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{{Infobox emulator
 
{{Infobox emulator
 
|logo = JL.png
 
|logo = JL.png
|logowidth = 150
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|logowidth     = 150
|version = {{Version|JL}}
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|version = {{JLVer}}
 
|active = Yes
 
|active = Yes
 
|platform = [[Emulators on Android|Android]]
 
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#Java 2 Micro Edition (J2ME)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/> [[Cellphone_emulators#KDDI ezplus|EZplus アプリ]]
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/> [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|developer = [https://github.com/nikita36078 Nikita Shakarun (nikita36078)]
+
|developer = [https://github.com/nikita36078 Nikita Shakarun] <small> (nikita36078)</small>
|support = [https://www.paypal.me/nikita36078 PayPal]<br/>[https://yoomoney.ru/to/41001670387745 ЮMoney]
+
|support = [https://www.paypal.me/nikita36078 PayPal]
 +
[https://money.yandex.ru/to/41001670387745 Yandex Money]
 
|license = Apache 2.0
 
|license = Apache 2.0
 
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
 
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
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}}
 
}}
  
'''J2ME Loader''' is an open-source [[Cellphone_emulators#Java 2 Micro Edition (J2ME)|Java 2 Micro Edition]] (with support  3D engine "Mascot Capsule V3") and [[Cellphone_emulators#KDDI ezplus|EZplusアプリ]] compatibility layer<ref group=N>Strictly speaking, it is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
+
'''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
for [[Emulators on Android|Android]]. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
+
for [[Emulators on Android|Android]]
 +
It's written in Java and C. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
  
 
==Overview==
 
==Overview==
Released in 2017. [[JL-Mod]] merged with J2ME Loader, which also added open-source [[Mascot Capsule 3D|Mascot Capsule]] implementation in 2022.  
+
 
 +
[[File:JL_lg.png|320px|center]]
 +
 
 +
Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest compatibility J2ME / ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D V3), due to the fact that the Mascot Capsule 3D V3 is almost difficult to port. This is partially implemented with [[JL-Mod]] emulator.
  
 
★ <b>System requirements :</b>
 
★ <b>System requirements :</b>
 
Android 4.0 +
 
Android 4.0 +
 
==Screenshots==
 
{|class="wikitable mw-collapsible mw-collapsed"
 
|-
 
|[[File:DR.jpg|200px|link=]]
 
|[[File:SU.jpg|200px|link=]]
 
|[[File:Bounce.jpg|200px|link=]]
 
|[[File:WWE10.jpg|200px|link=]]
 
|[[File:C4D.jpg|200px|link=]]
 
|[[File:MI3.jpg|200px|link=]]
 
|-
 
|[[File:SM3.jpg|200px|link=]]
 
|[[File:CMI.jpg|200px|link=]]
 
|[[File:1942.jpg|200px|link=]]
 
|[[File:POP08.jpg|200px|link=]]
 
|[[File:GOWB.jpg|200px|link=]]
 
|[[File:Asterix.jpg|200px|link=]]
 
|-
 
|[[File:BJW3.jpg|200px|link=]]
 
|[[File:SVB.jpg|200px|link=]]
 
|[[File:Shadowalker.jpg|200px|link=]]
 
|[[File:Madagascar3.jpg|200px|link=]]
 
|[[File:UMK3.jpg|200px|link=]]
 
|[[File:AASO.jpg|200px|link=]]
 
|-
 
|[[File:SHP1.jpg|200px|link=]]
 
|[[File:KFP3.jpg|200px|link=]]
 
|[[File:Pac-manCE.jpg|200px|link=]]
 
|[[File:BJWT.jpg|200px|link=]]
 
|[[File:G4R.jpg|200px|link=]]
 
|[[File:NinjaP.jpg|200px|link=]]
 
|-
 
|[[File:SCPT3D.jpg|200px|link=]]
 
|[[File:BOM3D.jpg|200px|link=]]
 
|[[File:3DBM.jpg|200px|link=]]
 
|[[File:NFSH3D.jpg|200px|link=]]
 
|[[File:DMC3D.jpg|200px|link=]]
 
|[[File:TML3D.jpg|200px|link=]]
 
|-
 
|[[File:3DChess.jpg|200px|link=]]
 
|[[File:TBX3D.jpg|200px|link=]]
 
|[[File:Gladiator3D.jpg|200px|link=]]
 
|[[File:NFSP3D.jpg|200px|link=]]
 
|[[File:Deep3D.jpg|200px|link=]]
 
