL_FPS.png|250px300px]]
|}
|Force Fullscreen
|-
|[[File:Force_nm.jpg|250px300px]]|[[File:Force_fs.jpg|250px300px]]
|}
; → <i>Button Shape</i>
 
* Rounded Rectangle
{| class="wikitable mw-sortable"
|L4
|-
|[[File:JL_k1.jpg|200px150px]]|[[File:JL_k2.jpg|200px150px]]|[[File:JL_k3.jpg|200px150px]]|[[File:JL_k4.jpg|200px150px]]
|}
|L4
|-
|[[File:JL_k5.jpg|200px150px]]|[[File:JL_k6.jpg|200px150px]]|[[File:JL_k7.jpg|200px150px]]|[[File:JL_k8.jpg|200px150px]]
|}
|L4
|-
|[[File:JL_k9.jpg|200px150px]]|[[File:JL_k10.jpg|200px150px]]|[[File:JL_k11.jpg|200px150px]]|[[File:JL_k12.jpg|200px150px]]
|}
; → <i>Keyboard Type</i>
 
* Rounded Rectangle
{| class="wikitable mw-sortable"
|L2
|-
|[[File:JL_i1.jpg|200px150px]]|[[File:JL_i2.jpg|200px150px]]
|}
|L2
|-
|[[File:JL_i3.jpg|200px150px]]|[[File:JL_i4.jpg|200px150px]]
|}
|L2
|-
|[[File:JL_i5.jpg|200px150px]]|[[File:JL_i6.jpg|200px150px]]
|}
; → <i>Scale Type</i>
 
{| class="wikitable mw-sortable"
|-
|Fill window (ignore aspect ratio)
|-
|[[File:JL_s1.png|200px150px]]|[[File:JL_s2.png|200px150px]]|[[File:JL_s3.png|200px150px]]
|}
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
|JSR-184
|
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
|
|
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
==How to use==
 
; → <b>System requirements</b>
Android 4.0 +
; → <i>Installation</i>
 
Download a latest version of JL-Mod on your Android device.
Next,
Click [[File:JL_+.png|50px60px]] <small>(buttonButton) </small> at the lower right corner in the main JL-Mod windows and select the <code>.JAR</code> program / file on your file manager, after setup your game configures.
==Download==
|}
→ <i> Recommends Archive.org J2ME games collection [[Cellphone emulators#Cellphone games preservation]]</ PDA Collections i> ==Button (Archivekey) binding / mapping== [[File:JL_px.org)jpg|here200px]]</i>
==Button binding / mapping==
Keys : <i>Default</i>
{| class="wikitable mw-sortable"
==Screenshots==
 
; <small>Mascot Capsule 3D</small>
{| class="wikitable mw-sortable"
|-
|[[File:SCPT3D.jpg|200px150px]]|[[File:BOM3D.jpg|200px150px]]|[[File:3DBM.jpg|200px150px]]|[[File:NFSH3D.jpg|200px150px]]|[[File:DMC3D.jpg|200px150px]]|[[File:TML3D.jpg|200px150px]]|[[File:3DChess.jpg|200px150px]]|[[File:TBX3D.jpg|200px150px]]
|-
|[[File:Gladiator3D.jpg|200px150px]]|[[File:NFSP3D.jpg|200px150px]]|[[File:Deep3D.jpg|200px150px]]|[[File:F4_3D.jpg|200px150px]]|[[File:DAD3D.jpg|200px150px]]|[[File:MLD3D.jpg|200px150px]]|[[File:3DSQ.jpg|200px150px]]|[[File:TCM3D.jpg|200px150px]]
|-
|[[File:AOG3D.jpg|200px150px]]|[[File:Asphalt3D.jpg|200px150px]]|[[File:3DAR.jpg|200px150px]]|[[File:Stalker3D.jpg|200px150px]]|[[File:CC3D.jpg|200px150px]]|[[File:NFSS3D.jpg|200px150px]]|[[File:REM3D.jpg|200px150px]]|[[File:LRH3D.jpg|200px150px]]
|-
|[[File:PMK3D.jpg|200px150px]]|[[File:SW3D.jpg|200px150px]]|[[File:SW1.jpg|200px150px]]|[[File:3DSW.jpg|200px150px]]|[[File:SR3D.jpg|200px150px]]|[[File:AEM3D.jpg|200px150px]]|[[File:3DRCU.jpg|200px150px]]|[[File:3DMGL.jpg|200px150px]]
|-
|[[File:MOH3D.jpg|200px150px]]|[[File:TRU3D.jpg|200px150px]]|[[File:MM33D.jpg|200px150px]]|[[File:Rush3D.jpg|200px150px]]|[[File:BS3D.jpg|200px150px]]|[[File:Juiced3D.jpg|200px150px]]|[[File:NFST3D.jpg|200px150px]]|[[File:3DTM.jpg|200px150px]]
|-
|[[File:Eliminator.jpg|200px150px]]|[[File:RBH3D.jpg|200px150px]]|[[File:TT3D.jpg|200px150px]]|[[File:RB3D.jpg|200px150px]]|[[File:AW23D.jpg|200px150px]]|[[File:NFSU3D.jpg|200px150px]]|[[File:CBX3D.jpg|200px150px]]|[[File:GPB3D.jpg|200px150px]]
|}
=Mascot Capsule 3D=
<i>
{| class="wikitable mw-sortable"
|-
|[[File:Mascot capsule 3d.jpgpng|200px150px|center]]
* The two 3D API on Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D V3 and JSR<i><span style="font-184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support highsize: 110%; font-quality model rendering, using transparent weight: 110; color blending and appearance properties, plus applying texture maps to the model's surfaces: #FF5500; -webkit-text-stroke-width: 0. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i9px; -webkit-text-stroke-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources.color: black;">
* Mascot Capsule 3D is a proprietary 3D graphics engine developed by Hi Corporation written in C. It was mostly used in Japanese devices, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games. There are two 3D API on Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D V3 and JSR-184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources. * The Mascot Capsule should not be confused with normal JSR-184 implementations. Normally the Mascot Capsule was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR-184, as for example in Worms Forts 3D or Asphalt 3 3D
|}
</i>
</i></span>
{| class="wikitable mw-sortable"
|-
{| class="wikitable mw-sortable"
|-
<center>[[File:Fishlabs.jpg|240pxpng|center130px]][[File:Fishlabs_grey.png|210px|center120px]][[File:Fishlabs_white.png|200px|center110px]]</center>
|}
* Mascot Capsule 3D was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Entertainment GmbH studio is a German mobile game development company established in 2004. It has been committed to the development and leading 3D mobile games developer, using its Abyss Engine 1.0/2.0 on smartphones. Such as Galaxy on Fire 3D series, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Blades & Magic or Robot Alliance, among others 3D games.
