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Emulators on systems

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{{Infobox emulator| style="width:100%; background:none; margin: 8px 0; border-spacing: 1"|logo style= JL"width:33%; border:1px solid #b6e2e5; background:#f0feff; vertical-Mod.pngalign:top; |{|logowidth style= 150px"width:100%; background: none;"<!--On consoles-->|version <h2 style= "margin:3px; background:#beecee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #93ccce; padding:0.81+MC_02em 0.98.84em;">On consoles</h2>|active = Yes-|platform style= "color:#000; padding:2px 5px;" |* [[Emulators on Android|AndroidN64]]|target = * [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro EditionEmulators on GameCube]]|developer = * [[https://github.com/woesss woesssEmulators on Wii]]|support = * [[https://www.paypal.me/j2meforever PayPalEmulators on Wii U]]* [https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi[Emulators on Switch]]|license = Apache 2.0* [[Emulators on Dreamcast]]|source = * [[https://github.com/woesss/JL-Mod/releases GitHubEmulators on PS1]]|website = * [[Emulators on PS2]]|prog-lang = Java}} '''JL-Mod''' is an experimental mod of * [[J2ME LoaderEmulators on PS3]] with support for games Developed for the 3D engine "Mascot Capsule V3". ==Overview==Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the * [[J2ME LoaderEmulators on PS4]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with * [[KEmulatorEmulators on Xbox]] or * [[FreeJ2MEEmulators on Xbox 360]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule). ==Features==|-<h4>!Attention!</h4--On Linux-->|<uh2 style="margin:3px; background:#beecee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #93ccce; padding:0.2em 0.4em;">On Linux<i/h2>In the mod, some settings are changed. The original |-| style="color:#000; padding:2px 5px;"|* [[J2ME LoaderDistro-agnostic_emulator_packages_for_Linux|Emulation on Linux]]* [[Emulation on Ubuntu]]* [[Emulation on Fedora]]|}| style=" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the width:33%; border:1px solid #b6e2e5; background:#f0feff; vertical-align:top; |{| style="J2ME-Loaderwidth:100%; background: none;" working directory at all.</u></i!--On handhelds-->|<bh2 style="margin:3px; background:#beecee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #93ccce; padding:0.2em 0.4em;">List of Mod changes:On handhelds</bh2|- Select a working directory.| style="color:#000; padding:2px 5px;" |- Store app database in a working directory.* [[Emulators on GBA]]* [[Emulators on DS]]- Indicators of the selected button colors in the settings.* [[Emulators on 3DS]]* [[Emulators on PSP]]- Templates are renamed to "Profiles".* [[Emulators on Vita]]* [[Emulators on DragonBox Pyra]]- Assigning any profile as standard (when saving or in the profiles window).* [[Emulators on GCW Zero]]* [[Emulators on Gizmondo]]|- Adding, editing and set as standard in the window of the profiles list. <!--On mobiles- 1 sec. limit for force close of the MiDlet. - Confirmation dialogs when reinstalling existing ones.>|<h2 style="margin:3px; background:#beecee; font- Choice of encoding is transferred to individual settings, a selection button from all supported by the system. family:inherit; font- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added. size:120%; font- Changed keyboard editingweight: fixedbold; border: drag and drop buttons1px solid #93ccce; addedpadding: separate scaling on horizontally and vertically (can be made rectangular or oval)0.2em 0.4em;">On mobiles</h2> |-- The | style="System Propertiescolor:#000; padding:2px 5px;" field has been moved to the end of the settings, |unlimit * [[Emulators on the number of displayed lines, Android OS]]display of all parameters added by the emulator.* [[Emulators on iOS]]* [[Emulators on J2ME]]- Add support of external filters (shaders).Only shaders for * [[https://www.ppsspp.org PPSSPPEmulators on Symbian]] (same format) are supported To use, you need to put them in the `shaders` folder in the working folder of the emulator, |}further in the game settings, select the graphics output mode| style="width:33%; border:1px solid #b6e2e5; background:#f0feff; vertical-align: top; |{| style="HW acceleration (OpenGL ES)width:100%; background: none;" and select the shader of interest A small collection of compatible shaders can be taken in this repository<!--On operating systems-->|<h2 style="margin:3px; background:#beecee; font-family:inherit; font-size:120%; font-weight:bold; border: [https1px solid #93ccce; padding://github0.2em 0.com/woesss/ppsspp_shaders PPSSPP_Shaders]  4em;">On operating systems<bsmall>Support for Mascot Capsule 3D V3 (alpha buildWIP):</bsmall></h2>|-the implementation is not complete, somewhere a curve, little tested | style="color:#000; padding:2px 5px;" |* [[Emulators on Windows]]Main problems: * [[Emulators on macOS]]* [[Emulators on DOS]]special effects are partially implemented |- therefore, the color rendition may differ from the original. <!--Official emulators-->Point sprites (usually used to display the simplest objects) are not fully implemented, |if somewhere they are displayed differently than in the original - please inform. In some games (seen in <h2 style="Medal of Honor") the 3D scene may not be displayed due to overlapping 2D margin:3px; background.  Try adding the following line to the System Parameters field: <b>micro3d#beecee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #93ccce; padding:0.v32em 0.render.no-mix2D3D: true4em;">Official emulators</bh2> If it doesn't help, please report this game to [https://github.com/woesss/JL|-Mod/issues/new?assignees| style=&labels=bug&template=issue-template.md&title= Issue"color:#000; padding:2px 5px;" |* [[Official Nintendo Emulators]] or another way. * [[Official Sony Emulators]]Another one parameter turns on the texture filter (built into OpenGL), * [[Emulators in Games]]but this can generate distortion in the form of capturing extra texels at the edges of polygons: |-<b!--Other-->micro3d|<h2 style="margin:3px; background:#beecee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #93ccce; padding:0.v32em 0.texture.filter: true4em;">Other</bh2>without this parameter, the quality of textures is as close as possible to the original and looks more vintage. ==Download=={| cellpadding="4"
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|alignstyle=center"color:#000; padding:2px 5px;" |{{Icon* [[Emulating on a web browser|APK-big}}Emulators on browsers]]* [[Emulators on TI Calculators]]* [[Emulators on MSX series]]* [[Emulators on Other Systems]]* [[Virtual Reality|'''Emulators with VR support]]* [[https://github.com/woesss/JL-Mod/releases ReleasesEmulation Boxes]]'''|}
|}
==Moscot Capsule 3D V3 Games List==__NOTOC__<B>[https://github.com/woesss/JL-Mod/wiki/Known-games,-powered-on-Mascot-Capsule-V3-3D Mascot Capsule v3 3D Engine]</B> ==See also==* [[J2ME Loader]]* [[EKA2L1]] ==External links==* [https://github.com/woesss/JL-Mod Official git repository] [[Category:Mobile emulators]][[Category:Cellphone emulators]]__NOEDITSECTION__
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