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JL-Mod

256 bytes added, 15:54, 19 December 2021
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==Overview==
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule 3D).
 
<b>1.</b> [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] for Windows, it doesn't work on X64.
 
<b>3.</b> [[KEmulator]] for windows, regular version 0.9.3 doesn't supported but 1.0.3 modded version + Mascot Capsule 3D support [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view here]
★ <b>System requirements :</b>
Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels.
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240 x 320 240x320 pixels.
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
; → <i>Screen Option</i>
* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240 x 320240x320) and may not display correctly at other resolutions.
* Scale if virtual screen resolution does not match smartphone screen resolution:
enabled - the virtual screen is scaled to fit the smartphone screen
* Screen filtering when scaling improves image quality, but requires more hardware resources
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960 x 540960x540)
{| class="wikitable mw-sortable"
|-
|<i>240x320 / 176x220</i>
|* Sony Ericsson F500 / J300 / K300 / K500 / K700 / S700 / Z500 / W350/ W550<br/>* i-mode 504i / 505i<br/>* EZweb / BREW<br/> * J-PHONE / Vodafone KK 602SH / V601T</br> * SK-VM</br>* Sharp GX10<br/> * Samsung Electronics<br/> * Motorola
|}
==Mascot Capsule 3D==
[[File: Mascot capsule 3d.jpg|150px|center]]
→ Mascot Capsule Engine Micro3D Edition
[[File:Hi_corp.png|100px|center]]
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition").
Adopted [[File:Fishlabs.jpg|200px|center]] Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phone terminals phones, handheld games, arcade game equipment, including the background, with the introduction of all carriers Z sorting. Already implemented in Japan such as NTT DoCoMo 's i-mode 504i and 505i series handsets, Vodafone KK/Softbank J-PHONE handsets and au /KDDI's EZweb ( KDDI / Okinawa Cellular Phone BREW), Softbank Mobile handsets, WILLCOM , EMOBILE , and overseas mobile phone terminals such as Motorola , Sony Ericsson Mobile Communications , Samsung Electronics, etc. The cumulative worldwide shipment of on-board equipment Micro3D Edition has exceeded 600 been embedded in over 20 million units (handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom's SK-VM, Mascot Capsule Engine is gaining recognition around the world as of the end of March 2010)mobile standard for 3D rendering engine software. Mascot Capsule Engine is installed on 5.4 billion devices worldwide. There are more than 300 3D games, such as 'Cushion'.
Mascot Capsule Version:
* Mascot Capsule Renderion
In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched.
 
Mascot Capsule Engine is installed on 5.4 billion devices worldwide. There are more than 300 3D games, such as 'Cushion'.
 
→ Mascot Capsule Engine Micro3D Edition
 
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, including the background, with the introduction of Z sorting. Already implemented in Japan for NTT DoCoMo 504i and 505i series handsets, Vodafone Japan handsets, and KDDI handsets, Micro 3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software.
 
Mascot Capsule 3D rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources.
;→ <i>Moscot Capsule V3</i>
Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR 184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering.
 
;→ <i>Moscot Capsule eruptionST</i>
By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible.
The supported platforms of Mascot Capsule eruption ST are iOS installed in iPhone / iPod touch / iPad, Android, BREW, ITRON, Java, Linux, Symbian OS, Windows CE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc.
;→ <i>Features</i>
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models.</small></i>
{|class="wikitable sortable mw-collapsible mw-collapsed" width="800px1000px"
! class=sortable | Name
! class=sortable | Platform (s)
| 1.0.0
| style="background:turquoise;"| Perfect
|Mascot Capsule 3D V3?
|-
| Crash Car Mania
|
|
|} ==Mascot Capsule eruption / eruptionST== In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in iPhone / iPod touch / iPad, Android, BREW, ITRON, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc.! colspan{|class="6wikitable sortable" width="1000px! class=sortable | Name! class=sortable | Platform (s)! class=sortable |Mascot Capsule eruption Publisher / eruptionSTDeveloper! class=sortable | Special Note
|-
| Choro-Q Cannonball 3D / チョロQキャノンボール
| EZweb / BREW
| Takara / Hi Corp.
|
|
|
|-
| EZweb / BREW
| Clap Hanz / Sony Computer Entertainment
|||[https://www.itmedia.co.jp/mobile/spv/0806/05/news124.html] Mascot Capsule eruption
|-
| Everybody's Golf Mobile 3
| i-mode (Doja)
| Clap Hanz / Sony Computer Entertainment
|
|
|
|-
| i-mode (Doja)
| Square Enix
|
|
|
|-
| Ateam
|
|-|Mobile Suit Gundam 3D Operation II <small>(Space Edition)</small>| FOMA| Sotsu Agency Sunrise, Bandai / HI Corp.| [https://www.itmedia.co.jp/mobile/spv/0604/18/news108.html]
|-
| Monster Hunter Dynamic Hunting
| iOS
| Capcom
||| [https://monoist.atmarkit.co.jp/mn/articles/1106/27/news038.html] Mascot Capsule eruptionST
|-
| Polygone Boxing
| i-mode (Doja)
| Hi Corp.
|
|
|
|-
| iOS, EZweb / BREW
| Capcom
|
|
| Mascot Capsule eruptionST (iOS)
|-
| From Software Inc. / Upstart Games Ltd.
|
|
|
|}
==External links==
* [https://discord.com/invite/Ag4rcpz Official Discord server] - If you have any questions about future request or J2ME games related then ask on discord server. It a great place to discuss for J2ME stuffs.
* [https://crowdin.com/project/JL-Mod Crowdin] - You can help translation JL-Mod .xml file in your native language by using crowdin.
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
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