|}
{| class="wikitable mw-sortable"
|-
| <center><b>Mascot Capsule 3D Engine<small> (Micro3D Edition / Polygon 3D)</small></b></center>
[[File:Hi_corp.png|200px|center]]
 
<i><span style="font-size: 110%; font-weight: 110; color: #FF5500; -webkit-text-stroke-width: 0.9px; -webkit-text-stroke-color: black;">
* Hi Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( Sony Ericsson) for its 3D rendering engine "Mascot Capsule Engine".
* Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japanese devices such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=489&ref=200603 series], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc.
* Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM [https://www.businesswireindia.com/hi-corporation-and-xce-supply-3d-engine-to-skt-corporation-of-south-korea-for-its-giga-project-3338.html *]and KTf, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games released. BREW version of Mascot Capsule Engine for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule 3D" installed is said to be about 2:1 in Japan and overseas.
|}
</i></span>
<center><big><u>Mascot Capsule 3D</center></big></u>
{| class="wikitable mw-sortable"
|-
| <b>YearReleased date</b>
| <b>Announced</b>
|-
* It is also possible to directly specify and display the primitive data.
==Mascot Capsule 3D V3 compatibility list==
{|class="wikitable" width="600px"
! colspan="3" | Key
|}
<small><b>NOTE:</b><span style="font-size: 100%; font-weight: 100; color: #FF5500; -webkit-text-stroke-width: 0.8px; -webkit-text-stroke-color: red;"><small> <i>Some games are not entirely exclusive, for example they may have a 2D version for all other models. Sony Ericsson 3D Engine mobile games are supported Mascot Capsule V3, but NOT all SE games. The version of Nokia / Motorola Samsung games are pseudo 3D.</small></i></span> {| class="wikitable" style="text-align:center;"|-! scope="col"|Title! scope="col"|Download|-| Almost all Mascot Capsule 3D games|[https://archive.org/details/mascot-capsule 💾]|}
— <small><i><b>JL-Mod</b> can display a toast message when starting such a Mascot Capsule game.<br/>
[[File:JL_MCV3T.png|340px]]
— The most reliable way is to open the .JAR with a decompiler and watch the main importsimport parts, .as you can see inside the JAR file into it , <code>.mbac</code> and <code>.mtra</code> formats, Itthat's represent represents Mascot Capsule V3!engine. Its available only forSony Ericsson phones, Motorola and JPN devices also KTF, That used Mascot Capsule 3D [https://minexew.github.io/2018/12/29/mascotcapsule.html MBAC / MTRAtechnology] technology, which makes launching / modding games for SE 3D even more affordable!, mostly Mascot Capsule 3D games has this technology. — [https://github.com/Durik256/MBAC-to-OBJ MBAC2OBJ] Windows shell for converting Mascot Capsule files (.mbac) into an understandable format for most 3D editors (.obj)!. — [https://github.com/Durik256/Noesis-plugin-.mbac- Noesis plugin] for open (.mbac) and export all support format and for fishlabs model use [https://drive.google.com/file/d/1-jIxHWXWrcThrP-oiv0UOXGtb99h3Moq/view?usp=sharing FishPic.exe]. Also [https://github.com/minexew/mbac-gallery Render a gallery of MBAC] models... information about [https://github.com/j2me-preservation/MascotCapsule/blob/master/Format_Descriptions/MBAC.md MBAC] file format — [https://github.com/j2me-preservation/MascotCapsule Here] you can find out Mascot Capsule Micro3D resources, research, libraries and tools. — If you want to make your own custom model in a game that has mbac / mtra technology, you should know that mbac - model, mtra - animation is a container with (bac / tra) models in the limit of 4Mb. [https://sourceforge.net/projects/bactra-blender BAC / TRA Export (Blender)]<small>*</small>BacTra Exporter for BlenderThe Bac/Tra format is common to versions of Mascot Capsule 3D rendering engine released by Hi Corporation. Mascot Capsule is a de facto standard 3D engine for cellular phone handsets. — Program for converting [https://web.archive.org/web/20181004073841/http://javamodel.ucoz.ru/load/soft/mascot_capsule/2 Bac/Tra to MBAC / MTRA] And remember no less than 4MB! if the model is new, you will need texturing for the main textures of the game, decrypted by the same Fishpic and encrypted back!. 
