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This page contains information of console emulation history, For a list of independent updates look at [[Template:News#Previous years|emulator news from previous years]].
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This page contains information of console emulation history.
  
Emulation, in general, gained popularity around 1995-1997, [[PC_Emulator_Comparisons#x86_CPU.27s|mostly due to increases in CPU speed]], the increased usage of the Internet, and the increased number of decent emulators.
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Emulation, in general, gained popularity around 1995-1997, mostly due to increases in CPU speed, the increased usage of the Internet, and the increased number of decent emulators.
  
 
==History==
 
==History==
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Before MAME back in 1997, there was multiple standalone arcade games emulators, only capable to emulate a single game. Games like Rygar, Gauntlet, Ghosts'n Goblins, Bombjack, Asteroids, Mr. Do! Series, Pac-Man, Lady Bug, all of them came in your own custom emulator. This was around 1994-1995.  
 
Before MAME back in 1997, there was multiple standalone arcade games emulators, only capable to emulate a single game. Games like Rygar, Gauntlet, Ghosts'n Goblins, Bombjack, Asteroids, Mr. Do! Series, Pac-Man, Lady Bug, all of them came in your own custom emulator. This was around 1994-1995.  
  
Later, Sparcade by David Spicer <ref>[https://web.archive.org/web/20010202172300/http://www.sparcade.freeserve.co.uk/download.htm Sparcade 2.25 and 2.33b Download] (1998 and 1999 releases)</ref> was capable of running some arcade games in 1996<ref>[https://www.myabandonware.com/game/sparcade-47o Sparcade!] (1.94 release 1996)</ref>.  
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Later, Sparcade by David Spicer <ref>[https://web.archive.org/web/20010202172300/http://www.sparcade.freeserve.co.uk/download.htm]</ref> was capable of running some arcade games in 1996.  
  
1998 was also the year of the release of various complex multiple arcade games emulators, such as [[Callus]]<ref>[https://web.archive.org/web/20080701073241/http://bloodlust.zophar.net/Callus/callus.html Callus 0.42 download page]</ref>(Capcom CPS-1) and System16<ref>[https://system16.com/emu-sys16.php System16 Download page]</ref> (Sega System 16)<ref>[https://web.archive.org/web/19990119235522/http://abyssweb.ml.org:80/s16w32.html original System16 page]</ref>.  
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1998 was also the year of the release of various complex multiple arcade games emulators, such as Callus (Capcom CPS-1) and System16 (Sega System 16).  
  
 
===Commodore 64===
 
===Commodore 64===
The first Commodore 64 emulator appeared on BBSs in early 1990s. C64S is capable of running games on a 286 IBM PC. <ref>[https://commodore.software/downloads/download/193-c64s/11782-c64s-v0-9a C64S v0.9a Download]</ref>
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The first Commodore 64 emulator appeared on BBSs in early 1990s. C64S is capable of running games on a 286 IBM PC. <ref>[https://commodore.software/downloads/download/193-c64s/11782-c64s-v0-9a]</ref>
  
 
===Atari 2600===
 
===Atari 2600===
 
Activision released the “Atari 2600 Action Pack” for Windows 3.1 on June 1995. It was the first Atari emulator known. Later emulators appeared in 1996, “VCS2600” and “Stella”. <ref>
 
Activision released the “Atari 2600 Action Pack” for Windows 3.1 on June 1995. It was the first Atari emulator known. Later emulators appeared in 1996, “VCS2600” and “Stella”. <ref>
[https://atariage.com/forums/topic/203848-first-atari-2600-emulator/ First Atari 2600 emulator? forum question by jhd]</ref>
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[https://atariage.com/forums/topic/203848-first-atari-2600-emulator/]</ref>
<br>Stella began development in late 1995.<ref>
 
[https://www.intellimedia.ncsu.edu/people/bwmott/ Info about the Creator and his projects]</ref>
 
  
 
