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__NOTOC__
 
 
{{Infobox emulator
 
{{Infobox emulator
 
|logo = JL-Mod.png
 
|logo = JL-Mod.png
|logowidth = 150
+
|logowidth = 150px
|version = {{version|JLMod}}
+
|version = 0.81+MC_0.98.8
 
|active = Yes
 
|active = Yes
 
|platform = [[Emulators on Android|Android]]
 
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]]
|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
+
|developer = [https://github.com/woesss woesss]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
 
 
|license = Apache 2.0
 
|license = Apache 2.0
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|website =  
 
|website =  
|prog-lang = Java, C<br/> C <small>([[Mascot Capsule 3D]])</small>
+
|prog-lang = Java
 
}}
 
}}
  
'''JL-Mod'''<ref group=N> It is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
+
'''JL-Mod''' is an experimental mod of [[J2ME Loader]] with support for games Developed for the 3D engine "Mascot Capsule V3".
  
==Overview & compatibility==
+
==Overview==
* <b>[[Mascot Capsule 3D compatibility list|JL-Mod compatibility list]]</b>
+
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule).
 
 
Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]].
 
  
 
==Features==
 
==Features==
* Fast emulation
+
<h4>!Attention!</h4>
* High compatibility
 
* Bluetooth API support
 
* Samsung / Nokia / Motorola API implemented
 
* Siemens API implemented
 
* Touchscreen input support
 
* Supports external virtual keyboards and QWERTY input
 
* Both 3D API supported ([[Mascot Capsule 3D]] and M3G [JSR-184])
 
* Menu key remapping support
 
* Buttons customisation support
 
* Supports different keyboard layouts and customization
 
* Individual settings for each application.
 
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration.
 
* Hardware acceleration support (but games won't run too fast)
 
* Screen gravity support
 
* Screen orientation
 
* Accelerometer support
 
* Scaling support
 
* Immediate processing mode
 
  
; → <i>Using shaders (image post-processing filters)</i>
+
<u><i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</u></i>
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
 
  
Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found  [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here]
+
<b>List of Mod changes:</b>
  
{| class="wikitable mw-sortable
+
- Select a working directory.
|-
 
|Original
 
|LCD
 
|Dot (LCD)
 
|GreyScale
 
|-
 
|[[File:JL_Original.jpg|150px]]
 
|[[File:JL_LCD.jpg|150px]]
 
|[[File:JL_Dot.jpg|150px]]
 
|[[File:JL_grayscale.jpg|150px]]
 
|}
 
{| class="wikitable mw-sortable
 
|-
 
|Inverse Color
 
|Sharpen
 
|Bloom
 
|Cartoon
 
|-
 
|[[File:JL_Inverse.jpg|150px]]
 
|[[File:JL_Sharpen.jpg|150px]]
 
|[[File:JL_bloom.jpg|150px]]
 
|[[File:JL_cartoon.jpg|150px]]
 
|}
 
  
; → <i>Game setting</i>
+
- Store app database in a working directory.
{| class="wikitable mw-sortable"
 
|-
 
|[[File:JL_sm1.jpg|150px]]
 
|[[File:JL_sm2.jpg|150px]]
 
|[[File:JL_sm3.jpg|150px]]
 
|[[File:JL_sm4.jpg|150px]]
 
|}
 
  
<big><u><center>FAQs</center></big></u>
+
- Indicators of the selected button colors in the settings.
  
<center>★ In JL setting ★</center>
+
- Templates are renamed to "Profiles".
  
<b>Q.</b><i>Enable Action bar<br/></i>
+
- Assigning any profile as standard (when saving or in the profiles window).
[[File:JL_menu_ab.png|300px]]
 
  
– Enable display of screenshot button, side menu
+
- Adding, editing and set as standard in the window of the profiles list.
  
<center>★ In game setting ★</center>
+
- 1 sec. limit for force close of the MiDlet.
  
<b>Q.</b><i>Resolution<br/></i>
+
- Confirmation dialogs when reinstalling existing ones.
[[File:JL_ej.jpg|300px]]
 
  
<b>A.</b> Set the resolution of the loaded game.
+
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.
Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k.
 
  
---------------------------------------------
+
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.
  
<b>Q.</b><i>Background<br/></i>
+
- Changed keyboard editing: 
[[File:JL_tm_bg.jpg|200px]]
+
fixed: drag and drop buttons; 
 +
added: separate scaling on horizontally and vertically (can be made rectangular or oval).
 +
 
 +
- The "System Properties" field has been moved to the end of the settings, 
 +
unlimit on the number of displayed lines, 
 +
display of all parameters added by the emulator.
  
