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HDR technology captures a broader spectrum of light and dark details, replicating a more realistic visual experience. Compared to standard [[displays]] and content, HDR showcase richer colors, deeper blacks, and brighter highlights with preserved details. While SDR struggle with the full range of light in a scene, HDR allows for a more natural representation. HDR content is created by combining multiple exposures, resulting in an image closer to what our eyes perceive.
 
  
==Inverse tone mapping==
 
Unfortunately, most content we used in the past and today are SDR. While technology is improving, SDR contents can't natively showcase the entire spectrum of light information present in HDR [[Displays|display]]. But at least there is a way to potentially enhancing the visual experience for non-HDR content, this is where ITM comes into play.
 
 
===Tools===
 
*[https://support.microsoft.com/en-us/windows/use-auto-hdr-for-better-gaming-in-windows-0cce8402-3de5-4512-a742-e027ca7aa79c Windows Auto HDR] (Built-in Windows feature, similar to equivalent in [[Xbox_One_emulators#Xbox_One_X.2FS|Xbox One X|S]] and [[Xbox_Series_X_and_Series_S|Xbox Series X|S]])
 
::[https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Auto_HDR PCGamingWiki: List of games that support Auto HDR]
 
*[https://wiki.special-k.info/en/HDR/Retrofit Special K: HDR Retrofit]
 
*Machine-learning based [https://www.nexusmods.com/site/mods/781# NvTrueHDR], new NVIDIA app[https://www.nvidia.com/en-us/software/nvidia-app/] is now available with option called '''RTX HDR'''.
 
::[https://nvidia.custhelp.com/app/answers/detail/a_id/5521/~/nvidia-app-beta-faq What are the requirements to enable RTX HDR?]
 
 
===Alternative tools===
 
*ReShade shaders such as [https://github.com/EndlesslyFlowering/ReShade_HDR_shaders  EndlesslyFlowering's ReShade HDR shaders]
 
*Some of the standalone emulators comes with enhancement post-processing option for HDR such as Dolphin emulator[https://github.com/dolphin-emu/dolphin/pull/12003][https://forums.dolphin-emu.org/Thread-feature-request-hdr-support].
 
*There are some [[Shader_Presets|shader presets]] for HDR displays or non-HDR but high-dim displays.
 
*NVIDIA RTX Video HDR: Enhancing SDR videos with AI-Powered HDR Conversion.[https://www.guru3d.com/story/nvidia-rtx-video-hdr-enhancing-sdr-content-with-aipowered-hdr-conversion/]
 
 
==See also==
 
*[[Shader Presets]]
 
:*[[CRT shaders]]
 
:*[[Shaders and filters]]
 
:*[[NTSC filters]]
 
  
 
==External links==
 
==External links==
 
*[[Wikipedia:High_dynamic_range|Wikipedia - High dynamic range (HDR)]]
 
*[[Wikipedia:High_dynamic_range|Wikipedia - High dynamic range (HDR)]]
*[https://professionalsupport.dolby.com/s/article/Inverse-tone-mapping-upscaling-SDR-content-to-HDR?language=en_US Dolby: Inverse Tone Mapping - Upscaling SDR Content to HDR]
 
*Digital Foundry: [https://youtu.be/hGfTTpWSRuM 'Auto HDR' for PC? The Witcher 3, Control + More - Tested in HDR with Special K Mod!], [https://youtu.be/BditFs3VR9c RTX Video HDR Modded For Games]
 
  
 
[[Category:FAQs]]
 
[[Category:FAQs]]

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