===NES===
 
===NES===
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*'''Family Computer Emulator V0.35''' for FM Towns, by "Haruhisa Udagawa", with file timestamps of December 12, 1990. It could run some simple NES games such as Donkey Kong.<ref name="Zophar NES post">[https://www.zophar.net/forums/index.php?threads/first-famicom-nes-emulator.10169/ MyaMyaMya's post in "First Famicom/NES emulator?"]</ref>
 
*'''Family Computer Emulator V0.35''' for FM Towns, by "Haruhisa Udagawa", with file timestamps of December 12, 1990. It could run some simple NES games such as Donkey Kong.<ref name="Zophar NES post">[https://www.zophar.net/forums/index.php?threads/first-famicom-nes-emulator.10169/ MyaMyaMya's post in "First Famicom/NES emulator?"]</ref>
 
*'''Pasofami''' for the FM Towns, with a release date of May 1, 1993, in its info file. It had very preliminary sound emulation.<ref name="Zophar NES post"></ref> Windows version was released in 1995.
 
*'''Pasofami''' for the FM Towns, with a release date of May 1, 1993, in its info file. It had very preliminary sound emulation.<ref name="Zophar NES post"></ref> Windows version was released in 1995.
*'''LandyNES''' by Alex Krasivsky, which it seems became the base of iNES emulator. At least one beta version for [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]], called '''Prerelease "Stupid" version''', was released to the public on September 8, 1996 with the filename "DC-NES.ZIP".<ref>[http://lngn.net/archaic-ruins/features/ar-dc/nes-emu.htm#lnes Archaic Ruins: Nintendo]</ref> This version supported some simple Mapper 1 games and had graphical glitches.<ref>[http://oldies.malban.de/firstpage/EMU2.HTM EMULATOR PAGE 2]</ref> Luckily on January 5, 2023, the emulator was discovered on the internet archive<ref name="LandyNES on Lost Media Wiki" >[https://lostmediawiki.com/LandyNES_(found_early_NES_emulator_software;_1996)#Discovery LandyNES on Lost Media Wiki]</ref>; it was mainly hosted on now-defunct FTP sites and none of the websites that supposedly hosted it were archived by Wayback Machine. This project was discontinued after the release of NESticle.
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*'''LandyNES''' by Alex Krasivsky, which it seems became the base of iNES emulator. At least one beta version for [[Intel CPUs|DOS]], called '''Prerelease "Stupid" version''', was released to the public on September 8, 1996 with the filename "DC-NES.ZIP".<ref>[http://lngn.net/archaic-ruins/features/ar-dc/nes-emu.htm#lnes Archaic Ruins: Nintendo]</ref> This version supported some simple Mapper 1 games and had graphical glitches.<ref>[http://oldies.malban.de/firstpage/EMU2.HTM EMULATOR PAGE 2]</ref> Unfortunately no copy of this emulator remains on the internet; it was mainly hosted on now-defunct FTP sites and none of the websites that supposedly hosted it were archived by Wayback Machine. This project was discontinued after the release of NESticle.
 
*Marat Fayzullin's [http://fms.komkon.org/iNES/ iNES] (also known as interNES in early versions) is the first (or at least one of the first) emulators to use [http://wiki.nesdev.com/w/index.php/INES NES header format (also known as iNES format)]. The release date of the first version is 1996 according to its site.
 
*Marat Fayzullin's [http://fms.komkon.org/iNES/ iNES] (also known as interNES in early versions) is the first (or at least one of the first) emulators to use [http://wiki.nesdev.com/w/index.php/INES NES header format (also known as iNES format)]. The release date of the first version is 1996 according to its site.
 
*[http://www.zophar.net/documents/nes/nesa.html NESA] (Nintendo Entertainment System in Assembler) by British programmer Paul Robson was one of the first free NES emulators with source code available. [http://metopal.com/2012/04/06/interview-paul-robson-programmer-of-the-nesa-emulator/ metropal.com] has an interview with the author.
 
