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Higan

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{{Infobox emulator
|title = higan|logo = Icon.png|logowidth = 160|developer = byuu et al.|version = {{higanVer}}|active = Yes|platform = Windows, macOS, Linux, OpenBSD, FreeBSD, [[libretro]]|target = [[Nintendo Entertainment System emulators|NESNintendo Entertainment System (Famicom)]], [[Super Nintendo emulators|SNESSuper Nintendo Entertainment System (Super Famicom)]], [[Game Boy/Game Boy Color emulators|GBNintendo Game Boy/CColor]], [[Game Boy Advance emulators|Game Boy Advance]], [[WonderSwan emulators|Bandai WonderSwan/Color]], [[Master System emulators|Sega Master System]], [[Master System emulators|Game Gear]], [[Sega Genesis emulators|MDGenesis/Mega Drive]], and more[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]], [[MSX emulators|MSX]], [[ColecoVision emulators|ColecoVision]] |compatibility = <small>100% for commercial titles<br/>Some homebrew may have small defects</small>|accuracy = System-dependent|website = [http://byuu.org/emulation/higan/ byuu.org]|support = [https://www.patreon.com/byuu Patreon]|license = GNU GPLv3|source = [https://gitlabgithub.com/higanbyuu/higan GitLabGithub]
}}
'''higan''' (formerly '''bsnes''') is an open-source, [[Multi-system emulators|multi-system emulator]]. It was created in response to inaccurate SNES emulators such as [[ZSNES]] and shoddy ROM hacks. It is also available as a [[libretro]] core for [[RetroArch]].
==Downloads==
* [httphttps://higan.byuu.orghigan]* [https:/emulation/higan/ higanbsnes.byuu.org bsnes Official]* [http://github.com/devinacker/bsnes-plus/releases bsnes-plus v0.73v073+3a]
* [http://github.com/sharknnth/bsnes-classic/releases bsnes-classic (GitHub builds)]
* [http://www.emucr.com/search/label/bsnes-classic bsnes-classic (EmuCR builds)]
* [https://githubgitlab.com/hex-usr/nSide/releases nSide v0.09r16] ==Supported systems=={| class="wikitable"! scope="col"|System! scope="col"|Accuracy|-|[[Nintendo Entertainment System emulators|NES]] (Famicom)|Cycle|-|[[Super Nintendo emulators|SNES]] (Super Famicom)|Cycle|-|[[Game Boy/Game Boy Color emulators|Game Boy]]|Mid|-|[[Game Boy/Game Boy Color emulators|Game Boy Color]]|Mid|-|[[Game Boy Advance emulators|Game Boy Advance]]|Cycle|-|[[WonderSwan emulators|WonderSwan/Color]]|?|-|[[Master System emulators|Master System]]|?|-|[[Master System emulators|Game Gear]]|?|-|[[Sega Genesis emulators|Genesis]]|?|-|[[PC Engine emulators|PC Engine]v009r16]|?|}
==Overview==
===bsnes versions===
higan's SNES Super Nintendo emulator, '''bsnes''', has 3 different profiles: Performance, Balanced, and Accuracy. The Balanced version is recommended for modern PCs. Use the Accuracy profile only for extreme cases. The Balanced profile was previously known as "Compatibility" in versions before v0.92v092.
The main concession to performance in the Balanced core is the PPU (graphics) emulation – rather than render a pixel at a time as real hardware must do, it renders an entire scanline at a time. Because Nintendo told SNES programmers not to mess with the PPU while scanline rendering was in progress, this has no effect in most games – but some programmers deliberately broke the rules and these games will have problems in the Balanced core.
There are two games known to manipulate the PPU mid-scanline; “A.S.P. – Air Strike Patrol (USA)” and “Uniracers (USA)”. Uniracers works because it’s the only game that tries to manipulate OAM mid-scanline, and bsnes just happens to behave exactly the way that Uniracers expects. Air Strike Patrol is missing the shadow beneath the plane, which makes the game harder to play.
v0.98 v098 is the last release of higan which includes the Balanced and Performance profiles. Future releases will only include the Accuracy profile. ===Game folders===higan is unique among emulators for introducing the concept of game folders. Game folders were about accurately representing the game cartridge and its metadata. Things like SRAM, cheats, input settings, emulator metadata get stored with the game.
