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History of emulation

1,360 bytes added, 12:27, 21 October 2015
History: Added PlayStation
*[http://www.zophar.net/gba/igba.html iGBA], which was available as early as February 2001 and last updated on March 25, 2001, could run a few commercial games with some graphical glitches and with no sound.
*Several GBA emulators with more accuracy were released in 2001, for example [http://www.zophar.net/gba/boycott-advance.html Boycott Advance], [http://www.zophar.net/gba/dreamgba-tng.html DreamGBA], [[No$]]GBA, and [[VisualBoy Advance]].
 
===PlayStation===
Earliest known attempt at PlayStation emulation is 1998. PlayStation emulation is notable for two controversial commercial emulators, both of which Sony sued.
*[http://www.zophar.net/psx/psemu-psemu-pro.html PSEmu/PSEmu Pro], first released in early 1998, was one of the earliest PS emulator that could run commercial games. It also created the plugin standard that is still used by [[ePSXe]].
*[http://www.zophar.net/psx/psyke.html Psyke], released around 1998-1999, was the first PS emulator that used Dynamic Recompilation to speed up the emulation. It could run a few games such as Metal Slug and Tekken 3. An interview with the author on September 13, 1998 is available on [http://www.emuviews.com/show.php?SERIAL=223 this site].
*[https://en.wikipedia.org/wiki/Bleem! Bleem!], first released in March 1999 for Windows, was a commercial software that could run several commercial games in full speed with enhanced resolution and texture filtering. There were also three separate Dreamcast versions that could run Gran Turismo 2, Metal Gear Solid and Tekken 3.
*[https://en.wikipedia.org/wiki/Connectix_Virtual_Game_Station Virtual Game Station], another commercial emulator, was released in 1999 but for Macintosh. Windows version was released later and allegedly had better compatibility than Bleem!, albeit without enhanced graphics.
==References==
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