*[http://www.zophar.net/documents/nes/nesa.html NESA] (Nintendo Entertainment System in Assembler) by British programmer Paul Robson was one of the first free NES emulators with source code available. [http://metopal.com/2012/04/06/interview-paul-robson-programmer-of-the-nesa-emulator/ metropal.com] has an interview with the author.
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*[http://forums.nesdev.com/viewtopic.php?t=6905 Anyone remember the first NES emulator?] - nesdev.com
 
*[http://forums.nesdev.com/viewtopic.php?t=6905 Anyone remember the first NES emulator?] - nesdev.com
 
*[http://forums.nesdev.com/viewtopic.php?t=8721 NES Emulation History] - nesdev.com
 
*[http://forums.nesdev.com/viewtopic.php?t=8721 NES Emulation History] - nesdev.com
*[https://www.youtube.com/watch?v=Yo54FZJkIMQ MVG: How NESticle changed NES Emulation forever]
 
 
*Old [http://www.nesworld.com/ NES WORLD] archive pages
 
*Old [http://www.nesworld.com/ NES WORLD] archive pages
 
**[http://www.nesworld.com/old/emu1.htm Page 1] - Unknown Year, but probably in 1996. Has information on Pasofami and interNES.
 
**[http://www.nesworld.com/old/emu1.htm Page 1] - Unknown Year, but probably in 1996. Has information on Pasofami and interNES.
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Not much is known about GB/C emulation before 1995.
 
Not much is known about GB/C emulation before 1995.
 
*Marat Fayzullin's [http://fms.komkon.org/VGB/ Virtual GameBoy] (VGB) was first known GB/C emulator that could run commercial games. First released in 1995 for some unknown platform then ported to PC sometime in 1995 or 1996.
 
*Marat Fayzullin's [http://fms.komkon.org/VGB/ Virtual GameBoy] (VGB) was first known GB/C emulator that could run commercial games. First released in 1995 for some unknown platform then ported to PC sometime in 1995 or 1996.
*[[No$|No$GMB]] was released for [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] in 1997. Game Boy Color support was added in 1998 along with it being paid only.
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*[[No$|No$GMB]] was released for [[Intel CPUs|DOS]] in 1997. Game Boy Color support was added in 1998 along with it being paid only.
  
 
===Genesis===
 
===Genesis===
 
Genesis emulation dates as early as 1994.
 
Genesis emulation dates as early as 1994.
 
*An emulator simply called [http://segaretro.org/Megadrive_(emulator) Megadrive] released in 1994 could run Sonic the Hedgehog very slowly with no sound and many glitches. Quickly discontinued because the author lost its source code from a hard drive crash. It is currently the earliest known Genesis emulator.
 
*An emulator simply called [http://segaretro.org/Megadrive_(emulator) Megadrive] released in 1994 could run Sonic the Hedgehog very slowly with no sound and many glitches. Quickly discontinued because the author lost its source code from a hard drive crash. It is currently the earliest known Genesis emulator.
*[http://segaretro.org/GenEm GenEm], first released in 1996, is the second Genesis emulator released. The [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|DOS]] version of it was the first emulator to feature (preliminary) sound emulation.
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*[http://segaretro.org/GenEm GenEm], first released in 1996, is the second Genesis emulator released. The [[Intel CPUs|DOS]] version of it was the first emulator to feature (preliminary) sound emulation.
 
*[[Genecyst]], first released in 1997 was one of the first widely used Genesis emulators.
 
*[[Genecyst]], first released in 1997 was one of the first widely used Genesis emulators.
 
*[http://www.zophar.net/genesis/kgen.html KGen] was the earliest predecessor of [[Kega Fusion]], released around 1997-1998.
 
*[http://www.zophar.net/genesis/kgen.html KGen] was the earliest predecessor of [[Kega Fusion]], released around 1997-1998.
 
====External links====
 
*MVG: [https://youtu.be/-aLfKnJAe0Y How Sega bet against Reverse Engineering...and lost]
 
  
 
===SNES===
 
===SNES===
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*[https://archive.org/details/tukuyomi-snes-archive Download archive for Old SNES Emulators]
 
*[https://archive.org/details/tukuyomi-snes-archive Download archive for Old SNES Emulators]
 
*[http://cd.textfiles.com/20mnn/EMULATOR/ Emulator archive. Includes VSMC prerelease and the 1996 release]
 
*[http://cd.textfiles.com/20mnn/EMULATOR/ Emulator archive. Includes VSMC prerelease and the 1996 release]
*MVG: [https://www.youtube.com/watch?v=O3vk3cHYLSQ The SNES Emulation War of 1997], [https://www.youtube.com/watch?v=wAfPGAOGbpo Silhouette - The secret SNES Emulator developed by Nintendo?]
 