</small></i>
{|class="wikitable sortablemw-collapsible mw-collapsed" width="1300px1400px"
! class=sortable | Title
! class=sortable | YearReleased date! class=sortable | Developer(s)! class=sortable | Publisher(s)
! class=sortable | Genre(s)
! class=sortable | Version(s)
! class=sortable | Status
! class=sortable | Note
! class=sortable | Mascot Capsule V3
! class=sortable | Technology
! class=sortable | ResulationResolution
! class=sortable | Download
|-
| [https://namobilu.com/java-game/2570-battle-chess-3d 💾]/[http://hosting.pilsfree.net/mantequia/foun/gamez/Java%20Games/Indiagames.-.3D.Battle.Chess.SE.176x220.jar 💾]/[https://ww.riskyjatt.com/Indiagames.-.3D.Battle.Chess.SE.176x220(RiskyJaTT.Com).jar~I~877-Java-Mobile-Games-176x220~Java-Games~More-Games-d.html 💾]
|-
| 3D Boxing/ Boxeo 3D <small>(Spanish)</small>
| J2ME
| Bandai Networks Co., Ltd.
| Indiagames Ltd.
| Puzzle
| 1.5.8 / , 1.0.5
| style="background:#b3d9b3;"| Normal
|
|-
| 3D Lawn Darts Mobile
| J2MEAug 01, 2007
| Lightning Toads Production
| Concrete Software, Inc.
| PuzzleSimulation, Strategy / tactics
| 1.0.1
| style="background:turquoise;"| Perfect
|[https://www.mobygames.com/game/j2me/3d-lawn-darts]
| style="background:#daff95;"| <b>✓</b>
| MBAC / MTRA
| 4 Wheel Xtreme 3D
| J2ME
| I-play
| Xendex Entertainment
| I-play, Digital Bridges Ltd.
| Racing
| 0.5.1
|
| 176x220 / 240x320
| [https://namobilu.com/java-game/1861-4x4-rally-extreme-3d 💾]/[https://sefan.ru/loads/?l=games/240x320/3D-Games/4x4ExtremeRally3d_240.jar&style=2&lan=en 💾]/[https://seclub.org/dn.php?d=4&r=3&c=4&fd=2603 💾]/[http://hosting.pilsfree.net/mantequia/foun/gamez/Java%20Games/Gameleons.-.4x4.Extreme.Rally.3D.SE.176x220.jar 💾]/[https://ww.riskyjatt.com/Gameleons.-.4x4.Extreme.Rally.3D.SE.176x220(RiskyJaTT.Com).jar~G~877-Java-Mobile-Games-176x220~Java-Games~More-Games-d.html 💾]/[http://promobil.kiev.ua/game/race/2361-4x4-extreme-rally-3d.html 💾]
|-
| 4x4 Monster Trucks 3D
| [https://seclub.org/dn.php?d=4&r=3&c=17&fd=752 💾]
|-
| Alpha Wing 2 <small>(3D)</small>
| J2ME
| Glu Mobile Ltd.
| [https://namobilu.com/java-game/1673-burning-tires-3d 💾]/[https://sefan.ru/loads/?l=games/0ALL/3D-Games/Burning_Tires_3D.jar&new&style=2&lan=en&page=4 💾]/[http://hosting.pilsfree.net/mantequia/foun/gamez/Java%20Games/I-Play.-.Burning.Tires.SE.176x220.jar 💾]/[https://ww.riskyjatt.com/I-Play.-.Burning.Tires.SE.176x220(RiskyJaTT.Com).jar~I~877-Java-Mobile-Games-176x220~Java-Games~More-Games-d.html 💾]/[https://mobigama.net/174-zhgushhie-shiny-3d-burning-tires-3d.html 💾]
|-
| Coast Cruiser 3D / 3D Coast Racer
| J2ME
| Fishlabs Entertainment GmbH
| style="background:turquoise;"| Perfect
|
|style="background:#daff95;"| <b>✓</b>
|
| 240x320
| [https://namobiluoldfag.comtop/java-game/487-coast-cruiser-3d 💾]/[https://phoneky.com/gamesdownloads/?act=view&id=j4j119253 3401 💾]
|-
| Combat Club 3D / Бойцовский клуб 3D
| [https://namobilu.com/java-game/3900-empire-fighter-3d 💾]/[http://dedomil.net/games/4517/screen/8 💾]
|-
| Euro Fighter 3D| J2ME| HeroCraft| HeroCraft| Shooting| 1.26.0| style="background:turquoise;"| Perfect|| style="background:#daff95;"| <b>✓</b>| MBAC / MTRA| 176x220 / 240x320| [http://dedomil.net/games/3783/screen/8 💾]|-| Extreme Air Snowboarding 3D
| J2ME
| Sumea Interactive Ltd.
