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__NOTOC__
 
 
{{Infobox emulator
 
{{Infobox emulator
 
|logo = JL-Mod.png
 
|logo = JL-Mod.png
|logowidth = 150
+
|logowidth = 150px
|version = {{version|JLMod}}
+
|version = 0.81+MC_0.98.8
 
|active = Yes
 
|active = Yes
 
|platform = [[Emulators on Android|Android]]
 
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]
|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
+
|developer = [https://github.com/woesss woesss]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
 
 
|license = Apache 2.0
 
|license = Apache 2.0
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|website =  
 
|website =  
|prog-lang = Java, C<br/> C <small>([[Mascot Capsule 3D]])</small>
+
|prog-lang = Java
 
}}
 
}}
  
'''JL-Mod'''<ref group=N> It is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
+
'''JL-Mod''' is an experimental mod of [[J2ME Loader]] with support for games Developed for the 3D engine "Mascot Capsule V3".
  
==Overview & compatibility==
+
==Overview==
* <b>[[Mascot Capsule 3D compatibility list|JL-Mod compatibility list]]</b>
+
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule 3D).
  
Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]].
+
<b>System requirements :</b>
 +
Android 4.0 +
  
 
==Features==
 
==Features==
 +
 
* Fast emulation
 
* Fast emulation
* High compatibility
+
* Highly compatibility
 +
* Mascot Capsule 3D V3 support
 
* Bluetooth API support
 
* Bluetooth API support
* Samsung / Nokia / Motorola API implemented
 
* Siemens API implemented
 
 
* Touchscreen input support
 
* Touchscreen input support
 
* Supports external virtual keyboards and QWERTY input
 
* Supports external virtual keyboards and QWERTY input
* Both 3D API supported ([[Mascot Capsule 3D]] and M3G [JSR-184])
+
* 3D support
 
* Menu key remapping support
 
* Menu key remapping support
* Buttons customisation support
+
* Supports different keyboard layouts and customization.
* Supports different keyboard layouts and customization
 
 
* Individual settings for each application.
 
* Individual settings for each application.
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration.  
+
* Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.  
* Hardware acceleration support (but games won't run too fast)
+
* Hardware acceleration support (but games won't run too fast).
* Screen gravity support
+
* Accelerometer support.
* Screen orientation
+
* Scaling support.
* Accelerometer support
 
* Scaling support
 
* Immediate processing mode
 
  
; → <i>Using shaders (image post-processing filters)</i>
+
; → <i>Add support of external shaders filters</i> :
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
+
Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <code>JL-Mod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders]
  
Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found  [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here]
+
<h4>!Attention!</h4>
 +
<u><i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</u></i>
  
{| class="wikitable mw-sortable
+
<b>List of Mod changes:</b>
|-
 
|Original
 
|LCD
 
|Dot (LCD)
 
|GreyScale
 
|-
 
|[[File:JL_Original.jpg|150px]]
 
|[[File:JL_LCD.jpg|150px]]
 
|[[File:JL_Dot.jpg|150px]]
 
|[[File:JL_grayscale.jpg|150px]]
 
|}
 
{| class="wikitable mw-sortable
 
|-
 
|Inverse Color
 
|Sharpen
 
|Bloom
 
|Cartoon
 
|-
 
|[[File:JL_Inverse.jpg|150px]]
 
|[[File:JL_Sharpen.jpg|150px]]
 
|[[File:JL_bloom.jpg|150px]]
 
|[[File:JL_cartoon.jpg|150px]]
 
|}
 
  
; → <i>Game setting</i>
+
- Select a working directory.
{| class="wikitable mw-sortable"
 
|-
 
|[[File:JL_sm1.jpg|150px]]
 
|[[File:JL_sm2.jpg|150px]]
 
|[[File:JL_sm3.jpg|150px]]
 
|[[File:JL_sm4.jpg|150px]]
 
|}
 
  
<big><u><center>FAQs</center></big></u>
+
- Store app database in a working directory.
  
<center>★ In JL setting ★</center>
+
- Indicators of the selected button colors in the settings.
  
<b>Q.</b><i>Enable Action bar<br/></i>
+
- Templates are renamed to "Profiles".
[[File:JL_menu_ab.png|300px]]
 
  
– Enable display of screenshot button, side menu
+
- Assigning any profile as standard (when saving or in the profiles window).
  
<center>★ In game setting ★</center>
+
- Adding, editing and set as standard in the window of the profiles list.
  
<b>Q.</b><i>Resolution<br/></i>
+
- 1 sec. limit for force close of the MiDlet.
[[File:JL_ej.jpg|300px]]
 
  
<b>A.</b> Set the resolution of the loaded game.
+
- Confirmation dialogs when reinstalling existing ones.
Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k.
 
  
---------------------------------------------
+
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.
  
<b>Q.</b><i>Background<br/></i>
+
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.
[[File:JL_tm_bg.jpg|200px]]
 
  
<b>A.</b>Choosing a background color under the main game.
+
- Changed keyboard editing: 
 +
fixed: drag and drop buttons; 
 +
added: separate scaling on horizontally and vertically (can be made rectangular or oval).
 +
 
 +
- The "System Properties" field has been moved to the end of the settings, 
 +
unlimit on the number of displayed lines, 
 +
display of all parameters added by the emulator.
  
---------------------------------------------
 
  
<b>Q.</b><i>Scale<br/></i>
+
<b>Support for Mascot Capsule 3D V3 (alpha build):</b>
<b>A.</b>Image scale from the specified resolution.
 
  
---------------------------------------------
+
the implementation is not complete, somewhere a curve, little tested 
  
<b>Q.</b><i>Screen gravity<br/></i>
+
; Main problems:  
[[File:JL_so.png|250px]]
 
  
---------------------------------------------
+
special effects are partially implemented - therefore, the color rendition may differ from the original.
 +
 +
Point sprites (usually used to display the simplest objects) are not fully implemented, 
 +
if somewhere they are displayed differently than in the original - please inform.
 +
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.
  
