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J2ME Loader

3,876 bytes added, 07:48, 7 November 2022
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{{Infobox emulator
|logo = JL.png
|logowidth = 150|version = {{JLVerVersion|JL}}
|active = Yes
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition(J2ME)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/> [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|developer = [https://github.com/nikita36078 nikita36078]
|support = [https://www.paypal.me/nikita36078 PayPal]
}}
'''J2ME Loader''' is free and an open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition(J2ME)|Java 2 Micro Edition]] (with support 3D engine "Mascot Capsule V3") and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] emulator compatibility layer<ref group=N> It's Strictly speaking, it is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>for [[Emulators on Android|Android]]It's written in Java and C. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
==Overview==
Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest compatibility J2ME / ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulatorJL-Mod]] or merged with J2ME Loader, which also added open-source [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D V3), due to the fact that the |Mascot Capsule 3D V3 is almost difficult to port. This is partially implemented with [[JL-Mod]] emulatorimplementation in 2022.
★ <b>System requirements :</b>
Android 4.0 +
 
==Screenshots==
{|class="wikitable mw-collapsible mw-collapsed"
|-
|[[File:DR.jpg|200px|link=]]
|[[File:SU.jpg|200px|link=]]
|[[File:Bounce.jpg|200px|link=]]
|[[File:WWE10.jpg|200px|link=]]
|[[File:C4D.jpg|200px|link=]]
|[[File:MI3.jpg|200px|link=]]
|-
|[[File:SM3.jpg|200px|link=]]
|[[File:CMI.jpg|200px|link=]]
|[[File:1942.jpg|200px|link=]]
|[[File:POP08.jpg|200px|link=]]
|[[File:GOWB.jpg|200px|link=]]
|[[File:Asterix.jpg|200px|link=]]
|-
|[[File:BJW3.jpg|200px|link=]]
|[[File:SVB.jpg|200px|link=]]
|[[File:Shadowalker.jpg|200px|link=]]
|[[File:Madagascar3.jpg|200px|link=]]
|[[File:UMK3.jpg|200px|link=]]
|[[File:AASO.jpg|200px|link=]]
|-
|[[File:SHP1.jpg|200px|link=]]
|[[File:KFP3.jpg|200px|link=]]
|[[File:Pac-manCE.jpg|200px|link=]]
|[[File:BJWT.jpg|200px|link=]]
|[[File:G4R.jpg|200px|link=]]
|[[File:NinjaP.jpg|200px|link=]]
|-
|[[File:SCPT3D.jpg|200px|link=]]
|[[File:BOM3D.jpg|200px|link=]]
|[[File:3DBM.jpg|200px|link=]]
|[[File:NFSH3D.jpg|200px|link=]]
|[[File:DMC3D.jpg|200px|link=]]
|[[File:TML3D.jpg|200px|link=]]
|-
|[[File:3DChess.jpg|200px|link=]]
|[[File:TBX3D.jpg|200px|link=]]
|[[File:Gladiator3D.jpg|200px|link=]]
|[[File:NFSP3D.jpg|200px|link=]]
|[[File:Deep3D.jpg|200px|link=]]
|[[File:F4_3D.jpg|200px|link=]]
|-
|[[File:DAD3D.jpg|200px|link=]]
|[[File:MLD3D.jpg|200px|link=]]
|[[File:3DSQ.jpg|200px|link=]]
|[[File:TCM3D.jpg|200px|link=]]
|[[File:AOG3D.jpg|200px|link=]]
|[[File:Asphalt3D.jpg|200px|link=]]
|-
|[[File:3DAR.jpg|200px|link=]]
|[[File:Stalker3D.jpg|200px|link=]]
|[[File:CC3D.jpg|200px|link=]]
|[[File:NFSS3D.jpg|200px|link=]]
|[[File:REM3D.jpg|200px|link=]]
|[[File:LRH3D.jpg|200px|link=]]
|-
|[[File:PMK3D.jpg|200px|link=]]
|[[File:SW3D.jpg|200px|link=]]
|[[File:SW1.jpg|200px|link=]]
|[[File:3DSW.jpg|200px|link=]]
|[[File:SR3D.jpg|200px|link=]]
|[[File:AEM3D.jpg|200px|link=]]
|-
|[[File:3DRCU.jpg|200px|link=]]
|[[File:3DMGL.jpg|200px|link=]]
|[[File:MOH3D.jpg|200px|link=]]
|[[File:TRU3D.jpg|200px|link=]]
|[[File:MM33D.jpg|200px|link=]]
|[[File:Rush3D.jpg|200px|link=]]
|-
|[[File:BS3D.jpg|200px|link=]]
|[[File:Juiced3D.jpg|200px|link=]]
|[[File:NFST3D.jpg|200px|link=]]
|[[File:3DTM.jpg|200px|link=]]
|[[File:Eliminator.jpg|200px|link=]]
|[[File:RBH3D.jpg|200px|link=]]
|-
|[[File:TT3D.jpg|200px|link=]]
|[[File:RB3D.jpg|200px|link=]]
|[[File:AW23D.jpg|200px|link=]]
|[[File:NFSU3D.jpg|200px|link=]]
|[[File:CBX3D.jpg|200px|link=]]
|[[File:GPB3D.jpg|200px|link=]]
|}
 