| Fantastic Four 3D
| J2ME
| Mforma Group, Inc., Hands On Mobile
| Activision
| Action
| 1.3.3
| style="background:turquoise;"| Perfect
|[http://www.marvelgames.ru/forum/5-2607-1]
| style="background:#daff95;"| <b>✓</b>
| —
| J2ME
| Xendex Entertainment
| I-play, Digital Bridges Ltd.
| Racing
| 0.8.1, 0.6.9
|-
| Juiced 3D
| J2ME2005
| Juice Games
| THQ Wireless Inc.
|-
| Juiced Eliminator <small>(3D)</small>
| J2ME2006
| Universomo Ltd.
| THQ Wireless Inc.
| Medal Of Honor: Airbone 3D
| J2ME
| IronMonkey StudiosIronMonkey Studios Pty Ltd.
| Electronic Arts Inc.
| Shooting
| Midtown Madness 3 Mobile <small>(3D)</small>
| 2004
| BeTomorrow ?
| In-Fusio
| Racing
| 1.0.4
| style="background:turquoise;"| Perfect
|
| style="background:#daff95;"| <b>✓</b>
| —
| style="background:#daff95;"| <b>✓</b>
|
| 176x220 / 240x320
| [https://sefan.ru/loads/?l=games/240x320/3D-Games/3D_Mini_Golf_Vegas_176x220_240x320_SE.jar&new&style=2&lan=en&page=20 💾]/[http://hosting.pilsfree.net/mantequia/foun/gamez/Java%20Games/Digital.Chocolate.-.Mini.Golf.Las.Vegas.3D.SE.176x220.jar 💾]/[https://ww.riskyjatt.com/Digital.Chocolate.-.Mini.Golf.Las.Vegas.3D.SE.176x220(RiskyJaTT.Com).jar~D~877-Java-Mobile-Games-176x220~Java-Games~More-Games-d.html 💾]
| Digital Chocolate, Inc.
| Racing
| 1.2.11, 1.2.68
| style="background:turquoise;"| Perfect
|
| style="background:#daff95;"| <b>✓</b>
|| 176x220 / 240x320| [https://www.mobiles24.co/downloads/s/70742-109-moto_racing_fever_3d_240x320 💾]/[https://sefan.ru/loads/?l=games/240x320/3D-Games/3D_Moto_Racing_Fever_240x320_Nokia.jar&new&style=2&lan=en&page=22 💾]/[http://hosting.pilsfree.net/mantequia/foun/gamez/Java%20Games/Digital.Chocolate.-.Moto.Racing.Fever.3D.SE.176x220.jar 💾]/[https://ww.riskyjatt.com/Digital.Chocolate.-.Moto.Racing.Fever.3D.SE.176x220(RiskyJaTT.Com).jar~D~877-Java-Mobile-Games-176x220~Java-Games~More-Games-d.html 💾]
|-
| Moto GP '07 3D
| 240x320
| [https://sefan.ru/loads/?l=games/0ALL/3D-Games/Motoraver_3D.jar&style=2&lan=uk 💾]/[https://namobilu.com/java-game/2458-motoraver-3d 💾]/[https://ww.riskyjatt.com/Fishlabs.-.Motoraver.SE.176x220(RiskyJaTT.Com).jar~F~877-Java-Mobile-Games-176x220~Java-Games~More-Games-d.html 💾]
|-
| Muhammad Ali Boxing 3D
|
| Global Wireless Entertainment
| Superscape
| Boxing, Sports
| 1.0.2, 1 0.5
| style="background:lightgreen;"| Excellent
|
| style="background:#daff95;"| <b>✓</b>
| MBAC / MTRA
| 176x220 / 240x320
| [https://sefan.ru/loads/?l=games/240x320/3D-Games/ali_boxing_3d_240x320.jar&style=2&lan=en&new 💾]/[https://namobilu.com/java-game/1744-muhammad-ali-boxing-3d 💾]/[https://spac1.net/files/view/ali-boxing-3d-1141834 💾]
|-
| My Little Dogs: Kawaii Dogs 3D
| style="background:#daff95;"| <b>✓</b>
| —
| 176x220 / 240x320
| [https://seclub.org/dn.php?d=4&r=3&c=56&fd=1721 💾]
|-
| MBAC / MTRA
| 240x320
| [httpshttp://phonekydedomil.comnet/games/?s=download&id=j4j32997 174/screen/8 💾]
|-
| Pedrosa GP 3D
| [https://sefan.ru/loads/?l=games/176x220/3D-Games/Project_Gotham_Racing_3D_176x220.jar&style=2&lan=en 💾]/[https://spac1.net/files/view/3d-project-gotham-racing-se-176x220-k750i-3447661/?Gs=3288592966&Li=401208341854&Lii=344766105&Link_id=705177&Lt=8&Slist=1&Sn=97&fd=824316451&from=search&stt=VlgbAE7aRyI&word=3D 💾]/[http://hosting.pilsfree.net/mantequia/foun/gamez/Java%20Games/Glu.-.Project.Gotham.Racing.3D.SE.176x220.%5b2.Versions%5d.rar 💾]
|-
| Pub Pool 3D ?
| J2ME
| InfoSpace Inc.
