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J2ME Loader

21 bytes added, 07:07, 10 July 2022
fx
==Overview==
Released in 2017, the emulator is currently capable of playing around thousands of games. This is currently the highest compatibility J2ME / ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine ([[Mascot Capsule 3D]]), due to the fact that the Mascot Capsule 3D is almost difficult to port. This is implemented with [[JL-Mod]] emulator.
★ <b>System requirements :</b>
==Compatibility==
J2ME Loader is currently high compatible and capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games are support, more than 96.8% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D|Mascot Capsule 3D]] games don't work).
<b>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</b>
* Immediate processing mode
; → <i>Add support of external Using shaders (image post-processing filters)</i>Only Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader. Supports the same shader format as [[PPSSPP]] (.vsh format) shaders are supportedTo use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder directory of the emulator, further then in the game settingsprofile, select the graphics output mode: <codeb>HW Hardware acceleration (OpenGL ES)</codeb> and select the desired shader of interest . Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found [https://github.com/woesss/ppsspp_shaders /archive/master.zip Here]
; → <i>Game setting</i>
4. Hardware Surface - Available since Android 6.0+ uses the interface that is usually used for video output
 
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<b>Q.</b><i> Shaders<br/></i>
<b>A.</b> Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
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==Known issue==
<b>→ <i>[[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]</b></i> games don't works.
; → <i>Tips</i>
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
* [https://crowdin.com/project/J2ME-Loader Crowdincrowdin]
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
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