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|logo = JL-Mod.png
 
|logo = JL-Mod.png
 
|logowidth = 150
 
|logowidth = 150
|version = {{version|JLMod}}
+
|version = 0.82.2
 
|active = Yes
 
|active = Yes
 
|platform = [[Emulators on Android|Android]]
 
|platform = [[Emulators on Android|Android]]
 
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
 
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
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|developer = woesss
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
 
 
|license = Apache 2.0
 
|license = Apache 2.0
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|website =  
 
|website =  
|prog-lang = Java, C<br/> C <small>([[Mascot Capsule 3D]])</small>
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|prog-lang = Java, C<br/> C <small>(Mascot Capsule V3)</small>
 
}}
 
}}
  
'''JL-Mod'''<ref group=N> It is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
+
'''JL-Mod'''<ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is an experimental mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
  
 
==Overview & compatibility==
 
==Overview & compatibility==
* <b>[[Mascot Capsule 3D compatibility list|JL-Mod compatibility list]]</b>
+
Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]]. JL-Mod dev wrote [https://github.com/woesss/MascotCapsuleV3_java-wrapper a wrapper] + [https://cdn.discordapp.com/attachments/623944119617847306/806514608470229022/MascotCapsuleV3_J2SE.zip Compiled] for the Win32 version of the Mascot engine, which was provided to the NTT DoCoMo i-mode (DoJa/Star) emulators. Using this wrapper, for support Mascot Capsule 3D on [[KEmulator]] and [[FreeJ2ME]] on Win32 version of JRE or It's worked on use [[KEmulator]] [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 mod] / Official [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] or [http://ae-mods.ru/publ/progs_4_pc/se_java_sdk_ehmuljator_java_dlja_se/3-1-0-248 here] for Windows, JDK doesn't work on X64.
 
 
Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]].
 
  
 
==Features==
 
==Features==
 
* Fast emulation
 
* Fast emulation
* High compatibility
+
* Highly compatibility
 
* Bluetooth API support
 
* Bluetooth API support
 
* Samsung / Nokia / Motorola API implemented
 
* Samsung / Nokia / Motorola API implemented
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* Touchscreen input support
 
* Touchscreen input support
 
* Supports external virtual keyboards and QWERTY input
 
* Supports external virtual keyboards and QWERTY input
* Both 3D API supported ([[Mascot Capsule 3D]] and M3G [JSR-184])
+
* Both 3D API supported (Mascot Capsule 3D and JSR-184)
 
* Menu key remapping support
 
* Menu key remapping support
 
* Buttons customisation support
 
* Buttons customisation support
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* Immediate processing mode
 
* Immediate processing mode
  
; → <i>Using shaders (image post-processing filters)</i>
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; → <i>Add support of external shaders filters</i>
 
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
 
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
  
Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found  [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here]
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Only [[PPSSPP]] (.vsh format) shaders are supported, to put them in the <code>JL-Mod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders [https://github.com/woesss/ppsspp_shaders/archive/master.zip DL]
  
 
{| class="wikitable mw-sortable
 
{| class="wikitable mw-sortable
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1. Software — Used by CPU to output 2D and 3D graphics
 
1. Software — Used by CPU to output 2D and 3D graphics
  
2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
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2. Hardware OpenGL ES — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
  
3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
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3. Hardware window — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
  
4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output
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4. Hardware Surface — Available since Android 6.0+ uses the interface that is usually used for video output
  
 
---------------------------------------------
 
---------------------------------------------
  
 
<b>Q.</b><i>FPS limit<br/></i>
 
<b>Q.</b><i>FPS limit<br/></i>
<b>A.</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.
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<b>A.</b>When game running fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128.
  
 
---------------------------------------------
 
---------------------------------------------
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|-
 
|-
 
|<i>176x220</i>
 
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
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|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
 
|-
 
|-
 
|<i>176x208</i>
 
|<i>176x208</i>
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|<i>176x205</i>
 
|<i>176x205</i>
 
|* Samsung Z300 / Z500
 
|* Samsung Z300 / Z500
|-
 
|<i>176x204</i>
 
|* Motorola RAZR V3 / L7 / KRZR K1
 
 
|-
 
|-
 
|<i>128x160</i>
 
|<i>128x160</i>
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<h4>NOTE</h4>
 
<h4>NOTE</h4>
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
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<i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the <code>J2ME-Loader</code> working directory at all.</i>
 +
 
 +
; → List of Mod changes
 +
- Select a working directory.
 +
 
 +
- Store app database in a working directory.
 +
 
 +
- Indicators of the selected button colors in the settings.
 +
 
 +
- Templates are renamed to "Profiles".
 +
 
 +
- Assigning any profile as standard (when saving or in the profiles window).
  
; → Mascot Capsule V3 support
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- Adding, editing and set as standard in the window of the profiles list.
  
implementation is not accurate, there are unresolved problems.
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- 1 sec. limit for force close of the MIDlet.
  
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
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- Confirmation dialogs when reinstalling existing ones.
  
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
+
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.
 +
 
 +
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.
 +
 
 +
- Changed keyboard editing: 
 +
fixed: drag and drop buttons; 
 +
added: separate scaling on horizontally and vertically (can be made rectangular or oval).
 +
 
 +
- The "System Properties" field has been moved to the end of the settings, 
 +
unlimit on the number of displayed lines, 
 +
display of all parameters added by the emulator.
 +
 
 +
; → Support for Mascot Capsule 3D V3 (alpha build)
 +
 
 +
; Main problems
 +
 
 +
special effects are implemented - therefore, the color rendition may differ from the original.
 +
 +
Point sprites (usually used to display the simplest objects) are not fully implemented, 
 +
if somewhere they are displayed differently than in the original - please inform.
 +
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.
 +
 
 +
Try adding the following line to the System Parameters field:<br/> 
 +
<code>micro3d.v3.render.no-mix2D3D: true</code>
 +
 
 +
Another one parameter turns on the texture filter (built into OpenGL),
 +
but this can generate distortion in the form of capturing extra texels at the edges of polygons:<br/> <code>micro3d.v3.texture.filter: true</code><br/>
 +
without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
  
 
==How to use==
 
==How to use==
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|align=center|{{Icon|APK-big}}
 
|align=center|{{Icon|APK-big}}
 
|'''[https://github.com/woesss/JL-Mod/releases Releases]'''
 
|'''[https://github.com/woesss/JL-Mod/releases Releases]'''
|-
 
|align=center|{{Icon|APK-big}}
 
|'''[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]
 
 
|}
 
|}
  

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