==Compatibility==
J2ME Loader is high compatible and capable of playing thousands of J2ME games (Runs almost every Nokia games, especially Gameloft games), more than 96.8% of the J2ME library with supports 2D games and also 3D with [[Mascot Capsule 3D]] games. Converts <code>.JAR</code> and <code>.KJX</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]]<br/>
 
See ''[[J2ME Loader compatibility list]]''
==Features / Settings==
* Fast emulation
* High compatibility
* KDDI ezplusアプリ <code>.kjx</code> games are support. Required 128x160 resulation resolution (ezplus has had small size games) and font option recommend: <small>(9 - 13 - 15)</small>
* Bluetooth API support
* Touchscreen input support <small>(Play touch games)</small>* Supports external virtual keyboards and QWERTY input <small>(PC keyboard / GameKeyboard+)</small>* Both 3D API supported (Mascot Capsule 3D supportand M3G [JSR-184])
* Supported formats .JAR, .JAD and .KJX
* Menu key remapping support
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration.
* Hardware acceleration support (but games won't run too fast)
* Screen gravity support <small>(Up / Down / Left / Right)</small>
* Screen orientation
* Accelerometer support
* Scaling support
* Immediate processing mode
*
; → <i>Add support of external Using shaders (image post-processing filters)</i>Only Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader. Supports the same shader format as [[PPSSPP]] (.vsh format) are supported to To use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder directory of the emulator, further then in the game settingsprofile, select the graphics output mode: <codeb>HW Hardware acceleration (OpenGL ES)</codeb> and select the desired shader of interest . Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be taken in this repository: found [https://github.com/woesss/ppsspp_shaders shaders/archive/master.zip Here] {| class="wikitable mw-sortable|-|Original|LCD|Dot (LCD)|GreyScale|-|[[File:JL_Original.jpg|200px|link=]]|[[File:JL_LCD.jpg|200px|link=]]|[[File:JL_Dot.jpg|200px|link=]]|[[File:JL_grayscale.jpg|200px|link=]]|}{| class="wikitable mw-sortable|-|Inverse Color|Sharpen|Bloom|Cartoon|-|[[File:JL_Inverse.jpg|200px|link=]]|[[File:JL_Sharpen.jpg|200px|link=]]|[[File:JL_bloom.jpg|200px|link=]]|[[File:JL_cartoon.jpg|200px|link=]]|}
; → <i>Game Settingsetting</i>
{| class="wikitable mw-sortable"
|-
|[[File:JL_sm1.jpg|300px|link=]]
|-
|[[File:JL_sm2.jpg|300px|link=]]
|-
|[[File:JL_sm3.jpg|300px|link=]]
|-
|[[File:JL_sm4.jpg|300px|link=]]
|}
<b>Q.</b><i> Enable Action bar<br/></i>
[[File:JL_menu_ab.png|270px350px|link=]]
– Enable display of screenshot button, side menu
<center>★ In game setting ★</center>
<b>Q.</b><i> ResulationResolution<br/></i>[[File:JL_ej.jpg|270px350px|link=]]
<b>A.</b> You need to set Set the resolution of the loaded game here.You can select Select in the game settings and also specify your any resolution, you can specify any for 3d 3D and touch games, since they often have auto-scale, supports 4k.
---------------------------------------------
<b>Q.</b><i> Background<br/></i>
[[File:JL_tm_bg.jpg|270px300px|link=]]
<b>A.</b> Choosing a background color under the main game image.
---------------------------------------------
<b>Q.</b><i> Scale<br/></i>
<b>A.</b> Image scale from the specified resolution. --------------------------------------------- <b>Q.</b><i> Screen gravity<br/></i>[[File:JL_sg.png|350px|link=]]
---------------------------------------------
<b>Q.</b><i> Screen orientation<br/></i>
[[File:JL_so.png|300px350px|link=]]
<b>A.</b> Changes screen orientationFor example: landscapeLandscape, portraitPortrait, autoAuto
---------------------------------------------
<b>Q.</b><i> Filter<br/></i>
<b>A.</b> This function increases the quality of the imagegame, but may also decrease the performance.
---------------------------------------------
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
1[[File:JL_gm. Software - Used by cpu to output 2D and 3D graphicspng|350px|link=]]
21. Hardware OpenGL ES Software - The mode uses OpenGL ES2.0 directly - this can be more profitable if the device does not supports newer versionsUsed by CPU to output 2D and 3D graphics
2. Hardware OpenGL ES - The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions 3. Hardware window - Outputs a frame in a way that is used for buttons, lists, progress bars and other uiUI
