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J2ME Loader

3,988 bytes added, 13:38, 14 March 2023
Switched screenshots fixed
|active = Yes
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#Java 2 Micro Edition (J2ME)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/> [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|developer = [https://github.com/nikita36078 nikita36078]
|support = [https://www.paypal.me/nikita36078 PayPal]
}}
'''J2ME Loader''' is free and an open-source [[Cellphone_emulators#Java 2 Micro Edition (J2ME)|Java 2 Micro Edition]] (with support 3D engine "Mascot Capsule V3") and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] emulator compatibility layer<ref group=N> It's Strictly speaking, it is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
for [[Emulators on Android|Android]]. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
==Overview==
Released in 2017, the emulator is currently capable of playing around thousands of games. This is currently the highest compatibility J2ME / ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulatorJL-Mod]] or merged with J2ME Loader, which also added open-source [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D), due to the fact that the |Mascot Capsule 3D is almost difficult to port. This is implemented with [[JL-Mod]] emulatorimplementation in 2022.
★ <b>System requirements :</b>
Android 4.0 +
 
==Screenshots==
{|class="wikitable mw-collapsible mw-collapsed"
|-
|[[File:DR.jpg|200px|link=]]
|[[File:SU.jpg|200px|link=]]
|[[File:Bounce.jpg|200px|link=]]
|[[File:WWE10.jpg|200px|link=]]
|[[File:C4D.jpg|200px|link=]]
|[[File:MI3.jpg|200px|link=]]
|-
|[[File:SM3.jpg|200px|link=]]
|[[File:CMI.jpg|200px|link=]]
|[[File:1942.jpg|200px|link=]]
|[[File:POP08.jpg|200px|link=]]
|[[File:GOWB.jpg|200px|link=]]
|[[File:Asterix.jpg|200px|link=]]
|-
|[[File:BJW3.jpg|200px|link=]]
|[[File:SVB.jpg|200px|link=]]
|[[File:Shadowalker.jpg|200px|link=]]
|[[File:Madagascar3.jpg|200px|link=]]
|[[File:UMK3.jpg|200px|link=]]
|[[File:AASO.jpg|200px|link=]]
|-
|[[File:SHP1.jpg|200px|link=]]
|[[File:KFP3.jpg|200px|link=]]
|[[File:Pac-manCE.jpg|200px|link=]]
|[[File:BJWT.jpg|200px|link=]]
|[[File:G4R.jpg|200px|link=]]
|[[File:NinjaP.jpg|200px|link=]]
|-
|[[File:SCPT3D.jpg|200px|link=]]
|[[File:BOM3D.jpg|200px|link=]]
|[[File:3DBM.jpg|200px|link=]]
|[[File:NFSH3D.jpg|200px|link=]]
|[[File:DMC3D.jpg|200px|link=]]
|[[File:TML3D.jpg|200px|link=]]
|-
|[[File:3DChess.jpg|200px|link=]]
|[[File:TBX3D.jpg|200px|link=]]
|[[File:Gladiator3D.jpg|200px|link=]]
|[[File:NFSP3D.jpg|200px|link=]]
|[[File:Deep3D.jpg|200px|link=]]
|[[File:F4_3D.jpg|200px|link=]]
|-
|[[File:DAD3D.jpg|200px|link=]]
|[[File:MLD3D.jpg|200px|link=]]
|[[File:3DSQ.jpg|200px|link=]]
|[[File:TCM3D.jpg|200px|link=]]
|[[File:AOG3D.jpg|200px|link=]]
|[[File:Asphalt3D.jpg|200px|link=]]
|-
|[[File:3DAR.jpg|200px|link=]]
|[[File:Stalker3D.jpg|200px|link=]]
|[[File:CC3D.jpg|200px|link=]]
|[[File:NFSS3D.jpg|200px|link=]]
|[[File:REM3D.jpg|200px|link=]]
|[[File:LRH3D.jpg|200px|link=]]
|-
|[[File:PMK3D.jpg|200px|link=]]
|[[File:SW3D.jpg|200px|link=]]
|[[File:SW1.jpg|200px|link=]]
|[[File:3DSW.jpg|200px|link=]]
|[[File:SR3D.jpg|200px|link=]]
|[[File:AEM3D.jpg|200px|link=]]
|-
|[[File:3DRCU.jpg|200px|link=]]
|[[File:3DMGL.jpg|200px|link=]]
|[[File:MOH3D.jpg|200px|link=]]
|[[File:TRU3D.jpg|200px|link=]]
|[[File:MM33D.jpg|200px|link=]]
|[[File:Rush3D.jpg|200px|link=]]
|-
|[[File:BS3D.jpg|200px|link=]]
|[[File:Juiced3D.jpg|200px|link=]]
|[[File:NFST3D.jpg|200px|link=]]
|[[File:3DTM.jpg|200px|link=]]
|[[File:Eliminator.jpg|200px|link=]]
