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{{Infobox emulator
 
{{Infobox emulator
 
|logo = JL-Mod.png
 
|logo = JL-Mod.png
|logowidth = 150
+
|logowidth = 150px
|version = {{version|JLMod}}
+
|version = 0.81+MC_0.98.8
 
|active = Yes
 
|active = Yes
 
|platform = [[Emulators on Android|Android]]
 
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>Mascot Capsule 3D
|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
+
|developer = [https://github.com/woesss woesss]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
 
 
|license = Apache 2.0
 
|license = Apache 2.0
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|website =  
 
|website =  
|prog-lang = Java, C<br/> C <small>([[Mascot Capsule 3D]])</small>
+
|prog-lang = Java, C
 
}}
 
}}
  
'''JL-Mod'''<ref group=N> It is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
+
'''JL-Mod''' is an experimental mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's 3D engine "Mascot Capsule V3".
  
==Overview & compatibility==
+
==Overview==
* <b>[[Mascot Capsule 3D compatibility list|JL-Mod compatibility list]]</b>
+
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule 3D).
  
Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]].
+
<b>1.</b> [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] for Windows, it doesn't work on X64.
  
==Features==
+
<b>3.</b> [[KEmulator]] for windows, regular version 0.9.3 doesn't supported but 1.0.3 modded version + Mascot Capsule 3D support [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view here]
 +
 
 +
★ <b>System requirements :</b>
 +
Android 4.0 +
 +
 
 +
==Features / Settings==
 
* Fast emulation
 
* Fast emulation
 
* High compatibility
 
* High compatibility
 
* Bluetooth API support
 
* Bluetooth API support
* Samsung / Nokia / Motorola API implemented
+
* Touchscreen input support <small>(Play touch games)</small>
* Siemens API implemented
+
* Supports external virtual keyboards and QWERTY input <small>(PC keyboard / GameKeyboard+)</small>
* Touchscreen input support
+
* 3D support + Mascot Capsule 3D V3 support
* Supports external virtual keyboards and QWERTY input
 
* Both 3D API supported ([[Mascot Capsule 3D]] and M3G [JSR-184])
 
 
* Menu key remapping support
 
* Menu key remapping support
 
* Buttons customisation support
 
* Buttons customisation support
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* Immediate processing mode
 
* Immediate processing mode
  
; → <i>Using shaders (image post-processing filters)</i>
+
; → <i>Add support of external shaders filters</i>
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
+
Only shaders for [[PPSSPP]] (.vsh format) are supported to use, you need to put them in the <code>JL-Mod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders shaders]
 
 
Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found  [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here]
 
 
 
{| class="wikitable mw-sortable
 
|-
 
|Original
 
|LCD
 
|Dot (LCD)
 
|GreyScale
 
|-
 
|[[File:JL_Original.jpg|150px]]
 
|[[File:JL_LCD.jpg|150px]]
 
|[[File:JL_Dot.jpg|150px]]
 
|[[File:JL_grayscale.jpg|150px]]
 
|}
 
{| class="wikitable mw-sortable
 
|-
 
|Inverse Color
 
|Sharpen
 
|Bloom
 
|Cartoon
 
|-
 
|[[File:JL_Inverse.jpg|150px]]
 
|[[File:JL_Sharpen.jpg|150px]]
 
|[[File:JL_bloom.jpg|150px]]
 
|[[File:JL_cartoon.jpg|150px]]
 
|}
 
 
 
; → <i>Game setting</i>
 
{| class="wikitable mw-sortable"
 
|-
 
|[[File:JL_sm1.jpg|150px]]
 
|[[File:JL_sm2.jpg|150px]]
 
|[[File:JL_sm3.jpg|150px]]
 
|[[File:JL_sm4.jpg|150px]]
 
|}
 
 
 
<big><u><center>FAQs</center></big></u>
 
 
 
<center>★ In JL setting ★</center>
 
 
 
<b>Q.</b><i>Enable Action bar<br/></i>
 
[[File:JL_menu_ab.png|300px]]
 
 
 
– Enable display of screenshot button, side menu
 
 
 
<center>★ In game setting ★</center>
 
 
 
<b>Q.</b><i>Resolution<br/></i>
 
[[File:JL_ej.jpg|300px]]
 
 
 
<b>A.</b> Set the resolution of the loaded game.
 
Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Background<br/></i>
 
[[File:JL_tm_bg.jpg|200px]]
 
 
 
<b>A.</b>Choosing a background color under the main game.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Scale<br/></i>
 
<b>A.</b>Image scale from the specified resolution.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Screen gravity<br/></i>
 
[[File:JL_so.png|250px]]
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Screen orientation<br/></i>
 
[[File:JL_sg.png|250px]]
 
 
 
<b>A.</b>Changes screen orientation: Landscape, Portrait, Auto
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Filter<br/></i>
 
<b>A.</b>This function increases the quality of the game, but may also decrease the performance.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Graphic mode<br/></i>
 
<b>A.</b>Selecting the render
 
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
 
 
 
[[File:JL_gm.png|250px]]
 
 
 
1. Software — Used by CPU to output 2D and 3D graphics
 
 
 
2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
 
 
 
3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
 
 
 
4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>FPS limit<br/></i>
 
<b>A.</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.
 
 
 
---------------------------------------------
 
 
 
; → <i>Button Colors</i>
 
{| class="wikitable mw-sortable"
 
|-
 
|Original
 
|Labels
 
|Buttons
 
|-
 
|[[File:JL_b_original.jpg|250px]]
 
|[[File:JL_b_lables.jpg|250px]]
 
|[[File:JL_b_buttons.jpg|250px]]
 
|}
 
{| class="wikitable mw-sortable"
 
|-
 
|Outline
 
|Labels (P)
 
|Buttons (P)
 
|-
 
|[[File:JL_b_outline.jpg|250px]]
 
|[[File:JL_b_lables(p).jpg|250px]]
 
|[[File:JL_b_buttons(p).jpg|250px]]
 
|}
 
 
 
---------------------------------------------
 
  
<b>Q.</b><i>Touch input<br/></i>
+
; → <i>Font Option <small>(small — midium — large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
[[File:JL_tinput.jpg|250px]]
 
  
<b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games.
+
Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels.
  
You can also disable the button overlay, as they are not needed.
+
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Save / Load state supported?<br/></i>
 
<b>A.</b>No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.
 
 
 
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
 
 
 
Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.
 
 
 
If the Scaled Pixel Sizes check box is selected, the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
 
  
 
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
 
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
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{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resolution</b>
+
|<b>Resulation</b>
 
|<b>Font</b>
 
|<b>Font</b>
 
|-
 
|-
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|}
 
|}
  
; → <i>Screen option</i>
+
; → <i>Screen Option</i>
* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
 
  
 +
* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
 
* Scale if virtual screen resolution does not match smartphone screen resolution:
 
* Scale if virtual screen resolution does not match smartphone screen resolution:
— Enabled - the virtual screen is scaled to fit the smartphone screen
+
enabled - the virtual screen is scaled to fit the smartphone screen
off - the virtual screen is located in the center of the smartphone screen without resizing.
+
off - the virtual screen is located in the center of the smartphone screen without resizing
 
 
 
* Maintain aspect ratio when scaling:
 
* Maintain aspect ratio when scaling:
Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it.
+
enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it
  
Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics.
+
off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics
 +
* Screen filtering when scaling improves image quality, but requires more hardware resources
  
* Screen filtering when scaling improves image quality, but requires more hardware resources.
+
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540)
 
 
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540).
 
