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JL-Mod

196 bytes removed, 10:51, 2 January 2022
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==Overview & compatibility==
Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]]. woesss Dev wroted [https://github.com/woesss/MascotCapsuleV3_java-wrapper A a wrapper] for the Windows 32bit Win32 version of the Mascot engine, which was provided to the NTT DoCoMo i-mode (DoJa/Star) emulators. Using this wrapper, for support Mascot Capsule V3 on [[KEmulator]] and [[FreeJ2ME]] on Windows 32bit Win32 version of JRE or It's worked on use [[KEmulator]] [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 mod] or Official [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK]/or [http://ae-mods.ru/publ/progs_4_pc/se_java_sdk_ehmuljator_java_dlja_se/3-1-0-248 here] for Windows, JDK doesn't work on X64.
==Features / Settings==
<b>Q.</b><i> FPS limit<br/></i>
<b>A.</b> When game running fast, it allows you to reduce fps for a comfortable game, for example: Rayman 3 128x128.
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|<b>Devices</b>
|-
|<i>Various (mobile)</i>|* Android SH8158U / SH8168U|-|<i>240x320 / 176x220 / various (mobile)</i>|* Sony Ericsson F500 / J300 / K300 / K500 / K600 / K608i / K700 / K750 / S700 / Z500 / W350 / W550 / W600i / W800 / Z800 / T707a<br/>* i-mode 504i / 505i / 903 series / F-01A and later devices<br/>* EZweb (BREW) Toshiba A5304T<br/>* J-PHONE J-SH07 / J-SH51 /J-SH53<br/>* Vodafone Live! 602SH / V601T / V601SH</br>* SK-VM</br>* Sharp GX10<br/>* Motorola E398 / Razor V3 / V620 / V600 <small> (V2)</small> / V635 / V600 / V525 / V547 / V550 / V551<br/>* Nokia Asha 200 / Asha 201<br/>* Android SH8158U / SH8168U
|-
|<i>176x208</i>
|}
<i>Also recommends Archive.org J2ME collection [[Cellphone emulators#Cellphone / PDA Collections|here]]</i>
==Key binding / mapping==
— The Mascot should not be confused with normal JSR-184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR-184, as for example in Worms Forts or Asphalt 3 3D
 
— Sony Ericsson phones. That used Mascot Capsule 3D ([https://minexew.github.io/2018/12/29/mascotcapsule.html MBAC / MTRA]) technology, which makes launching / modding games for SE 3D even more affordable!
; → Fishlabs Entertainment GmbH
[[File:Fishlabs.jpg|250px|center]]
Mascot Capsule 3D was /is used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Entertainment GmbH studio is a German mobile game development company established in 2004. On 2nd December 2013 it was reported the company was acquired by KOCH Media and it was renamed Deep Silver FISHLABS, after the Deep Silver brand of Koch. It has been committed to the development and leading 3D mobile games developer, using its Abyss Engine 1.0/2.0 on smartphones. Such as Galaxy on Fire 3D series, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Blades & Magic or Robot Alliance, among others 3D games devloped by Fishlabs.
; → <b>Mascot Capsule 3D Engine<small> (Micro3D Edition / Polygon 3D)</small></b>
Mascot Capsule V3 and Mascot Capsule V4 for embedded devices supports platforms of [https://www.itmedia.co.jp/promobile/spv/0903/12/news110.html iPhone / iPod touch] produced by Apple Inc.
* Mascot Capsule nano
* Mascot Capsule eruption (eruptionST [https://japan.cnet.com/amp/article/20422132 *])
Info [https://www.itmedia.co.jp/mobile/spv/0710/18/news118.html here]
* It is also possible to directly specify and display the primitive data.
 
* Sony Ericsson phones. That used Mascot Capsule 3D ([https://minexew.github.io/2018/12/29/mascotcapsule.html MBAC / MTRA]) technology, which makes launching / modding games for SE 3D even more affordable!
==Mascot Capsule 3D V3 compatibility list==
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