|[[File:RBH3D.jpg|200px|link=]]
|-
|[[File:TT3D.jpg|200px|link=]]
|[[File:RB3D.jpg|200px|link=]]
|[[File:AW23D.jpg|200px|link=]]
|[[File:NFSU3D.jpg|200px|link=]]
|[[File:CBX3D.jpg|200px|link=]]
|[[File:GPB3D.jpg|200px|link=]]
|}
==Compatibility==
J2ME Loader is currently high compatible and capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft Gameloft games) with ezplusアプリ games are support, more than 96.8% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D|Mascot Capsule 3D]] games don't work)Converts <bcode>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]JAR</bcodeand <bcode>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]KJX</bcode<b>[https://githubfiles offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-It is highly accurate, with-Bugs List of The Java Games the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with Bugs[[KEmulator]] or [[FreeJ2ME]]<br/b> </small></i>
See ''[[J2ME Loader compatibility list]]''
==Features / Settings==
* Fast emulation
* Highly High compatibility
* KDDI ezplusアプリ <code>.kjx</code> games are support. Required 128x160 resolution (ezplus had small size games) and font option recommend: <small>(9 - 13 - 15)</small>
* Bluetooth API support
* Touchscreen input support
* Supports external virtual keyboards and QWERTY input
* Both 3D supportAPI supported (Mascot Capsule 3D and M3G [JSR-184])
* Supported formats .JAR, .JAD and .KJX
* Menu key remapping support
* Immediate processing mode
; → <i>Add support of external Using shaders (image post-processing filters)</i>Only Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader. Supports the same shader format as [[PPSSPP]] (.vsh format) shaders are supportedTo use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder directory of the emulator, further then in the game settingsprofile, select the graphics output mode: <codeb>HW Hardware acceleration (OpenGL ES)</codeb> and select the desired shader of interest . Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found [https://github.com/woesss/ppsspp_shaders /archive/master.zip Here] {| class="wikitable mw-sortable|-|Original|LCD|Dot (LCD)|GreyScale|-|[[File:JL_Original.jpg|200px|link=]]|[[File:JL_LCD.jpg|200px|link=]]|[[File:JL_Dot.jpg|200px|link=]]|[[File:JL_grayscale.jpg|200px|link=]]|}{| class="wikitable mw-sortable|-|Inverse Color|Sharpen|Bloom|Cartoon|-|[[File:JL_Inverse.jpg|200px|link=]]|[[File:JL_Sharpen.jpg|200px|link=]]|[[File:JL_bloom.jpg|200px|link=]]|[[File:JL_cartoon.jpg|200px|link=]]|}
; → <i>Game setting</i>
{| class="wikitable mw-sortable"
|-
|[[File:JL_sm1.jpg|150px300px|link=]]|-|[[File:JL_sm2.jpg|150px300px|link=]]|-|[[File:JL_sm3.jpg|150px300px|link=]]|-|[[File:JL_sm4.jpg|150px300px|link=]]
|}
<b>Q.</b><i> Enable Action bar<br/></i>
[[File:JL_menu_ab.png|300px350px|link=]]
– Enable display of screenshot button, side menu
<b>Q.</b><i> Resolution<br/></i>
[[File:JL_ej.jpg|280px350px|link=]]
<b>A.</b> Set the resolution of the loaded game.
<b>Q.</b><i> Background<br/></i>
[[File:JL_tm_bg.jpg|200px300px|link=]]
<b>A.</b> Choosing a background color under the main game.
<b>Q.</b><i> Screen gravity<br/></i>
[[File:JL_sgJL_so.png|250px350px|link=]]
---------------------------------------------
<b>Q.</b><i> Screen orientation<br/></i>
[[File:JL_soJL_sg.png|250px350px|link=]]
<b>A.</b> Changes screen orientation: Landscape, Portrait, Auto
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
[[File:JL_gm.png|250px350px|link=]]
1. Software - Used by CPU to output 2D and 3D graphics
4. Hardware Surface - Available since Android 6.0+ uses the interface that is usually used for video output
 
