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J2ME Loader

9 bytes added, 15:08, 10 October 2021
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'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
for [[Emulators on Android|Android]]
It's written in Java. It supports most 2D games and also 3D with some limitations ([https://github.com/woesss/JL-Mod/wiki/Known-games,-powered-on-Mascot-Capsule-V3-3D Mascot Capsule 3D V3 Engine] games don't work). Emulator has a virtual keyboard, individual settings for each application, scaling support. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
==Overview==
Released in 2017, the emulator is currently capable of playing around lot of games, more than 97.3% of the J2ME Library. This is currently the highest-compatibility J2ME emulator available. Converts .Jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule3D), due to the fact that the mascot capsule Mascot Capsule 3D is almost difficult to port. This is common with [[JL-Mod]] emulator as well.
<b>System requirements :</b>
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|[[File:DR.jpg|160px300px]]|[[File:SU.jpg|160px300px]]
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|[[File:C4D.jpg|160px300px]]|[[File:MI3.jpg|160px300px]]
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