<b>A.</b>Choosing a background color under the main game.
+
- Add support of external filters (shaders).
 +
Only shaders for [https://www.ppsspp.org PPSSPP] (same format) are supported 
 +
To use, you need to put them in the `shaders` folder in the working folder of the emulator, 
 +
further in the game settings, select the graphics output mode: "HW acceleration (OpenGL ES)" and select the shader of interest 
 +
A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders PPSSPP_Shaders]
  
---------------------------------------------
+
<b>Support for Mascot Capsule 3D V3 (alpha build):</b>
  
<b>Q.</b><i>Scale<br/></i>
+
the implementation is not complete, somewhere a curve, little tested 
<b>A.</b>Image scale from the specified resolution.
 
  
---------------------------------------------
+
Main problems:
  
<b>Q.</b><i>Screen gravity<br/></i>
+
special effects are partially implemented - therefore, the color rendition may differ from the original.  
[[File:JL_so.png|250px]]
+
 +
Point sprites (usually used to display the simplest objects) are not fully implemented, 
 +
if somewhere they are displayed differently than in the original - please inform.
 +
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.  
  
---------------------------------------------
+
Try adding the following line to the System Parameters field: 
 +
<b>micro3d.v3.render.no-mix2D3D: true</b>
 +
If it doesn't help, please report this game to [https://github.com/woesss/JL-Mod/issues/new?assignees=&labels=bug&template=issue-template.md&title= Issue] or another way.
 +
 
 +
Another one parameter turns on the texture filter (built into OpenGL), 
 +
but this can generate distortion in the form of capturing extra texels at the edges of polygons: 
 +
<b>micro3d.v3.texture.filter: true</b>
 +
without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
  
<b>Q.</b><i>Screen orientation<br/></i>
+
==Download==
[[File:JL_sg.png|250px]]
+
{| cellpadding="4"
 
 
<b>A.</b>Changes screen orientation: Landscape, Portrait, Auto
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Filter<br/></i>
 
<b>A.</b>This function increases the quality of the game, but may also decrease the performance.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Graphic mode<br/></i>
 
<b>A.</b>Selecting the render
 
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
 
 
 
[[File:JL_gm.png|250px]]
 
 
 
1. Software — Used by CPU to output 2D and 3D graphics
 
 
 
2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
 
 
 
3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
 
 
 
4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>FPS limit<br/></i>
 
<b>A.</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.
 
 
 
---------------------------------------------
 
 
 
; → <i>Button Colors</i>
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|Original
+
|align=center|{{Icon|APK-big}}
|Labels
+
|'''[https://github.com/woesss/JL-Mod/releases Releases]'''
|Buttons
 
|-
 
|[[File:JL_b_original.jpg|250px]]
 
|[[File:JL_b_lables.jpg|250px]]
 
|[[File:JL_b_buttons.jpg|250px]]
 
|}
 
{| class="wikitable mw-sortable"
 
|-
 
|Outline
 
|Labels (P)
 
|Buttons (P)
 
|-
 
|[[File:JL_b_outline.jpg|250px]]
 
|[[File:JL_b_lables(p).jpg|250px]]
 
|[[File:JL_b_buttons(p).jpg|250px]]
 
|}
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Touch input<br/></i>
 
[[File:JL_tinput.jpg|250px]]
 
 
 
<b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games.
 
 
 
You can also disable the button overlay, as they are not needed.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Save / Load state supported?<br/></i>
 
<b>A.</b>No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.
 
 
 
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
 
 
 
Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.
 
 
 
If the Scaled Pixel Sizes check box is selected, the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
 
 
 
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
 
 
 
{| class="wikitable mw-sortable"
 
|-
 
|<b>Resolution</b>
 
|<b>Font</b>
 
|-
 
|<i>240x320</i>
 
|18 — 22 — 26
 
|-
 
|<i>176x220</i>
 
|15 — 18 — 22
 
|-
 
|<i>128x160</i>
 
|13 — 15 — 20
 
|-
 
|<i>128x128</i>
 
|9 — 13 — 15
 
|}
 
 
 
; → <i>Screen option</i>
 
* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
 
 
 
* Scale if virtual screen resolution does not match smartphone screen resolution:
 
— Enabled - the virtual screen is scaled to fit the smartphone screen
 
off - the virtual screen is located in the center of the smartphone screen without resizing.
 
 
 
* Maintain aspect ratio when scaling:
 
— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it.
 
 
 
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics.
 
 
 
* Screen filtering when scaling improves image quality, but requires more hardware resources.
 
 
 
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540).
 