---------------------------------------------
 
<b>Q.</b><i> Shaders<br/></i>
<b>A.</b> Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
---------------------------------------------
<b>Q.</b><i> Touch input<br/></i>
[[File:JL_tinput.jpg|250px350px|link=]]
<b>A.</b> Used in games with touch controls, Ex. 640x360 / 800x480 resolution games.
<b>Q.</b><i> Save / Load state supported?<br/></i>
<b>A.</b> No, because It's impossible, J2ME Loader doesn't emulate hardware, so it can't save the CPU/RAM state.
---------------------------------------------
 
; → <i>Button Colors</i>
{| class="wikitable mw-sortable"
|-
|Original
|Labels
|Buttons
|-
|[[File:JL_b_original.jpg|300px|link=]]
|[[File:JL_b_lables.jpg|300px|link=]]
|[[File:JL_b_buttons.jpg|300px|link=]]
|}
{| class="wikitable mw-sortable"
|-
|Outline
|Labels (P)
|Buttons (P)
|-
|[[File:JL_b_outline.jpg|300px|link=]]
|[[File:JL_b_lables(p).jpg|300px|link=]]
|[[File:JL_b_buttons(p).jpg|300px|link=]]
|}
; → <i>Font option <small>(Small — Medium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
|-
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
|-
|<i>176x208</i>
|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
|-
|<i>176x204</i>
|* Motorola RAZR V3 / L7 / KRZR K1
|-
|<i>176x205</i>
|White
|-
|[[File:JL_dark.jpg|150px300px|link=]]|[[File:JL_white.jpg|150px300px|link=]]
|}
|FPS
|-
|[[File:JL_FPS.png|150px300px|link=]]
|}
|Force Fullscreen
|-
|[[File:Force_nm.jpg|150px300px|link=]]|[[File:Force_fs.jpg|150px300px|link=]]
|}
|L4
|-
|[[File:JL_k1.jpg|150px250px|link=]]|[[File:JL_k2.jpg|150px250px|link=]]|[[File:JL_k3.jpg|150px250px|link=]]|[[File:JL_k4.jpg|150px250px|link=]]
|}
|L4
|-
|[[File:JL_k5.jpg|150px250px|link=]]|[[File:JL_k6.jpg|150px250px|link=]]|[[File:JL_k7.jpg|150px250px|link=]]|[[File:JL_k8.jpg|150px250px|link=]]
|}
|L4
|-
|[[File:JL_k9.jpg|150px250px|link=]]|[[File:JL_k10.jpg|150px250px|link=]]|[[File:JL_k11.jpg|150px250px|link=]]|[[File:JL_k12.jpg|150px250px|link=]]
|}
|L2
|-
|[[File:JL_i1.jpg|150px250px|link=]]|[[File:JL_i2.jpg|150px250px|link=]]
|}
|L2
|-
|[[File:JL_i3.jpg|150px250px|link=]]|[[File:JL_i4.jpg|150px250px|link=]]
|}
|L2
|-
|[[File:JL_i5.jpg|150px250px|link=]]|[[File:JL_i6.jpg|150px250px|link=]]
|}
|Fill window (ignore aspect ratio)
|-
|[[File:JL_s1.png|150px250px|link=]]|[[File:JL_s2.png|150px250px|link=]]|[[File:JL_s3.png|150px250px|link=]]
|}
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
|JSR-184
|
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
|
|
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
|
|}
 
; → Mascot Capsule V3 support
 
implementation is not accurate, there are unresolved problems.
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
==Known issue==
<b>→ <i>[[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]</b></i> games don't works.
 
; → <i>Tips</i>
* Enabling filtering in some cases can greatly reduce performance. Disable this option if game is too slow.
==How to use==
; → <i>Installation <small> (J2ME / ezplusアプリ)</small></i>
Download a latest version of J2ME Loader on your Android device.
Next,
Click [[File:JL_+.png|40px100px|link=]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
; → <i>BT Installation</i>
==Download <small> (Apps)</small>==
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; → <i-webkit-text-stroke-color: black;"> Java ME <small> (J2ME)</small></ispan>
{| class="wikitable mw-sortable"
→ Also recommends Archive.org J2ME collection [[Cellphone games preservation]]
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; → <i-webkit-text-stroke-color: black;">ezplus アプリ</ispan>
[[File:Ezplus.png|55px100px|link=]]
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
|-
|[https://archive.org/details/kjx-archive .KJX Games Collection]
|}
 
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">Mascot Capsule Ver.3</span>
 
[[File: Mascot_capsule_3d.png|100px|link=]]
 
Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
 
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Package
|-
|[https://archive.org/details/mascot-capsule Mascot Capsule 3D games collection]
|}
==Key binding / mapping==
[[File:JL_px.jpg|150px200px|link=]]
Keys : <i>Default</i>
|#
|<code>#</code>
|}
 
==Screenshots==
{| class="wikitable mw-sortable"
|-
|[[File:DR.jpg|150px]]
|[[File:SU.jpg|150px]]
|[[File:Bounce.jpg|150px]]
|[[File:WWE10.jpg|150px]]
|[[File:C4D.jpg|150px]]
|[[File:MI3.jpg|150px]]
|[[File:SHP1.jpg|150px]]
|[[File:KFP3.jpg|150px]]
|-
|[[File:SM3.jpg|150px]]
|[[File:CMI.jpg|150px]]
|[[File:1942.jpg|150px]]
|[[File:POP08.jpg|150px]]
|[[File:GOWB.jpg|150px]]
|[[File:Asterix.jpg|150px]]
|[[File:Pac-manCE.jpg|150px]]
|[[File:BJWT.jpg|150px]]
|-
|[[File:BJW3.jpg|150px]]
|[[File:SVB.jpg|150px]]
|[[File:Shadowalker.jpg|150px]]
|[[File:Madagascar3.jpg|150px]]
|[[File:UMK3.jpg|150px]]
|[[File:AASO.jpg|150px]]
|[[File:G4R.jpg|150px]]
|[[File:NinjaP.jpg|150px]]
|}
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
* [https://crowdin.com/project/J2ME-Loader Crowdincrowdin]
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
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