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This page contains information of console emulation history, For a list of independent updates look at [[Template:News#Previous years|emulator news from previous years]].
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This page contains information of console emulation history.
  
 
Emulation, in general, gained popularity around 1995-1997, [[PC_Emulator_Comparisons#x86_CPU.27s|mostly due to increases in CPU speed]], the increased usage of the Internet, and the increased number of decent emulators.
 
Emulation, in general, gained popularity around 1995-1997, [[PC_Emulator_Comparisons#x86_CPU.27s|mostly due to increases in CPU speed]], the increased usage of the Internet, and the increased number of decent emulators.
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Activision released the “Atari 2600 Action Pack” for Windows 3.1 on June 1995. It was the first Atari emulator known. Later emulators appeared in 1996, “VCS2600” and “Stella”. <ref>
 
Activision released the “Atari 2600 Action Pack” for Windows 3.1 on June 1995. It was the first Atari emulator known. Later emulators appeared in 1996, “VCS2600” and “Stella”. <ref>
 
[https://atariage.com/forums/topic/203848-first-atari-2600-emulator/ First Atari 2600 emulator? forum question by jhd]</ref>
 
[https://atariage.com/forums/topic/203848-first-atari-2600-emulator/ First Atari 2600 emulator? forum question by jhd]</ref>
<br>Stella began development in late 1995.<ref>
 
[https://www.intellimedia.ncsu.edu/people/bwmott/ Info about the Creator and his projects]</ref>
 
  
 
===NES===
 
===NES===
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*[https://www.youtube.com/watch?v=fcD420hP3YM MVG: Full Speed PlayStation 1 emulation in 1999 - Connectix Virtual Game Station]
 
*[https://www.youtube.com/watch?v=fcD420hP3YM MVG: Full Speed PlayStation 1 emulation in 1999 - Connectix Virtual Game Station]
 
*[https://youtu.be/MFY9Kv1c4-Q LGR: Bleem! Commercial PlayStation Emulator]
 
*[https://youtu.be/MFY9Kv1c4-Q LGR: Bleem! Commercial PlayStation Emulator]
*[https://youtu.be/UGHul1PrXCE Gaming Historian: From Shady to Legal: How Bleem & VGS Battled Sony]
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*[https://youtu.be/XUwSOfQ1D3c Technology Connections: Sony's Clever but Flawed PlayStation Copy Protection--And How They Might Have Fixed It]
*[https://youtu.be/vFZvMzRE6TA Definitive Mac Upgrade Guide: That time Steve Jobs promoted PlayStation Emulation]
 
  
 
===Nintendo 64===
 
===Nintendo 64===
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===Xbox===
 
===Xbox===
Xbox emulation dates as far back as 2002.
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Xbox emulation dates as far as 2002.
* [[Cxbx]] was released as a proof of concept in August 2002. It can do some test apps and later commercial games. Discontinued in October 2015.
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* [[Cxbx]] was released as a proof of concept on August 2002. It can do some test apps, and later commercial games. Discontinued in October 2015.
* Xeon, released in 2003, was the first Xbox emulator whose first version could play games, but the only game that it could boot and show graphics was Halo CE.
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* Xeon, released in 2003, was the first Xbox emulator whose first version can play games, but the only game that can boot and show graphics was Halo CE.
 
* Dxbx is a fork of Cxbx, released in 2008.
 
* Dxbx is a fork of Cxbx, released in 2008.
* [[Cxbx-Reloaded]] is a fork of Cxbx that went open-source in April 2016. Because little work has been done on the original CXBX, its development is very slow (equals 15% playable titles), and like older Xbox emulators, it didn't need a BIOS dump to work.
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* [[Cxbx-Reloaded]] is a fork of Cxbx, that went open-source in April 2016. Because little work has been done on the original CXBX, its development is very slow (equals 15% playable titles), and like older Xbox emulators, it didn't need a BIOS dump to work.
* [[XQEMU]] was the first low-level Xbox emulator. It was released around mid-late 2012. It emulated games at slow speeds. Its last commit was in December 2019.
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* [[XQEMU]] was the first low-level Xbox emulator. Its first commit was on February 1, 2009. It emulated games at slow speeds. Its last commit was on December 2019.
* [[xemu]] is a continuation of XQEMU, released somewhere in February 2020. It can play 5x more titles than Cxbx-Reloaded and requires a BIOS dump to work.
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* [[xemu]] is a continuation of XQEMU, released somewhere in February 2020. It can play 5x more titles than Cxbx-Reloaded, and needed an BIOS dump to work.
 