 
 
{| class="wikitable mw-sortable"
 
|-
 
|<b>Resolution</b>
 
|<b>Scale</b>
 
|<b>Aspect ratio and
 
screen orientation</b>
 
|-
 
|<i>128x128</i>
 
|4.21875: 1
 
|1: 1
 
|-
 
|<i>128x160</i>
 
|3.375: 1
 
|Portrait 3.2: 4
 
|-
 
|<i>132x176</i>
 
|3.068: 1
 
|Portrait 3: 4
 
|-
 
|<i>176x220</i>
 
|2.454: 1
 
|Portrait 3.2: 4
 
|-
 
|<i>240x320</i>
 
|1.6875: 1
 
|Portrait 3: 4
 
|-
 
|<i>202x270</i>
 
|2: 1
 
|Portrait 3: 4
 
|-
 
|<i>360x270</i>
 
|2: 1
 
|Landscape 4: 3
 
|-
 
|<i>405x540</i>
 
|1: 1
 
|Portrait 3: 4
 
|-
 
|<i>720x540</i>
 
|1: 1
 
|Landscape 4: 3
 
|-
 
|<i>960x540</i>
 
|1: 1
 
|Landscape 16: 9
 
|}
 
 
 
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
 
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 
 
 
; → <i>Recommended Devices</i>
 
{| class="wikitable mw-sortable"
 
|-
 
|<b>Resolution</b>
 
|<b>Devices</b>
 
|-
 
|<i>960x540</i>
 
|* HTC Evo 3D
 
|-
 
|<i>480x800</i>
 
|* Samsung GT-S8000 / Galaxy S II / Omnia Pro<br/>* Sony Ericsson X1i<br/>* HTC HD2 / Leo
 
|-
 
|<i>480x360</i>
 
|* BlackBerry 9360 / 9700 / 9020 / 9780
 
|-
 
|<i>640x480</i>
 
|* Nokia E6-00
 
|-
 
|<i>360x640 / 640x360</i>
 
|* Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz
 
|-
 
|<i>320x480</i>
 
|* Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>* Sony Ericsson Xperia X8
 
|-
 
|<i>320x240</i>
 
|* Nokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353 / SGH-i617
 
|-
 
|<i>352x416</i>
 
|* Nokia N80
 
|-
 
|<i>240x432</i>
 
|* Sony Ericsson Aino
 
|-
 
|<i>240x400</i>
 
|* Samsung GT-5230 / GT-S5230<br/>* Nokia Asha 305 / 306 / 308 / 311<br/>* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
 
|-
 
|<i>240x320</i>
 
|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i<br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635<br/>* Panasonic VS3 / MX7
 
|-
 
|<i>208x208</i>
 
|* Nokia 6230i
 
|-
 
|<i>176x220</i>
 
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
 
|-
 
|<i>176x208</i>
 
|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
 
|-
 
|<i>176x205</i>
 
|* Samsung Z300 / Z500
 
|-
 
|<i>176x204</i>
 
|* Motorola RAZR V3 / L7 / KRZR K1
 
|-
 
|<i>128x160</i>
 
|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/>* Motorola L6<br/>* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>* Sony Ericsson W200i
 
|-
 
|<i>128x128</i>
 
|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120
 
 
|}
 
|}
  
; → <i>Theme / UI</i>
+
==Mascot Capsule 3D compatibility list==
{| class="wikitable mw-sortable"
+
{|class="wikitable sortable mw-collapsible mw-collapsed" width="800px"
 +
! class=sortable | Name
 +
! class=sortable | Publisher / Developer
 +
! class=sortable | Version(s)
 
|-
 
|-
|Dark
+
| 2006 FIFA World Cup
|White
+
| Distinctive Developments Ltd.
 +
| 1.1.0
 
|-
 
|-
|[[File:JL_mod_dark.jpg|150px]]
+
| 3D Alien Attack
|[[File:JL_mod_white.jpg|150px]]
+
| Vaka
|}
+
| 1.0.0
 
 
; → <i>FPS</i>
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|FPS
+
| 3D Autobahn Raser WC
 +
| Living Mobile
 +
| 1.2.0
 
|-
 
|-
|[[File:JL_FPS.png|300px]]
+
| 3D Battle Chess
|}
+
| Indiagames Ltd. / Studio Tridev.
 