|[[File:F4_3D.jpg|200px|link=]]
 
|-
 
|[[File:DAD3D.jpg|200px|link=]]
 
|[[File:MLD3D.jpg|200px|link=]]
 
|[[File:3DSQ.jpg|200px|link=]]
 
|[[File:TCM3D.jpg|200px|link=]]
 
|[[File:AOG3D.jpg|200px|link=]]
 
|[[File:Asphalt3D.jpg|200px|link=]]
 
|-
 
|[[File:3DAR.jpg|200px|link=]]
 
|[[File:Stalker3D.jpg|200px|link=]]
 
|[[File:CC3D.jpg|200px|link=]]
 
|[[File:NFSS3D.jpg|200px|link=]]
 
|[[File:REM3D.jpg|200px|link=]]
 
|[[File:LRH3D.jpg|200px|link=]]
 
|-
 
|[[File:PMK3D.jpg|200px|link=]]
 
|[[File:SW3D.jpg|200px|link=]]
 
|[[File:SW1.jpg|200px|link=]]
 
|[[File:3DSW.jpg|200px|link=]]
 
|[[File:SR3D.jpg|200px|link=]]
 
|[[File:AEM3D.jpg|200px|link=]]
 
|-
 
|[[File:3DRCU.jpg|200px|link=]]
 
|[[File:3DMGL.jpg|200px|link=]]
 
|[[File:MOH3D.jpg|200px|link=]]
 
|[[File:TRU3D.jpg|200px|link=]]
 
|[[File:MM33D.jpg|200px|link=]]
 
|[[File:Rush3D.jpg|200px|link=]]
 
|-
 
|[[File:BS3D.jpg|200px|link=]]
 
|[[File:Juiced3D.jpg|200px|link=]]
 
|[[File:NFST3D.jpg|200px|link=]]
 
|[[File:3DTM.jpg|200px|link=]]
 
|[[File:Eliminator.jpg|200px|link=]]
 
|[[File:RBH3D.jpg|200px|link=]]
 
|-
 
|[[File:TT3D.jpg|200px|link=]]
 
|[[File:RB3D.jpg|200px|link=]]
 
|[[File:AW23D.jpg|200px|link=]]
 
|[[File:NFSU3D.jpg|200px|link=]]
 
|[[File:CBX3D.jpg|200px|link=]]
 
|[[File:GPB3D.jpg|200px|link=]]
 
|}
 
 
==Compatibility==
 
J2ME Loader is high compatible and capable of playing thousands of J2ME games (Runs almost every Nokia games, especially Gameloft games), more than 96.8% of the J2ME library with supports 2D games and also 3D with [[Mascot Capsule 3D]] games. Converts <code>.JAR</code> and <code>.KJX</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]]<br/>
 
 
See ''[[J2ME Loader compatibility list]]''
 
  
 
==Features / Settings==
 
==Features / Settings==
 
* Fast emulation
 
* Fast emulation
* MIDP 1.0 & 2.0 support
 
* M3G 1.0 support
 
* Mascot Capsule 3D support
 
 
* High compatibility
 
* High compatibility
* KDDI EZplus アプリ support
+
* KDDI ezplusアプリ <code>.kjx</code> games are support. Required 128x160 resulation (ezplus has small size games) and font option recommend: <small>(9 - 13 - 15)</small>
 
* Bluetooth API support
 
* Bluetooth API support
* Touchscreen input support
+
* Touchscreen input support <small>(Play touch games)</small>
* Symbian^3 multi touch support
+
* Supports external virtual keyboards and QWERTY input <small>(PC keyboard / GameKeyboard+)</small>
* Supports external virtual keyboards and QWERTY input
+
* 3D support
 
* Supported formats .JAR, .JAD and .KJX
 
* Supported formats .JAR, .JAD and .KJX
 
* Menu key remapping support
 
* Menu key remapping support
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* Individual settings for each application.
 
* Individual settings for each application.
 
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration.  
 