<b>Q.</b><i>Screen orientation<br/></i>
+
Try adding the following line to the System Parameters field: 
[[File:JL_sg.png|250px]]
+
<b>micro3d.v3.render.no-mix2D3D: true</b>  
 +
If it doesn't help, please report this game to [https://github.com/woesss/JL-Mod/issues/new?assignees=&labels=bug&template=issue-template.md&title= Issue] or another way.
 +
 
 +
Another one parameter turns on the texture filter (built into OpenGL), 
 +
but this can generate distortion in the form of capturing extra texels at the edges of polygons: 
 +
<b>micro3d.v3.texture.filter: true</b>
 +
without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
  
<b>A.</b>Changes screen orientation: Landscape, Portrait, Auto
+
==How to use==
 +
; → <i>Installation</i> :
  
---------------------------------------------
+
{| cellpadding="4"
 +
|-
 +
|align=center|{{Icon|APK-big}}
 +
|'''[https://github.com/woesss/JL-Mod/releases Release]'''
 +
|}
  
<b>Q.</b><i>Filter<br/></i>
+
Download a latest version of JL-Mod on your Android device.
<b>A.</b>This function increases the quality of the game, but may also decrease the performance.
 
  
---------------------------------------------
+
Next,
 +
Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures.
  
<b>Q.</b><i>Graphic mode<br/></i>
+
==Key binding==
<b>A.</b>Selecting the render
 
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
 
  
[[File:JL_gm.png|250px]]
+
Keys : <i>Default</i>
  
1. Software — Used by CPU to output 2D and 3D graphics
+
{| class="wikitable mw-sortable"
 +
|-
 +
|<b>Key</b>
 +
|<b>Action</b>
 +
|-
 +
|D-PAD Up
 +
|<code>↑</code>
 +
|-
 +
|D-PAD Down
 +
|<code>↓</code>
 +
|-
 +
|D-PAD Left
 +
|<code>←</code>
 +
|-
 +
|D-PAD Right
 +
|<code>→</code>
 +
|-
 +
|D-PAD Center
 +
|<code>F</code>
 +
|-
 +
|LEFT-Soft Key
 +
|<code>L</code>
 +
|-
 +
|RIGHT-Soft Key
 +
|<code>R</code>
 +
|-
 +
|NUM1
 +
|<code>1</code>
 +
|-
 +
|NUM2
 +
|<code>2</code>
 +
|-
 +
|NUM3
 +
|<code>3</code>
 +
|-
 +
|NUM4
 +
|<code>4</code>
 +
|-
 +
|NUM5
 +
|<code>5</code>
 +
|-
 +
|NUM6
 +
|<code>6</code>
 +
|-
 +
|NUM7
 +
|<code>7</code>
 +
|-
 +
|NUM8
 +
|<code>8</code>
 +
|-
 +
|NUM9
 +
|<code>9</code>
 +
|-
 +
|NUM0
 +
|<code>0</code>
 +
|-
 +
|*
 +
|<code>*</code>
 +
|-
 +
|#
 +
|<code>#</code>
 +
|}
  
2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
+
==Compatibility==
  
3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
+
JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support.
  
4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output
+
==Mascot Capsule 3D==
  
---------------------------------------------
+
[[File: Mascot capsule 3d.jpg|100px]]
  
<b>Q.</b><i>FPS limit<br/></i>
+
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition").
<b>A.</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.
 
  
---------------------------------------------
+
Mascot Capsule Engine is installed on 5.4 billion devices worldwide. There are more than 300 3D games, such as 'Cushion'.
  
; → <i>Button Colors</i>
+
Sony Ericsson is a joint venture between Sony and Ericsson focused on the mobile phone market, and delivers a full range of handsets to markets around the world. HI and Sony Ericsson have reached a worldwide license agreement in which HI has licensed to Sony Ericsson Micro 3D Edition for mobile terminals planned for manufacture and distribution around the world by Sony Ericsson in connection with JSR-184 (Java Mobile Graphics 3D API). The plan calls for supply of Micro 3D Edition Version 4, and includes support for Open GL (R) ES.
{| class="wikitable mw-sortable"
 
|-
 
|Original
 
|Labels
 
|Buttons
 
|-
 
|[[File:JL_b_original.jpg|250px]]
 
|[[File:JL_b_lables.jpg|250px]]
 
|[[File:JL_b_buttons.jpg|250px]]
 
|}
 
{| class="wikitable mw-sortable"
 
|-
 
|Outline
 
|Labels (P)
 
|Buttons (P)
 
|-
 
|[[File:JL_b_outline.jpg|250px]]
 
|[[File:JL_b_lables(p).jpg|250px]]
 
|[[File:JL_b_buttons(p).jpg|250px]]
 
|}
 
  
---------------------------------------------
+
→ Mascot Capsule Engine Micro3D Edition
  
<b>Q.</b><i>Touch input<br/></i>
+
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, including the background, with the introduction of Z sorting. Already implemented in Japan for NTT DoCoMo 504i and 505i series handsets, Vodafone Japan handsets, and KDDI handsets, Micro 3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software.
[[File:JL_tinput.jpg|250px]]
 
  
<b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games.
+
Powered by Mascot Capsule(R) Engine. Mascot Capsule is a registered trademark of HI Corporation. Other products and company names are trademarks or registered trademarks of their respective holders.
  
You can also disable the button overlay, as they are not needed.
+
Mascot Capsule 3D V3 Supported Device :
  
---------------------------------------------
+
* F500, J300, K300, K500, K700, S700, Z500, W350
  
<b>Q.</b><i>Save / Load state supported?<br/></i>
+
Mascot Capsule 3D rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources.
<b>A.</b>No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.
 
  
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
+
;→ <i>Moscot Capsule V3</i>
  
Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.
+
MascotCapsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.
 +
It can run at high-speed even in the environment with limited hardware resources
  
If the Scaled Pixel Sizes check box is selected, the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
+
;→ <i>Moscot Capsule V4</i>
  
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
+
Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR 184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering.
  
{| class="wikitable mw-sortable"
+
;→ <i>Moscot Capsule eruptionST</i>
|-
+
By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible.
|<b>Resolution</b>
+
The supported platforms of Mascot Capsule eruption ST are iOS installed in iPhone / iPod touch / iPad, Android, BREW, ITRON, Java, Linux, Symbian OS, Windows CE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc.
|<b>Font</b>
 
|-
 
|<i>240x320</i>
 
|18 — 22 — 26
 
|-
 
|<i>176x220</i>
 
|15 — 18 — 22
 
|-
 
|<i>128x160</i>
 
|13 — 15 — 20
 
|-
 
|<i>128x128</i>
 
|9 — 13 — 15
 
|}
 
 
 
; → <i>Screen option</i>
 
* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
 
  
* Scale if virtual screen resolution does not match smartphone screen resolution:
+
;→ <i>Features</i>
— Enabled - the virtual screen is scaled to fit the smartphone screen
 
off - the virtual screen is located in the center of the smartphone screen without resizing.
 
