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History of emulation

6 bytes added, 04:01, 17 November 2015
Nintendo DS: Wait, is Drastic a DeSmuME fork? That would be GPLv2 violation
:The main trunk devs decided to drop all development of the Wi-Fi feature or anything related (online, local, download play, Wii/DS connectivity, DSiWare). This had the unfortunate side-effect of stalling efforts to preserve online content near the closure of Nintendo's DS servers in 2014 as other parties were scrambling to get the emulation enough to preserve packets from online play.
:Similarly, the high-resolution DS rendering feature appeared first in shikaver's port (X432R), which was also more optimized for speed and kept getting updated with features from the trunk. Then in the closed-source commercial port emulator [[Drastic]], before making it to Desmume.
* [[No$|NO$]]GBA: originally a GBA emulator, it received e-Reader and NDS emulation by its 2.4 version by 2006. It was for a long time THE emulator for DS games. It also had partial implementation for local multiplayer that went nowhere, and a very useful debugger for modding DS/GBA games. Development stalled for a long time with version 2.6a published in April 2008. While it's not nearly up-to-par with the more recent games due to graphical problems, the apparent crashes on boot could be solved with a separate tool to decrypt DS images.
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