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration.  
* Hardware acceleration support (but games won't run too fast)
+
* Hardware acceleration <small>(Graphics mode: OpenGL ES / windows / surface)</small> support (but games won't run too fast)
* Screen gravity support
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* Screen gravity support <small>(Up / Down / Left / Right)</small>
* Screen orientation
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* Screen orientation <small>(Default / Auto / Portrait / Landscape)</small>
 
* Accelerometer support
 
* Accelerometer support
 
* Scaling support
 
* Scaling support
 
* Immediate processing mode
 
* Immediate processing mode
 +
*
  
; → <i>Using shaders (image post-processing filters)</i>
+
; → <i>Add support of external shaders filters</i>
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
+
Only shaders for [[PPSSPP]] (.vsh format)  are supported to use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders shaders]
 
 
Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found  [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here]
 
  
{| class="wikitable mw-sortable
+
; → <i>Game Setting</i>
|-
 
|Original
 
|LCD
 
|Dot (LCD)
 
|GreyScale
 
|-
 
|[[File:JL_Original.jpg|200px|link=]]
 
|[[File:JL_LCD.jpg|200px|link=]]
 
|[[File:JL_Dot.jpg|200px|link=]]
 
|[[File:JL_grayscale.jpg|200px|link=]]
 
|}
 
{| class="wikitable mw-sortable
 
|-
 
|Inverse Color
 
|Sharpen
 
|Bloom
 
|Cartoon
 
|-
 
|[[File:JL_Inverse.jpg|200px|link=]]
 
|[[File:JL_Sharpen.jpg|200px|link=]]
 
|[[File:JL_bloom.jpg|200px|link=]]
 
|[[File:JL_cartoon.jpg|200px|link=]]
 
|}
 
 
 
; → <i>Game setting</i>
 
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|[[File:JL_sm1.jpg|300px|link=]]
+
|[[File:JL_sm1.jpg|300px]]
 
|-
 
|-
|[[File:JL_sm2.jpg|300px|link=]]
+
|[[File:JL_sm2.jpg|300px]]
 
|-
 
|-
|[[File:JL_sm3.jpg|300px|link=]]
+
|[[File:JL_sm3.jpg|300px]]
 
|-
 
|-
|[[File:JL_sm4.jpg|300px|link=]]
+
|[[File:JL_sm4.jpg|300px]]
 
|}
 
|}
  
 
<big><u><center>FAQs</center></big></u>
 
<big><u><center>FAQs</center></big></u>
  
<center>★ In JL setting ★</center>
+
<center>★ In JL setting★</center>
  
 
<b>Q.</b><i> Enable Action bar<br/></i>
 
<b>Q.</b><i> Enable Action bar<br/></i>
[[File:JL_menu_ab.png|350px|link=]]
+
[[File:JL_menu_ab.png|150px]]
  
 
– Enable display of screenshot button, side menu
 
– Enable display of screenshot button, side menu
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<center>★ In game setting ★</center>
 
<center>★ In game setting ★</center>
  
<b>Q.</b><i> Resolution<br/></i>
+
<b>Q.</b><i> Resulation<br/></i>
[[File:JL_ej.jpg|350px|link=]]
+
[[File:JL_ej.jpg|200px]]
  
<b>A.</b> Set the resolution of the loaded game.
+
<b>A.</b> You need to set the resolution of the loaded game here.
Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k.
+
You can select in the settings and also specify your resolution, you can specify any for 3d games, since they often have auto-scale, supports 4k
  
 
---------------------------------------------
 
---------------------------------------------
  
 
<b>Q.</b><i> Background<br/></i>
 
<b>Q.</b><i> Background<br/></i>
[[File:JL_tm_bg.jpg|300px|link=]]
+
[[File:JL_tm_bg.jpg|150px]]
  
<b>A.</b> Choosing a background color under the main game.
+
<b>A.</b> Choosing a background color under the main game image
  
 
---------------------------------------------
 
---------------------------------------------
  
 
<b>Q.</b><i> Scale<br/></i>
 
<b>Q.</b><i> Scale<br/></i>
<b>A.</b> Image scale from the specified resolution.
+
<b>A.</b> Image scale from the specified resolution
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i> Screen gravity<br/></i>
 
[[File:JL_so.png|350px|link=]]
 
  
 
---------------------------------------------
 
---------------------------------------------
  
 
<b>Q.</b><i> Screen orientation<br/></i>
 
<b>Q.</b><i> Screen orientation<br/></i>
[[File:JL_sg.png|350px|link=]]
+
[[File:JL_so.png|200px]]
  
<b>A.</b> Changes screen orientation: Landscape, Portrait, Auto
+
<b>A.</b> Changes screen orientation
 +
For example: landscape, portrait, auto
  
 
---------------------------------------------
 
---------------------------------------------
  
 
<b>Q.</b><i> Filter<br/></i>
 
<b>Q.</b><i> Filter<br/></i>
<b>A.</b> This function increases the quality of the game, but may also decrease the performance.
+
<b>A.</b> This function increases the quality of the image, but may also decrease the performance.
  