  
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resolution</b>
+
|<b>Resulation</b>
 
|<b>Scale</b>
 
|<b>Scale</b>
 
|<b>Aspect ratio and
 
|<b>Aspect ratio and
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|}
 
|}
  
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
+
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
+
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
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{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resolution</b>
+
|<b>Resulation</b>
 
|<b>Devices</b>
 
|<b>Devices</b>
|-
 
|<i>960x540</i>
 
|* HTC Evo 3D
 
 
|-
 
|-
 
|<i>480x800</i>
 
|<i>480x800</i>
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|-
 
|-
 
|<i>360x640 / 640x360</i>
 
|<i>360x640 / 640x360</i>
|* Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz
+
|* Nokia 5800 Xpress Music / 5530 Xpress Music<br/>* Nokia N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz
 
|-
 
|-
 
|<i>320x480</i>
 
|<i>320x480</i>
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|-
 
|-
 
|<i>176x220</i>
 
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
+
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
 
|-
 
|-
 
|<i>176x208</i>
 
|<i>176x208</i>
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|<i>176x205</i>
 
|<i>176x205</i>
 
|* Samsung Z300 / Z500
 
|* Samsung Z300 / Z500
|-
 
|<i>176x204</i>
 
|* Motorola RAZR V3 / L7 / KRZR K1
 
 
|-
 
|-
 
|<i>128x160</i>
 
|<i>128x160</i>
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|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120
 
|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120
 
|}
 
|}
 
+
<small>Mascot Capsule 3D supported Devices</small>
; → <i>Theme / UI</i>
 
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|Dark
+
|<b>Resulation</b>
|White
+
|<b>Devices</b>
 +
|-
 +
|<i>240x320 / 176x220 /</i>
 +
|* Sony Ericsson F500 / J300 / K300 / K500 / K600 / K608i / K700 / K750 / S700 / Z500 / W350 / W550 / W600i / W800 / Z800<br/>* i-mode 504i / 505i<br/>* EZweb (BREW) Toshiba A5304T<br/> * J-SH07 / Vodafone Live! 602SH / V601T</br> * SK-VM</br>* Sharp GX10<br/> * Motorola E398 / V500 / V635
 
|-
 
|-
|[[File:JL_mod_dark.jpg|150px]]
+
|<i>176x208</i>
|[[File:JL_mod_white.jpg|150px]]
+
|* Nokia 3250 / 6630 / 6681 / N70 / N91
 +
|-
 +
|<i>176x205</i>
 +
|* Samsung Z300 / Z500
 
|}
 
|}
  
; → <i>FPS</i>
+
<h4>!Attention!</h4>
{| class="wikitable mw-sortable"
+
<u><i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</u></i>
 +
 
 +
<b>List of Mod changes:</b>
 +
 
 +
- Select a working directory.
 +
 
 +
- Store app database in a working directory.
 +
 
 +
- Indicators of the selected button colors in the settings.
 +
 
 +
- Templates are renamed to "Profiles".
 +
 
 +
- Assigning any profile as standard (when saving or in the profiles window).
 +
 
 +
- Adding, editing and set as standard in the window of the profiles list.
 +
 
 +
- 1 sec. limit for force close of the MiDlet.
 +
 
 +
- Confirmation dialogs when reinstalling existing ones.
 +
 
 +
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.
 +
 
 +
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.
 +
 
 +
- Changed keyboard editing: 
 +
fixed: drag and drop buttons; 
 +
added: separate scaling on horizontally and vertically (can be made rectangular or oval).
 +
 
 +
- The "System Properties" field has been moved to the end of the settings, 
 +
unlimit on the number of displayed lines, 
 +
display of all parameters added by the emulator.
 +
 
 +
 
 +
<b>Support for Mascot Capsule 3D V3 (alpha build):</b>
 +
 
 +
the implementation is not complete, somewhere a curve, little tested 
 +
 
 +
; Main problems:
 +
 
 +
special effects are partially implemented - therefore, the color rendition may differ from the original.
 +
 +
Point sprites (usually used to display the simplest objects) are not fully implemented, 
 +
if somewhere they are displayed differently than in the original - please inform.
 +
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.
 +
 
 +
Try adding the following line to the System Parameters field: 
 +
<b>micro3d.v3.render.no-mix2D3D: true</b>
 +
If it doesn't help, please report this game to [https://github.com/woesss/JL-Mod/issues/new?assignees=&labels=bug&template=issue-template.md&title= Issue] or another way.
 +
 
 +
Another one parameter turns on the texture filter (built into OpenGL), 
 +
but this can generate distortion in the form of capturing extra texels at the edges of polygons: 
 +
<b>micro3d.v3.texture.filter: true</b>
 +
without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
 +
 
 +
==How to use==
 +
; → <i>Installation</i> :
 +
 
 +
{| cellpadding="4"
 
|-
 
|-
|FPS
+
|align=center|{{Icon|APK-big}}
|-
+
|'''[https://github.com/woesss/JL-Mod/releases Release]'''
|[[File:JL_FPS.png|300px]]
 
 
|}
 
|}
  
– Shows the number of frames per second
+
Download a latest version of JL-Mod on your Android device.
 +
 
 +
Next,
 +
Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures.
  
; → <i>Force full-screen</i>
+
==Download <small> (Apps)</small>==
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 +
|<b>Sites</b>
 +
|<b>Rating</b>
 
|-
 
|-
|Normal
+
|[http://dedomil.net/games Dedomil.in]
|Force Full-screen
+
|★★★★★
 
|-
 
|-
|[[File:Force_nm.jpg|300px]]
+
|[https://phoneky.com Phoneky.com]
|[[File:Force_fs.jpg|300px]]
+
|★★★★★
 +
|-
 +
|[https://rugame.ml RuGame Archive]
 +
|★★★★
 +
|-
 +
|[https://seclub.org/downloads/games Seclub]
 +
|★★★
 +
|-
 +
|[https://www.dertz.in/games Dertz.in]
 +
|★★★
 +
|-
 +
|[https://oldhandhelds.com oldhandhelds.com]
 +
|★★★
 +
|-
 +
|[https://spaces.im/sz/igry Spaces.im]
 +
|★★★
 +
|-
 +
|[https://www.mobiles24.co/downloads/free-mobile-games Mobile24.co]
 +
|★★★
 +
|-
 +
|[http://www.siemensx70.narod.ru/game35.html Siemensx70.narod.ru]<small> (For Siemens only)</small>
 +
|★★★
 
|}
 
|}
  
– Vibrates the forced full screen for the application
+
* Also recommend Archive.org full set collections [[Cellphone emulators#Cellphone / PDA Collections|here]]
 +
 
 +
==Key binding / mapping==
 +
Keys : <i>Default</i>
  
; → <i>Button Shape</i>
 
* Rounded Rectangle
 
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|L1
+
|<b>Key</b>
|L2
+
|<b>Action</b>
|L3
+
|-
|L4
+
|D-PAD Up
 +
|<code>↑</code>
 +
|-
 +
|D-PAD Down
 +
|<code>↓</code>
 +
|-
 +
|D-PAD Left
 +
|<code>←</code>
 +
|-
 +
|D-PAD Right
 +
|<code>→</code>
 
