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History of emulation

2,010 bytes added, 23:45, 13 October 2016
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**[http://www.nesworld.com/old/emu2.htm Page 2] - Sometime around May 1996. Does not have much info of emulators (only lists variants of "Famicom (NES) emulator" which is likely Pasofami) instead forces on game screenshots taken from early NES emulators.
**[http://www.nesworld.com/old/emu3.htm Page 3] - Sometime around May 1997. Has information of various early NES emulators such as NESticle.
 
===Game Boy===
Not much is known about GB emulation before 1995.
*[http://fms.komkon.org/VGB/ Virtual GameBoy] (VGB) was first known GB emulator that could run commercial games. First released in 1995 for some unknown platform then ported to PC sometime in 1995 or 1996.
*[[No$]]GMB was released for DOS in 1997. GameBoy Color support was added in 1998.
 
===Genesis===
Genesis emulation dates as early as 1994.
*An emulator simply called [http://segaretro.org/Megadrive_(emulator) Megadrive] released in 1994 could run Sonic the Hedgehog very slowly with no sound and many glitches. Quickly discontinued because the author lost its source code from a hard drive crash. It is currently the earliest known Genesis emulator.
*[http://segaretro.org/GenEm GenEm], first released in 1996, is the second Genesis emulator released. The DOS Version of it was the first emulator to feature (prelimilary) sound emulation.
*[[Genecyst]], first released in 1997 was one of the first widely used Genesis emulator.
*[http://www.zophar.net/genesis/kgen.html KGen] was earlist predecessor of [[Kega Fusion]], released around 1997-1998.
===SNES===
*[http://cd.textfiles.com/20mnn/EMULATOR/ Emulator archive. Includes VSMC prerelease and the 1996 release]
===GenesisPlayStation===Genesis Earliest known attempt at PlayStation emulation is 1998. PlayStation emulation dates as early as 1994is notable for two controversial commercial emulators, both of which Sony sued.*An emulator simply called [http://segaretrowww.zophar.orgnet/psx/psemu-psemu-pro.html PSEmu/Megadrive_(emulator) MegadrivePSEmu Pro] , first released in 1994 early 1998, was one of the earliest PS emulator that could run Sonic the Hedgehog very slowly with no sound and many glitchescommercial games. Quickly discontinued because It also created the author lost its source code from a hard drive crash. It plugin standard that is currently the earliest known Genesis emulatorstill used by [[ePSXe]].*[http://segaretrowww.orgzophar.net/psx/GenEm GenEmpsyke.html Psyke], first released in 1996around 1998-1999, is the second Genesis emulator released. The DOS Version of it was the first PS emulator that used Dynamic Recompilation to feature (prelimilary) sound speed up the emulation. It could run a few games such as Metal Slug and Tekken 3. An interview with the author on September 13, 1998 is available on [http://www.emuviews.com/show.php?SERIAL=223 this site].*[[Genecyst]https://en.wikipedia.org/wiki/Bleem! Bleem!], first released in 1997 March 1999 for Windows, was one of the first widely used Genesis emulatora commercial software that could run several commercial games in full speed with enhanced resolution and texture filtering. There were also three separate Dreamcast versions that could run Gran Turismo 2, Metal Gear Solid and Tekken 3.*[httphttps://wwwen.zopharwikipedia.netorg/genesiswiki/kgenConnectix_Virtual_Game_Station Virtual Game Station], another commercial emulator, was released in 1999 but for Macintosh.html KGen] Windows version was earlist predecessor of [[Kega Fusion]]released later and allegedly had better compatibility than Bleem!, released around 1997-1998albeit without enhanced graphics.
===Nintendo 64===
*[[UltraHLE]], released in January 26, 1999, was so good that angered Nintendo.
*[http://www.zophar.net/n64/Nemu64.html Nemu64], probably released in 2000, was one of the first N64 emulator that used plugin system that is still used by [[Project64]] and was used in early versions of [[Mupen64Plus]]. It is also known for its extensive debug features which any of newer emulators do not have.
 
