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J2ME Loader

4,562 bytes added, 10:43, 15 December 2021
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* Fast emulation
* High compatibility
* KDDI ezplusアプリ <code>.kjx</code> games are support. Required 128x160 resulation (ezplus games are has small size supportedgames) and font option recommend is : <small>(9 - 13 - 15)</small>
* Bluetooth API support
* Touchscreen input support <small>(Play touchscreen touch games)</small>* Supports external virtual keyboards and QWERTY input <small>(PC keyboard / GameKeyboard+)</small>
* 3D support
* Supported formats .JAR, .JAD and .KJX
* Menu key remapping support
* Buttons customisation support
* Supports different keyboard layouts and customization
* Individual settings for each application.
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration. * Hardware acceleration <small>(Graphics mode: OpenGL ES / windows / surface)</small> support (but games won't run too fast)* Screen gravity support <small>(Up / Down / Left / Right)</small>* Screen orientation <small>(Default / Auto / Portrait / Landscape)</small>
* Accelerometer support
* Scaling support
* Immediate processing mode
*
; → <i>Add support of external shaders filters</i>
|}
==APIs=={| class="wikitable mw-sortable"|-|<b>API</b>|<b>JSR</b>|<b>Support</b>|-|[https://nikita36078.github.io/J2ME_Docs/docs/cldc-1.1 CLDC 1.1]||✓|-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75 FileConnection API]|JSR-75|✓|-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]|JSR-75||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr82_1.1.1_javadoc Bluetooth API]|JSR-82|✓|-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr120 Wireless Messaging API]|JSR-120||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]|JSR-135||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]|JSR-172||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr177 Security and Trust Services API]|JSR-177||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]|JSR-179||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]|JSR-179||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]|JSR-180||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]|JSR-184||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]|JSR-205||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr211 Content Handler API]|JSR-211||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]|JSR-226||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]|JSR-234||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]|JSR-238||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]|JSR-239||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr256 Mobile Sensor API]|JSR-256|✓|-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr257 Contactless Communication API]|JSR-257||-|[https://nikita36078.github.io/J2ME_Docs/docs/jsr280_1.0_spec XML API]|JSR-280||-|[https://nikita36078.github.io/J2ME_Docs/docs/midp-2.0 MIDP 2.0]||✓|-|[https://nikita36078.github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]|||-|[https://nikita36078.github.io/J2ME_Docs/docs/Maps_API Here Maps API]|||-|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]|||-|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]||✓|-|[https://nikita36078.github.io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]|||-|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]|||-|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]|||-|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.0]||✓|-|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]|||-|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]|||-|[https://nikita36078.github.io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]|||-|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]|||-|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]|||-|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]|||-|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.1]||✓|-|[https://nikita36078.github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0]||✓|-|[https://nikita36078.github.io/J2ME_Docs/docs/Capuchin Project Capuchin API]|||-|[https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.0]||✓|-|[https://nikita36078.github.io/J2ME_Docs/docs/Siemens_API Siemens API]||✓|-|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0]||✓|-|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0]|||} ==Known issues issue with workrounds ==
→ <b><i>[[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]</b></i> games doesn't works.
★ Mascot Capsule 3D V3 is only few way to emulated :
<b>1.</b> [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] for Windows, it doesn't work on X64.
<b>2.</b> [[JL-Mod]] - Mascot Capsule 3D V3 partially implemented on JL-Mod but you can play almost every game, few games doesn't work properly or slow speed.
<b>3.</b> [[KEmulator]] for windows, regular version 0.9.3 doesn't supported but 1.0.3 modded version + Mascot Capsule 3D support [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view here]
; → <i>Tips</i>
* Image flickering issues can be fixed by enabling the<code> Immediate processing mode</code> option.
 
; → <i>Future request / unimplemented</i>
==How to use==
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