4. Hardware Surface - Available since Android 6.0+ uses the interface that is usually used for video output
---------------------------------------------
<b>Q.</b><i> Shaders<br/></i><b>A.</b> Shaders are GPU microprograms that affect the image in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the image, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.Here --------------------------------------------- <b>Q.</b><i> Limit fpsFPS limit<br/></i><b>A.</b> When playing game running fast, it allows you to reduce fps for a comfortable game, for example: Rayman 3 128x128 for example.
---------------------------------------------
<b>Q.</b><i> Touch input<br/></i>
[[File:JL_tinput.jpg|300px350px|link=]]
<b>A.</b> Used in games with touch controls, for example Ex. 640x360 / 800x480 resolution games 640 × 360 / 800 × 480.
You can also disable the button overlay, as they are not needed
---------------------------------------------
<b>Q.</b><i> Save / Load state supportsupported?<br/></i><b>A.</b> Because No, because It's impossible, J2ME Loader doesn't emulate hardware, so it can't save the CPU/RAM state. 
---------------------------------------------
; → <bi>Q.Button Colors</b><i> xx{| class="wikitable mw-sortable"|-|Original|Labels|Buttons|-|[[File:JL_b_original.jpg|300px|link=]]|[[File:JL_b_lables.jpg|300px|link=]]|[[File:JL_b_buttons.rsr edit?<br/></i>jpg|300px|link=]]|}{| class="wikitable mw-sortable"|-|Outline|Labels (P)|Buttons (P)|-|[[File:JL_b_outline.jpg|300px|link=]]|[[File:JL_b_lables(p).jpg|300px|link=]]<b>A|[[File:JL_b_buttons(p).</b>jpg|300px|link=]]|}
---------------------------------------------; → <i>Font option <small>(Small — Medium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
<b>QHere you can set the sizes of small, medium and large fonts that will be used by the Games.</b><i> Touch games supports<br/></i><b>ADimensions are in pixels.</b> Yes, but multi touch don't work
; → <i>Font option <small>(small — midium — large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref> Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels. If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240 x 320 240x320 pixels.
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Font</b>
|-
|}
; → <i>Screen Optionoption</i> * Width and Height set the size of the virtual screen that will be available to the MIDletgames. Many MIDlets Games are optimized for a specific screen resolution (usually 240 x 320240x320) and may not display correctly at other resolutions.
* Scale if virtual screen resolution does not match smartphone screen resolution:
enabled - the virtual screen is scaled to fit the smartphone screen
off - the virtual screen is located in the center of the smartphone screen without resizing
* Maintain aspect ratio when scaling:
enabled Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it
off Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics
* Screen filtering when scaling improves image quality, but requires more hardware resources
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960 x 540960x540)
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Scale</b>
|<b>Aspect ratio and
|}
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet games is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
{| class="wikitable mw-sortable"
|-
|<b>ResulationResolution</b>
|<b>Devices</b>
|-
|<i>960x540</i>
|* HTC Evo 3D
|-
|<i>480x800</i>
|* Samsung GT-S8000 / Galaxy S II/ Omnia Pro<br/>* Sony Ericsson X1i<br/>* HTC HD2 / Leo
|-
|<i>480x360</i>
|-
|<i>360x640 / 640x360</i>
|* Nokia 5800 Xpress Music / 5530 Xpress Music<br/>* Nokia N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz
|-
|<i>320x480</i>
|-
|<i>320x240</i>
|* Nokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353/ SGH-i617
|-
|<i>352x416</i>
|-
|<i>240x320</i>
|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i, <br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2/ E1000 / E398 / V500 / V635<br/>* Panasonic VS3 / MX7|-|<i>208x208</i>|* Nokia 6230i
|-
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
|-
|<i>176x208</i>
|* Nokia N91 / N70 / 7610/ 3250 / 6630 / 6681|-|<i>176x204</i>|* Motorola RAZR V3 / L7 / KRZR K1|-|<i>176x205</i>|* Samsung Z300 / Z500
|-
|<i>128x160</i>
|White
|-
|[[File:JL_dark.jpg|200px300px|link=]]|[[File:JL_white.jpg|200px300px|link=]]
|}
|FPS
|-
|[[File:JL_FPS.png|200px300px|link=]]
|}
|Force Fullscreen
|-
|[[File:Force_nm.jpg|200px300px|link=]]|[[File:Force_fs.jpg|200px300px|link=]]
|}
; → <i>Button Shape</i>
 