| MBAC / MTRA
| 176x220 / 240x320
| [https://namobilu.com/java-game/458-race-driver-grid-3d 💾]/[https://sefan.ru/loads/?l=games/240x320/3D-Games/Race_Driver_Grid_3D_240.jar&new&style=2&lan=en&page=11 💾]/[http://promobil.kiev.ua/game/race/2519-race-driver-grid-3d.html 💾]
|-
| Race Fever GT 3D
| MBAC / MTRA
| 240x320
| [https://namobilu.com/java-game/1317-rally-master-pro 💾]/[https://sefan.ru/loads/?l=games/240x320/3D-Games/Rally_Master_Pro_3D_RUS.jar&new&style=2&lan=en&page=20 💾]<small>(R)</small>/[http://promobil.kiev.ua/game/race/2696-rally-master-pro.html 💾]
|-
| Rally Star 3D
| MBAC / MTRA
| 176x220 / 240x320
| [https://namobilu.com/java-game/1721-rally-stars-3d 💾]/[https://sefan.ru/loads/?l=games/240x320/3D-Games/RallyStars_K800i.jar&new&style=2&lan=en&page=18 💾]/[https://mobigama.net/828-rally-stars-3d.html 💾]/[http://promobil.kiev.ua/game/race/2852-rally-stars-3d.html 💾]
|-
| Real Boxing 3D
| [https://namobilu.com/java-game/1852-red-out-racer-3d 💾]/[https://sefan.ru/loads/?l=games/240x320/3D-Games/RedOutRacer_240.jar&new&style=2&lan=en&page=19 💾]/[https://seclub.org/dn.php?d=4&r=3&c=4&fd=54 💾]/[http://hosting.pilsfree.net/mantequia/foun/gamez/Java%20Games/In-Fusio.-.Red.Out.Racer.3D.SE.176x220.jar 💾]/[https://ww.riskyjatt.com/In-Fusio.-.Red.Out.Racer.3D.SE.176x220(RiskyJaTT.Com).jar~I~877-Java-Mobile-Games-176x220~Java-Games~More-Games-d.html 💾]/[https://mobigama.net/932-red-out-racer-3d.html 💾]
|-
| Resident Evil - The Missions Degeneration 3D <small> (2007)</small>
| J2ME
| Capcom Interactive, Inc.
| MBAC / MTRA
| 240x320
| [https://namobiluoldfag.comtop/java-game/1601-resident-evil-the-missions-3d 💾]/[https://sefan.ru/loadsdownloads/?lact=games/240x320/3D-Games/residentevil3d_240x320.jar&new&style=2&lan=enview&pageid=15 💾]/[https://seclub.org/dn.php?d=4&r=3&c=15&fd=3325 💾]/[http://hosting.pilsfree.net/mantequia/foun/gamez/Java%20Games/Capcom.-.Resident.Evil.-.The.Missions.SE.176x220.jar 💾]/[https://ww.riskyjatt.com/Capcom.-.Resident.Evil.-.The.Missions.SE.176x220(RiskyJaTT.Com).jar~C~877-Java-Mobile-Games-176x220~Java-Games~More-Games-d.html 4128 💾]
|-
| Ridge Racer Resident Evil - The Missions 3D<small> (2007)</small>
| J2ME
| Capcom Interactive, Inc.| Capcom Interactive, Inc.| Action, RPG| 1.0.0| style="background:turquoise;"| Perfect|| style="background:#daff95;"| <b>✓</b>| MBAC / MTRA| 240x320| [https://namobilu.com/java-game/1601-resident-evil-the-missions-3d 💾]/[https://sefan.ru/loads/?l=games/240x320/3D-Games/residentevil3d_240x320.jar&new&style=2&lan=en&page=15 💾]/[https://seclub.org/dn.php?d=4&r=3&c=15&fd=3325 💾]/[http://hosting.pilsfree.net/mantequia/foun/gamez/Java%20Games/Capcom.-.Resident.Evil.-.The.Missions.SE.176x220.jar 💾]/[https://ww.riskyjatt.com/Capcom.-.Resident.Evil.-.The.Missions.SE.176x220(RiskyJaTT.Com).jar~C~877-Java-Mobile-Games-176x220~Java-Games~More-Games-d.html 💾]|-| Ridge Racer 3D| J2ME| NBGI| Namco Limited
| Racing
| 1.0.3, 1.0.7
| Star Wars: Death Star Assault 3D <small> (2006)</small>
| J2ME
| THQ Wireless Inc.?
| Hi Corp.
| Action, Space, Shooting
| 240x320
| [http://funbary.net/java/strelyl/1832-star_wars_death_star_assault_3d.html 💾]
|-
| Star Wars: Imperial Ace 3D <small>(2006)</small>
| J2ME
| Fishlabs Entertainment GmbH
| THQ Wireless Inc.