|-
 
|-
|[[File:JL_k1.jpg|150px]]
+
|D-PAD Center
|[[File:JL_k2.jpg|150px]]
+
|<code>F</code>
|[[File:JL_k3.jpg|150px]]
+
|-
|[[File:JL_k4.jpg|150px]]
+
|D-PAD Left-Up
 +
|<code>↖</code>
 +
|-
 +
|D-PAD Right-Up
 +
|<code>↗</code>
 +
|-
 +
|D-PAD Left-Down
 +
|<code>↙</code>
 +
|-
 +
|D-PAD Right-Down
 +
|<code>↘ </code>
 +
|-
 +
|LEFT-Soft Key
 +
|<code>L</code>
 +
|-
 +
|RIGHT-Soft Key
 +
|<code>R</code>
 +
|-
 +
|NUM1
 +
|<code>1</code>
 +
|-
 +
|NUM2
 +
|<code>2</code>
 +
|-
 +
|NUM3
 +
|<code>3</code>
 +
|-
 +
|NUM4
 +
|<code>4</code>
 +
|-
 +
|NUM5
 +
|<code>5</code>
 +
|-
 +
|NUM6
 +
|<code>6</code>
 +
|-
 +
|NUM7
 +
|<code>7</code>
 +
|-
 +
|NUM8
 +
|<code>8</code>
 +
|-
 +
|NUM9
 +
|<code>9</code>
 +
|-
 +
|NUM0
 +
|<code>0</code>
 +
|-
 +
|*
 +
|<code>*</code>
 +
|-
 +
|#
 +
|<code>#</code>
 
|}
 
|}
  
* Oval
+
==Screenshots<small> (Mascot Capsule 3D)</small>==
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|L1
+
|[[File:SCPT3D.jpg|200px]]
|L2
+
|[[File:BOM3D.jpg|200px]]
|L3
+
|[[File:3DBM.jpg|200px]]
|L4
+
|[[File:DMC3D.jpg|200px]]
 +
|[[File:TML3D.jpg|200px]]
 +
|-
 +
|[[File:Gladiator3D.jpg|200px]]
 +
|[[File:Deep3D.jpg|200px]]
 +
|[[File:F4_3D.jpg|200px]]
 +
|[[File:DAD3D.jpg|200px]]
 +
|[[File:MLD3D.jpg|200px]]
 +
|-
 +
|[[File:AOG3D.jpg|200px]]
 +
|[[File:Asphalt3D.jpg|200px]]
 +
|[[File:3DAR.jpg|200px]]
 +
|[[File:Stalker3D.jpg|200px]]
 +
|[[File:CC3D.jpg|200px]]
 
|-
 
|-
|[[File:JL_k5.jpg|150px]]
+
|[[File:PMK3D.jpg|200px]]
|[[File:JL_k6.jpg|150px]]
+
|[[File:SW3D.jpg|200px]]
|[[File:JL_k7.jpg|150px]]
+
|[[File:SW1.jpg|200px]]
|[[File:JL_k8.jpg|150px]]
+
|[[File:3DSW.jpg|200px]]
 +
|[[File:SR3D.jpg|200px]]
 
|}
 
|}
  
* Rectangle
+
==Compatibility==
{| class="wikitable mw-sortable"
+
JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support.
 +
 
 +
==Mascot Capsule 3D==
 +
[[File:Mascot capsule 3d.jpg|150px|center]]
 +
 
 +
→ Mascot Capsule Engine Micro3D Edition
 +
[[File:Hi_corp.png|100px|center]]
 +
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition"). Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources
 +
 
 +
[[File:Fishlabs.jpg|200px|center]]
 +
 
 +
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japan such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone Live!/Softbank J-PHONE handsets and au/KDDI's  EZweb (BREW) handsets, WILLCOM , EMOBILE , and overseas mobile phone terminals such as Motorola, Sony Ericsson Mobile Communications, Samsung Electronics, etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom's SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games, such as 'Cushion'.
 +
 
 +
The two 3D API on Sony Ericsson mobile phones are HI Corporation's Mascot Capsule Micro3D Version 3, and Java Specification Request (JSR) 184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources.
 +
 
 +
★ <u>Mascot Capsule Version</u>
 +
 
 +
* Mascot Capsule V1-V4
 +
* Mascot Capsule nano
 +
* Mascot Capsule eruption (eruptionST)
 +
* Mascot Capsule Renderion
 +
 
 +
;→ <i>Moscot Capsule V3</i>
 +
 
 +
MascotCapsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.
 +
It can run at high-speed even in the environment with limited hardware resources
 +
 
 +
;→ <i>Moscot Capsule V4</i>
 +
 
 +
Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR-184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering.
 +
 
 +
;→ <i>Features</i>
 +
 
 +
* Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.
 +
 
 +
* Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
 +
 
 +
* Displays the special file format converted from the data, which was created in commercial 3D authoring tools.
 +
 
 +
* A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs.
 +
 
 +
* Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display.
 +
 
 +
* It is also possible to directly specify and display the primitive data.
 +
 
 +
 
 +
==Mascot Capsule 3D compatibility list==
 +
{|class="wikitable" width=500px
 +
! colspan="2" | Key
 +
|-
 +
! style="background:#E9E9E9;" | Compat Legend
 +
! style="background:#E9E9E9;" | Class
 +
|-
 +
|style="background:lightgreen;"|<b>Excellent</b> : Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay.
 +
|Very playable
 +
|-
 +
|style="background:turquoise;"|<b>Perfect</p> : Games that work 100%, good audio, or other things that still affect gameplay.
 +
|Very playable/playable
 +
|-
 +
|style="background:#b3d9b3;"|<b>Normal</b> : Game is playable with some few/very minor sound or other issues.
 +
|Playable
 +
|-
 +
|style="background:yellow;"|<b>Okay</b> : Games that work 100% and playable, but bugs may interfere with gameplay.
 +
|Working/playable.
 +
|-
 +
|style="background:orange;"|<b>Horrible</b> : Games that mostly work but with more serious but playable bugs/glitches/slow.
 +
|Working/unplayable
 +
|-
 +
|style="background:salmon;"|<b>Doesn't work</b> : Games that do not load and have major problems and/or are unplayable.
 +
|Unplayable
 +
|-
 +
|style="background:#ff4f3b;"|<b>Bad</b> : Game is unplayable.
 +
|Unplayable
 
|-
 
|-
|L1
+
|style="background:#4a4646;"|<b>Terrible</b> : game can't boot or boots but freezes sometimes.
|L2
+
|Extremely unplayable/broken
|L3
 
|L4
 
 
|-
 
|-
|[[File:JL_k9.jpg|150px]]
+
|style="background:grey;"|<b>Untested</b> : Unknown status. Game has not been tested, or the test results were unclear.
|[[File:JL_k10.jpg|150px]]
+
|Untested/not tested
|[[File:JL_k11.jpg|150px]]
 
|[[File:JL_k12.jpg|150px]]
 
 
|}
 
|}
  
; → <i>Keyboard Type</i>
+
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models.</small></i>
* Rounded Rectangle
+
 