* Rounded Rectangle
{| class="wikitable mw-sortable"
|L4
|-
|[[File:JL_k1.jpg|200px250px|link=]]|[[File:JL_k2.jpg|200px250px|link=]]|[[File:JL_k3.jpg|200px250px|link=]]|[[File:JL_k4.jpg|200px250px|link=]]
|}
|L4
|-
|[[File:JL_k5.jpg|200px250px|link=]]|[[File:JL_k6.jpg|200px250px|link=]]|[[File:JL_k7.jpg|200px250px|link=]]|[[File:JL_k8.jpg|200px250px|link=]]
|}
|L4
|-
|[[File:JL_k9.jpg|200px250px|link=]]|[[File:JL_k10.jpg|200px250px|link=]]|[[File:JL_k11.jpg|200px250px|link=]]|[[File:JL_k12.jpg|200px250px|link=]]
|}
; → <i>Keyboard Type</i>
 
* Rounded Rectangle
{| class="wikitable mw-sortable"
|L2
|-
|[[File:JL_i1.jpg|200px250px|link=]]|[[File:JL_i2.jpg|200px250px|link=]]
|}
|L2
|-
|[[File:JL_i3.jpg|200px250px|link=]]|[[File:JL_i4.jpg|200px250px|link=]]
|}
|L2
|-
|[[File:JL_i5.jpg|200px250px|link=]]|[[File:JL_i6.jpg|200px250px|link=]]
|}
|Fill window (ignore aspect ratio)
|-
|[[File:JL_s1.png|200px250px|link=]]|[[File:JL_s2.png|200px250px|link=]]|[[File:JL_s3.png|200px250px|link=]]
|}
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
|JSR-184
|
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
|
|
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
|
|}
 
; → Mascot Capsule V3 support
 
implementation is not accurate, there are unresolved problems.
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
==Known issue==
<b>→ <i>[[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]</b></i> games don't works.
 