 
---------------------------------------------
 
---------------------------------------------
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mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
 
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
  
[[File:JL_gm.png|350px|link=]]
+
1. Software - Used by cpu to output 2D and 3D graphics
  
1. Software - Used by CPU to output 2D and 3D graphics
+
2. Hardware OpenGL ES - The mode uses OpenGL ES2.0 directly - this can be more profitable if the device does not supports newer versions
  
2. Hardware OpenGL ES - The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
+
3. Hardware window - Outputs a frame in a way that is used for buttons, lists, progress bars and other ui
  
3. Hardware window - Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
+
4. Hardware Surface - Available since Android 6.0+ uses the interface that is usually used for video output
  
4. Hardware Surface - Available since Android 6.0+ uses the interface that is usually used for video output
+
---------------------------------------------
 +
 
 +
<b>Q.</b><i> Shaders<br/></i>
 +
<b>A.</b> Shaders are GPU microprograms that affect the image in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the image, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
 +
Here
  
 
---------------------------------------------
 
---------------------------------------------
  
<b>Q.</b><i> FPS limit<br/></i>
+
<b>Q.</b><i> Limit fps<br/></i>
<b>A.</b> When game running fast, it allows you to reduce fps for a comfortable game, for example: Rayman 3 128x128.
+
<b>A.</b> When playing fast, it allows you to reduce fps for a comfortable game, Rayman 3 128x128 for example.
  
 
---------------------------------------------
 
---------------------------------------------
  
 
<b>Q.</b><i> Touch input<br/></i>
 
<b>Q.</b><i> Touch input<br/></i>
[[File:JL_tinput.jpg|350px|link=]]
+
[[File:JL_tinput.jpg|250px]]
  
<b>A.</b> Used in games with touch controls, Ex. 640x360 / 800x480 resolution games.
+
<b>A.</b> Used in games with touch controls, for example games 640 × 360 or 800 × 480
  
 
You can also disable the button overlay, as they are not needed
 
You can also disable the button overlay, as they are not needed
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---------------------------------------------
 
---------------------------------------------
  
<b>Q.</b><i> Save / Load state supported?<br/></i>
+
<b>Q.</b><i> Save / Load state is unimplemented?<br/></i>
<b>A.</b> No, because It's impossible, J2ME Loader doesn't emulate hardware, so it can't save the CPU/RAM state.
+
<b>A.</b> Because It's impossible, J2ME Loader doesn't emulate hardware, so it can't save the CPU/RAM state.
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i> xx.rsr edit?<br/></i>
 +
<b>A.</b>
 +
 
 
---------------------------------------------
 
---------------------------------------------
  
; → <i>Button Colors</i>
+
<b>Q.</b><i> Touch games supports<br/></i>
{| class="wikitable mw-sortable"
+
<b>A.</b> Yes, but multi touch don't work
|-
 
|Original
 
|Labels
 
|Buttons
 
|-
 
|[[File:JL_b_original.jpg|300px|link=]]
 
|[[File:JL_b_lables.jpg|300px|link=]]
 
|[[File:JL_b_buttons.jpg|300px|link=]]
 
|}
 
{| class="wikitable mw-sortable"
 
|-
 
|Outline
 
|Labels (P)
 
|Buttons (P)
 
|-
 
|[[File:JL_b_outline.jpg|300px|link=]]
 
|[[File:JL_b_lables(p).jpg|300px|link=]]
 
|[[File:JL_b_buttons(p).jpg|300px|link=]]
 
|}
 
  
; → <i>Font option <small>(Small Medium Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
+
; → <i>Font option <small>(small midium large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
  
Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.
+
Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels.
  
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
+
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240 x 320 pixels.
  
 
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
 
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
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{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resolution</b>
+
|<b>Resulation</b>
 
|<b>Font</b>
 
|<b>Font</b>
 
|-
 
|-
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|}
 
|}
  
; → <i>Screen option</i>
+
; → <i>Screen Option</i>
* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
+
 
 +
* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240 x 320) and may not display correctly at other resolutions.
 