| Action, Space, Shooting
| 1.0
| style="background:lightgreen;"| Excellent
|
|
| [https://www.mobygames.com/game/star-wars-imperial-ace]<br/>240x320
| [https://namobilu.com/java-game/966-star-wars-imperial-ace-3d 💾]/[https://sefan.ru/loads/?l=games/240x320/3D-Games/star_wars_imperial_ace_3d.jar&new&style=2&lan=en&page=8 💾]/[http://hosting.pilsfree.net/mantequia/foun/gamez/Java%20Games/THQ.-.Star.Wars.Imperial.Ace.SE.176x220.jar 💾]
|-
| Street Racer World 3D
| 176x220 / 240x320
| [https://namobilu.com/java-game/2398-street-race-world-3d 💾]/[https://sefan.ru/loads/?l=games/176x220/3D-Games/3D_Street_Race_World.jar&style=2&lan=en 💾]/[https://seclub.org/dn.php?d=4&r=3&c=4&fd=3361 💾]
|-
| SU-30 3D
| J2ME
| HeroCraft
| HeroCraft
| Shooting
| 1.8.0
| style="background:turquoise;"| Perfect
|
| style="background:#daff95;"| <b>✓</b>
| MBAC / MTRA
| 176x220 / 240x320
| [http://dedomil.net/games/2789/screen/8 💾]
|-
| Super 3D Golf
| [https://sefan.ru/loads/?l=games/240x320/3D-Games/timecrisis3d_k800i.jar&new&style=2&lan=en&page=21 💾]/[http://dedomil.net/games/3439/screen/8 💾]
|-
| Tomb Raider: Underworld 3D ?
| 2008
| Distinctive Developments Ltd.
| [https://sefan.ru/loads/?l=games/240x320/3D-Games/TR_Underworld_240.jar&style=2&lan=en&new 💾]<small>(Nuke mod)</small>/[http://wapx.ws/games/Tomb-Raider~Underworld 💾]
|-
| Tony Hawk's Downhill Jam 3D ?
| J2ME
| Fishlabs Entertainment GmbH
| V8 Supercars 3 Australia
| J2ME
| Codemasters LimitedPlayer X Ltd.
| Codemasters Limited
| Racing
| [https://sefan.ru/loads/?l=games/240x320/3D-Games/wwe_legends_of_wrestlemania_3d_240.jar&new&style=2&lan=en&page=9 💾]/[http://dedomil.net/games/1082/screen/8 💾]
|-
| WWE SmackDown Vs RAW 2009 2010 3D
| J2ME
| Bight Gamers
| THQ Wireless Inc.
| Sports, Fighting, Wrestling
| 1.0.042
| style="background:lightgreen;"| Excellent
|
| style="background:#daff95;"| <b>✓</b>
| MBAC / MTRA| 240x320176x220| [https://sefan.ru/loads/?l=games/240x320/3D-Games/wwe_smackdown_vs_raw_2009.jar&new&style=2&lan=en&page=14 💾]/[https://seclub.org/dn.php?d=4&r=3&c=5&fd=5090 💾]/[http://dedomil.net/games/33332386/screen/8 6 💾]
|-
| WWE SmackDown Vs RAW 2009 3D| J2ME| Bight Gamers| THQ Wireless Inc.| Sports, Fighting, Wrestling| 1.0.0| style="background:lightgreen;"| Excellent|| style="background:#daff95;"| <b>✓</b>| —| 240x320| [https://sefan.ru/loads/?l=games/240x320/3D-Games/wwe_smackdown_vs_raw_2009.jar&new&style=2&lan=en&page=14 💾]/[https://seclub.org/dn.php?d=4&r=3&c=5&fd=5090 💾]/[http://dedomil.net/games/3333/screen/8 💾]|-| WWE SmackDown Vs RAW 2008 3D
| J2ME
| Bight Gamers
;→ <i>Utilities / Softwares</i>
{|class="wikitable sortablemw-collapsible mw-collapsed" width="1200px"
! class=sortable | Title
! class=sortable | Platform
! class=sortable | Version(s)
! class=sortable | Status
! class=sortable | Resolution
! class=sortable | Note / Reference(s)
! class=sortable | Download
| style="background:turquoise;"| Perfect
| 240x320
|
|
|-
| style="background:turquoise;"| Perfect
| 240x320
|
| [https://seclub.org/dn.php?d=5&amp;r=3&amp;c=32&amp;fd=5520 💾]
|-
| style="background:turquoise;"| Perfect
| 240x320
|
| [https://seclub.org/dn.php?d=5&r=3&c=24&fd=4515 💾]/[https://www.mobiles24.co/downloads/s/271689-111-rock_bobble_head_101_240x320 💾]
|-
| style="background:turquoise;"| Perfect
| 240x320
|
| [https://phoneky.com/java-software/?id=a9a18798 💾]/[http://ae-mods.ru/publ/progs_4_mobile/unifm/4-1-0-71 💾]
|-
| style="background:turquoise;"| Perfect
| 240x320
|
| [https://phoneky.com/java-software/?id=a3a5498 💾]
|}
; → Mods with replacement of 3D models
<small><i>Another advantage of the Mascot capsule was that, unlike the M3G, 3D models were easily replaced.< — [https:/small></i>github.com/Durik256/MBAC-to-OBJ MBAC2OBJ] Windows shell for converting Mascot Capsule files (.mbac) into an understandable format for most 3D editors (.obj). — [https://github.com/Durik256/Noesis-plugin-.mbac- Noesis plugin] for open (.mbac) and export all support format and for fishlabs model use [https://drive.google.com/file/d/1-jIxHWXWrcThrP-oiv0UOXGtb99h3Moq/view?usp=sharing FishPic.exe] — [https://github.com/minexew/mbac-gallery Render a gallery of MBAC models].. want to know more about [https://github.com/j2me-preservation/MascotCapsule/blob/master/Format_Descriptions/MBAC.md MBAC] file format. — Mascot Capsule [https://github.com/j2me-preservation/MascotCapsule Micro3D resources, research, libraries and tools]. — If you want to make your own custom model in a game that has mbac / mtra technology, you should know that mbac - model, mtra - animation is a container with (bac / tra) models in the limit of 4Mb. [https://sourceforge.net/projects/bactra-blender BAC / TRA Export] for Blender.The Bac/Tra format is common to versions of Mascot Capsule 3D rendering engine released by Hi Corporation. — Program for converting [https://web.archive.org/web/20181004073841/http://javamodel.ucoz.ru/load/soft/mascot_capsule/2 Bac/Tra to MBAC / MTRA] and remember no less than 4MB!, if the model is new, you will need texturing for the main textures of the game, decrypted by the same Fishpic and encrypted back!.