+
| 1.1.1
– Shows the number of frames per second
 
 
 
; → <i>Force full-screen</i>
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|Normal
+
| 3D Bomberman
|Force Full-screen
+
| Living Mobile
 +
| 1.1.0
 
|-
 
|-
|[[File:Force_nm.jpg|300px]]
+
| 3D Brick Breaker
|[[File:Force_fs.jpg|300px]]
+
| Indiagames Ltd.
|}
+
| 1.5.8
 
 
– Vibrates the forced full screen for the application
 
 
 
; → <i>Button Shape</i>
 
* Rounded Rectangle
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| 3D Football Jr.
|L2
+
| Vaka
|L3
+
| 1.0.2
|L4
 
 
|-
 
|-
|[[File:JL_k1.jpg|150px]]
+
| 3D Kamasutra
|[[File:JL_k2.jpg|150px]]
+
| Indiagames Ltd.
|[[File:JL_k3.jpg|150px]]
+
| 1.2.5
|[[File:JL_k4.jpg|150px]]
 
|}
 
 
 
* Oval
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| 3D Mahjongg
|L2
+
| Indiagames Ltd.
|L3
+
| 1.1.9
|L4
 
 
|-
 
|-
|[[File:JL_k5.jpg|150px]]
+
| 3D Mystic Ways
|[[File:JL_k6.jpg|150px]]
+
| Qplaze
|[[File:JL_k7.jpg|150px]]
+
| 1.1.0
|[[File:JL_k8.jpg|150px]]
 
|}
 
 
 
* Rectangle
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| 3D Pool
|L2
+
| Distinctive Developments Ltd.
|L3
+
| 1.2.6
|L4
 
 
|-
 
|-
|[[File:JL_k9.jpg|150px]]
+
| 3D Pool HR
|[[File:JL_k10.jpg|150px]]
+
| Distinctive Developments Ltd.
|[[File:JL_k11.jpg|150px]]
+
| 2.2.2
|[[File:JL_k12.jpg|150px]]
 
|}
 
 
 
; → <i>Keyboard Type</i>
 
* Rounded Rectangle
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| 3D Pool UH
|L2
+
| Distinctive Developments Ltd.
 +
| 1.0.3
 
|-
 
|-
|[[File:JL_i1.jpg|150px]]
+
| 3D Santa Quest
|[[File:JL_i2.jpg|150px]]
+
| SPLC
|}
+
| 1.0.16
 
 
* Oval
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| 3D Sexy Pool
|L2
+
| Indiagames Ltd.
 +
| 1.3.3
 
|-
 
|-
|[[File:JL_i3.jpg|150px]]
+
| 3D Solid Weapon
|[[File:JL_i4.jpg|150px]]
+
| LemonQuest
|}
+
| 1.0.0
 
 
* Rectangle
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| 3D Solid Weapon 2
|L2
+
| LemonQuest
 +
| 1.0.1
 
|-
 
|-
|[[File:JL_i5.jpg|150px]]
+
| 3D Super Ball
|[[File:JL_i6.jpg|150px]]
+
| Indiagames Ltd. / Studio 3Dev.
|}
+
| 1.3.1
 
 
; → <i>Scale Type</i>
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|As is
+
| 4 Wheel Xtreme 3D
|Fit to window
+
| I-play / Xendex Entertainment
|Fill window (ignore aspect ratio)
+
| 0.5.1
 
|-
 
|-
|[[File:JL_s1.png|150px]]
+
| 4x4 Extreme Rally 3D
|[[File:JL_s2.png|150px]]
+
| Gamelions
|[[File:JL_s3.png|150px]]
+
| 1.0.2
|}
 
 
 