===Game Boy===
Not much is known about GB emulation before 1995.
*[http://fms.komkon.org/VGB/ Virtual GameBoy] (VGB) was first known GB emulator that could run commercial games. First released in 1995 for some unknown platform then ported to PC sometime in 1995 or 1996.
*[[No$]]GMB was released for DOS in 1997. GameBoy Color support was added in 1998.
===Game Boy Advance===
*[http://www.zophar.net/gba/igba.html iGBA], which was available as early as February 2001 and last updated on March 25, 2001, could run a few commercial games with some graphical glitches and with no sound.
*Several GBA emulators with more accuracy were released in 2001, for example [http://www.zophar.net/gba/boycott-advance.html Boycott Advance], [http://www.zophar.net/gba/dreamgba-tng.html DreamGBA], [[No$]]GBA, and [[VisualBoy Advance]].
 
===GameCube===
* [[Dolphin]] was first released on Jan 24, 2004. More info: [https://www.youtube.com/watch?v=WdhoFIRHckE 10 Years of Dolphin video.]
 
* [https://code.google.com/archive/p/gekko-gc-emu/ Gekko] was started in April 2006.
===Nintendo DS===
:Came back after a long hiatus in 2014 with version 2.7 and is now more or less under development - 2.8a notably is the first emulator to include DSiWare emulation.
===PlayStationWii===Earliest known attempt at PlayStation emulation is 1998* [[Dolphin]] was the first Wii emulator to release when it went open source on July 13, 2008. More info: [https://www.youtube. PlayStation emulation is notable for two controversial commercial emulators, both com/watch?v=WdhoFIRHckE 10 Years of which Sony suedDolphin video.] ===Nintendo 3DS===*[http[Citra]] was the first released 3DS emulator. Its first commit was on Aug 29, 2013<ref>[https://wwwgithub.zophar.netcom/citra-emu/citra/psxcommit/psemu-psemu-pro8404376c6ba46433a3fe0ab81e029e39f85c6b65 Citra's initial Github commit.html PSEmu]</PSEmu Pro], ref>. It was able to boot its first released in early 1998game, was one Ocarina of the earliest PS emulator that could run Time 3D, on Dec 13, 2014<ref>[https://www.reddit.com/r/emulation/comments/2p6m3k/citra_3ds_emu_boots_first_commercial_game/ Citra 3DS emu boots first commercial gamesgame - reddit thread]</ref>. It also created the plugin standard that is still used by * [[ePSXe3dmoo]]was started shortly after Citra, on Mar 19, 2014<ref>[https://github.com/plutooo/3dmoo/commit/2c42353b7262a3d66483fbbccb83c12dcfe85594 3dmoo's initial Github commit.]</ref>.*TronDS's first version was released May 11, 2014<ref>[http://wwwtrondsemu.zopharbyethost15.netcom/psx?i=1 TronDS changelog.]</psykeref>.html Psyke ===Wii U===* [[decaf]], released around 1998-1999, was the first PS released Wii U emulator that used Dynamic Recompilation to speed up the emulation. It could run a few games such as Metal Slug and Tekken 3. An interview with the author Its first commit was on September 13May 18, 1998 is available on 2015<ref>[httphttps://www.emuviewsgithub.com/showdecaf-emu/decaf-emu/commit/b121b9290c1eca5de0a2f43b5497c2ac6613c397 decaf's initial Github commit.php?SERIAL=223 this site]</ref>.*However, it didn't run any games until Oct 28, 2015<ref>[https://enwww.wikipediareddit.orgcom/r/wikiemulation/Bleem! Bleemcomments/3qmcnm/decafemu_runs_a_game_now/ Decaf-emu runs a game now!reddit thread.]</ref>, a couple weeks after Cemu had released.* [[Cemu]] was first released in March 1999 for WindowsOct 13, 2015<ref>[http://cemu.info/changelog.html Cemu changelog]</ref>. It was a commercial software the first Wii U emulator that could run several commercial games in full speed with enhanced resolution and texture filtering. There were also three separate Dreamcast versions The developer has stated that could run Gran Turismo 2, Metal Gear Solid and Tekken 3.*work began on it around the end of 2013<ref>[https://engbatemp.wikipedianet/threads/question-about-wii-u-emulation.org398838/wikipage-4#post-5712397 gbatemp disscuion on Cemu.]</Connectix_Virtual_Game_Station Virtual Game Station], another commercial emulator, was released in 1999 but for Macintosh. Windows version was released later and allegedly had better compatibility than Bleem!, albeit without enhanced graphicsref>.
==References==

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