; → <i>Tips</i>
* Enabling filtering in some cases can greatly reduce performance. Disable this option if game is too slow.
==How to use==
; → <i>Installation <small> (J2ME / ezplusアプリ)</small></i> Download a latest version of J2ME Loader on your Android device.
{|
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
|}
 
Download a latest version of J2ME Loader on your Android device.
Next,
Click [[File:JL_+.png|40px100px|link=]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
; → <i>BT Installation</i>
 
* Requirements :
Bluetooth API implemented and use key mapping<br/>
==Download <small> (Apps)</small>==
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; → <i-webkit-text-stroke-color: black;"> Java ME <small> (J2ME)</small></ispan>
{| class="wikitable mw-sortable"
|<b>SitesSite(s)</b>
|<b>Rating</b>
|-
|[http://dedomil.net/games Dedomildedomil.innet]
|★★★★★
|-
|[https://phoneky.com Phonekyphoneky.com]|★★★★★★★★★
|-
|[https://rugame.ml RuGame Archive]
|★★★★
|-
|[https://seclub.org/downloads/games Seclubseclub.org]
|★★★
|-
|[http://oldfag.top/downloads oldfag.top]|★★★|-|[https://series40.kiev.ua/java_games series40.kiev.ua]|★★★|-|[http://sleza-mobile.ru/gam sleza-mobile.ru]|★★★|-|[https://www.dertz.in/games Dertzdertz.in]
|★★★
|-
|★★★
|-
|[https://spaces.im/sz/igry Spacesspaces.im]|★★★|-|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]
|★★★
|-
|[httpshttp://wwwse.mobiles24tom.coru/downloads/free-mobilejava-games Mobile24se.tom.coru]
|★★★
|-
|[https://240x320m.at.ua 240x320m.ar.ua]|★★★|-|[http://www.siemensx70.narod.ru/game35.html Siemensx70siemensx70.narod.ru]<small> (For Siemens siemens only)</small>
|★★★
|}
* Also recommend recommends Archive.org full set collections J2ME collection [[Cellphone emulators#Cellphone / PDA Collections|heregames preservation]]
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; → <i-webkit-text-stroke-color: black;">ezplusアプリezplus アプリ</ispan>
[[File:Ezplus.png|55px100px|centerlink=]]
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
! scope="col"|Package
|-
|[https://cdnarchive.discordapporg/details/kjx-archive .KJX Games Collection]|} <span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">Mascot Capsule Ver.3</span> [[File: Mascot_capsule_3d.png|100px|link=]] Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.com {| class="wikitable" style="text-align:center;"|-! scope="col"|Package|-|[https:/attachments/687635895364354136archive.org/920302874842509372details/kjx.zip 283 .kjx mascot-capsule Mascot Capsule 3D gamescollection]
|}
<i></small>* A Collection of Rare / Lost Games</i></small>
==Key binding / mapping==
[[File:JL_px.jpg|200px|link=]]
Keys : <i>Default</i>
|<code>#</code>
|}
 
==Screenshots==
{| class="wikitable mw-sortable"
|-
|[[File:DR.jpg|200px]]
|[[File:SU.jpg|200px]]
|[[File:Bounce.jpg|200px]]
|[[File:WWE10.jpg|200px]]
|-
|[[File:C4D.jpg|200px]]
|[[File:MI3.jpg|200px]]
|[[File:SHP1.jpg|200px]]
|[[File:KFP3.jpg|200px]]
|-
|[[File:SM3.jpg|200px]]
|[[File:CMI.jpg|200px]]
|[[File:1942.jpg|200px]]
|[[File:POP08.jpg|200px]]
|-
|[[File:GOWB.jpg|200px]]
|[[File:Asterix.jpg|200px]]
|[[File:Pac-manCE.jpg|200px]]
|[[File:BJWT.jpg|200px]]
|-
|[[File:BJW3.jpg|200px]]
|[[File:SVB.jpg|200px]]
|[[File:Shadowalker.jpg|200px]]
|[[File:Madagascar3.jpg|200px]]
|-
|[[File:UMK3.jpg|200px]]
|[[File:AASO.jpg|200px]]
|[[File:G4R.jpg|200px]]
|[[File:NinjaP.jpg|200px]]
|}
 
==Compatibility==
J2ME Loader is currently high compatible and capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games are support, more than 96.8% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games don't work).
 
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
 
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
 
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
==References==
==External links==
* [https://discord.com/invite/Ag4rcpz Official Discord server] - If you have any questions about future request or J2ME games related then ask on discord server. It a great place to discuss for J2ME stuffs.
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
* [https://crowdin.com/project/J2ME-Loader Crowdincrowdin] - You can help Translation J2ME-Loader .xml file in your native language by using crowdin.
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
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