  
* Maintain aspect ratio when scaling:
+
* Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.
— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it.
 
  
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics.
+
* MascotCapsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
  
* Screen filtering when scaling improves image quality, but requires more hardware resources.
+
* Displays the special file format converted from the data, which was created in commercial 3D authoring tools.
  
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540).
+
==Mascot Capsule 3D compatibility list==
  
{| class="wikitable mw-sortable"
+
{|class="wikitable" width=500px
 +
! colspan="2" | Key
 
|-
 
|-
|<b>Resolution</b>
+
! style="background:#E9E9E9;" | Compat Legend
|<b>Scale</b>
+
! style="background:#E9E9E9;" | Class
|<b>Aspect ratio and
 
screen orientation</b>
 
 
|-
 
|-
|<i>128x128</i>
+
|style="background:lightgreen;"|<b>Excellent</b> : Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay.
|4.21875: 1
+
|Very playable
|1: 1
 
 
|-
 
|-
|<i>128x160</i>
+
|style="background:turquoise;"|<b>Perfect</p> : Games that work 100%, good audio, or other things that still affect gameplay.
|3.375: 1
+
|Very playable/playable
|Portrait 3.2: 4
 
 
|-
 
|-
|<i>132x176</i>
+
|style="background:#b3d9b3;"|<b>Normal</b> : Game is playable with some few/very minor sound or other issues.
|3.068: 1
+
|Playable
|Portrait 3: 4
 
 
|-
 
|-
|<i>176x220</i>
+
|style="background:yellow;"|<b>Okay</b> : Games that work 100% and playable, but bugs may interfere with gameplay.
|2.454: 1
+
|Working/playable.
|Portrait 3.2: 4
 
 
|-
 
|-
|<i>240x320</i>
+
|style="background:orange;"|<b>Horrible</b> : Games that mostly work but with more serious but playable bugs/glitches/slow.
|1.6875: 1
+
|Working/unplayable
|Portrait 3: 4
 
 
|-
 
|-
|<i>202x270</i>
+
|style="background:salmon;"|<b>Doesn't work</b> : Games that do not load and have major problems and/or are unplayable.
|2: 1
+
|Unplayable
|Portrait 3: 4
 
 
|-
 
|-
|<i>360x270</i>
+
|style="background:#ff4f3b;"|<b>Bad</b> : Game is unplayable.
|2: 1
+
|Unplayable
|Landscape 4: 3
 
 
|-
 
|-
|<i>405x540</i>
+
|style="background:#4a4646;"|<b>Terrible</b> : game can't boot or boots but freezes sometimes.
|1: 1
+
|Extremely unplayable/broken
|Portrait 3: 4
 
 
|-
 
|-
|<i>720x540</i>
+
|style="background:grey;"|<b>Untested</b> : Unknown status. Game has not been tested, or the test results were unclear.
|1: 1
+
|Untested/not tested
|Landscape 4: 3
 
|-
 
|<i>960x540</i>
 
|1: 1
 
|Landscape 16: 9
 
 
|}
 
|}
  
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
+
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models.</small></i>
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 
  
; → <i>Recommended Devices</i>
+
{|class="wikitable sortable mw-collapsible mw-collapsed" width="800px"
{| class="wikitable mw-sortable"
+
! class=sortable | Name
 +
! class=sortable | Platform (s)
 +
! class=sortable | Publisher / Developer
 +
! class=sortable | Version(s)
 +
! class=sortable | Status
 +
! class=sortable | Special Note
 
|-
 
|-
|<b>Resolution</b>
+
| 2006 FIFA World Cup
|<b>Devices</b>
+
| J2ME
 +
| Distinctive Developments Ltd.
 +
| 1.1.0
 +
|
 +
|
 
|-
 
|-
|<i>960x540</i>
+
| 3D Alien Attack
|* HTC Evo 3D
+
| J2ME
 +
| Vaka
 +
| 1.0.0
 +
|
 +
|
 
|-
 
|-
|<i>480x800</i>
+
| 3D Autobahn Raser WC
|* Samsung GT-S8000 / Galaxy S II / Omnia Pro<br/>* Sony Ericsson X1i<br/>* HTC HD2 / Leo
+
| J2ME
 +
| Living Mobile
 +
| 1.2.0
 +
|
 +
|
 
|-
 
|-
|<i>480x360</i>
+
| 3D Battle Chess
|* BlackBerry 9360 / 9700 / 9020 / 9780
+
| J2ME
 +
| Indiagames Ltd. / Studio Tridev.
 +
| 1.1.1
 +
|
 +
|
 
|-
 
|-
|<i>640x480</i>
+
| 3D Brick Breaker
|* Nokia E6-00
+
| J2ME
 +
| Indiagames Ltd.
 +
| 1.5.8
 +
|
 +
|
 
|-
 
|-
|<i>360x640 / 640x360</i>
+
| 3D Football Jr.
|* Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz
+
| J2ME
 +
| Vaka
 +
| 1.0.2
 +
|
 +
|
 
|-
 
|-
|<i>320x480</i>
+
| 3D Kamasutra
|* Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>* Sony Ericsson Xperia X8
+
| J2ME
 +
| Indiagames Ltd.
 +
| 1.2.5
 +
|
 +
|
 
|-
 
|-
|<i>320x240</i>
+
| 3D Mahjongg
|* Nokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353 / SGH-i617
+
| J2ME
 +
| Indiagames Ltd.
 +
| 1.1.9
 +
|
 +
|
 
|-
 
|-
|<i>352x416</i>
+
| 3D Mystic Ways
|* Nokia N80
+
| J2ME
 +
| Qplaze
 +
| 1.1.0
 +
|
 +
|
 
|-
 
|-
|<i>240x432</i>
+
| 3D Pool
|* Sony Ericsson Aino
+
| J2ME
 +
| Distinctive Developments Ltd.
 +
| 1.2.6
 +
|
 +
|
 
