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==Inverse tone mapping== | ==Inverse tone mapping== | ||
− | Unfortunately, most content we used in the past and today are SDR. While technology is improving, SDR contents can't natively showcase the entire spectrum of light information present in HDR | + | Unfortunately, most content we used in the past and today are SDR. While technology is improving, SDR contents can't natively showcase the entire spectrum of light information present in HDR. But at least there is a way to potentially enhancing the visual experience for non-HDR content, this is where ITM comes into play. |
===Tools=== | ===Tools=== | ||
− | *[https://support.microsoft.com/en-us/windows/use-auto-hdr-for-better-gaming-in-windows-0cce8402-3de5-4512-a742-e027ca7aa79c Windows Auto HDR] (Built-in Windows feature | + | *[https://support.microsoft.com/en-us/windows/use-auto-hdr-for-better-gaming-in-windows-0cce8402-3de5-4512-a742-e027ca7aa79c Windows Auto HDR] (Built-in Windows feature) |
::[https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Auto_HDR PCGamingWiki: List of games that support Auto HDR] | ::[https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Auto_HDR PCGamingWiki: List of games that support Auto HDR] | ||
*[https://wiki.special-k.info/en/HDR/Retrofit Special K: HDR Retrofit] | *[https://wiki.special-k.info/en/HDR/Retrofit Special K: HDR Retrofit] | ||
− | * | + | *[https://www.nexusmods.com/site/mods/781# NvTrueHDR] |
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===Alternative tools=== | ===Alternative tools=== | ||
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*[[Wikipedia:High_dynamic_range|Wikipedia - High dynamic range (HDR)]] | *[[Wikipedia:High_dynamic_range|Wikipedia - High dynamic range (HDR)]] | ||
*[https://professionalsupport.dolby.com/s/article/Inverse-tone-mapping-upscaling-SDR-content-to-HDR?language=en_US Dolby: Inverse Tone Mapping - Upscaling SDR Content to HDR] | *[https://professionalsupport.dolby.com/s/article/Inverse-tone-mapping-upscaling-SDR-content-to-HDR?language=en_US Dolby: Inverse Tone Mapping - Upscaling SDR Content to HDR] | ||
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[[Category:FAQs]] | [[Category:FAQs]] |