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JL-Mod

406 bytes added, 15:43, 4 March 2022
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==Overview & compatibility==
Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]]. JL-Mod dev wroted [https://github.com/woesss/MascotCapsuleV3_java-wrapper a wrapper]/[https://cdn.discordapp.com/attachments/623944119617847306/806514608470229022/MascotCapsuleV3_J2SE.zip patch] for the Win32 version of the Mascot engine, which was provided to the NTT DoCoMo i-mode (DoJa/Star) emulators. Using this wrapper, for support Mascot Capsule V3 on [[KEmulator]] and [[FreeJ2ME]] on Win32 version of JRE or It's worked on use [[KEmulator]] [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 mod] / Official [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] or [http://ae-mods.ru/publ/progs_4_pc/se_java_sdk_ehmuljator_java_dlja_se/3-1-0-248 here] for Windows, JDK doesn't work on X64.
==Features==
; → <i>Add support of external shaders filters</i>
 
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
{| class="wikitable mw-sortable"
|-
|Outline
|Labels (P)
|Buttons (P)
|Outline
|-
|[[File:JL_b_outline.jpg|250px]]
|[[File:JL_b_lables(p).jpg|250px]]
|[[File:JL_b_buttons(p).jpg|250px]]
|[[File:JL_b_outline.jpg|250px]]
|}
[[File:JL_tinput.jpg|250px]]
<b>A.</b>Used in games with touch controls, Ex. for example 640x360 / 800x480 resulation games.
You can also disable the button overlay, as they are not needed.
Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
|<b>Devices</b>
|-
|<i>Various (mobileplatform)</i>
|* Android SH8158U / SH8168U
|-
; → <i>Button Shape</i>
 
* Rounded Rectangle
{| class="wikitable mw-sortable"
; → <i>Keyboard Type</i>
 
* Rounded Rectangle
{| class="wikitable mw-sortable"
; → <i>Scale Type</i>
 
{| class="wikitable mw-sortable"
|-
Next,
Click [[File:JL_+.png|50px60px]] <small>(buttonButton) </small> at the lower right corner in the main JL-Mod windows and select the <code>.JAR</code> program / file on your file manager, after setup your game configures.
==Download==
|}
→ <i> Recommends Archive.org J2ME games collection [[Cellphone emulators#Cellphone / PDA Collections (Archive.org)|here]]</i>
==Button (key) binding / mapping==
{| class="wikitable mw-sortable"
|-
|[[File:Mascot capsule 3d.jpgpng|150px|center]]
* <i>Mascot Capsule 3D </i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
* The two 3D API on Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D V3 and JSR-184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources.
* The Mascot Capsule should not be confused with normal JSR-184 implementations. Normally the Mascot Capsule was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR-184, as for example in Worms Forts 3D or Asphalt 3 3D
|}
</i>
|}
* Mascot Capsule 3D was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Entertainment GmbH studio is a German mobile game development company established in 2004. It has been committed to the development and leading 3D mobile games developer, using its Abyss Engine 1.0/2.0 on smartphones. Such as Galaxy on Fire 3D series, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Blades & Magic or Robot Alliance, among others 3D games.
|}
{| class="wikitable mw-sortable"
|-
| <center><b>Mascot Capsule 3D Engine<small> (Micro3D Edition / Polygon 3D)</small></b></center>
[[File:Hi_corp.png|200px|center]]
{| class="wikitable mw-sortable"
|-
| <b>YearReleased date</b>
| <b>Announced</b>
|-
|}
<small><b>NOTE:</b><span style="font-size: 100%; font-weight: 100; color: #FF5500; -webkit-text-stroke-width: 0.8px; -webkit-text-stroke-color: red;"><small> <i>Some games are not entirely exclusive, for example they may have a 2D version for all other models. Sony Ericsson 3D Engine mobile games are supported Mascot Capsule V3, but NOT all SE games. The version of Nokia / Motorola Samsung games are pseudo 3D.</small></i></span>
{| class="wikitable" style="text-align:center;"
! scope="col"|Download
|-
| Almost all Mascot Capsule V3 3D games|[https://archive.org/details/mascot-capsule-v-3.7z 3d 💾]
|}
 
— <small><i><b>JL-Mod</b> can display a toast message when starting such a Mascot Capsule game.<br/>
|-
| 3D Lawn Darts Mobile
| J2MEAug 01, 2007
| Lightning Toads Production
| Concrete Software, Inc.
| PuzzleSimulation, Strategy / tactics
| 1.0.1
| style="background:turquoise;"| Perfect
|[https://www.mobygames.com/game/j2me/3d-lawn-darts]
| style="background:#daff95;"| <b>✓</b>
| MBAC / MTRA
! class=sortable | Version(s)
! class=sortable | Status
! class=sortable | Resulation
! class=sortable | Note / Reference(s)
! class=sortable | Download
| style="background:turquoise;"| Perfect
| 240x320
|
|
|-
| style="background:turquoise;"| Perfect
| 240x320
|
| [https://seclub.org/dn.php?d=5&amp;r=3&amp;c=32&amp;fd=5520 💾]
|-
| style="background:turquoise;"| Perfect
| 240x320
|
| [https://seclub.org/dn.php?d=5&r=3&c=24&fd=4515 💾]/[https://www.mobiles24.co/downloads/s/271689-111-rock_bobble_head_101_240x320 💾]
|-
| style="background:turquoise;"| Perfect
| 240x320
|
| [https://phoneky.com/java-software/?id=a9a18798 💾]/[http://ae-mods.ru/publ/progs_4_mobile/unifm/4-1-0-71 💾]
|-
| style="background:turquoise;"| Perfect
| 240x320
|
| [https://phoneky.com/java-software/?id=a3a5498 💾]
|}
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