|-
 
|-
|<i>240x400</i>
+
| 3D Pool HR
|* Samsung GT-5230 / GT-S5230<br/>* Nokia Asha 305 / 306 / 308 / 311<br/>* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
+
| J2ME
 +
| Distinctive Developments Ltd.
 +
| 2.2.2
 +
|
 +
|
 
|-
 
|-
|<i>240x320</i>
+
| 3D Pool UH
|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i<br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635<br/>* Panasonic VS3 / MX7
+
| J2ME
 +
| Distinctive Developments Ltd.
 +
| 1.0.3
 +
|
 +
|
 
|-
 
|-
|<i>208x208</i>
+
| 3D Santa Quest
|* Nokia 6230i
+
| J2ME
 +
| SPLC
 +
| 1.0.16
 +
|
 +
|
 
|-
 
|-
|<i>176x220</i>
+
| 3D Sexy Pool
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
+
| J2ME
 +
| Indiagames Ltd.
 +
| 1.3.3
 +
|
 +
|
 
|-
 
|-
|<i>176x208</i>
+
| 3D Solid Weapon
|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
+
| J2ME
 +
| LemonQuest
 +
| 1.0.0
 +
|
 +
|
 
|-
 
|-
|<i>176x205</i>
+
| 3D Solid Weapon 2
|* Samsung Z300 / Z500
+
| J2ME
 +
| LemonQuest
 +
| 1.0.1
 +
|
 +
|
 
|-
 
|-
|<i>176x204</i>
+
| 3D Super Ball
|* Motorola RAZR V3 / L7 / KRZR K1
+
| J2ME
 +
| Indiagames Ltd. / Studio Tridev.
 +
| 1.3.1
 +
|
 +
|
 
|-
 
|-
|<i>128x160</i>
+
| 4 Wheel Xtreme 3D
|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/>* Motorola L6<br/>* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>* Sony Ericsson W200i
+
| J2ME
 +
| I-play / Xendex Entertainment
 +
| 0.5.1
 +
|
 +
|
 
|-
 
|-
|<i>128x128</i>
+
| 4x4 Extreme Rally 3D
|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120
+
| J2ME
|}
+
| Gamelions
 
+
| 1.0.2
; → <i>Theme / UI</i>
+
|
{| class="wikitable mw-sortable"
+
|
 
|-
 
|-
|Dark
+
| 4x4 Ultimate Power 3D
|White
+
| J2ME
 +
| Micazook
 +
| 1.0.3
 +
|
 +
|
 
|-
 
|-
|[[File:JL_mod_dark.jpg|150px]]
+
| Aero Mission 3D
|[[File:JL_mod_white.jpg|150px]]
+
| J2ME
|}
+
| Marvelous Liveware Inc.
 
+
| 1.0
; → <i>FPS</i>
+
|
{| class="wikitable mw-sortable"
+
|
 
|-
 
|-
|FPS
+
| Alpha Wing 2
 +
| J2ME
 +
| Glu lq
 +
| 1.0.3
 +
|
 +
|
 
|-
 
|-
|[[File:JL_FPS.png|300px]]
+
| Artefact Of Glory 3D
|}
+
| J2ME
 
+
| Shamrock Games
– Shows the number of frames per second
+
| 1.2.5
 
+
|
; → <i>Force full-screen</i>
+
|
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|Normal
+
| Asphalt: Urban GT 3D
|Force Full-screen
+
| J2ME
 +
| Gameloft SA
 +
| 1.1.8
 +
|
 +
|
 
|-
 
|-
|[[File:Force_nm.jpg|300px]]
+
| AutobahnRaser 3D
|[[File:Force_fs.jpg|300px]]
+
| J2ME
|}
+
| Living Mobile
 
+
|
– Vibrates the forced full screen for the application
+
|
 
+
|
; → <i>Button Shape</i>
 
* Rounded Rectangle
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| Battle Chess 3D
|L2
+
| J2ME
|L3
+
| Indiagames Ltd.
|L4
+
| 1.1.2
 +
|
 +
|
 
|-
 
|-
|[[File:JL_k1.jpg|150px]]
+
| Beach Mini Golf
|[[File:JL_k2.jpg|150px]]
+
| J2ME
|[[File:JL_k3.jpg|150px]]
+
| Sumea / Ninai Inc.
|[[File:JL_k4.jpg|150px]]
+
| 1.0.1
|}
+
|
 
+
|
* Oval
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| Biohazard
|L2
+
| J2ME
|L3
+
|
|L4
+
|
 +
|
 
|-
 
|-
|[[File:JL_k5.jpg|150px]]
+
| Black Shark 3D
|[[File:JL_k6.jpg|150px]]
+
| J2ME
|[[File:JL_k7.jpg|150px]]
+
| HeroCraft
|[[File:JL_k8.jpg|150px]]
+
| 1.1.0
|}
+
|
 
+
|
* Rectangle
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| Blades and Magic
|L2
+
| J2ME
|L3
+
| Fishlabs
|L4
+
| 1.0.9
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|[[File:JL_k9.jpg|150px]]
+
| Bomberman 3D
|[[File:JL_k10.jpg|150px]]
+
| J2ME
|[[File:JL_k11.jpg|150px]]
+
| Living Mobile
|[[File:JL_k12.jpg|150px]]
+
| 1.1.0
|}
+
|
 
+
|
; → <i>Keyboard Type</i>
 
* Rounded Rectangle
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| Bruce Lee - Iron Fist 3D
|L2
+
| J2ME
 +
| Studio Tridev.
 +
| 1.1.2, 1.5.7
 +
|
 +
|
 
|-
 
|-
|[[File:JL_i1.jpg|150px]]
+
| Burning Tires 3D
|[[File:JL_i2.jpg|150px]]
+
| J2ME
|}
+
| Fishlabs
 
+
| 1.1.3, 1.3.7
* Oval
+
| style="background:lightgreen;"| Excellent
{| class="wikitable mw-sortable"
+
|
 
|-
 
|-
|L1
+
| Catches Win Matches 3D
|L2
+
| J2ME
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
|[[File:JL_i3.jpg|150px]]
+
| Cloud Commander
|[[File:JL_i4.jpg|150px]]
+
| J2ME
|}
+
| Fishlabs
 