==APIs==
 
{| class="wikitable mw-sortable" width="400px
 
 
|-
 
|-
|<b>API</b>
+
| 4x4 UltimatePower 3D
|<b>JSR</b>
+
| Micazook
|<b>Support</b>
+
| 1.0.3
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/cldc-1.1 CLDC 1.1]
+
| Aero Mission 3D
|
+
| Marvelous Liveware Inc.
|
+
| 1.0
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75 FileConnection API]
+
| Alpha Wing 2
|JSR-75
+
| Glu lq
|
+
| 1.0.3
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]
+
| Artefact Of Glory 3D
|JSR-75
+
| Shamrock Games
|
+
| 1.2.5
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr82_1.1.1_javadoc Bluetooth API]
+
| Asphalt: Urban GT 3D
|JSR-82
+
| Gameloft SA
|
+
| 1.1.8
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr120 Wireless Messaging API]
+
| Battle Chess 3D
|JSR-120
+
| Indiagames Ltd.
|
+
| 1.1.2
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
+
| Beach Mini Golf
|JSR-135
+
| Sumea / Ninai Inc.
|
+
| 1.0.1
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
+
| Black Shark 3D
|JSR-172
+
| HeroCraft
|
+
| 1.1.0
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr177 Security and Trust Services API]
+
| Blades and Magic
|JSR-177
+
| Fishlabs
|
+
| 1.0.9
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]
+
| Bruce Lee - Iron Fist 3D
|JSR-179
+
| Studio 3Dev.
|
+
| 1.1.2, 1.5.7
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]
+
| Burning Tires
|JSR-179
+
| Fishlabs
|
+
| 1.1.3, 1.3.7
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]
+
| Cloud Commander
|JSR-180
+
| Fishlabs
|
+
| 2.4.1
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
+
| Crash Car Mania
|JSR-184
+
| Xendex
|
+
| 1.4.8
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
+
| DAKAR Rally 2009
|JSR-205
+
| Electronic Arts
|
+
| 1.1.3
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr211 Content Handler API]
+
| DAKAR Rally 2010
|JSR-211
+
| Electronic Arts
|
+
| 0.1.8
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]
+
| Darts
|JSR-226
+
| Sony Ericsson
|
+
| 0.0.3
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]
+
| Deep: Submarine Odyssey
|JSR-234
+
| Fishlabs
|
+
| 1.0.3
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]
+
| Deep Abyss
|JSR-238
+
| Sony Ericsson
|
+
| 1.0, 1.2
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]
+
| Devil May Cry
|JSR-239
+
| Capcom
|
+
| 1.0.1
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr256 Mobile Sensor API]
+
| Drag Race 3D
|JSR-256
+
| Bender Mobile Solutions
|
+
| 1.0.0
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr257 Contactless Communication API]
+
| Dragon & Dracula 3D
|JSR-257
+
| Herocraft
|
+
| 1.0.0
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr280_1.0_spec XML API]
+
| Duke Nukem Mobile 3D
|JSR-280
+
| MachineWorks Northwest
|
+
| 1.0.1
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-2.0 MIDP 2.0]
+
| Egypt Mystery
|
+
| Remote Technologies
|
+
| 1.0
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]
+
| Empire Fighter 3D
|
+
| Shamrock Games
|
+
| 1.1.5
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Maps_API Here Maps API]
+
| Extreme Air Snowboarding
|
+
| Digital Chocolate / Sumea
|
+
| 0.0.1
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]
+
| Fantastic Four
|
+
| Mforma Group, Inc.
|
+
| 1.3.3
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
+
| Fitness
|
+
| Genki Mobile Co.,Ltd
|
+
| 1.0.1
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
+
| FlatOut Racing 3D
|
+
| Xendex
|
+
| 0.3.6
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
+
| Fly&Destroy 3D
|
+
| Niara Ltd.
|
+
| 1.0.0
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
+
| FMX III Hardcore
|
+
| Xendex
|
+
| 0.8.1
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.0]
+
| Galaxy on Fire 3D
|
+
| Fishlabs
|✓
+
| 1.0.3, 1.1.2, 1.2.8
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
+
| Galaxy on Fire 2 3D
|
+
| Fishlabs
|
+
| 1.0.3
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
+
| Gladiator
|
+
| Fishlabs
|
+
| 1.0.1
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
+
| Golf Club 3D
|
+
| elkware
|
+
| 1.0.8
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
+
| Heli Strike 3D
|
+
| Fishlabs
|
+
| 1.1.1
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
+
| Honey Cave 3D
|
+
| Sony Ericsson
|
+
| 1.3
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
+
| Hungry Puppy
|
+
| Indiagames Ltd.
|
+
| 1.1.6, 1.2.2
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.1]
+
| I.Q. (Intelligent Qube)♪
|
+
| Sony Computer Entertainment Incorporated
|
+
| 2.1.6
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0]
+
| Juiced
|
+
| THQ Wireless
|
+
| 0.6.4
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Capuchin Project Capuchin API]
+
| Juiced Eliminator
|
+
| Universomo Ltd.
|
+
| 1.0.17
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.0]
+
| Kick Shot Pool
|
+
| Nazara Technologies
|
+
| 1.0
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Siemens_API Siemens API]
+
| LocoRoco
|
+
| Sony
|
+
| 0.85
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0]
+
| LocoRoco Hi
|
+
| Sony Computer Television / Gamelion Studios
|✓
+
| 1.0.4
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0]
+
| Magic Ball 2 Mobile
|
+
| New Edge
|
+
| 1.0.8
|}
 
 
 
<h4>NOTE</h4>
 
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
 
 
 
; → Mascot Capsule V3 support
 
 
 
implementation is not accurate, there are unresolved problems.
 
 
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
 
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 
 
 
==How to use==
 
; → <b>System requirements</b>
 
Android 4.0 +
 
 
 
; → <i>Installation</i>
 
Download a latest version of JL-Mod on your Android device.
 
 
 
{| cellpadding="4"
 
 
|-
 
|-
|align=center|{{Icon|APK-big}}
+
| Marble Madness 3D
|'''[https://github.com/woesss/JL-Mod/releases Releases]'''
+
| Midway Games West Inc.
 +
| 1.7
 
|-
 
|-
|align=center|{{Icon|APK-big}}
+
| Mastermind
|'''[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]
+
| Runestone Games Ltd.
|}
+
| 1.0.0
 
 
Next,
 
Click [[File:JL_+.png|60px]] <small>(Button)</small> at the lower right corner in the main JL-Mod windows and select the <code>.JAR</code> program / file on your file manager, after setup your game configures.
 