  
 
===PlayStation===
 
===PlayStation===
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*[[Bleem!]], first released in March 1999 for Windows, was a commercial software that could run several commercial games in full speed with enhanced resolution and texture filtering. There were also three separate Dreamcast versions that could run Gran Turismo 2, Metal Gear Solid and Tekken 3.
 
*[[Bleem!]], first released in March 1999 for Windows, was a commercial software that could run several commercial games in full speed with enhanced resolution and texture filtering. There were also three separate Dreamcast versions that could run Gran Turismo 2, Metal Gear Solid and Tekken 3.
 
*[https://en.wikipedia.org/wiki/Connectix_Virtual_Game_Station Virtual Game Station], another commercial emulator, was released in 1999 but for Macintosh. Windows version was released later and allegedly had better compatibility than Bleem!, albeit without enhanced graphics.
 
*[https://en.wikipedia.org/wiki/Connectix_Virtual_Game_Station Virtual Game Station], another commercial emulator, was released in 1999 but for Macintosh. Windows version was released later and allegedly had better compatibility than Bleem!, albeit without enhanced graphics.
 
====External Links====
 
*[https://www.youtube.com/watch?v=fcD420hP3YM MVG: Full Speed PlayStation 1 emulation in 1999 - Connectix Virtual Game Station]
 
*[https://youtu.be/MFY9Kv1c4-Q LGR: Bleem! Commercial PlayStation Emulator]
 
*[https://youtu.be/UGHul1PrXCE Gaming Historian: From Shady to Legal: How Bleem & VGS Battled Sony]
 
*[https://youtu.be/vFZvMzRE6TA Definitive Mac Upgrade Guide: That time Steve Jobs promoted PlayStation Emulation]
 
  
 
===Nintendo 64===
 
===Nintendo 64===
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*[[UltraHLE]], released in January 26, 1999, was so good that it angered Nintendo.
 
*[[UltraHLE]], released in January 26, 1999, was so good that it angered Nintendo.
 
*[http://www.zophar.net/n64/Nemu64.html Nemu64], probably released in 2000, was one of the first N64 emulators that used plugin system that is still used by [[Project64]] and was used in early versions of [[Mupen64Plus]]. It is also known for its extensive debug features which none of the newer emulators have.
 
*[http://www.zophar.net/n64/Nemu64.html Nemu64], probably released in 2000, was one of the first N64 emulators that used plugin system that is still used by [[Project64]] and was used in early versions of [[Mupen64Plus]]. It is also known for its extensive debug features which none of the newer emulators have.
 
====External Links====
 
*[https://www.youtube.com/watch?v=2NF5sU_n0uk MVG: How UltraHLE changed Nintendo 64 emulation forever]
 
  
 
===PlayStation 2===
 
===PlayStation 2===
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===Xbox===
 
===Xbox===
Xbox emulation dates as far back as 2002.
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Xbox emulation dates as far as 2002.
* [[Cxbx]] was released as a proof of concept in August 2002. It can do some test apps and later commercial games. Discontinued in October 2015.
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* [[Cxbx]] was released as a proof of concept on August 2002. It can do some test apps, and later commercial games. Discontinued in October 2015.
* Xeon, released in 2003, was the first Xbox emulator whose first version could play games, but the only game that it could boot and show graphics was Halo CE.
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* Xeon, released in 2003, was the first Xbox emulator whose first version can play games, but the only game that can boot and show graphics was Halo CE.
 
* Dxbx is a fork of Cxbx, released in 2008.
 