+
| 2.4.1
* Rectangle
+
| style="background:lightgreen;"| Excellent
{| class="wikitable mw-sortable"
+
|
 
|-
 
|-
|L1
+
| Coast Cruiser 3D
|L2
+
| J2ME
 +
| Fishlabs
 +
|
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|[[File:JL_i5.jpg|150px]]
+
| Crash Car Mania
|[[File:JL_i6.jpg|150px]]
+
| J2ME
|}
+
| Xendex
 
+
| 1.4.8
; → <i>Scale Type</i>
+
|
{| class="wikitable mw-sortable"
+
|
 
|-
 
|-
|As is
+
| DAKAR Rally 2009
|Fit to window
+
| J2ME
|Fill window (ignore aspect ratio)
+
| Electronic Arts
 +
| 1.1.3
 +
|
 +
|
 
|-
 
|-
|[[File:JL_s1.png|150px]]
+
| DAKAR Rally 2010
|[[File:JL_s2.png|150px]]
+
| J2ME
|[[File:JL_s3.png|150px]]
+
| Electronic Arts
|}
+
| 0.1.8
 
+
|
==APIs==
+
|
{| class="wikitable mw-sortable" width="400px
 
 
|-
 
|-
|<b>API</b>
+
| Darts 3D
|<b>JSR</b>
+
| J2ME
|<b>Support</b>
+
| Sony Ericsson
 +
| 0.0.3
 +
|
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/cldc-1.1 CLDC 1.1]
+
| Deep 3D: Submarine Odyssey
 +
| J2ME
 +
| Fishlabs
 +
| 1.0.3
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75 FileConnection API]
+
| Deep Abyss 3D
|JSR-75
+
| J2ME
|
+
| Sony Ericsson
 +
| 1.0, 1.2
 +
|
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]
+
| Devil May Cry 3D <small> (2008)</small>
|JSR-75
+
| J2ME
 +
| Capcom
 +
| 1.0.1
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr82_1.1.1_javadoc Bluetooth API]
+
| Drag Race 3D
|JSR-82
+
| J2ME
|
+
| Bender Mobile Solutions
 +
| 1.0.0
 +
|
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr120 Wireless Messaging API]
+
| Dragon & Dracula 3D
|JSR-120
+
| J2ME
 +
| Herocraft
 +
| 1.0.0
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
+
| Duke Nukem Mobile 3D
|JSR-135
+
| J2ME
 +
| MachineWorks Northwest
 +
| 1.0.1
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
+
| Egypt Mystery
|JSR-172
+
| J2ME
 +
| Remote Technologies
 +
| 1.0
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr177 Security and Trust Services API]
+
| Empire Fighter 3D
|JSR-177
+
| J2ME
 +
| Shamrock Games
 +
| 1.1.5
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]
+
| Everybody's Golf: Mobile
|JSR-179
+
| J2ME
 +
| Living Mobile GmbH / Sony Computer Entertainment
 +
|
 
|
 
|
 +
| Mascot Capsule eruption
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]
+
| Everybody's Golf Mobile 2
|JSR-179
+
|?
 +
| Clap Hanz / Sony Computer Entertainment
 
|
 
|
 +
|
 +
| Mascot Capsule eruption
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]
+
| Everybody's Golf Mobile 3
|JSR-180
+
| i-mode (Doja)
 +
| Clap Hanz / Sony Computer Entertainment
 
|
 
|
 +
|
 +
| Mascot Capsule eruption
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
+
| Extreme Air Snowboarding 3D
|JSR-184
+
| J2ME
|
+
| Digital Chocolate / Sumea
 +
| 0.0.1
 +
|
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
+
| Fantastic Four 3D
|JSR-205
+
| J2ME
 +
| Mforma Group, Inc.
 +
| 1.3.3
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr211 Content Handler API]
+
| Fitness
|JSR-211
+
| J2ME
 +
| Genki Mobile Co.,Ltd
 +
| 1.0.1
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]
+
| FlatOut Racing 3D
|JSR-226
+
| J2ME
 +
| Xendex
 +
| 0.3.6
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]
+
| Fly and Destroy 3D
|JSR-234
+
| J2ME
 +
| Niara Ltd.
 +
| 1.0.0
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]
+
| FMX III Hardcore
|JSR-238
+
| J2ME
 +
| Xendex
 +
| 0.8.1
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]
+
| Galaxy on Fire 3D
|JSR-239
+
| J2ME
 +
| Fishlabs
 +
| 1.0.3, 1.1.2, 1.2.8
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr256 Mobile Sensor API]
+
| Galaxy on Fire 2 3D
|JSR-256
+
| J2ME
|
+
| Fishlabs
|-
+
| 1.0.3
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr257 Contactless Communication API]
+
|
|JSR-257
 
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr280_1.0_spec XML API]
+
| Gladiator 3D
|JSR-280
+
| J2ME
 +
| Fishlabs
 +
| 1.0.1
 
|
 
|
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-2.0 MIDP 2.0]
 
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]
+
| Golf Club 3D
 +
| J2ME
 +
| elkware
 +
| 1.0.8
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Maps_API Here Maps API]
+
| HUMMER® Jump and Race
 +
| J2ME
 +
| Red Pyramid
 +
| 1.0.0
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]
+
| Heli Strike 3D - Advance Air Combat
 +
| J2ME
 +
| Fishlabs
 +
| 1.1.1
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
+
| Honey Cave 3D
 +
| J2ME
 +
| Sony Ericsson
 +
| 1.3
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
+
| Hungry Puppy 3D
 +
| J2ME
 +
| Indiagames Ltd.
 +
| 1.1.6, 1.2.2
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
+
| I.Q. (Intelligent Qube)
 +
| J2ME
 +
| Sony Computer Entertainment Incorporated
 +
| 2.1.6
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
+
| Juiced
 +
| J2ME
 +
| THQ Wireless
 +
| 0.6.4
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.0]
+
| Juiced Eliminator
 +
| J2ME
 +
| Universomo Ltd.
 +
| 1.0.17
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
+
| Kick Shot Pool 3D
 +
| J2ME
 +
| Nazara Technologies
 +
| 1.0
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
+
| Kingdom Hearts Coded
 +
| i-mode (Doja)
 +
| Square Enix
 +
|
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
+
| LocoRoco
 +
| J2ME
 +
| Sony
 +
| 0.85
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
+
| LocoRoco Hi
 +
| J2ME
 +
| Sony Computer Television / Gamelion Studios
 +
| 1.0.4
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
+
| Lost Elysium
 +
| i-mode (Doja)
 +
| Ateam
 