{| class="wikitable mw-sortable"
+
{|class="wikitable sortable mw-collapsible mw-collapsed" width="1000px"
 +
! class=sortable | Name
 +
! class=sortable | Platform
 +
! class=sortable | Publisher / Developer
 +
! class=sortable | Genre
 +
! class=sortable | Version(s)
 +
! class=sortable | Status
 +
! class=sortable | Note / ref.
 +
|-
 +
! colspan="6"| Mascot Capsule 3D V3
 +
|-
 +
| 2006 FIFA World Cup
 +
| J2ME
 +
| Distinctive Developments Ltd.
 +
| Sports
 +
| 1.1.0
 +
|
 +
|
 +
|-
 +
| 3D Alien Attack
 +
| J2ME
 +
| Vaka
 +
|
 +
| 1.0.0
 +
|
 +
|
 +
|-
 +
| 3D Autobahn Raser World Challenge
 +
| J2ME
 +
| Living Mobile GmbH
 +
| Racing
 +
| 1.2.0
 +
| style="background:turquoise;"|Perfect
 +
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
 +
|-
 +
| 3D Battle Chess
 +
| J2ME
 +
| Indiagames Ltd. / Studio Tridev.
 +
| Puzzle
 +
| 1.1.2
 +
|
 +
|
 +
|-
 +
| 3D Brick Breaker
 +
| J2ME
 +
| Indiagames Ltd.
 +
| Puzzle
 +
| 1.5.8
 +
|
 +
|
 +
|-
 +
| 3D Brick Breaker Revolution 2
 +
| J2ME
 +
| Digital Chocolate
 +
| Puzzle
 +
| 1.0.4
 +
|
 +
|
 +
|-
 +
| 3D Football Jr.
 +
| J2ME
 +
| Vaka
 +
| Sports
 +
| 1.0.2
 +
|
 +
|
 +
|-
 +
| 3D Kamasutra
 +
| J2ME
 +
| Indiagames Ltd.
 +
| Sex
 +
| 1.2.5
 +
|
 +
|
 +
|-
 +
| 3D Mahjongg
 +
| J2ME
 +
| Indiagames Ltd.
 +
| Puzzle
 +
| 1.1.9
 +
|
 +
|
 +
|-
 +
| 3D Mystic Ways
 +
| J2ME
 +
| Qplaze
 +
| Puzzle
 +
| 1.1.0
 +
|
 +
|
 +
|-
 +
| 3D Pool
 +
| J2ME
 +
| Distinctive Developments Ltd.
 +
| Puzzle
 +
| 1.2.6
 +
|
 +
|
 +
|-
 +
| 3D Pool HR
 +
| J2ME
 +
| Distinctive Developments Ltd. / I-Play
 +
| Puzzle
 +
| 2.2.2
 +
|
 +
|
 +
|-
 +
| 3D Pool Urban Hustle
 +
| J2ME
 +
| Distinctive Developments Ltd. / I-Play
 +
| Puzzle
 +
| 1.0.3
 +
|
 +
|
 +
|-
 +
| 3D Santa Quest
 +
| J2ME
 +
| SPLC
 +
|
 +
| 1.0.16
 +
|
 +
|
 +
|-
 +
| 3D Sexy Pool
 +
| J2ME
 +
| Indiagames Ltd.
 +
| Puzzle
 +
| 1.3.3
 +
|
 +
|
 
|-
 
|-
|L1
+
| 3D Solid Weapon
|L2
+
| J2ME
 +
| LemonQuest
 +
|
 +
| 1.0.0
 +
| style="background:lightgreen;"| Excellent
 +
| 240x320
 
|-
 
|-
|[[File:JL_i1.jpg|150px]]
+
| 3D Solid Weapon 2
|[[File:JL_i2.jpg|150px]]
+
| J2ME
|}
+
| LemonQuest
 
+
|
* Oval
+
| 1.0.1
{| class="wikitable mw-sortable"
+
| style="background:lightgreen;"| Excellent
 +
| 320x240
 
|-
 
|-
|L1
+
| 3D Super Ball
|L2
+
| J2ME
 +
| Indiagames Ltd. / Studio Tridev.
 +
| Puzzle
 +
| 1.3.1
 +
|
 +
|
 
|-
 
|-
|[[File:JL_i3.jpg|150px]]
+
| 4 Wheel Xtreme 3D
|[[File:JL_i4.jpg|150px]]
+
| J2ME
|}
+
| I-play / Xendex Entertainment
 
+
| Racing
* Rectangle
+
| 0.5.1
{| class="wikitable mw-sortable"
+
|
 +
|
 
|-
 
|-
|L1
+
| 4x4 Extreme Rally 3D
|L2
+
| J2ME
 +
| Gamelions
 +
| Racing
 +
| 1.0.2
 +
|
 +
|
 
|-
 
|-
|[[File:JL_i5.jpg|150px]]
+
| 4x4 Ultimate Power 3D
|[[File:JL_i6.jpg|150px]]
+
| J2ME
|}
+
| Micazook
 
+
| Racing
; → <i>Scale Type</i>
+
| 1.0.3
{| class="wikitable mw-sortable"
+
|
 +
|
 
|-
 
|-
|As is
+
| Aero Mission 3D
|Fit to window
+
| J2ME
|Fill window (ignore aspect ratio)
+
| Marvelous Liveware Inc.
 +
| 1.0
 +
|
 +
|
 
|-
 
|-
|[[File:JL_s1.png|150px]]
+
| Alpha Wing 2
|[[File:JL_s2.png|150px]]
+
| J2ME
|[[File:JL_s3.png|150px]]
+
| Glu lq
|}
+
| 1.0.3
 
+
|
==APIs==
+
|
{| class="wikitable mw-sortable" width="400px
 
 
|-
 
|-
|<b>API</b>
+
| Artefact Of Glory 3D
|<b>JSR</b>
+
| J2ME
|<b>Support</b>
+
| Shamrock Games / THQ Wireless
 +
| Platformer
 +
| 1.2.5
 +
| style="background:turquoise;"| Perfect
 +
| 240x320
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/cldc-1.1 CLDC 1.1]
+
| Asphalt: Urban GT 3D
 +
| J2ME
 +
| Gameloft SA
 +
| Racing
 +
| 1.1.8
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75 FileConnection API]
+
| Beach Mini Golf
|JSR-75
+
| J2ME
|
+
| Sumea / Ninai Inc.
 +
| Sports
 +
| 1.0.1
 +
|
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]
+
| Black Shark 3D
|JSR-75
+
| J2ME
 +
| HeroCraft
 +
|
 +
| 1.1.0
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr82_1.1.1_javadoc Bluetooth API]
+
| Blades and Magic
|JSR-82
+
| J2ME
|
+
| Player X Ltd. / Fishlabs
 +
| RPG
 +
| 1.0.9
 +
| style="background:lightgreen;"| Excellent
 +
| [https://www.mobygames.com/game/blades-magic]<br/> English / Russian<br/>128х160 / 176х220 / 240х320
 +
|-
 +
| Bomberman 3D
 +
| J2ME
 +
| Living Mobile GmbH
 +
| Platformer
 +
| 1.1.0
 +
| style="background:turquoise;"| Perfect
 +
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
 +
|-
 +
| Bruce Lee - Iron Fist 3D
 +
| J2ME
 +
| Studio Tridev.
 +
|
 +
| 1.1.2, 1.5.7
 +
|
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr120 Wireless Messaging API]
+
| Burning Tires 3D
|JSR-120
+
| J2ME
 +
| Fishlabs
 +
| Racing
 +
| 1.1.3, 1.3.7
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
+
| Catches Win Matches 3D
|JSR-135
+
| J2ME
 +
| 7 Seas
 +
| Sports
 
|
 
|
 +
|
 +
| Mascot Capsule 3D V3?
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
+
| Cloud Commander
|JSR-172
+
| J2ME
 +
| Fishlabs
 +
|
 +
| 2.4.1
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr177 Security and Trust Services API]
+
| Coast Cruiser 3D
|JSR-177
+
| J2ME
 +
| Fishlabs
 +
| Racing
 +
| 1.0.0
 +
| style="background:turquoise;"| Perfect
 +
| 240x320<br/>Mascot Capsule 3D V3?
 +
|-
 +
| Crash Car Mania
 +
| J2ME
 +
| Xendex
 +
| Racing
 +
| 1.4.8
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]
+
| DAKAR Rally 2009
|JSR-179
+
| J2ME
 +
| Electronic Arts
 +
| Racing
 +
| 1.1.3
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]
+
| DAKAR Rally 2010
|JSR-179
+
| J2ME
 +
| Electronic Arts
 +
| Racing
 +
| 0.1.8
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]
+
| Darts 3D
|JSR-180
+
| J2ME
 +
| Sony Ericsson
 +
| Sports
 +
| 0.0.3
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
+
| Deep 3D: Submarine Odyssey
|JSR-184
+
| J2ME
|✓
+
| Fishlabs
 +
| Action, Simulation
 +
| 1.0.3
 +
| style="background:turquoise;"| Perfect
 +
| [https://www.mobygames.com/game/deep-submarine-odyssey]
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
+
| Deep Abyss 3D
|JSR-205
+
| J2ME
 +
| Sony Ericsson
 +
| 1.0, 1.2
 
