Editing IOS emulators
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! colspan=5 | [https://developer.apple.com/documentation/xcode/application-binary-interfaces Supported ABIs] | ! colspan=5 | [https://developer.apple.com/documentation/xcode/application-binary-interfaces Supported ABIs] | ||
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− | | colspan=2 | [https://developer.apple.com/documentation/xcode/writing-armv6-code-for-ios ios_armv6] (iPhone OS 1 – iOS 4.2.1)<br/><small>Supporting | + | | colspan=2 | [https://developer.apple.com/documentation/xcode/writing-armv6-code-for-ios ios_armv6] (iPhone OS 1 – iOS 4.2.1)<br/><small>Supporting armeabi ABI is crucial for emulators due to compatibility and [[Preservation_projects|preservation]] reasons.</small> |
| {{Y}}[https://github.com/merryhime/dynarmic?tab=readme-ov-file#supported-guest-architectures *] | | {{Y}}[https://github.com/merryhime/dynarmic?tab=readme-ov-file#supported-guest-architectures *] | ||
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− | | colspan=2 | [https://developer.apple.com/documentation/xcode/writing-armv7-code-for-ios ios_armv7a] (iPhone OS 3 – iOS 10.3.4)<br/><small>Supporting | + | | colspan=2 | [https://developer.apple.com/documentation/xcode/writing-armv7-code-for-ios ios_armv7a] (iPhone OS 3 – iOS 10.3.4)<br/><small>Supporting armeabi-v7a ABI is crucial for emulators due to compatibility and [[Preservation_projects|preservation]] reasons.<br/> Older applications and games often rely on the [[Wikipedia:ARM_architecture_family|ARM 32-bit (Cortex)]] architecture, which isn't used in newer hardware.</small> |
| {{Y}}[https://github.com/merryhime/dynarmic?tab=readme-ov-file#supported-guest-architectures *] | | {{Y}}[https://github.com/merryhime/dynarmic?tab=readme-ov-file#supported-guest-architectures *] | ||
| {{N}} | | {{N}} |