* Scale if virtual screen resolution does not match smartphone screen resolution:
 
* Scale if virtual screen resolution does not match smartphone screen resolution:
 
enabled - the virtual screen is scaled to fit the smartphone screen
 
enabled - the virtual screen is scaled to fit the smartphone screen
 
off - the virtual screen is located in the center of the smartphone screen without resizing
 
off - the virtual screen is located in the center of the smartphone screen without resizing
 
* Maintain aspect ratio when scaling:
 
* Maintain aspect ratio when scaling:
Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it
+
enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it
  
Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics
+
off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics
 
* Screen filtering when scaling improves image quality, but requires more hardware resources
 
* Screen filtering when scaling improves image quality, but requires more hardware resources
  
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540)
+
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960 x 540)
  
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resolution</b>
+
|<b>Resulation</b>
 
|<b>Scale</b>
 
|<b>Scale</b>
 
|<b>Aspect ratio and
 
|<b>Aspect ratio and
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|}
 
|}
  
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
+
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the games is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
+
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
  
 
; → <i>Recommended Devices</i>
 
; → <i>Recommended Devices</i>
 +
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resolution</b>
+
|<b>Resulation</b>
 
|<b>Devices</b>
 
|<b>Devices</b>
|-
 
|<i>960x540</i>
 
|* HTC Evo 3D
 
 
|-
 
|-
 
|<i>480x800</i>
 
|<i>480x800</i>
|* Samsung GT-S8000 / Galaxy S II / Omnia Pro<br/>* Sony Ericsson X1i<br/>* HTC HD2 / Leo
+
|Samsung GT-S8000<br/>Samsung Galaxy S II
 
|-
 
|-
 
|<i>480x360</i>
 
|<i>480x360</i>
|* BlackBerry 9360 / 9700 / 9020 / 9780
+
|BlackBerry 9360 / 9700 / 9020 / 9780
 
|-
 
|-
 
|<i>640x480</i>
 
|<i>640x480</i>
|* Nokia E6-00
+
|Nokia E6-00
 
|-
 
|-
 
|<i>360x640 / 640x360</i>
 
|<i>360x640 / 640x360</i>
|* Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz
+
|Nokia 5800 Xpress Music / 5530 Xpress Music<br/> Nokia N8 / C7 <br/> Sony Ericsson SATIO / U5i Vivaz
 
|-
 
|-
 
|<i>320x480</i>
 
|<i>320x480</i>
|* Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>* Sony Ericsson Xperia X8
+
|Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>Sony Ericsson Xperia X8
 
|-
 
|-
 
|<i>320x240</i>
 
|<i>320x240</i>
|* Nokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353 / SGH-i617
+
|Nokia E71 / E72 / C3-00 / Asha 201<br/>BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>Samsung GT-S3350 / GT-S3353
 
|-
 
|-
 
|<i>352x416</i>
 
|<i>352x416</i>
|* Nokia N80
+
|Nokia N80
 
|-
 
|-
 
|<i>240x432</i>
 
|<i>240x432</i>
|* Sony Ericsson Aino
+
|Sony Ericsson Aino
 
|-
 
|-
 
|<i>240x400</i>
 
|<i>240x400</i>
|* Samsung GT-5230 / GT-S5230<br/>* Nokia Asha 305 / 306 / 308 / 311<br/>* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
+
|Samsung GT-5230 / GT-S5230<br/>Nokia Asha 305 / 306 / 308 / 311<br/>LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
 
|-
 
|-
 
|<i>240x320</i>
 
|<i>240x320</i>
|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i<br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635<br/>* Panasonic VS3 / MX7
+
|Sony Ericsson K800i / W595a / Z750i / W595 / W910i, Nokia 6280 / 6300 / 5300 / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>Samsung SGH-F480 / GT-S5222 / SGH-D900 / U600 / GT-C3312R / GT-C3310<br/>LG KS360<br/>Motorola RAZR V8 / ROKR Z6 / E2
|-
 
|<i>208x208</i>
 
|* Nokia 6230i
 
 
|-
 
|-
 
|<i>176x220</i>
 
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
+
|LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>Motorola RAZR V3 / L7 / KRZR K1<br/>Sony Ericsson W810i<br/>Samsung SGH-L700
 
|-
 
|-
 
|<i>176x208</i>
 
|<i>176x208</i>
|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
+
|Nokia N70 / 7610
|-
 
|<i>176x204</i>
 
|* Motorola RAZR V3 / L7 / KRZR K1
 
|-
 
|<i>176x205</i>
 
|* Samsung Z300 / Z500
 
 
|-
 
|-
 
|<i>128x160</i>
 
|<i>128x160</i>
|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/>* Motorola L6<br/>* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>* Sony Ericsson W200i
+
|Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/> Motorola L6<br/>Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>Sony Ericsson W200i
 
|-
 
|-
 
|<i>128x128</i>
 
|<i>128x128</i>
|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120
+
|Nokia 6030 / 3220<br/>Samsung GT-E2121 / E2120
 
|}
 
|}
  
Line 446: Line 306:
 