</small></i>{|class="wikitable sortablemw-collapsible mw-collapsed" width="1300px"
! class=sortable | Name
! class=sortable | Platform
! class=sortable | Download
|-
| ActiveHateActive Hate
| J2ME
| Shooting
| style="background:turquoise;"| Perfect
| Beta version of an old, never completed mod. It was intended as a prequel to Deep.
<b>What's done:</b> Beautiful skybox (main feature), ship models from Deep, interface and HUD, character icons, midi melodies replaced with wav music.<br/>
<b>What never happened:</b> The plot. Someone promised to help me with it, but this someone disappeared from the site..
| [http://ae-mods.ru/load/mob/mods_by_wixel/deep_origins_beta/20-1-0-2479 💾]
==Mascot Capsule 3D V1-V4 & eruption / eruptionST games list==
 {|class="wikitable sortablemw-collapsible mw-collapsed" width="1300px
! class=sortable | Title
! class=sortable | Platform(s)
! class=sortable | Mascot Capsule
! class=sortable | Note / Reference(s)
! class=sortable | Download
|-
| 326
| [https://www.google.com/amp/s/www.itmedia.co.jp/mobile/amp/0407/14/news062.html]
|-
| 3D Super Skydiving / 3Dスーパースカイダイビング3D スーパースカイダイビング
| J-PHONE J-SH53
| Bandai Networks Co., Ltd. / Hi Corp.
| Mascot Capsule V3
| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=94&ref=200403]
|-
| Action Hero 3D / 액션히어로3D
| KTF
| Com2uS Corporation
| Action
| Mascot Capsule V3
|
|-
| Afro dog / アフロ犬
| [https://www.businesswire.com/news/home/20110520005188/en/HI-CORPORATION-3D-Rendering-Engine-MascotCapsule%C2%AE-eruptionST-Is-Adopted-for-SQUARE-ENIXs-CHAOS-RINGS%E2%84%A2-%E2%84%A6-for-iPhone%C2%AE-iPod%C2%AE-touch-and-iPad%C2%AE]
|-
| Choro-Q Cannonball 3D / チョロQキャノンボールチョロ-Q キャノンボール
| EZweb / BREW
| Takara / Hi Corp.
| [https://www.famitsu.com/sp/040917_vodafone/index4.html]
|-
| Devil May Cry 3D<small> (tentative title)</small> / デビル メイ クライ3 (仮題)
| Vodafone Live!<br/>BREW
| Capcom Interactive, Inc.
| Mascot Capsule
|
|-
| Figure Skating Princess 3D
| KTF
| Taito Corp., Farmer's Mind
| Dancing
| Mascot Capsule
| [https://m.blog.naver.com/PostView.naver?blogId=palletshipping&logNo=222326709545&navType=by]
|-
| Fist Groove
| [https://www.itmedia.co.jp/mobile/amp/0506/30/news121.html]
|-
| Fortune Golf 3D / Seishun! Golf-jiichan/ 컴투스 포춘골프 3D| LG TelecomKTF<br/>EzwebEZweb<br/>i-mode<br/>Yahoo! Keitai
| Com2uS Corporation / From Software, Inc.
| Sports
| Mascot CapsuleV3
| [https://news.softpedia.com/news/LG-Telecom-Distributes-FortuneGolf3D-Mobile-Game-43104.shtml]
|-
| [https://www.readymixinc.com/mascot-capsule-games]
|-
| GO by train! 3D / 電車でGO!3D」電車で GO!3D
| J-PHONE<br/>i-mode (Doja) 505i / 506i<br/>FOMA 900i series
| Taito Corp.
| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=209&ref=200403]
|-
| i-3D Home Run KING2 KING 2 / i-3DホームランKING23D ホームラン KING 2
| i-mode (Doja) 504i
| Bandai Networks Co., Ltd. / Hi Corp.
| [https://k-tai.watch.impress.co.jp/cda/article/news_toppage/13457.html]
|-
| i-3D Tennis / Ii-3Dテニス3D テニス
| i-mode (Doja) 504i
| Bandai Networks Co., Ltd. / Hi Corp.
| [https://www.itmedia.co.jp/mobile/0305/27/n_53app.html]
|-
| Initial D 3D Battle Plus / 頭文字D 3Dバトル Plus頭文字 D 3D バトル+
| Vodafone Live!