|
 
|
 
|
 
|
 +
| Mascot Capsule eruption
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
+
| Magic Ball 2 Mobile
 +
| J2ME
 +
| New Edge
 +
| 1.0.8
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.1]
+
| Marble Madness 3D
 +
| J2ME
 +
| Midway Games West Inc.
 +
| 1.7
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0]
+
| Mastermind
 +
| J2ME
 +
| Runestone Games Ltd.
 +
| 1.0.0
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Capuchin Project Capuchin API]
+
| MCPlayer
 +
| J2ME
 +
| DDDEN!SSS
 +
| 3.0
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.0]
+
| Medal Of Honor
 +
| J2ME
 +
| Electronic Arts / IronMonkey Studios
 +
| 7.0.39
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Siemens_API Siemens API]
+
| Metal Gear Acid 2 3D
 +
| J2ME
 +
| Konami / Playsoft
 +
| 1.0.0
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0]
+
| Metal Gear Acid Mobile 3D
 +
| J2ME
 +
| Konami / Distinctive Developments Ltd.
 +
| 1.0.0
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0]
+
| Midtown Madness 3 Mobile
 +
| J2ME
 +
| In-Fusio
 +
| 01.01.69
 
|
 
|
 
|
 
|
|}
 
 
<h4>NOTE</h4>
 
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
 
 
; → Mascot Capsule V3 support
 
 
implementation is not accurate, there are unresolved problems.
 
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 
 
==How to use==
 
; → <b>System requirements</b>
 
Android 4.0 +
 
 
; → <i>Installation</i>
 
Download a latest version of JL-Mod on your Android device.
 
 
{| cellpadding="4"
 
 
|-
 
|-
|align=center|{{Icon|APK-big}}
+
| Mini Challenge 3D
|'''[https://github.com/woesss/JL-Mod/releases Releases]'''
+
| J2ME
 +
| schadelohr
 +
| 1.0.22
 +
|
 +
|
 
|-
 
|-
|align=center|{{Icon|APK-big}}
+
| Mini Golf: Castles™ 3D
|'''[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]
+
| J2ME
|}
+
| Digital Chocolate / Sumea
 
+
| 1.3.1
Next,
+
|
Click [[File:JL_+.png|60px]] <small>(Button)</small> at the lower right corner in the main JL-Mod windows and select the <code>.JAR</code> program / file on your file manager, after setup your game configures.
+
|
 
 
==Download==
 
{| class="wikitable mw-sortable"
 
|<b>Site(s)</b>
 
|<b>Rating</b>
 
 
|-
 
|-
|[http://dedomil.net/games dedomil.net]
+
| Mini Golf: Las Vegas
|★★★★★
+
| J2ME
 +
| Digital Chocolate / Sumea
 +
| 1.0.4
 +
|
 +
|
 
|-
 
|-
|[https://phoneky.com phoneky.com]
+
| Monster Hunter
|★★★★
+
| iPhone / iPod touch
 +
| Capcom
 +
|
 +
|
 +
|Mascot Capsule eruptionST
 
|-
 
|-
|[https://rugame.rip RuGame Archive]
+
| Moto Racing Fever
|★★★★
+
| J2ME
 +
| Digital Chocolate / Sumea
 +
| 1.2.11
 +
|
 +
|
 
|-
 
|-
|[https://seclub.org/downloads/games seclub.org]
+
| Motoraver
|★★★
+
| J2ME
 +
| Fishlabs
 +
| 2.1
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|[http://oldfag.top/downloads oldfag.top]
+
| My Little Dogs 3D
|★★★
+
| J2ME
 +
| Living Mobile
 +
|
 +
|
 +
|
 
|-
 
|-
|[https://series40.kiev.ua/java_games series40.kiev.ua]
+
| Need for Speed: Hot Pursuit 3D <small> (2013 Bonus Edition)</small>
|★★★
+
| J2ME
 +
| Electronic Arts Inc. / Gamelion Studios
 +
| 4.1.88
 +
|
 +
|
 
|-
 
|-
|[http://sleza-mobile.ru/gam sleza-mobile.ru]
+
| Need for Speed: ProStreet
|★★★
+
| J2ME
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| 7.2.30, 7.4.44
 +
|
 +
|
 
|-
 
|-
|[https://www.dertz.in/games dertz.in]
+
| Need for Speed: Shift
|★★★
+
| J2ME
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| 7.2.45
 +
|
 +
|
 
|-
 
|-
|[https://oldhandhelds.com oldhandhelds.com]
+
| Need for Speed: The Run
|★★★
+
| J2ME
 +
| Electronic Arts Inc.
 +
| 4.9.53
 +
|
 +
|
 
|-
 
|-
|[https://spaces.im/sz/igry spaces.im]
+
| Need for Speed: Undercover
|★★★
+
| J2ME
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| 7.2.44
 +
|
 +
|
 
|-
 
|-
|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]
+
| PAC-MAN Kart Rally 3D
|★★★
+
| J2ME
 +
| Namco Bandai Game Inc.
 +
| 1.0.1
 +
|
 +
|
 
|-
 
|-
|[http://se.tom.ru/java-games se.tom.ru]
+
| Penalty Cup 3D
 +
| J2ME
 +
| Fishlabs
 +
| 1.6.2
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
 
|-
 
|-
|[https://240x320m.at.ua 240x320m.ar.ua]
+
| Planet Riders
 +
| J2ME
 +
| Fishlabs
 +
| 1.2.3, 1.4.7
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
 
|-
 
|-
|[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>
+
| Polygone Boxing
 +
| J2ME, i-mode (Doja)
 +
| Hi Corp.
 