 
 
==Download==
 
{| class="wikitable mw-sortable"
 
|<b>Site(s)</b>
 
|<b>Rating</b>
 
 
|-
 
|-
|[http://dedomil.net/games dedomil.net]
+
| MCPlayer
|★★★★★
+
| DDDEN!SSS
 +
| 3.0
 
|-
 
|-
|[https://phoneky.com phoneky.com]
+
| Medal Of Honor
|★★★★
+
| Electronic Arts / IronMonkey Studios
 +
| 7.0.39
 
|-
 
|-
|[https://rugame.rip RuGame Archive]
+
| Metal Gear Acid 2 3D
|★★★★
+
| Konami / Playsoft
 +
| 1.0.0
 
|-
 
|-
|[https://seclub.org/downloads/games seclub.org]
+
| Metal Gear Acid Mobile 3D
|★★★
+
| Konami / Distinctive Developments Ltd.
 +
| 1.0.0
 
|-
 
|-
|[http://oldfag.top/downloads oldfag.top]
+
| Midtown Madness 3 Mobile
|★★★
+
| In-Fusio
 +
| 01.01.69
 
|-
 
|-
|[https://series40.kiev.ua/java_games series40.kiev.ua]
+
| Mini Challenge 3D
|★★★
+
| schadelohr
 +
| 1.0.22
 
|-
 
|-
|[http://sleza-mobile.ru/gam sleza-mobile.ru]
+
| Mini Golf: Castles™
|★★★
+
| Digital Chocolate / Sumea
 +
| 1.3.1
 
|-
 
|-
|[https://www.dertz.in/games dertz.in]
+
| Mini Golf: Las Vegas
|★★★
+
| Digital Chocolate / Sumea
 +
| 1.0.4
 
|-
 
|-
|[https://oldhandhelds.com oldhandhelds.com]
+
| Moto Racing Fever
|★★★
+
| Digital Chocolate / Sumea
 +
| 1.2.11
 
|-
 
|-
|[https://spaces.im/sz/igry spaces.im]
+
| Motoraver
|★★★
+
| Fishlabs
 +
| 2.1
 
|-
 
|-
|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]
+
| Need for Speed: Hot Pursuit
|★★★
+
| Electronic Arts Inc. / Gamelion Studios
 +
| 4.1.88
 
|-
 
|-
|[http://se.tom.ru/java-games se.tom.ru]
+
| Need for Speed: ProStreet
|
+
| Electronic Arts Inc. / IronMonkey Studios
 +
| 7.2.30, 7.4.44
 
|-
 
|-
|[https://240x320m.at.ua 240x320m.ar.ua]
+
| Need for Speed: Shift
|
+
| Electronic Arts Inc. / IronMonkey Studios
 +
| 7.2.45
 
|-
 
|-
|[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>
+
| Need for Speed: The Run
|
+
| Electronic Arts Inc.
 +
| 4.9.53
 
|-
 
|-
|[http://uzsmart.ru/ups/7638 uzsmart.ru]
+
| Need for Speed: Undercover
|
+
| Electronic Arts Inc. / IronMonkey Studios
 +
| 7.2.44
 
|-
 
|-
|[https://nokia-ms.ru/games nokia-ms.ru]
+
| PAC-MAN Kart Rally 3D
|
+
| Namco Bandai Game Inc.
 +
| 1.0.1
 
|-
 
|-
|[http://profismart.org/dct365.php profismart.org]
+
| Penalty Cup
|
+
| FishLabs
 +
| 1.6.2
 
|-
 
|-
|[http://7ba.ru 7ba.ru]
+
| Planet Riders
|
+
| Fishlabs
 +
| 1.2.3, 1.4.7
 
|-
 
|-
|[http://lusor.szm.com lusor.szm.com]
+
| Powerboat Challenge
|
+
| Fishlabs
 +
| 1.0.2
 
|-
 
|-
|[http://kchaja.szm.com kchaja.szm.com]
+
| Pub Pool 3
|
+
| InfoSpace Inc. / IOMO Studio
 +
| 1.2.5
 
|-
 
|-
|[http://jazz-midi.narod.ru/java.htm jazz-midi.narod.ru]
+
| R.U.S.H Street Boss
|
+
| Nomos / Qplaze
 +
| 1.0
 
|-
 
|-
|[http://s40game.mw.lt s40game.mw.It]
+
| Race Driver Grid
|
+
| Glu Mobile
 +
| 1.0.2
 
|-
 
|-
|[http://www.caller.cz/Java/Hry caller.cz]
+
| Rally Master Pro
|
+
| Fishlabs
 +
| 1.0.1
 
|-
 
|-
|[http://vin924.narod.ru/Program.htm vin924.narod.ru]
+
| Real Boxing 3D
|
+
| Gameballs Studio
|}
+
| 1.0.1
 