|
 
|
 +
| 3D remake of 2D platformer with Mophun<br/>
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr211 Content Handler API]
+
| Devil May Cry 3D <small> (2008)</small>
|JSR-211
+
| J2ME
 +
| Capcom
 +
| 1.0.1
 +
| style="background:lightgreen;"| Excellent
 +
| 240x320
 +
|-
 +
| Drag Race 3D
 +
| J2ME
 +
| Bender Mobile Solutions
 +
| Racing
 +
| 1.0.0
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]
+
| Dragon & Dracula 3D
|JSR-226
+
| J2ME
 +
| Herocraft
 +
|
 +
| 1.0.0
 +
| style="background:turquoise;"| Perfect
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]
+
| Duke Nukem Mobile 3D
|JSR-234
+
| J2ME
 +
| MachineWorks Northwest
 +
| Shooter
 +
| 1.0.1
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]
+
| Egypt Mystery
|JSR-238
+
| J2ME
 +
| Remote Technologies
 +
|
 +
| 1.0
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]
+
| Empire Fighter 3D
|JSR-239
+
| J2ME
 +
| Shamrock Games
 +
| Fighting
 +
| 1.1.5
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr256 Mobile Sensor API]
+
| Everybody's Golf: Mobile
|JSR-256
+
| J2ME
|
+
| Living Mobile GmbH / Sony Computer Entertainment
 +
| Sports
 +
| 1.0.4
 +
| style="background:turquoise;"| Perfect
 +
| Mascot Capsule 3D V3?
 +
|-
 +
| Extreme Air Snowboarding 3D
 +
| J2ME
 +
| Digital Chocolate / Sumea
 +
| Sports
 +
| 0.0.1
 +
|
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr257 Contactless Communication API]
+
| Fantastic Four 3D
|JSR-257
+
| J2ME
 +
| Mforma Group, Inc.
 +
| Action
 +
| 1.3.3
 +
| style="background:turquoise;"| Perfect
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr280_1.0_spec XML API]
+
| Fitness
|JSR-280
+
| J2ME
 +
| Genki Mobile Co.,Ltd
 +
|
 +
| 1.0.1
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-2.0 MIDP 2.0]
+
| FlatOut Racing 3D
 +
| J2ME
 +
| Xendex
 +
| Racing
 +
| 0.3.6
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]
+
| Fly and Destroy 3D
 +
| J2ME
 +
| Niara Ltd.
 +
|
 +
| 1.0.0
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Maps_API Here Maps API]
+
| FMX III Hardcore
 +
| J2ME
 +
| Xendex
 +
| Racing
 +
| 0.8.1
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]
+
| Galaxy on Fire 3D
 +
| J2ME
 +
| Fishlabs
 +
| Action, Space, Shooter
 +
| 1.0.3, 1.1.2, 1.2.8
 +
| style="background:turquoise;"| Perfect
 +
| [https://www.mobygames.com/game/j2me/galaxy-on-fire]<br/>240x320
 +
|-
 +
| Galaxy on Fire 2 3D
 +
| J2ME
 +
| Fishlabs
 +
| Action, Space, Shooter
 +
| 1.0.3
 +
| style="background:turquoise;"| Perfect
 +
| [https://www.mobygames.com/game/j2me/galaxy-on-fire-2]<br/>240x320
 +
|-
 +
| Gladiator 3D
 +
| J2ME
 +
| Fishlabs
 +
| Fighting
 +
| 1.0.1
 +
| style="background:turquoise;"| Perfect
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
+
| Golf Club 3D
 +
| J2ME
 +
| elkware
 +
| Sports
 +
| 1.0.8
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
+
| HUMMER® Jump and Race
 +
| J2ME
 +
| Red Pyramid
 +
| Racing
 +
| 1.0.0
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
 +
|-
 +
| Heli Strike 3D - Advance Air Combat
 +
| J2ME
 +
| Fishlabs
 +
| Action, Shooter
 +
| 1.1.1
 +
| style="background:lightgreen;"| Excellent
 +
| [https://www.mobygames.com/game/heli-strike-advanced-air-combat]
 +
|-
 +
| Honey Cave 3D
 +
| J2ME
 +
| Sony Ericsson
 
|
 
|
 +
| 1.3
 +
|
 +
| 3D remake of 2D platformer with Mophun<br/>
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
+
| Hungry Puppy 3D
 +
| J2ME
 +
| Indiagames Ltd.
 +
|
 +
| 1.1.6, 1.2.2
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
+
| I.Q. (Intelligent Qube)
 +
| J2ME
 +
| Sony Computer Entertainment Incorporated
 +
| Puzzle
 +
| 2.1.6
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.0]
+
| Juiced
 +
| J2ME
 +
| THQ Wireless
 +
|
 +
| 0.6.4
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
+
| Juiced Eliminator
 +
| J2ME
 +
| Universomo Ltd.
 +
|
 +
| 1.0.17
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
+
| Kick Shot Pool 3D
 +
| J2ME
 +
| Nazara Technologies
 +
| Puzzle
 +
| 1.0
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
+
| LocoRoco
 +
| J2ME
 +
| Sony Computer Television
 +
|
 +
| 0.85
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
+
| LocoRoco Hi
 +
| J2ME
 +
| Sony Computer Television / Gamelion Studios
 +
|
 +
| 1.0.4
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
+
| Magic Ball 2 Mobile
 +
| J2ME
 +
| Game Factory Alawar Entertainment / New Edge
 +
| Puzzle
 +
| 1.0.8
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
+
| Marble Madness 3D
 +
| J2ME
 +
| Midway Games West Inc.
 +
|
 +
| 1.7
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.1]
+
| Mastermind
 +
| J2ME
 +
| Runestone Games Ltd.
 +
|
 +
| 1.0.0
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0]
+
| MCPlayer
 +
| J2ME
 +
| DDDEN!SSS
 +
|
 +
| 3.0
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Capuchin Project Capuchin API]
+
| Medal Of Honor
 +
| J2ME
 +
| Electronic Arts / IronMonkey Studios
 +
|
 +
| 7.0.39
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.0]
+
| Metal Gear Acid 2 3D
 +
| J2ME
 +
| Konami / Playsoft
 +
| Action
 +
| 1.0.0
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Siemens_API Siemens API]
+
| Metal Gear Acid Mobile 3D
 +
| J2ME
 +
| Konami / Distinctive Developments Ltd.
 +
| Action
 +
| 1.0.0
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0]
+
| Midtown Madness 3 Mobile
 +
| J2ME
 +
| In-Fusio
 +
|
 +
| 01.01.69
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0]
+
| Mini Challenge 3D
 +
| J2ME
 +
| schadelohr
 +
| Racing
 +
| 1.0.22
 
|
 
|
 
|
 
|
|}
 
 
<h4>NOTE</h4>
 
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
 
 
; → Mascot Capsule V3 support
 
 
implementation is not accurate, there are unresolved problems.
 
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 
 
==How to use==
 
; → <b>System requirements</b>
 
Android 4.0 +
 
 
; → <i>Installation</i>
 
Download a latest version of JL-Mod on your Android device.
 