|
 
|
 +
|
 +
| Mascot Capsule eruption
 
|-
 
|-
|[http://uzsmart.ru/ups/7638 uzsmart.ru]
+
| Power Ball Arcade
 +
| J2ME
 +
|
 +
|
 +
|
 
|
 
|
 
|-
 
|-
|[https://nokia-ms.ru/games nokia-ms.ru]
+
| Powerboat Challenge
 +
| J2ME
 +
| Fishlabs
 +
| 1.0.2
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
 
|-
 
|-
|[http://profismart.org/dct365.php profismart.org]
+
| Pub Pool 3
 +
| J2ME
 +
| InfoSpace Inc. / IOMO Studio
 +
| 1.2.5
 +
|
 
|
 
|
 
|-
 
|-
|[http://7ba.ru 7ba.ru]
+
| R.U.S.H Street Boss
 +
| J2ME
 +
| Nomos / Qplaze
 +
| 1.0
 +
|
 
|
 
|
 
|-
 
|-
|[http://lusor.szm.com lusor.szm.com]
+
| Race Driver Grid
 +
| J2ME
 +
| Glu Mobile
 +
| 1.0.2
 +
|
 
|
 
|
 
|-
 
|-
|[http://kchaja.szm.com kchaja.szm.com]
+
| Rally Master Pro
 +
| J2ME
 +
| Fishlabs
 +
| 1.0.1
 +
|
 
|
 
|
 
|-
 
|-
|[http://jazz-midi.narod.ru/java.htm jazz-midi.narod.ru]
+
| Real Boxing 3D
 +
| J2ME
 +
| Gameballs Studio
 +
| 1.0.1
 +
|
 
|
 
|
 
|-
 
|-
|[http://s40game.mw.lt s40game.mw.It]
+
| Red Out Racer 3D
 +
| J2ME
 +
| In-Fusio / Kiloo Aps
 +
| 1.0.2
 +
|
 
|
 
|
 
|-
 
|-
|[http://www.caller.cz/Java/Hry caller.cz]
+
| Resident Evil - The Missions 3D <small> (2007)</small>
 +
| J2ME
 +
| Capcom
 +
| 1.0.0
 +
|
 
|
 
|
 
|-
 
|-
|[http://vin924.narod.ru/Program.htm vin924.narod.ru]
+
| Resident Evil 4: Mobile Edition
 +
| ?
 +
| Capcom
 +
|
 
|
 
|
|}
+
| Mascot Capsule eruption
 
 
→ <i>Recommends Archive.org J2ME games collection [[Cellphone games preservation]]</i>
 
 
 
==Button (key) binding / mapping==
 
 
 
[[File:JL_px.jpg|200px]]
 
 
 
Keys : <i>Default</i>
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|<b>Key</b>
+
| Ridge Racer
|<b>Action</b>
+
| J2ME
 +
| Namco
 +
| 1.0.3, 1.0.5
 +
|
 +
|
 
|-
 
|-
|D-PAD Up
+
| Robot Alliance
|<code>↑</code>
+
| J2ME
 +
| Fishlabs
 +
| 2.0
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|D-PAD Down
+
| Rock Bobblehead
|<code>↓</code>
+
| J2ME
 +
| Sony Ericsson Mobile Communications AB
 +
| 1.0.6
 +
|
 +
|
 
|-
 
|-
|D-PAD Left
+
| Roller Bot 3D
|<code>←</code>
+
| J2ME
 +
| Bit-7 Software Technology Ltd.
 +
| 1.1.0
 +
|
 +
|
 
|-
 
|-
|D-PAD Right
+
| S.T.A.L.K.E.R Mobile
|<code>→</code>
+
| J2ME
 +
| Qplaze
 +
| 1.1.0
 +
|
 +
|
 
|-
 
|-
|D-PAD Center
+
| Scratch City Pool
|<code>F</code>
+
| J2ME
 +
| Mforma Group Inc.
 +
| 0.3.6
 +
|
 +
|
 
|-
 
|-
|D-PAD Left-Up
+
| Smart Bear 3D
|<code>↖</code>
+
| J2ME
 +
| Gameballs Studio
 +
| 1.2.1
 +
|
 +
|
 
|-
 
|-
|D-PAD Right-Up
+
| Snowboard Hero
|<code>↗</code>
+
| J2ME
 +
| Fishlabs
 +
| 1.0.1
 +
|
 +
|
 
|-
 
|-
|D-PAD Left-Down
+
| Speed Chaser 3D
|<code>↙</code>
+
| J2ME
 +
| elkware
 +
| 1.1.1
 +
|
 +
|
 
|-
 
|-
|D-PAD Right-Down
+
| Speed Spirit 3D
|<code>↘ </code>
+
| J2ME
 +
| THQ Wireless / Fishlabs
 +
| 1.6.1
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|LEFT-Soft Key
+
| Splinter Cell: Pandora Tomorrow 3D
|<code>L</code>
+
| J2ME
 +
| Gameloft SA
 +
| 1.0.1, 1.0.5, 2.0.3
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|RIGHT-Soft Key
+
| Star Wars: Death Star Assault 3D
|<code>R</code>
+
| J2ME
 +
| THQ Wireless
 +
| 0.98.6
 +
|
 +
|
 
|-
 
|-
|NUM1
+
| Super 3D Golf
|<code>1</code>
+
| J2ME
 +
| KEMCO / EXEC
 +
| 1.0.0
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|NUM2
+
| Super Real Tennis 3D
|<code>2</code>
+
| J2ME
 +
| SEGA WOW Inc.
 +
| 1.0.5.1, 1.4.0
 +
|
 +
|
 
|-
 
|-
|NUM3
+
| Super Real Tennis: Kremlin Cup
|<code>3</code>
+
| J2ME
 +
| SEGA WOW Inc.
 +
|
 +
|
 +
|
 
|-
 
|-
|NUM4
+
| Tank Raid
|<code>4</code>
+
| J2ME
 +
| Fishlabs
 +
| 1.0
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|NUM5
+
| Tenchu: Ayame's tale 3D
|<code>5</code>
+
| J2ME, i-mode (Doja)
 +
| From Software Inc.
 +
| 1.0.9
 +
|
 +
|
 
|-
 
|-
|NUM6
+
| Tennis
|<code>6</code>
+
| J2ME
 +
| Genki Mobile Co.,Ltd
 +
| 1.0.4
 +
|
 +
|
 
|-
 
|-
|NUM7
+
| Tennis Multiplay 3D: WTA Toor
|<code>7</code>
+
| J2ME
 +
| SEGA
 +
| 1.0.6
 +
|
 +
|
 