 
→ <i>Recommends Archive.org J2ME games collection [[Cellphone games preservation]]</i>
 
 
 
==Button (key) binding / mapping==
 
 
 
[[File:JL_px.jpg|200px]]
 
 
 
Keys : <i>Default</i>
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|<b>Key</b>
+
| Red Out Racer
|<b>Action</b>
+
| In-Fusio / Kiloo Aps
 +
| 1.0.2
 
|-
 
|-
|D-PAD Up
+
| Resident Evil - The Missions
|<code>↑</code>
+
| CAPCOM
 +
| 1.0.0
 
|-
 
|-
|D-PAD Down
+
| Ridge Racer
|<code>↓</code>
+
| Namco
 +
| 1.0.3, 1.0.5
 
|-
 
|-
|D-PAD Left
+
| Robot Alliance
|<code>←</code>
+
| Fishlabs
 +
| 2.0
 
|-
 
|-
|D-PAD Right
+
| Rock Bobblehead
|<code>→</code>
+
| Sony Ericsson Mobile Communications AB
 +
| 1.0.6
 
|-
 
|-
|D-PAD Center
+
| RollerBot
|<code>F</code>
+
| Bit-7 Software Technology Ltd.
 +
| 1.1.0
 
|-
 
|-
|D-PAD Left-Up
+
| S.T.A.L.K.E.R Mobile
|<code>↖</code>
+
| Qplaze
 +
| 1.1.0
 
|-
 
|-
|D-PAD Right-Up
+
| Scratch City Pool
|<code>↗</code>
+
| Mforma Group Inc.
 +
| 0.3.6
 
|-
 
|-
|D-PAD Left-Down
+
| Smart Bear 3D
|<code>↙</code>
+
| Gameballs Studio
 +
| 1.2.1
 
|-
 
|-
|D-PAD Right-Down
+
| Snowboard Hero
|<code>↘ </code>
+
| Fishlabs
 +
| 1.0.1
 
|-
 
|-
|LEFT-Soft Key
+
| Speed Chaser 3D
|<code>L</code>
+
| elkware
 +
| 1.1.1
 
|-
 
|-
|RIGHT-Soft Key
+
| Speed Spirit
|<code>R</code>
+
| THQ Wireless / Fishlabs
 +
| 1.6.1
 
|-
 
|-
|NUM1
+
| Splinter Cell Pandora Tomorrow
|<code>1</code>
+
| Gameloft SA
 +
| 1.0.1, 1.0.5, 2.0.3
 
|-
 
|-
|NUM2
+
| Star Wars Death Star Assault
|<code>2</code>
+
| THQ Wireless
 +
| 0.98.6
 
|-
 
|-
|NUM3
+
| Super 3D Golf
|<code>3</code>
+
| KEMCO / EXEC
 +
| 1.0.0
 
|-
 
|-
|NUM4
+
| Super Real Tennis
|<code>4</code>
+
| SEGA WOW INC.
 +
| 1.0.5.1, 1.4.0
 
|-
 
|-
|NUM5
+
| Tank Raid
|<code>5</code>
+
| Fishlabs
 +
| 1.0
 
|-
 
|-
|NUM6
+
| Tenchu: Ayame's tale 3D
|<code>6</code>
+
| From Software Inc.
 +
| 1.0.9
 
|-
 
|-
|NUM7
+
| Tennis
|<code>7</code>
+
| Genki Mobile Co.,Ltd
 +
| 1.0.4
 
|-
 
|-
|NUM8
+
| Tennis Multiplay
|<code>8</code>
+
| SEGA
 +
| 1.0.6
 
|-
 
|-
|NUM9
+
| Tomb Raider: Underworld
|<code>9</code>
+
| Eidos Interactive Ltd. / Distinctive Developments Ltd.
 +
| 1.7.3
 
|-
 
|-
|NUM0
+
| Tony Hawk's Downhill Jam
|<code>0</code>
+
| IOMO / Fishlabs
 +
| 1.0.2
 
|-
 
|-
|*
+
| Tower Bloxx
|<code>*</code>
+
| Digital Chocolate, Inc. / Sumea
 +
| 1.1.5
 
|-
 
|-
|#
+
| Towers of Maya
|<code>#</code>
+
| Qplaze
|}
+
| 1.1.0
 
 
==Screenshots==
 
 
 