 
{| cellpadding="4"
 
 
|-
 
|-
|align=center|{{Icon|APK-big}}
+
| Mini Golf: Castles™ 3D
|'''[https://github.com/woesss/JL-Mod/releases Releases]'''
+
| J2ME
 +
| Digital Chocolate / Sumea
 +
| Sports
 +
| 1.3.1
 +
| style="background:turquoise;"| Perfect
 +
| 240x320
 
|-
 
|-
|align=center|{{Icon|APK-big}}
+
| Mini Golf 3D: Las Vegas
|'''[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]
+
| J2ME
|}
+
| Digital Chocolate / Sumea
 
+
| Sports
Next,
+
| 1.0.4
Click [[File:JL_+.png|60px]] <small>(Button)</small> at the lower right corner in the main JL-Mod windows and select the <code>.JAR</code> program / file on your file manager, after setup your game configures.
+
| style="background:turquoise;"| Perfect
 
+
| 240x320
==Download==
 
{| class="wikitable mw-sortable"
 
|<b>Site(s)</b>
 
|<b>Rating</b>
 
 
|-
 
|-
|[http://dedomil.net/games dedomil.net]
+
| Mini Golf 3D: World Tour
|★★★★★
+
| J2ME
 +
| Digital Chocolate / Sumea
 +
| Sports
 +
| 1.0.23
 +
| style="background:turquoise;"| Perfect
 +
| 240x320
 
|-
 
|-
|[https://phoneky.com phoneky.com]
+
| Moto Racing Fever
|★★★★
+
| J2ME
 +
| Digital Chocolate / Sumea
 +
| Racing
 +
| 1.2.11
 +
|
 +
|
 
|-
 
|-
|[https://rugame.rip RuGame Archive]
+
| Motoraver 3D
|★★★★
+
| J2ME
 +
| Fishlabs
 +
| Racing
 +
| 2.1
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|[https://seclub.org/downloads/games seclub.org]
+
| My Little Dogs 3D
|★★★
+
| J2ME
 +
| Living Mobile GmbH / Bandai
 +
| 2.1.0
 +
| style="background:lightgreen;"| Excellent
 +
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
 
|-
 
|-
|[http://oldfag.top/downloads oldfag.top]
+
| Need for Speed: Hot Pursuit 3D <small> (2013 Bonus Edition)</small>
|★★★
+
| J2ME
 +
| Electronic Arts Inc. / Gamelion Studios
 +
| Racing
 +
| 4.1.88
 +
|
 +
|
 
|-
 
|-
|[https://series40.kiev.ua/java_games series40.kiev.ua]
+
| Need for Speed: ProStreet
|★★★
+
| J2ME
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| Racing
 +
| 7.2.30, 7.4.44
 +
|
 +
|
 
|-
 
|-
|[http://sleza-mobile.ru/gam sleza-mobile.ru]
+
| Need for Speed: Shift
|★★★
+
| J2ME
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| Racing
 +
| 7.2.45
 +
|
 +
|
 
|-
 
|-
|[https://www.dertz.in/games dertz.in]
+
| Need for Speed: The Run
|★★★
+
| J2ME
 +
| Electronic Arts Inc.
 +
| Racing
 +
| 4.9.53
 +
|
 +
|
 
|-
 
|-
|[https://oldhandhelds.com oldhandhelds.com]
+
| Need for Speed: Undercover
|★★★
+
| J2ME
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| Racing
 +
| 7.2.44
 +
|
 +
|
 
|-
 
|-
|[https://spaces.im/sz/igry spaces.im]
+
| PAC-MAN Kart Rally 3D<small> (30th Anniversary Edition)</small>
|★★★
+
| J2ME
 +
| Namco Bandai Game Inc.
 +
| Racing
 +
| 1.0.1
 +
| style="background:lightgreen;"| Excellent
 +
| [https://www.mobygames.com/game/j2me/pac-man-kart-rally-3d]<br/>240x320 / 360x640
 
|-
 
|-
|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]
+
| Penalty Cup 3D
|★★★
+
| J2ME
 +
| Fishlabs
 +
| Sports
 +
| 1.6.2
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|[http://se.tom.ru/java-games se.tom.ru]
+
| Planet Riders
 +
| J2ME
 +
| Fishlabs
 +
| 1.2.3, 1.4.7
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
 
|-
 
|-
|[https://240x320m.at.ua 240x320m.ar.ua]
+
| Polygone Boxing
 +
| J2ME
 +
| Hi Corp.
 +
| Sports, Fighting
 +
|
 +
|
 
|
 
|
 
|-
 
|-
|[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>
+
| Power Ball Arcade
 +
| J2ME
 +
| Sony Ericsson
 +
| Puzzle
 +
| 1.0.8
 +
| style="background:turquoise;"| Perfect
 
|
 
|
 
|-
 
|-
|[http://uzsmart.ru/ups/7638 uzsmart.ru]
+
| Powerboat Challenge
 +
| J2ME
 +
| Fishlabs
 +
| Racing
 +
| 1.0.2
 +
| style="background:lightgreen;"| Excellent
 +
| [https://www.mobygames.com/game/j2me/powerboat-challenge]
 +
|-
 +
| Pub Pool 3
 +
| J2ME
 +
| InfoSpace Inc. / IOMO Studio
 +
| Puzzle
 +
| 1.2.5
 +
|
 
|
 
|
 
|-
 
|-
|[https://nokia-ms.ru/games nokia-ms.ru]
+
| R.U.S.H Street Boss
 +
| J2ME
 +
| Nomos / Qplaze
 +
|
 +
| 1.0
 +
|
 
|
 
|
 
|-
 
|-
|[http://profismart.org/dct365.php profismart.org]
+
| Race Driver Grid
 +
| J2ME
 +
| Glu Mobile
 +
| Racing
 +
| 1.0.2
 +
|
 
|
 
|
 
|-
 
|-
|[http://7ba.ru 7ba.ru]
+
| Rally Master Pro
 +
| J2ME
 +
| Fishlabs
 +
| Sports, Racing
 +
| 1.0.1
 
|
 
|
 +
| [https://www.mobygames.com/game/j2me/rally-master-pro]
 
|-
 
|-
|[http://lusor.szm.com lusor.szm.com]
+
| Real Boxing 3D
 +
| J2ME
 +
| Gameballs Studio
 +
| Sports, Fighting
 +
| 1.0.1
 +
|
 
|
 
|
 
|-
 
|-
|[http://kchaja.szm.com kchaja.szm.com]
+
| Red Out Racer 3D
 +
| J2ME
 +
| In-Fusio / Kiloo Aps
 +
| Racing
 +
| 1.0.2
 +
|
 
|
 
|
 
|-
 
|-
|[http://jazz-midi.narod.ru/java.htm jazz-midi.narod.ru]
+
| Resident Evil - The Missions 3D <small> (2007)</small>
 +
| J2ME
 +
| Capcom
 +
| Action, RPG
 +
| 1.0.0
 +
|
 
|
 
|
 
|-
 
|-
|[http://s40game.mw.lt s40game.mw.It]
+
| Ridge Racer
 +
| J2ME
 +
| Namco
 +
| Racing
 +
| 1.0.3, 1.0.5
 +
|
 
|
 
|
 
|-
 
|-
|[http://www.caller.cz/Java/Hry caller.cz]
+
| Robot Alliance 3D
 +
| J2ME
 +
| Fishlabs
 +
|
 +
| 2.0
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
 
|-
 
|-
|[http://vin924.narod.ru/Program.htm vin924.narod.ru]
+
| Rock Bobblehead
 +
| J2ME
 +
| Sony Ericsson Mobile Communications AB
 +
|
 +
| 1.0.6
 +
|
 
|
 
|
|}
 
 
→ <i>Recommends Archive.org J2ME games collection [[Cellphone games preservation]]</i>
 