|White
 
|White
 
|-
 
|-
|[[File:JL_dark.jpg|300px|link=]]
+
|[[File:JL_dark.jpg|200px]]
|[[File:JL_white.jpg|300px|link=]]
+
|[[File:JL_white.jpg|200px]]
 
|}
 
|}
  
Line 455: Line 315:
 
|FPS
 
|FPS
 
|-
 
|-
|[[File:JL_FPS.png|300px|link=]]
+
|[[File:JL_FPS.png|200px]]
 
|}
 
|}
  
Line 466: Line 326:
 
|Force Fullscreen
 
|Force Fullscreen
 
|-
 
|-
|[[File:Force_nm.jpg|300px|link=]]
+
|[[File:Force_nm.jpg|200px]]
|[[File:Force_fs.jpg|300px|link=]]
+
|[[File:Force_fs.jpg|200px]]
 
|}
 
|}
  
Line 473: Line 333:
  
 
; → <i>Button Shape</i>
 
; → <i>Button Shape</i>
 +
 
* Rounded Rectangle
 
* Rounded Rectangle
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
Line 481: Line 342:
 
|L4
 
|L4
 
|-
 
|-
|[[File:JL_k1.jpg|250px|link=]]
+
|[[File:JL_k1.jpg|200px]]
|[[File:JL_k2.jpg|250px|link=]]
+
|[[File:JL_k2.jpg|200px]]
|[[File:JL_k3.jpg|250px|link=]]
+
|[[File:JL_k3.jpg|200px]]
|[[File:JL_k4.jpg|250px|link=]]
+
|[[File:JL_k4.jpg|200px]]
 
|}
 
|}
  
Line 495: Line 356:
 
|L4
 
|L4
 
|-
 
|-
|[[File:JL_k5.jpg|250px|link=]]
+
|[[File:JL_k5.jpg|200px]]
|[[File:JL_k6.jpg|250px|link=]]
+
|[[File:JL_k6.jpg|200px]]
|[[File:JL_k7.jpg|250px|link=]]
+
|[[File:JL_k7.jpg|200px]]
|[[File:JL_k8.jpg|250px|link=]]
+
|[[File:JL_k8.jpg|200px]]
 
|}
 
|}
  
Line 509: Line 370:
 
|L4
 
|L4
 
|-
 
|-
|[[File:JL_k9.jpg|250px|link=]]
+
|[[File:JL_k9.jpg|200px]]
|[[File:JL_k10.jpg|250px|link=]]
+
|[[File:JL_k10.jpg|200px]]
|[[File:JL_k11.jpg|250px|link=]]
+
|[[File:JL_k11.jpg|200px]]
|[[File:JL_k12.jpg|250px|link=]]
+
|[[File:JL_k12.jpg|200px]]
 
|}
 
|}
  
 
; → <i>Keyboard Type</i>
 
; → <i>Keyboard Type</i>
 +
 
* Rounded Rectangle
 
* Rounded Rectangle
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
Line 522: Line 384:
 
|L2
 
|L2
 
|-
 
|-
|[[File:JL_i1.jpg|250px|link=]]
+
|[[File:JL_i1.jpg|200px]]
|[[File:JL_i2.jpg|250px|link=]]
+
|[[File:JL_i2.jpg|200px]]
 
|}
 
|}
  
Line 532: Line 394:
 
|L2
 
|L2
 
|-
 
|-
|[[File:JL_i3.jpg|250px|link=]]
+
|[[File:JL_i3.jpg|200px]]
|[[File:JL_i4.jpg|250px|link=]]
+
|[[File:JL_i4.jpg|200px]]
 
|}
 
|}
  
Line 542: Line 404:
 
|L2
 
|L2
 
|-
 
|-
|[[File:JL_i5.jpg|250px|link=]]
+
|[[File:JL_i5.jpg|200px]]
|[[File:JL_i6.jpg|250px|link=]]
+
|[[File:JL_i6.jpg|200px]]
 
|}
 
|}
  
Line 554: Line 416:
 
|Fill window (ignore aspect ratio)
 
|Fill window (ignore aspect ratio)
 
|-
 
|-
|[[File:JL_s1.png|250px|link=]]
+
|[[File:JL_s1.png|200px]]
|[[File:JL_s2.png|250px|link=]]
+
|[[File:JL_s2.png|200px]]
|[[File:JL_s3.png|250px|link=]]
+
|[[File:JL_s3.png|200px]]
 
|}
 
|}
  
Line 588: Line 450:
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
 
|JSR-135
 
|JSR-135
|
+
|
 
|-
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
Line 612: Line 474:
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
 
|JSR-184
 
|JSR-184
|
+
|
 
|-
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
Line 676: Line 538:
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
 
|
 
|
|
+
|
 
|-
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
Line 704: Line 566:
 