* Dxbx is a fork of Cxbx, released in 2008.
* [[Cxbx-Reloaded]] is a fork of Cxbx that went open-source in April 2016. Because little work has been done on the original CXBX, its development is very slow (equals 15% playable titles), and like older Xbox emulators, it didn't need a BIOS dump to work.
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* [[Cxbx-Reloaded]] is a fork of Cxbx, that went open-source in April 2016. Because little work has been done on the original CXBX, its development is very slow (equals 15% playable titles), and like older Xbox emulators, it didn't need a BIOS dump to work.
* [[XQEMU]] was the first low-level Xbox emulator. It was released around mid-late 2012. It emulated games at slow speeds. Its last commit was in December 2019.
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* [[XQEMU]] was the first low-level Xbox emulator. Its first commit was on February 1, 2009. It emulated games at slow speeds. Its last commit was on December 2019.
* [[xemu]] is a continuation of XQEMU, released somewhere in February 2020. It can play 5x more titles than Cxbx-Reloaded and requires a BIOS dump to work.
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* [[xemu]] is a continuation of XQEMU, released somewhere in February 2020. It can play 5x more titles than Cxbx-Reloaded, and needed an BIOS dump to work.
 
 
====External links====
 
*[https://youtu.be/aiWH4TcFCAY MVG: The Current State of Original Xbox Emulation on the PC]
 
  
 
===Nintendo DS===
 
===Nintendo DS===
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* [[3dmoo]] was started shortly after Citra, on Mar 19, 2014.<ref>[https://github.com/plutooo/3dmoo/commit/2c42353b7262a3d66483fbbccb83c12dcfe85594 3dmoo's initial Github commit.]</ref>
 
* [[3dmoo]] was started shortly after Citra, on Mar 19, 2014.<ref>[https://github.com/plutooo/3dmoo/commit/2c42353b7262a3d66483fbbccb83c12dcfe85594 3dmoo's initial Github commit.]</ref>
 
* [[TronDS|TronDS's]] first version was released on May 11, 2014.<ref>[http://trondsemu.byethost15.com/?i=1 TronDS changelog.]</ref>
 
* [[TronDS|TronDS's]] first version was released on May 11, 2014.<ref>[http://trondsemu.byethost15.com/?i=1 TronDS changelog.]</ref>
* [[Mikage]] began development in 2016<ref>[https://mikage.app/faq/ Mikage FAQ]</ref>, and still has yet to release.
 
* [https://panda3ds.com Panda3DS'] fist commit on on September 15, 2022<ref>[https://github.com/wheremyfoodat/Panda3DS/commits/master/?since=2022-09-15&until=2022-09-15 Panda3DS Github]</ref> and had it's first release on July 9, 2023.<ref>[https://github.com/wheremyfoodat/Panda3DS/releases/tag/v0.1-beta Panda3DS First preview release]</ref>
 
  
 
===Wii U===
 
===Wii U===
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* [[Orbital]] was the first released PS4 emulator, with its first commit on Oct 28, 2017.<ref>[https://github.com/AlexAltea/orbital/commit/064abb20f9e410f9ac1110ccedc7287820421253 Orbital's initial commit.]</ref> Due to the low-level nature of the emulator it needed to run the PS4's OS before being able to boot games, and the first step towards that happened on Mar 18, 2019 when it booted into safe mode with graphical output. <ref>[https://twitter.com/AlexAltea/status/1107865782472634368 AlexAltea's twitter: Orbital boots PS4's safe mode]</ref>
 
* [[Orbital]] was the first released PS4 emulator, with its first commit on Oct 28, 2017.<ref>[https://github.com/AlexAltea/orbital/commit/064abb20f9e410f9ac1110ccedc7287820421253 Orbital's initial commit.]</ref> Due to the low-level nature of the emulator it needed to run the PS4's OS before being able to boot games, and the first step towards that happened on Mar 18, 2019 when it booted into safe mode with graphical output. <ref>[https://twitter.com/AlexAltea/status/1107865782472634368 AlexAltea's twitter: Orbital boots PS4's safe mode]</ref>
 
