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Higan

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{{infoboxlowercase title}}{{Infobox emulator|title = higan|image logo = IconHiganlogo.png|imagecaption logowidth = The name higan stands for 'Hero of Fire'150|screenshot = Higan screenshot.png|imagewidth developer = 160Near <small>(formerly known as byuu)</small>, [https://github.com/higan-emu/higan/blob/master/CREDITS.md contributors]|first version = {{higanVerVersion|Higan}}|second active = Yes|third platform = [[Emulators on Windows, |Windows]]</br>[[Emulators on macOS|macOS]]</br>[[Emulators on Linux|Linux, OS X]]</br>OpenBSD</br>FreeBSD|fourth target = byuu[[Nintendo Entertainment System emulators|NES]]</br>[[Super Nintendo emulators|SNES]]</br>[[Game Boy/Game Boy Color emulators|Game Boy/Color]]</br>[[Game Boy Advance emulators|Game Boy Advance]]</br>[[WonderSwan emulators|WonderSwan/Pocket Challenge V2]]</br>[[SG-1000 emulators|Sega SG-1000]]</br>[[Master System emulators|Sega Master System/Game Gear]]</br>[[Sega Genesis emulators|fifth = Sega Genesis/Mega Drive]]</br>[[http:PC Engine (TurboGrafx-16) emulators|PC Engine/TurboGrafx-6]]</byuu.orgbr>[[Neo Geo Pocket emulators|Neo Geo Pocket/emulationColor]]</higanbr>[[MSX emulators|MSX]]</ byuu.orgbr>[[ColecoVision emulators|ColecoVision]]|sixth accuracy = System-dependent|license = GNU GPLv3|source = [https://gitlabgithub.com/higan-emu/higan GitLabGitHub]}}
'''higan''' (formerly '''bsnes''') is an open-source, [[Multi-System Emulatorssystem emulators|multi-system emulator]]. It was created in response to inaccurate SNES emulators such as is now succeeded by the actively updated [[ZSNESares]] and shoddy ROM hacks.
==Downloads==* [http://byuu.org/emulation/higan/ higan]* [http://github.com/devinacker/bsnes-plus/releases bsnes-plus v073+3a]* [http://github.com/sharknnth/bsnes-classic/releases bsnes-classic (GitHub builds)]* [http://www.emucr.com/search/label/bsnes-classic bsnes-classic (EmuCR builds)]* [https://mega.nz/#!ogI3GIDK!n--jKvU_a1hWeTwd_dDa4ibE0WSKG1FIIPidhFS5uE0 nSide v009r10 (built by hex_usr)] ==Supported systemsDownload=={| classcellpadding="wikitable4"! scope="col"|System! scope="col"|Accuracy|-|[[Nintendo Entertainment System emulators|NES]] (Famicom)|Cycle|-|[[Super Nintendo Emulators|SNES]] (Super Famicom)|Cycle|-|[[Game Boy/Game Boy Color|Game Boy]]|Mid|-|[[Game Boy/Game Boy Color|Game Boy Color]]|Mid|-|[[Game Boy Advance emulators|Game Boy Advance]]|Mid/High|-|[[WonderSwan emulators|WonderSwan/Color]]|?|-|[[Master System emulators|Master System]]|?|-|[[Master System emulators|Game Gear]]|?|-|[[Sega Genesis emulators|Genesis]]|?
|-
|[[PC Engine emulatorsalign=center|{{Icon|Win|Lin|Mac|PC Engine]]BSD}}|?'''[https://github.com/higan-emu/higan/releases Official releases]'''
|}
==Overview==
===bsnes versions===higanis a project that originally separated from Near's previous SNES emulator, '''[[bsnes''', has 3 different profiles: Performance, Balanced, and Accuracy. The Balanced version is recommended for modern PCs. Use the Accuracy profile only for extreme cases. The Balanced profile was previously known as "Compatibility" in versions before v0.92]] when more system cores were added.
higan's bsnes and bgba cores are its most developed/accurate. The main concession Nintendo 8-bit cores are very early in development, and are inferior to performance in the Balanced other existing emulators; alternatives include [[Gambatte]], [[BGB]], [[Mesen]], [[puNES]], and [[Nestopia]]. Bgba has made amazing strides from v095 on, getting very close to [[mGBA]] accuracy. higan also features a WonderSwan/WonderSwan Color core is the PPU (graphics) emulation – rather than render a pixel at a time as real hardware must doof v098, it renders an entire scanline at a timewhich yields satisfactory results. Because Nintendo told SNES programmers The library-based GUI is not to mess with the PPU while scanline rendering was in progressfor everyone, though, this has no effect in most games – but some programmers deliberately broke the rules and these games will have problems in the Balanced coredoesn't support drag and drop like a lot of other emulators do.
