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Higan

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|active = Yes
|platform = Windows, macOS, Linux, OpenBSD, FreeBSD, [[libretro]]
|target = [[Nintendo Entertainment System emulators|Nintendo Entertainment System (Famicom)]], [[Super Nintendo emulators|Super Nintendo Entertainment System (Super Famicom)]], [[Game Boy/Game Boy Color emulators|Nintendo Game Boy/Color]], [[Game Boy Advance emulators|Game Boy Advance]], [[WonderSwan emulators|Bandai WonderSwan/Color]], [[Master System emulators|Sega Master System]], [[Master System emulators|Game Gear]], [[Sega Genesis emulators|Genesis/Mega Drive]], [[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]], [[MSX emulators|MSX]], [[ColecoVision emulators|ColecoVision]]
|compatibility = <small>100% for commercial titles<br/>Some homebrew may have small defects</small>
|accuracy = System-dependent
|website = [httphttps://byuu.org/emulation/higan/ byuu.org]
|support = [https://www.patreon.com/byuu Patreon]
|license = GNU GPL v3GPLv3
|source = [https://github.com/byuu/higan Github]
}}
'''higan''' (formerly '''bsnes''') is an open-source, [[Multi-system emulators|multi-system emulator]]. It was created in response to inaccurate SNES emulators such as [[ZSNES]] and shoddy ROM hacks. It is also available as a [[libretro]] core for [[RetroArch]].
==DownloadsDownload==* {| cellpadding="4"|-|align=center|{{Icon|Win|Lin|Mac|BSD}}|'''[https://higan.byuu.org /higanhigan releases]'''<br/><small>Stable and dev builds</small>* |-|align=center|{{Icon|Win|Lin|Mac|BSD}}|[https://bsnes.byuu.org /bsnes Officialbsnes releases]<br/><small>Stable and dev builds</small>* |-|colspan="3"|<hr/>|-|align=center|{{Icon|Win-big}}|[http://github.com/devinacker/bsnes-plus/releases bsnes-plus v073+3a]* |-|align=center|{{Icon|Win-big}}|[http://github.com/sharknnth/bsnes-classic/releases bsnes-classic (GitHub builds)]* [http://www.emucr.com/search/label/bsnes-classic bsnes-classic (EmuCR builds)]* [https://github.com/hex-usr/nSide/releases nSide v009r16]|}
==Overview==
===bsnes (Official Release)===
'''[https://byuu.org/?bsnes_v107 bsnes bsnes]'''is a '''[https://byuu.org/emulation/bsnes/ subset]''' project of higan, and focuses on performance, features, and ease of use. It returns to the Qt GUI that it abandoned before its merger with higan and has a much faster multi-threaded PPU renderer, giving it the performance of the old bsnes-balanced core while retaining the accuracy of the bsnes-accurate core.
===csnes===
'''[https://boardhelmet.byuukafuka.org/byuubackup2/viewtopic.php?@f=2&t=2131 .html csnes]''' is a separate emulator made by byuu for commercial use, specifically companies that wish to re-release SNES titles they hold the licenses to. It is made completely from scratch and aims for speed and performance while maintaining a high level of accuracy for all licensed SNES titles.
==List of forks==
===bsnes-hd===
[https://github.com/DerKoun/bsnes-hd bsnes-hd] (formally "HD Mode 7 mod, for bsnes") is a newer fork of bsnes (released in 2019 by DerKoun) that adds HD video features, such as:
* '''HD Mode 7''' - Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. This does not involve new custom imagery or upscaling algorithms. It is a higher resolution version of the process the SNES uses.* '''Widescreen''' - Extending the scenes to the left and right, without distorting them. Works for most Mode 7 scenes, but also for some other scenes/games, after some setting tweaking.* '''Some non-HD related features''' - Like the ability to disable background layers, sprites and window effects for screenshots for wallpapers or soft crop to zoom in, leaving maps or static art off the sides of the screen.
Some of the features of this fork are or will be included in official bsnes. The difference is that official bsnes only has slight visual improvements but with mostly perfect compatibility. bsnes-hd has more hacks that give true HD in mode 7 SNES games and widescreen in other games.
===nSide===
'''[https://githubgitlab.com/hex-usr/nSide nSide]''' is a fork of higan that, among other things, adds support for more boards such as the Atari 2600 as well as peripherals and the VS. UniSystem to the NES core. It also retains the SNES Balanced core and thus makes available new improvements to higan, such as the WASAPI driver and the IIR-Biquad interpolation filter, to users whose computers cannot run the Accuracy core-only releases from higan v098 onwards with full speed.
===Other Forks===
* bsnes-hle: bsnes fork with HLE regressions.
* [https://github.com/libretro/bsnes-libretro bsnes-libretro]: higan v094 fork for [[RetroArch]].
* [https://boardgitlab.byuu.orgcom/hex-usr/viewtopic.php?f=4&t=2061&p=54005 bsnes-mcfly bsnes-mcfly]: higan v106 fork with the Qt GUI from bsnes v073.
* bsnes-rr: bsnes fork with re-recording features.
* [https://github.com/grim210/defimulator/tree/master/defimulator defimulator]: bsnes v074 fork.
higan's bsnes and bgba cores are its most developed/accurate. The Nintendo 8-bit cores are very early in development, and are inferior to other existing emulators; alternatives include [[Gambatte]], [[BGB]], [[Mesen]], [[puNES]], and [[Nestopia]]. Bgba has made amazing strides from v095 on, getting very close to mGBA accuracy. higan also features a WonderSwan/WonderSwan Color core as of v098, which yields satisfactory results. The library-based GUI is not for everyone, though, and doesn't support drag and drop like a lot of other emulators do.
byuu noticed that Higanhigan's UI is not for everybody and made a standalone version of bsnes that is developed in parallel with Higanhigan's SNES core and has a Qt UI that's just like the earlier versions. For those that still aren't satisfied, [[RetroArch]] has its own libretro cores of bsnes to use with its interface.
==Resources==
* [https://mwww.youtube.com/channel/UCs7sHjRTpQq0BrcLtp6b75w byuusan YouTube channel] (By 'byuu')
==External links==
* [https://higan.readthedocs.io/ higan manual] (community-maintained)
* [https://byuu.org/higan/user-guide higan User Guide] (official guide to using higan)
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