 
==Button (key) binding / mapping==
 
 
[[File:JL_px.jpg|200px]]
 
 
Keys : <i>Default</i>
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|<b>Key</b>
+
| Roller Bot 3D
|<b>Action</b>
+
| J2ME
 +
| Bit-7 Software Technology Ltd.
 +
|
 +
| 1.1.0
 +
| style="background:orange;"| Horrible
 +
| Boot but serious graphic glitches!
 
|-
 
|-
|D-PAD Up
+
| S.T.A.L.K.E.R Mobile 3D
|<code>↑</code>
+
| J2ME
 +
| Qplaze
 +
| Shooter
 +
| 1.1.0
 +
| style="background:turquoise;"| Perfect
 +
|
 
|-
 
|-
|D-PAD Down
+
| Scratch City Pool
|<code>↓</code>
+
| J2ME
 +
| Mforma Group Inc.
 +
| Puzzle
 +
| 0.3.6
 +
|
 +
|
 
|-
 
|-
|D-PAD Left
+
| Smart Bear 3D
|<code>←</code>
+
| J2ME
 +
| Gameballs Studio
 +
|
 +
| 1.2.1
 +
|
 +
|
 
|-
 
|-
|D-PAD Right
+
| Snowboard Hero
|<code>→</code>
+
| J2ME
 +
| Fishlabs
 +
| Sports
 +
| 1.0.1
 +
|
 +
|
 
|-
 
|-
|D-PAD Center
+
| Speed Chaser 3D
|<code>F</code>
+
| J2ME
 +
| elkware
 +
| Racing
 +
| 1.1.1
 +
|
 +
|
 
|-
 
|-
|D-PAD Left-Up
+
| Speed Spirit 3D
|<code>↖</code>
+
| J2ME
 +
| THQ Wireless / Fishlabs
 +
| Racing
 +
| 1.6.1
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|D-PAD Right-Up
+
| Splinter Cell: Pandora Tomorrow 3D
|<code>↗</code>
+
| J2ME
 +
| Gameloft SA
 +
| Action, Platformer
 +
| 1.0.1, 1.0.5, 2.0.3
 +
| style="background:turquoise;"| Perfect
 +
| [https://www.mobygames.com/game/j2me/tom-clancys-splinter-cell-pandora-tomorrow-3d]<br/>176x220
 
|-
 
|-
|D-PAD Left-Down
+
| Star Wars: Death Star Assault 3D <small> (2006)</small>
|<code></code>
+
| J2ME
 +
| THQ Wireless / Hi Corp.
 +
| Action, Space, Shooter
 +
| 0.98.6
 +
| style="background:lightgreen;"| Excellent
 +
| 240x320
 
|-
 
|-
|D-PAD Right-Down
+
| Star Wars: Imperial Ace 3D <small>(2006)</small>
|<code>↘ </code>
+
| J2ME
 +
| THQ Wireless / Fishlabs
 +
| Action, Space, Shooter
 +
| 1.0
 +
| style="background:lightgreen;"| Excellent
 +
| [https://www.mobygames.com/game/star-wars-imperial-ace]<br/>240x320
 
|-
 
|-
|LEFT-Soft Key
+
| Super 3D Golf
|<code>L</code>
+
| J2ME
 +
| KEMCO / EXEC
 +
| Sports
 +
| 1.0.0
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|RIGHT-Soft Key
+
| Super Real Tennis 3D / Super Real Tennis: Kremlin Cup
|<code>R</code>
+
| J2ME
 +
| SEGA WOW Inc.
 +
| Sports
 +
| 1.0.5.1, 1.4.0
 +
|
 +
|
 
|-
 
|-
|NUM1
+
| Tank Raid
|<code>1</code>
+
| J2ME
 +
| Fishlabs
 +
| Action, Shooter, Racing
 +
| 1.0
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|NUM2
+
| Tenchu: Ayame's Tale 3D
|<code>2</code>
+
| J2ME
 +
| Upstart Games Ltd. / From Software Inc.
 +
| Action
 +
| 1.0.9
 +
|
 +
| [https://www.mobygames.com/game/j2me/tenchu-ayames-tale-3d]
 
|-
 
|-
|NUM3
+
| Tennis
|<code>3</code>
+
| J2ME
 +
| Genki Mobile Co.,Ltd
 +
| Sport
 +
| 1.0.4
 +
|
 +
|
 
|-
 
|-
|NUM4
+
| Tennis Multiplay 3D: Sony Ericsson WTA Toor
|<code>4</code>
+
| J2ME
 +
| SEGA
 +
| Sport
 +
| 1.0.6
 +
| style="background:turquoise;"| Perfect
 +
|
 
|-
 
|-
|NUM5
+
| Tomb Raider: Underworld
|<code>5</code>
+
| J2ME
 +
| Eidos Interactive Ltd. / Distinctive Developments Ltd.
 +
|
 +
| 1.7.3
 +
|
 +
|
 
|-
 
|-
|NUM6
+
| Tony Hawk's Downhill Jam
|<code>6</code>
+
| J2ME
 +
| IOMO / Fishlabs
 +
| Sport
 +
| 1.0.2
 +
|
 +
|
 
|-
 
|-
|NUM7
+
| Tower Bloxx
|<code>7</code>
+
| J2ME
 +
| Digital Chocolate, Inc. / Sumea
 +
| Puzzle
 +
| 1.1.5
 +
|
 +
|
 
|-
 
|-
|NUM8
+
| Towers of Maya
|<code>8</code>
+
| J2ME
 +
| Qplaze
 +
| Puzzle
 +
| 1.1.0
 +
|
 +
|
 
|-
 
|-
|NUM9
+
| Treasure Towers
|<code>9</code>
+
| J2ME
 +
| Sony Ericsson
 +
| Puzzle
 +
| 1.4.4
 +
|
 +
|
 
|-
 
|-
|NUM0
+
| Tuxla 3D
|<code>0</code>
+
| J2ME
 +
| Pi-consult.bg Ltd
 +
| Puzzle
 +
| 1.0
 +
|
 +
| [https://github.com/petarov/tuxla3d]<br/>Mascot Capsule 3D V3?
 
|-
 
|-
|*
+
| UniFM
|<code>*</code>
+
| J2ME
 +
| SilentKnight, VMX, DiHLoS
 +
|
 +
| 1.4
 +
|
 +
|
 
|-
 
|-
|#
+
| V-Rally 3D
|<code>#</code>
+
| J2ME
|}
+
| iFone / Fishlabs
 
+
| Racing
==Screenshots==
+
| 1.2.5
 
+
| style="background:lightgreen;"| Excellent
; <small>Mascot Capsule 3D</small>
+
|
 