|-
 
|-
|NUM8
+
| Tomb Raider: Underworld
|<code>8</code>
+
| J2ME
 +
| Eidos Interactive Ltd. / Distinctive Developments Ltd.
 +
| 1.7.3
 +
|
 +
|
 
|-
 
|-
|NUM9
+
| Tony Hawk's Downhill Jam
|<code>9</code>
+
| J2ME
 +
| IOMO / Fishlabs
 +
| 1.0.2
 +
|
 +
|
 
|-
 
|-
|NUM0
+
| Tower Bloxx
|<code>0</code>
+
| J2ME
 +
| Digital Chocolate, Inc. / Sumea
 +
| 1.1.5
 +
|
 +
|
 
|-
 
|-
|*
+
| Towers of Maya
|<code>*</code>
+
| J2ME
 +
| Qplaze
 +
| 1.1.0
 +
|
 +
|
 
|-
 
|-
|#
+
| Treasure Towers
|<code>#</code>
+
| J2ME
|}
+
| Sony Ericsson
 
+
| 1.4.4
==Screenshots==
+
|
 
+
|
; <small>Mascot Capsule 3D</small>
 
 
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|[[File:SCPT3D.jpg|150px]]
+
| tuxla3d
|[[File:BOM3D.jpg|150px]]
+
| J2ME
|[[File:3DBM.jpg|150px]]
+
|
|[[File:NFSH3D.jpg|150px]]
+
|
|[[File:DMC3D.jpg|150px]]
+
|
|[[File:TML3D.jpg|150px]]
+
|
|[[File:3DChess.jpg|150px]]
 
|[[File:TBX3D.jpg|150px]]
 
 
|-
 
|-
|[[File:Gladiator3D.jpg|150px]]
+
| UniFM
|[[File:NFSP3D.jpg|150px]]
+
| J2ME
|[[File:Deep3D.jpg|150px]]
+
| SilentKnight, VMX, DiHLoS
|[[File:F4_3D.jpg|150px]]
+
| 1.4
|[[File:DAD3D.jpg|150px]]
+
|
|[[File:MLD3D.jpg|150px]]
+
|
|[[File:3DSQ.jpg|150px]]
 
|[[File:TCM3D.jpg|150px]]
 
 
|-
 
|-
|[[File:AOG3D.jpg|150px]]
+
| V-Rally 3D
|[[File:Asphalt3D.jpg|150px]]
+
| J2ME
|[[File:3DAR.jpg|150px]]
+
| iFone / Fishlabs
|[[File:Stalker3D.jpg|150px]]
+
| 1.2.5
|[[File:CC3D.jpg|150px]]
+
| style="background:lightgreen;"| Excellent
|[[File:NFSS3D.jpg|150px]]
+
|
|[[File:REM3D.jpg|150px]]
 
|[[File:LRH3D.jpg|150px]]
 
 
|-
 
|-
|[[File:PMK3D.jpg|150px]]
+
| Vijay Singh 3D Pro Golf 2005
|[[File:SW3D.jpg|150px]]
+
| J2ME
|[[File:SW1.jpg|150px]]
+
| Gameloft SA
|[[File:3DSW.jpg|150px]]
+
| 0.0.4
|[[File:SR3D.jpg|150px]]
+
|
|[[File:AEM3D.jpg|150px]]
+
|
|[[File:3DRCU.jpg|150px]]
 
|[[File:3DMGL.jpg|150px]]
 
 
|-
 
|-
|[[File:MOH3D.jpg|150px]]
+
| Virtua Tennis 3D: Mobile Edition
|[[File:TRU3D.jpg|150px]]
+
| J2ME
|[[File:MM33D.jpg|150px]]
+
| SEGA Corp.
|[[File:Rush3D.jpg|150px]]
+
| 0.3.1
|[[File:BS3D.jpg|150px]]
+
|
|[[File:Juiced3D.jpg|150px]]
+
|
|[[File:NFST3D.jpg|150px]]
 
|[[File:3DTM.jpg|150px]]
 
 
|-
 
|-
|[[File:Eliminator.jpg|150px]]
+
| World Clock 3D
|[[File:RBH3D.jpg|150px]]
+
| J2ME
|[[File:TT3D.jpg|150px]]
+
| Sony Ericsson Mobile Communications AB
|[[File:RB3D.jpg|150px]]
+
| 2.4.5
|[[File:AW23D.jpg|150px]]
+
|
|[[File:NFSU3D.jpg|150px]]
+
|
|[[File:CBX3D.jpg|150px]]
 
|[[File:GPB3D.jpg|150px]]
 
|}
 
 
 
==ezplus アプリ==
 
 
 
[[File:Ezplus.png|55px]]
 
 
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 
 
 
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
 
 
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
! scope="col"|Package
+
| Worms Forts 3D
 +
| J2ME
 +
| Morpheme Wireless Ltd
 +
| 36.0
 +
|
 +
|
 
|-
 
|-
|[https://archive.org/details/kjx-archive .KJX Games Collection]
+
| Worms Forts 3D: Under Siege
|}
+
| J2ME
==Mascot Capsule 3D==
+
| THQ Wireless
 
+
| 1.0.30
[[File: Mascot_capsule_3d.png|60px]]
+
| style="background:lightgreen;"| Excellent
 
+
|
Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
 
 
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
! scope="col"|Package
+
| Большое приключение 3D
|-
+
| J2ME
|[https://archive.org/details/mascot-capsule Mascot Capsule 3D games collection]
+
| Shamrock Games
 +
| 1.1.1
 +
|
 +
|
 
|}
 
|}
 
==References==
 
<references group=N />
 
  
 
==See also==
 
==See also==
 
* [[J2ME Loader]]
 
* [[J2ME Loader]]
* [[Mascot Capsule 3D]]
+
* [[EKA2L1]]
  
 
==External links==
 
==External links==
* [https://discord.com/invite/Ag4rcpz Discord server]#J2ME Loader
+
* [https://github.com/woesss/JL-Mod Official git repository]
* [https://discord.gg/8TgbHAG Discord server]#Kahvibreak
 
* [https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
 
  
 
[[Category:Mobile emulators]]
 
[[Category:Mobile emulators]]
 
[[Category:Cellphone emulators]]
 
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
 

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