* [https://github.com/devofspine/spinedemo Spine] started development in January 2018.<ref>[https://www.reddit.com/r/emulation/comments/bwz7we/spine_ps4_emulator_another_fake_more_info_in/eq7yxag/ devofspine's comment on reddit]</ref> It was the first PS4 emulator to run a commercial game with its initial release on June 5, 2019.<ref>[https://www.reddit.com/r/linux_gaming/comments/bwh3gi/ps4_emulator_orbital_now_supports_dualshock/eq2qrl1/ Spine's original release on reddit]</ref>
 
* [https://github.com/devofspine/spinedemo Spine] started development in January 2018.<ref>[https://www.reddit.com/r/emulation/comments/bwz7we/spine_ps4_emulator_another_fake_more_info_in/eq7yxag/ devofspine's comment on reddit]</ref> It was the first PS4 emulator to run a commercial game with its initial release on June 5, 2019.<ref>[https://www.reddit.com/r/linux_gaming/comments/bwh3gi/ps4_emulator_orbital_now_supports_dualshock/eq2qrl1/ Spine's original release on reddit]</ref>
* [[fpPS4]] started development on December 8, 2021. It was able to boot it's first game, Sonic Mania, on May 2022.
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*fpPS4 started development on December 8, 2021. It was able to boot it's first game, Sonic Mania, on May 2022.
* RPCSX started development sometime in 2016 as RPCS4, but only first released on June 22, 2023 when the source code was published.<ref>[https://github.com/RPCSX/rpcsx/commit/1fdadaaee929886c60de3bcfa5e93d88934de86d RPCSX's initial commit.]</ref> It booted its first game, We Are Doomed, on July 17, 2023.<ref>[https://discord.com/channels/252023769500090368/1124815779230122096/1130613406974623917 RPCSX Discord - First game boot]</ref>
 
  
 
===Nintendo Switch===
 
===Nintendo Switch===
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* [[yuzu]], a fork of [[Citra]], started research and early development sometime in Spring 2017,<ref name="yuzu announcement">[https://gbatemp.net/threads/yuzu-nintendo-switch-emulator.494181/ yuzu announcement and public release.]</ref> with its first commit on September 24, 2017.<ref>[https://github.com/yuzu-emu/yuzu/commit/6bafd3f4f754e093fe0f99ebf2e1136d3398981a yuzu's NSO support commit on Github]</ref> It was publicly released in January 13, 2018.<ref name="yuzu announcement"></ref>
 
* [[yuzu]], a fork of [[Citra]], started research and early development sometime in Spring 2017,<ref name="yuzu announcement">[https://gbatemp.net/threads/yuzu-nintendo-switch-emulator.494181/ yuzu announcement and public release.]</ref> with its first commit on September 24, 2017.<ref>[https://github.com/yuzu-emu/yuzu/commit/6bafd3f4f754e093fe0f99ebf2e1136d3398981a yuzu's NSO support commit on Github]</ref> It was publicly released in January 13, 2018.<ref name="yuzu announcement"></ref>
 
* [[Ryujinx]] was the first Nintendo Switch emulator to boot a commercial game, Puyo Puyo Tetris, when it released on February 4, 2018.<ref>[https://github.com/gdkchan/Ryujinx/tree/b7e1d9930db6d80fcb1f7c5c6b0aa627e42e6595 Ryujinx's initial GitHub commit.]</ref>
 
* [[Ryujinx]] was the first Nintendo Switch emulator to boot a commercial game, Puyo Puyo Tetris, when it released on February 4, 2018.<ref>[https://github.com/gdkchan/Ryujinx/tree/b7e1d9930db6d80fcb1f7c5c6b0aa627e42e6595 Ryujinx's initial GitHub commit.]</ref>
* [[Skyline]]'s first commit was on June 28, 2019.
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* [[Skyline]] is an Switch emulator for Android. It's first commit was on June 28, 2019. It's first breakthrough was booting Super Mario Odyssey.
 
 
==Lawsuits==
 
{{Main|Legal_Status_of_Emulation}}
 
  
 
==References==
 
==References==
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[[Category:FAQs]]
 
[[Category:FAQs]]
[[Category:Historic emulation software|!]]
 

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