| Shuichi Shigeno / Kodansha & Kodansha / Natsume
| Mascot Capsule V2
| [https://www.famitsu.com/sp/040917_vodafone/index1.html]
|-
| IRUNA Online
| Android
|
| MMORPG
| Mascot Capsule
| [https://forum.xentax.com/viewtopic.php?t=15442]
|-
| Jet de GO!
| [https://www.mobygames.com/game/midtown-madness-3-mobile]
|-
| Mobile Suit Gundam 3D Meguriai Space Edition / 機動戦士ガンダム3D 機動戦士ガンダム 3D めぐりあい宇宙編
| Vodafone Live!<br/>FOMA P902i<br/>EZweb
| Sotsu Agency Sunrise, Bandai Networks Co., Ltd / Hi Corp.
| [https://www.famitsu.com/sp/040917_vodafone/index1.html]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=42&ref=200503]<br/>[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=561&ref=200603]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=358&ref=200603]
|-
| Mobile Suit Gundam 3D Operation II <small>(Space Edition)</small> / 機動戦士ガンダム3DオペレーションII 機動戦士ガンダム 3D オペレーションII (宇宙編)
| FOMA 90xi series
| Sotsu Agency Sunrise, Bandai Networks Co., Ltd / Hi Corp.
| [https://monoist.atmarkit.co.jp/mn/articles/1106/27/news038.html]
|-
| PAC-MAN Kart Rally 3D<small> (30th Anniversary Edition)</small>
| BREW
| Bandai Namco Networks Inc. / Playsoft Sp. z o.o.
| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=107&ref=200403]/[https://k-tai.watch.impress.co.jp/cda/article/news_toppage/14173.html]
|-
| Plexus -MURAKUMO / 叢 -MURAKUMO
| Vodafone Live!
| From Software, Inc.
| [https://www.itmedia.co.jp/mobile/0305/27/n_53app.html]
|-
| Resident Evil 4: Mobile Edition(iPad Edition)
| iPhone / iPod touch<br/>EZweb / BREW
| Capcom Interactive, Inc.
| Shooting
| Mascot Capsule eruption <small> (iOS)</small>
| [https://news.softpedia.com/news/MascotCapsule-Eruption-Made-Resident-Evil-4-for-iPhone-Possible-118824.shtml]
|-
| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=64&ref=200303]
|-
| SD Gundam Battle 3D / SDガンダムバトル3DSD ガンダムバトル 3D
| J-PHONE J-SH53
| Sotsu Agency Sunrise / Bandai Networks Co., Ltd. / MSF
| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=112&ref=200403]
|-
| SD Gundam / SDガンダムSD ガンダム
| J-PHONE J-SH07<br/>i-mode (Doja) 504i series
| Sotsu Agency Sunrise / Bandai
| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=142&ref=200203]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=200&ref=200303]
|-
| SD Gundam G Generation / SDガンダムGジェネレーションSD ガンダムGジェネレーション
| J-PHONE J-SH51
| Sotsu Agency Sunrise
| Pocket Software
| Action-adventure, Shooting
| Mascot Capsule V3 <small> (i-mode (Doja 5.0) 903 series</small><br/>Mascot Capsule V4 / eruption <small> (i-mode (Star 1.x) F-01A and later devices)</small>| [https://videogamefanon.fandom.com/wiki/Sector_7]<|-| SEGA Mini Games 6 3D / SEGA 미니게임6 3D| KTF| Electric Island| Puzzle| Mascot Capsule V3|
|-
| Shige Shige Shigeo / しげしげしげお
| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=204&ref=200303]
|-
| Splinter CellSpace Fighter 3D| i-mode (Doja)| | Action, Fight| Mascot Capsule V3/V4|| [https: Pandora Tomorrow //cdn.discordapp.com/attachments/735123967039242371/932818217569759263/SpaceFighter3D_v1.0.0.zip 💾]|-| Spider-Man 2 3D: NY Rooftops| BREW<br| Sony Pictures Mobile />WIPISony Pictures Digital Entertainment| Action| Mascot Capsule V3| Gameloft SA|-| Spider-Man 2 3D: NY Subway| BREW| Sony Pictures Mobile / Sony Pictures Digital Entertainment| Action, Platformer
| Mascot Capsule V3
| [https://www.mobygames.com/game/tom-clancys-splinter-cell-pandora-tomorrow-3d]
|-
| Super Real Baseball / スーパーリアルベースボール
| Mascot Capsule V2
| [https://www.famitsu.com/sp/040917_vodafone/index2.html]
|-
| Super Real Tennis 3D / 슈퍼리얼테니스 3D
| KTF
| Electric Island
| Sports
| Mascot Capsule V3
|
|-
| Tarepanda
| [https://web.archive.org/web/20070813152613/https://www.taito.co.jp/mobile/ew_jphone/falcom/ys6/ys_6.html]
|-
| Ys VI: Napishtem's Box / イースVI~ナピシュテムの匣(はこイース VI~ナピシュテムの匣(はこ)
| Vodafone Live!
| Taito Corp.
==References==
<references group=N />
[https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
==See also==
==External links==
* [https://discord.com/invite/Ag4rcpz Discord server]
* [https://youtu.be/5gmjOTb2q8g JL-Mod Showcase] - Mascot Capsule V3 3D games Showcase by Strannoshowcase.* [https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
38
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