; <small>Mascot Capsule 3D</small>
 
 
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|[[File:SCPT3D.jpg|150px]]
+
| Treasure Towers
|[[File:BOM3D.jpg|150px]]
+
| Sony Ericsson
|[[File:3DBM.jpg|150px]]
+
| 1.4.4
|[[File:NFSH3D.jpg|150px]]
 
|[[File:DMC3D.jpg|150px]]
 
|[[File:TML3D.jpg|150px]]
 
|[[File:3DChess.jpg|150px]]
 
|[[File:TBX3D.jpg|150px]]
 
 
|-
 
|-
|[[File:Gladiator3D.jpg|150px]]
+
| UniFM
|[[File:NFSP3D.jpg|150px]]
+
| SilentKnight, VMX, DiHLoS
|[[File:Deep3D.jpg|150px]]
+
| 1.4
|[[File:F4_3D.jpg|150px]]
 
|[[File:DAD3D.jpg|150px]]
 
|[[File:MLD3D.jpg|150px]]
 
|[[File:3DSQ.jpg|150px]]
 
|[[File:TCM3D.jpg|150px]]
 
 
|-
 
|-
|[[File:AOG3D.jpg|150px]]
+
| V-Rally 3D
|[[File:Asphalt3D.jpg|150px]]
+
| iFone / Fishlabs
|[[File:3DAR.jpg|150px]]
+
| 1.2.5
|[[File:Stalker3D.jpg|150px]]
 
|[[File:CC3D.jpg|150px]]
 
|[[File:NFSS3D.jpg|150px]]
 
|[[File:REM3D.jpg|150px]]
 
|[[File:LRH3D.jpg|150px]]
 
 
|-
 
|-
|[[File:PMK3D.jpg|150px]]
+
| Vijay Singh 3D Pro Golf 2005
|[[File:SW3D.jpg|150px]]
+
| Gameloft SA
|[[File:SW1.jpg|150px]]
+
| 0.0.4
|[[File:3DSW.jpg|150px]]
 
|[[File:SR3D.jpg|150px]]
 
|[[File:AEM3D.jpg|150px]]
 
|[[File:3DRCU.jpg|150px]]
 
|[[File:3DMGL.jpg|150px]]
 
 
|-
 
|-
|[[File:MOH3D.jpg|150px]]
+
| Virtua Tennis Mobile Edition
|[[File:TRU3D.jpg|150px]]
+
| SEGA Corp.
|[[File:MM33D.jpg|150px]]
+
| 0.3.1
|[[File:Rush3D.jpg|150px]]
 
|[[File:BS3D.jpg|150px]]
 
|[[File:Juiced3D.jpg|150px]]
 
|[[File:NFST3D.jpg|150px]]
 
|[[File:3DTM.jpg|150px]]
 
 
|-
 
|-
|[[File:Eliminator.jpg|150px]]
+
| World Clock 3D
|[[File:RBH3D.jpg|150px]]
+
| Sony Ericsson Mobile Communications AB
|[[File:TT3D.jpg|150px]]
+
| 2.4.5
|[[File:RB3D.jpg|150px]]
 
|[[File:AW23D.jpg|150px]]
 
|[[File:NFSU3D.jpg|150px]]
 
|[[File:CBX3D.jpg|150px]]
 
|[[File:GPB3D.jpg|150px]]
 
|}
 
 
 
==ezplus アプリ==
 
 
 
[[File:Ezplus.png|55px]]
 
 
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 
 
 
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
 
 
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
! scope="col"|Package
+
| Worms Forts 3D
 +
| Morpheme Wireless Ltd
 +
| 36.0
 
|-
 
|-
|[https://archive.org/details/kjx-archive .KJX Games Collection]
+
| Worms Forts 3D
|}
+
| THQ Wireless
==Mascot Capsule 3D==
+
| 1.0.30
 
 
[[File: Mascot_capsule_3d.png|60px]]
 
 
 
Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
 
 
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
! scope="col"|Package
+
| Большое приключение 3D
 +
| Shamrock Games
 +
| 1.1.1
 
|-
 
|-
|[https://archive.org/details/mascot-capsule Mascot Capsule 3D games collection]
 
 
|}
 
|}
 
==References==
 
<references group=N />
 
  
 
==See also==
 
==See also==
 
* [[J2ME Loader]]
 
* [[J2ME Loader]]
* [[Mascot Capsule 3D]]
+
* [[EKA2L1]]
  
 
==External links==
 
==External links==
* [https://discord.com/invite/Ag4rcpz Discord server]#J2ME Loader
+
* [https://github.com/woesss/JL-Mod Official git repository]
* [https://discord.gg/8TgbHAG Discord server]#Kahvibreak
 
* [https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
 
  
 
[[Category:Mobile emulators]]
 
[[Category:Mobile emulators]]
 
[[Category:Cellphone emulators]]
 
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
 

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