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|[[File:SCPT3D.jpg|150px]]
+
| Vijay Singh 3D Pro Golf 2005
|[[File:BOM3D.jpg|150px]]
+
| J2ME
|[[File:3DBM.jpg|150px]]
+
| Gameloft SA
|[[File:NFSH3D.jpg|150px]]
+
| Sports
|[[File:DMC3D.jpg|150px]]
+
| 0.0.4
|[[File:TML3D.jpg|150px]]
+
|
|[[File:3DChess.jpg|150px]]
+
|
|[[File:TBX3D.jpg|150px]]
 
 
|-
 
|-
|[[File:Gladiator3D.jpg|150px]]
+
| Virtua Tennis 3D: Mobile Edition
|[[File:NFSP3D.jpg|150px]]
+
| J2ME
|[[File:Deep3D.jpg|150px]]
+
| SEGA Corp.
|[[File:F4_3D.jpg|150px]]
+
| Sports
|[[File:DAD3D.jpg|150px]]
+
| 0.3.1
|[[File:MLD3D.jpg|150px]]
+
|
|[[File:3DSQ.jpg|150px]]
+
|
|[[File:TCM3D.jpg|150px]]
 
 
|-
 
|-
|[[File:AOG3D.jpg|150px]]
+
| World Clock 3D
|[[File:Asphalt3D.jpg|150px]]
+
| J2ME
|[[File:3DAR.jpg|150px]]
+
| Sony Ericsson Mobile Communications AB
|[[File:Stalker3D.jpg|150px]]
+
|
|[[File:CC3D.jpg|150px]]
+
| 2.4.5
|[[File:NFSS3D.jpg|150px]]
+
|
|[[File:REM3D.jpg|150px]]
+
|
|[[File:LRH3D.jpg|150px]]
 
 
|-
 
|-
|[[File:PMK3D.jpg|150px]]
+
| Worms Forts 3D
|[[File:SW3D.jpg|150px]]
+
| J2ME
|[[File:SW1.jpg|150px]]
+
| Morpheme Wireless Ltd
|[[File:3DSW.jpg|150px]]
+
| Puzzle
|[[File:SR3D.jpg|150px]]
+
| 36.0
|[[File:AEM3D.jpg|150px]]
+
|
|[[File:3DRCU.jpg|150px]]
+
|
|[[File:3DMGL.jpg|150px]]
 
 
|-
 
|-
|[[File:MOH3D.jpg|150px]]
+
| Worms Forts 3D: Under Siege
|[[File:TRU3D.jpg|150px]]
+
| J2ME
|[[File:MM33D.jpg|150px]]
+
| THQ Wireless
|[[File:Rush3D.jpg|150px]]
+
| Puzzle
|[[File:BS3D.jpg|150px]]
+
| 1.0.30
|[[File:Juiced3D.jpg|150px]]
+
| style="background:lightgreen;"| Excellent
|[[File:NFST3D.jpg|150px]]
+
|
|[[File:3DTM.jpg|150px]]
 
 
|-
 
|-
|[[File:Eliminator.jpg|150px]]
+
| Большое приключение 3D <small>(Artefact Of Glory 3D)</small>
|[[File:RBH3D.jpg|150px]]
+
| J2ME
|[[File:TT3D.jpg|150px]]
+
| Shamrock Games
|[[File:RB3D.jpg|150px]]
+
| Platformer
|[[File:AW23D.jpg|150px]]
+
| 1.1.1
|[[File:NFSU3D.jpg|150px]]
+
|
|[[File:CBX3D.jpg|150px]]
+
| 240x320
|[[File:GPB3D.jpg|150px]]
 
 
|}
 
|}
  
==ezplus アプリ==
+
==Mascot Capsule eruption / eruptionST==
  
[[File:Ezplus.png|55px]]
+
;→ <i>Moscot Capsule eruption</i>
 +
Mascot Capsule eruption is a real-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same time. It can be linked with a 3D accelerator chip that supports the international standard OpenGL® ES.
  
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
+
;→ <i>Moscot Capsule eruptionST</i>
 +
In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in  iPhone / iPod touch / iPad, Android, BREW, ITRON, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc.
  
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
+
{|class="wikitable sortable" width="1000px
 
+
! class=sortable | Name
{| class="wikitable" style="text-align:center;"
+
! class=sortable | Platform (s)
 +
! class=sortable | Publisher / Developer
 +
! class=sortable | Genres
 +
! class=sortable | Note / ref.
 +
|-
 +
| 3D Bass Fishing
 +
| Vodafone live!
 +
| Bandai Networks Co., Ltd / Hi Corp.
 +
| Puzzle
 +
| [https://www.thefreelibrary.com/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!-a0101853818]
 +
|-
 +
| 3D Boxing
 +
| Vodafone live!
 +
| Bandai Networks Co., Ltd / Hi Corp.
 +
| Sports, Fighting
 +
| [https://www.thefreelibrary.com/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!-a0101853818]
 +
|-
 +
| 3D Darts
 +
| Vodafone live!
 +
| Bandai Networks Co., Ltd / Hi Corp.
 +
| Sports
 +
| [https://www.thefreelibrary.com/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!-a0101853818]
 +
|-
 +
| Choro-Q Cannonball 3D / チョロQキャノンボール
 +
| EZweb / BREW
 +
| Takara / Hi Corp.
 +
| Racing
 +
|
 +
|-
 +
| Everybody's Golf Mobile 2
 +
| EZweb / BREW
 +
| Clap Hanz / Sony Computer Entertainment
 +
| Sports
 +
| [https://www.itmedia.co.jp/mobile/spv/0806/05/news124.html]<br/>Mascot Capsule eruption
 +
|-
 +
| Everybody's Golf Mobile 3
 +
| i-mode (Doja)
 +
| Clap Hanz / Sony Computer Entertainment
 +
| Sports
 +
|
 +
|-
 +
| Kingdom Hearts: Coded
 +
| i-mode (Doja)
 +
| Square Enix
 +
| Action, RPG
 +
| [https://www.mobygames.com/game/kingdom-hearts-coded]
 +
|-
 +
| Lost Elysium
 +
| i-mode (Doja)
 +
| Ateam
 +
|
 +
|
 +
|-
 +
| Mobile Suit Gundam 3D Operation II <small>(Space Edition)</small>
 +
| FOMA
 +
| Sotsu Agency Sunrise, Bandai / HI Corp.
 +
|
 +
| [https://www.itmedia.co.jp/mobile/spv/0604/18/news108.html]
 
|-
 
|-
! scope="col"|Package
+
| Monster Hunter Dynamic Hunting
 +
| iPhone / iPod touch
 +
| Capcom
 +
|
 +
| [https://monoist.atmarkit.co.jp/mn/articles/1106/27/news038.html]<br/>Mascot Capsule eruptionST
 
|-
 
|-
|[https://archive.org/details/kjx-archive .KJX Games Collection]
+
| Polygone Boxing
|}
+
| i-mode (Doja)
==Mascot Capsule 3D==
+
| Hi Corp.
 
+
| Sports, Fighting
[[File: Mascot_capsule_3d.png|60px]]
+
|
 
 
Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
 
 
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
! scope="col"|Package
+
| Resident Evil 4: Mobile Edition
 +
| iPhone / iPod touch, EZweb / BREW
 +
| Capcom
 +
|
 +
| [https://news.softpedia.com/news/MascotCapsule-Eruption-Made-Resident-Evil-4-for-iPhone-Possible-118824.shtml]<br/>Mascot Capsule eruption
 
|-
 
|-
|[https://archive.org/details/mascot-capsule Mascot Capsule 3D games collection]
+
| Tenchu: Ayame's Tale 3D
 +
| i-mode (Doja)
 +
| From Software Inc.
 +
| Action
 +
| [https://www.mobygames.com/game/doja/tenchu-ayames-tale-3d]
 
|}
 
|}
  
Line 926: Line 1,676:
 
==See also==
 
==See also==
 
* [[J2ME Loader]]
 
* [[J2ME Loader]]
* [[Mascot Capsule 3D]]
+
* [[EKA2L1]]
  
 
==External links==
 
==External links==
* [https://discord.com/invite/Ag4rcpz Discord server]#J2ME Loader
+
* [https://discord.com/invite/Ag4rcpz Official Discord server]
* [https://discord.gg/8TgbHAG Discord server]#Kahvibreak
+
* [https://crowdin.com/project/JL-Mod Crowdin] - You can help translation JL-Mod .xml file in your native language by using crowdin.
* [https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
 
  
 
[[Category:Mobile emulators]]
 
[[Category:Mobile emulators]]
 
[[Category:Cellphone emulators]]
 
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
 

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