 
====External links====
 
*[https://youtu.be/aiWH4TcFCAY MVG: The Current State of Original Xbox Emulation on the PC]
 
  
 
===Nintendo DS===
 
===Nintendo DS===
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==Lawsuits==
 
==Lawsuits==
{{Main|Legal_Status_of_Emulation}}
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''a.k.a Copyright Infringement and DMCA Takedown Attempts in Home Videos and Software Emulators.'' Copyright infringement and attempts to remove infringing content through the Digital Millennium Copyright Act (DMCA) have been ongoing issues in the [[Home_Media_Player|home video]] (especially VCR) and software emulation.
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Early Cases:
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* [[Wikipedia:Sony_Corp._of_America_v._Universal_City_Studios,_Inc.|Sony Corp. of America v. Universal City Studios, Inc.]] (1984), also known as the Betamax case: This landmark case established the fair use doctrine for home recording of copyrighted material, allowing VCRs to be sold despite concerns from movie studios.
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Later Cases:
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*[[Wikipedia:Sega_v._Accolade|Sega v. Accolade]], Inc. (1991): This case addressed reverse engineering, where Accolade created compatible game cartridges for Sega Genesis consoles. The court ruled that copying the functional elements of a copyrighted work (like the system interface) did not constitute copyright infringement.
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*[[Wikipedia:Bleem!#Sony_lawsuit|Bleem! v. Sony Computer Entertainment America Inc.]] (2000): [[Bleem!]] developed an emulator for PlayStation games, but Sony successfully sued them for copyright infringement due to Bleem! including copyrighted Sony code in their emulator.[https://www.theregister.com/1999/04/12/bleem_beats_sony/]
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*[[Wikipedia:Sony_Computer_Entertainment,_Inc._v._Connectix_Corp.|Connectix v. Nintendo Co., Ltd.]] (1997): Connectix created an emulator for Nintendo games, but unlike Bleem!, they avoided including copyrighted code. The court ruled in favor of Connectix, affirming the legality of emulators that do not contain copyrighted material.
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Recent Developments:
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*[https://dolphin-emu.org/blog/2023/07/20/what-happened-to-dolphin-on-steam/ Dolphin-Steam situation] (2023): The popular emulator Dolphin was briefly unavailable on the Steam digital platform due to potential copyright concerns. However, Valve clarified that it was not a DMCA takedown.
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*[https://old.reddit.com/r/emulation/comments/1b1mghd/twitter_nintendo_is_suing_the_creators_of_popular/ Nintendo suing Yuzu] (2024): Nintendo filed a lawsuit against the developers of the Yuzu Switch emulator, alleging copyright infringement. The case is ongoing.
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These cases highlight the complex legal landscape surrounding home video, software emulation and copyright. While software emulators themselves are generally legal, developers must be cautious about including copyrighted material, such as embedded, encrypted system keys or copyrighted code, within their software. This can lead to DMCA takedown notices and potential lawsuits.
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*[[PlayStation 2 emulators#MagicGate|PCSX2 and MagicGate]]: The developers of the PlayStation 2 emulator PCSX2 demonstrate an approach to cautious development. They avoided potential copyright issues with MagicGate, an embedded encryption system in some PS2 memory cards, by not directly replicating it within the emulator. While workarounds exist, the PCSX2 team's stance highlights their commitment to reducing the potential for legal complications.
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To learn more about such cases, examples and challenges, see;
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*[[PlayStation 2 emulators#MagicGate]]
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*[https://youtu.be/UGHul1PrXCE Gaming Historian: From Shady to Legal: How Bleem & VGS Battled Sony]
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*[[History of emulation#PlayStation]] (Bleem! and VGS cases)
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*[[History of emulation#Genesis]] (Sega v. Accolade case)
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*[https://youtu.be/-VqsU1VK3mU Technology Connections: Macrovision - The Copy Protection in VHS]
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*[https://cs.stanford.edu/people/eroberts/cs181/projects/1998-99/copyright-infringement/emulationlawsuits.html Stanford University: Emulation Lawsuits - Past and Present]
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*[https://reddit.com/r/EmuDev r/EmuDev]
  
 
==References==
 
==References==
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[[Category:FAQs]]
 
[[Category:FAQs]]
[[Category:Historic emulation software|!]]
 

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