There are two games known to manipulate Near noticed that higan's UI is not for everybody and made a standalone version of [[bsnes]] that is developed in parallel with higan's SNES core and has a Qt UI that's just like the PPU midearlier versions, while also working on a new multi-scanline; “A.S.P. – Air Strike Patrol system emulator [[byuu (USAemulator)” and “Uniracers (USA)”|byuu]] that aimed to combine higan with the ease of use of bsnes. Uniracers works because it’s the only game For those that tries to manipulate OAM mid-scanlinestill aren't satisfied, [[RetroArch]] has its own libretro cores of higan and bsnes just happens to behave exactly the way that Uniracers expects. Air Strike Patrol is missing the shadow beneath the plane, which makes the game harder to playuse with its interface.
v0.98 is the last release of Higan which includes the Balanced and Performance profiles. Future releases will only include the Accuracy profile. ===bsnes-mercuryGame folders===There higan is a fork unique among emulators for introducing the concept of bsnes known as '''[https://githubgame folders. Game folders were about accurately representing the game cartridge and its metadata.com/libretro/bsnes-mercury bsnes-mercury]''', which aims to restore functionality Things like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnesSRAM, as well as to have some optimizations that don't affect emulation accuracy. It also has an option to overclock SuperFX. Default options make it exactly the same as regular bsnescheats, with LLE DSP chip emulation enabled. This fork is only available as a [[libretro]] coreinput settings, though it is possible to build it emulator metadata get stored with Ethos (byuu's frontend) instead. This fork is developed by Alcaro, who developed [[ZMZ]] and is also developing his own [[libretro]] frontend, [https://github.com/Alcaro/minir minir]. ===bsnes-classic==='''[https://github.com/awjackson/bsnes-classic bsnes-classic]''' is a fork of bsnes v0.73 that aims to backport emulation improvements from current higan while keeping the features of the older version's Qt GUI. There is also another fork based on bsnes-classic known as '''[https://github.com/devinacker/bsnes-plus bsnes-plus]''' that focuses on adding debugging features to the GUIgame.
==List of forks==
===nSide===
'''[https://githubgitlab.com/hex-usr/nSide nSide]''' is a fork of higan that, among other things, adds support for more boards such as the Atari 2600 as well as peripherals and the VS. UniSystem to the NES core. It also retains the SNES Balanced core and thus makes available new improvements to higan, such as the WASAPI driver and the IIR-Biquad interpolation filter, to users whose computers cannot run the Accuracy core-only releases from higan v0.98 v098 onwards with full speed. ===Game folders===Higan is unique among emulators for introducing the concept of game folders. Game folders were about accurately representing the game cartridge and its metadata. Things like SRAM, cheats, input settings, emulator metadata get stored with the game.
==ReviewExternal links==Higan's bsnes and bgba cores are its most developed* [https://accuratehigan. The Nintendo 8-bit cores are very early in development, and are inferior to other existing emulators; alternatives include [[Gambatte]], [[BGB]], [[Mesen]], [[puNES]], and [[Nestopia]]. Bgba has made amazing strides from v0.95 on, getting very close to mGBA in accuracyreadthedocs. Higan also features a WonderSwanio/WonderSwan Color core as of v0.98, which yields satisfactory results. The libraryhigan Manual] (community-based GUI is not for everyone, though, and doesn't support drag and drop like a lot of other emulators do.maintained)
Version 0.73 is an older, but easier to use version of bsnes. There is ==See also the aforementioned ==* [[bsnes]] -classic, which is v0Near's [[Super Nintendo emulators|Super Nintendo Entertainment System (Super Famicom)]] emulator.73 with emulation improvements from newer versions* [[ares]] - Near's other [[Multi-system emulators|multi-system emulator]]. Another alternative is to use one of the bsnes cores in * [[byuu (emulator)|byuu]] - Was a [[RetroArchMulti-system emulators|multi-system emulator]] by Near that was aimed to get around some provide the accuracy of the less user-friendly designs in it's predecessor higan. It is now merged back into higan.
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[[Category:Emulators]]
[[Category:Multi-emulators]]
[[Category:Console emulators]]
[[Category:Home console emulators]]
[[Category:Handheld console emulators]]
[[Category:Nintendo Entertainment System emulators]]
[[Category:Super Nintendo emulators]]
[[Category:Nintendo Entertainment System emulators]][[Category:Game Boy /Game Boy Color emulators]]
[[Category:Game Boy Advance emulators]]
[[Category:WonderSwan emulators]]
[[Category:SG-1000 emulators]]
[[Category:Master System emulators]]
[[Category:Sega Genesis emulators]]
[[Category:PC Engine (TurboGrafx-16) emulators]]
[[Category:Neo Geo Pocket/Neo Geo Pocket Color emulators]]
[[Category:MSX emulators]]
[[Category:ColecoVision emulators]]
[[Category:Windows emulation software‏‎]]
[[Category:Linux emulation software]]
[[Category:OS X macOS emulation software]][[Category:BSD emulation software]][[Category:Inactive emulation software]]
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