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
 
|
 
|
|
+
|
 
|-
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
Line 739: Line 601:
 
|}
 
|}
  
; → Mascot Capsule V3 support
+
==Known issue with workrounds ==
 +
<b><i>[[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]</b></i> games don't works.
 +
 
 +
<b>Q.</b> Mascot Capsule 3D V3 is only few way to emulated :
  
implementation is not accurate, there are unresolved problems.
+
<b>1.</b> [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] for Windows, it doesn't work on X64.
  
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
+
<b>2.</b> [[JL-Mod]] - Mascot Capsule 3D V3 partially implemented on JL-Mod but you can play almost every game, few games doesn't work properly or slow speed.
  
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
+
<b>3.</b> [[KEmulator]] for windows, regular version 0.9.3 doesn't supported but 1.0.3 modded version + Mascot Capsule 3D support [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view here]
  
==Known issue==
 
 
; → <i>Tips</i>
 
; → <i>Tips</i>
 
* Enabling filtering in some cases can greatly reduce performance. Disable this option if game is too slow.
 
* Enabling filtering in some cases can greatly reduce performance. Disable this option if game is too slow.
Line 754: Line 618:
  
 
==How to use==
 
==How to use==
; → <i>Installation</i>
+
; → <i>Installation <small> (J2ME / ezplusアプリ)</small></i>
 
 
Download a latest version of J2ME Loader on your Android device.
 
  
 
{|
 
{|
Line 768: Line 630:
 
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
 
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
 
|}
 
|}
 +
 +
Download a latest version of J2ME Loader on your Android device.
  
 
Next,
 
Next,
Click [[File:JL_+.png|100px|link=]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
+
Click [[File:JL_+.png|40px]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
  
 
; → <i>BT Installation</i>
 
; → <i>BT Installation</i>
 +
 
* Requirements :
 
* Requirements :
 
Bluetooth API implemented and use key mapping<br/>
 
Bluetooth API implemented and use key mapping<br/>
Line 779: Line 644:
  
 
==Download <small> (Apps)</small>==
 
==Download <small> (Apps)</small>==
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">J2ME</span>
+
 
 +
; → <i> Java ME <small> (J2ME)</small></i>
  
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
|<b>Site(s)</b>
+
|<b>Sites</b>
 
|<b>Rating</b>
 
|<b>Rating</b>
 
|-
 
|-
|[http://dedomil.net/games dedomil.net]
+
|[http://dedomil.net/games Dedomil.in]
 
|★★★★★
 
|★★★★★
 
|-
 
|-
|[https://phoneky.com phoneky.com]
+
|[https://phoneky.com Phoneky.com]
|★★★★
+
|★★★★★
 
|-
 
|-
 
|[https://rugame.ml RuGame Archive]
 
|[https://rugame.ml RuGame Archive]
 
|★★★★
 
|★★★★
 
|-
 
|-
|[https://seclub.org/downloads/games seclub.org]
+
|[https://seclub.org/downloads/games Seclub]
|★★★
 
|-
 
|[http://oldfag.top/downloads oldfag.top]
 
|★★★
 
|-
 
|[https://series40.kiev.ua/java_games series40.kiev.ua]
 
|★★★
 
|-
 
|[http://sleza-mobile.ru/gam sleza-mobile.ru]
 
 
|★★★
 
|★★★
 
|-
 
|-
|[https://www.dertz.in/games dertz.in]
+
|[https://www.dertz.in/games Dertz.in]
 
|★★★
 
|★★★
 
|-
 
|-
Line 812: Line 669:
 
|★★★
 
|★★★
 
|-
 
|-
|[https://spaces.im/sz/igry spaces.im]
+
|[https://spaces.im/sz/igry Spaces.im]
 
|★★★
 
|★★★
 
|-
 
|-
|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]
+
|[https://www.mobiles24.co/downloads/free-mobile-games Mobile24.co]
 
|★★★
 
|★★★
 
|-
 
|-
|[http://se.tom.ru/java-games se.tom.ru]
+
|[http://www.siemensx70.narod.ru/game35.html Siemensx70.narod.ru]<small> (For Siemens only)</small>
|★★★
 
|-
 
|[https://240x320m.at.ua 240x320m.ar.ua]
 
|★★★
 
|-
 
|[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>
 
 
|★★★
 
|★★★
 
|}
 
|}
  
Also recommends Archive.org J2ME collection [[Cellphone games preservation]]
+
* Also recommend Archive.org full set collections [[Cellphone emulators#Cellphone / PDA Collections|here]]
  
