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Intel CPUs

1,264 bytes removed, 17:17, 17 November 2018
Emulation issues: Get rid of this because NO EMULATOR EMULATES DOS
There's an MS-DOS-compatible replacement still in active development called FreeDOS. Every program written for MS-DOS can be run under FreeDOS, and every platform capable of running MS-DOS should be supported by FreeDOS. Several bugs inherent in MS-DOS even on older machines are no longer present, and it's open source software. It's an advisable alternative that, even if older computers can run it, is just as usable on modern computers; keep in mind most software, particularly early DOS programs based on the CGA or Tandy video standards, will not run acceptably on modern hardware without CPU downclocking tools and roughly compatible video and sound hardware. There are other versions of DOS with continued support such as DR-DOS, but their codebase is proprietary and they don't include nearly as many features as FreeDOS. Microsoft has released [https://github.com/microsoft/ms-dos/ the first two versions of MS-DOS] has open-source.
 
==Emulation issues==
===OS support===
Many PC emulators do not support multiple operating systems, as this requires a much more low-level emulation of the hardware, which is often difficult to nigh-impossible to achieve. The only listed LLE PC emulator is PCem (SIMH is LLE but does not emulate PC hardware, see [https://en.wikipedia.org/wiki/SIMH#Emulated_Hardware here] for emulated hardware), which is not only able to run DOS and Windows up to XP, but also Linux, BeOS, and various other obscure OSes.
 
===Screen tearing===
DOS games had no vertical synchronization to speak of. DOS-focused emulators such as DOSBox and its forks have issues with V-sync implementation. Even outputting to a CRT at their native modeline (320x200@70Hz, scaled up to 640x400), users report screen tearing.
 
===CPU clock speed===
The difference between an early DOS game and a late DOS game in terms of the hardware they were intended to be run under is quite vast. This occasionally leads to certain problems with games running too fast or too slow even through emulation. DOSBox includes settings for adjusting clock speed and often does it automatically, although occasionally DOSBox does not choose an acceptable clock speed and the user has to manually change the settings.
==References==
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