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">EZplus アプリ</span>
+
; → <i>ezplusアプリ</i>
  
[[File:Ezplus.png|100px|link=]]
+
[[File:Ezplus.png|55px|center]]
  
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
  
Applications were denominated "EZplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
+
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
Line 842: Line 693:
 
! scope="col"|Package
 
! scope="col"|Package
 
|-
 
|-
|[https://archive.org/details/kjx-archive .KJX Games Collection]
+
|[https://cdn.discordapp.com/attachments/687635895364354136/920302874842509372/kjx.zip 283 .kjx games]
 
|}
 
|}
 +
<i></small>* A Collection of Rare / Lost Games</i></small>
  
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">Mascot Capsule Ver.3</span>
+
==Key binding / mapping==
 
 
[[File: Mascot_capsule_3d.png|100px|link=]]
 
 
 
Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
 
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Package
 
|-
 
|[https://archive.org/details/mascot-capsule Mascot Capsule 3D games collection]
 
|}
 
  
==Key binding / mapping==
+
[[File:JL_px.jpg|200px]]
[[File:JL_px.jpg|200px|link=]]
 
  
 
Keys : <i>Default</i>
 
Keys : <i>Default</i>
Line 937: Line 777:
 
|<code>#</code>
 
|<code>#</code>
 
|}
 
|}
 +
 +
==Screenshots==
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|[[File:DR.jpg|200px]]
 +
|[[File:SU.jpg|200px]]
 +
|[[File:Bounce.jpg|200px]]
 +
|[[File:WWE10.jpg|200px]]
 +
|-
 +
|[[File:C4D.jpg|200px]]
 +
|[[File:MI3.jpg|200px]]
 +
|[[File:SHP1.jpg|200px]]
 +
|[[File:KFP3.jpg|200px]]
 +
|-
 +
|[[File:SM3.jpg|200px]]
 +
|[[File:CMI.jpg|200px]]
 +
|[[File:1942.jpg|200px]]
 +
|[[File:POP08.jpg|200px]]
 +
|-
 +
|[[File:GOWB.jpg|200px]]
 +
|[[File:Asterix.jpg|200px]]
 +
|[[File:Pac-manCE.jpg|200px]]
 +
|[[File:BJWT.jpg|200px]]
 +
|-
 +
|[[File:BJW3.jpg|200px]]
 +
|[[File:SVB.jpg|200px]]
 +
|[[File:Shadowalker.jpg|200px]]
 +
|[[File:Madagascar3.jpg|200px]]
 +
|-
 +
|[[File:UMK3.jpg|200px]]
 +
|[[File:AASO.jpg|200px]]
 +
|[[File:G4R.jpg|200px]]
 +
|[[File:NinjaP.jpg|200px]]
 +
|}
 +
 +
==Compatibility==
 +
J2ME Loader is currently high compatible and capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games are support, more than 96.8% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games don't work).
 +
 +
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
 +
 +
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
 +
 +
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
  
 
==References==
 
==References==
Line 942: Line 825:
  
 
==See also==
 
==See also==
 +
 
* [[JL-Mod]]
 
* [[JL-Mod]]
 
* [[EKA2L1]]
 
* [[EKA2L1]]
  
 
==External links==
 
==External links==
* [https://discord.com/invite/Ag4rcpz Official Discord server]
 
* [https://4pda.to/forum/index.php?showtopic=824201 4PDA Discussion]
 
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 XDA-dev Discussion]
 
* [https://crowdin.com/project/J2ME-Loader crowdin]
 
  
[[Category:Emulators]]
+
* [https://discord.com/invite/Ag4rcpz Official Discord server] - If you have any questions about future request or J2ME games related then ask on discord server. It a great place to discuss for J2ME stuffs.
 +
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
 +
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
 +
* [https://crowdin.com/project/J2ME-Loader Crowdin] - You can help Translation J2ME-Loader .xml file in your native language by using crowdin.
 +
 
 
[[Category:Mobile emulators]]
 
[[Category:Mobile emulators]]
 
[[Category:Cellphone emulators]]
 
[[Category:Cellphone emulators]]
 
[[Category:Android emulation software]]
 
[[Category:Android emulation software]]
[[Category:Forks]]
 

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