===bsnes (Official Release)===
'''[https://board.byuu.org/viewtopic.php?f=29&t=2102 bsnes_v107 bsnes]'''is a '''[https://byuu.org/emulation/bsnes/ subset]''' project of higan, and focuses on performance, features, and ease of use. It returns to the Qt GUI that it abandoned before its merger with higan and has a much faster multi-threaded PPU renderer, giving it the performance of the old bsnes-balanced core while retaining the accuracy of the bsnes-accurate core. ===csnes==='''[https://helmet.kafuka.org/byuubackup2/viewtopic.php@f=2&t=2131.html csnes]''' is a separate emulator made by byuu for commercial use, specifically companies that wish to re-release SNES titles they hold the licenses to. It is made completely from scratch and aims for speed and performance while maintaining a high level of accuracy for all licensed SNES titles. ==List of forks=====bsnes-hd===[https://github.com/DerKoun/bsnes-hd bsnes-hd] (formally "HD Mode 7 mod, for bsnes") is a newer fork of bsnes (released in 2019 by DerKoun) that adds HD video features, such as:* '''HD Mode 7''' – Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. This does not involve new custom imagery or upscaling algorithms. It is a higher resolution version of the process the SNES uses.* '''Widescreen''' – Extending the scenes to the left and right, without distorting them. Works for most Mode 7 scenes, but also for some other scenes/games, after some setting tweaking.* '''Some non-HD related features''' – Like the ability to disable background layers, sprites and window effects for screenshots for wallpapers or soft crop to zoom in, leaving maps or static art off the sides of the screen. Some of the features of this fork are or will be included in official bsnes. The difference is that official bsnes only has slight visual improvements but with mostly perfect compatibility. bsnes-hd has more hacks that give true HD in mode 7 SNES games and widescreen in other games.
===bsnes-mercury===
===bsnes-classic===
'''[https://github.com/awjackson/bsnes-classic bsnes-classic]''' is a fork of bsnes v0.73 v073 that aims to backport emulation improvements from current higan while keeping the features of the older version's Qt GUI. There is also another fork based on bsnes-classic known as '''[https://github.com/devinacker/bsnes-plus bsnes-plus]''' that focuses on adding debugging features to the GUI. ===bsnes-mcfly==='''[https://board.byuu.org/viewtopic.php?f=4&t=2061&p=54005 bsnes-mcfly]''' bsnes-mcfly is a port of the Qt GUI from bsnes v0.73 to higan v0.106.
===nSide===
'''[https://githubgitlab.com/hex-usr/nSide nSide]''' is a fork of higan that, among other things, adds support for more boards such as the Atari 2600 as well as peripherals and the VS. UniSystem to the NES core. It also retains the SNES Balanced core and thus makes available new improvements to higan, such as the WASAPI driver and the IIR-Biquad interpolation filter, to users whose computers cannot run the Accuracy core-only releases from higan v0.98 v098 onwards with full speed.
===List of forksOther Forks===* [[BizHawk]]: bsnes v0.87 v087 fork with added TAS features. Multi-system. Used for tool-assisted speedruns and has a debugger.* [http://www.bannister.org/software/bsnes.htm bsnes macOS]: bsnes v0.68 v068 fork for macOS. Discontinued.* [https://github.com/awjackson/bsnes-classic bsnes-classic]: bsnes v0.73 fork.* [https://github.com/Themaister/bsnes-Qt bsnes-Qt]: bsnes v0.73 v073 fork to maintain Qt GUI.
* [https://github.com/LuigiBlood/bsnes-sx2 bsnes-sx2]: bsnes fork with added Satellaview features. Discontinued. Merged with bsnes-plus.
* [https://github.com/devinacker/bsnes-plus bsnes-plus]: bsnes v0.73 v073 fork with added superior debugging features.* [https://github.com/libretro/bsnes-libretro-cplusplus98 bsnes-cplusplus98]: bsnes v0.85 v085 port to C++98. For Win9x-compatible [[RetroArch]] versions.
* [https://github.com/AndreaOrru/bsnes-gilgamesh bsnes-gilgamesh]: bsnes-mercury fork with added SQL database for CPU instructions.
* bsnes-hle: bsnes fork with HLE regressions.
* [https://github.com/libretro/bsnes-libretro bsnes-libretro]: higan v0.94 v094 fork for [[RetroArch]].* [https://githubgitlab.com/libretrohex-usr/bsnes-mercury mcfly bsnes-mercurymcfly]: higan v0.94 v106 fork with speed hacks and HLE regressionsthe Qt GUI from bsnes v073.
* bsnes-rr: bsnes fork with re-recording features.
* [https://github.com/grim210/defimulator/tree/master/defimulator defimulator]: bsnes v0.74 v074 fork.* [https://github.com/quequotion/higan-qq higan-qq]: higan v0.94 v094 fork.
* [http://repo.or.cz/w/lsnes.git lsnes]: bsnes fork with added TAS features.
* [https://github.com/hex-usr/nSide nSide]: higan fork with added preliminary Atari 2600 emulation and improved Famicom emulation.* [https://github.com/OpenEmu/BSNES-Core OpenEmu/BSNES-Core]: bsnes v0.89 v089 fork for macOS.
* [https://github.com/bozalina/snesbox SnesBox]: bsnes port to C#.
* [https://github.com/juliangoracke/xSnes-Diverted-from-Higan-094 xSnes]: higan v0.94 v094 fork to remove non-SNES systems.* [httpsDiscontinued forks://boardhonou, IronSNES, SSNES (which became RetroArch).byuu[[Mednafen]] has a bsnes v059 fork as its SNES core.org/viewtopic.php?f ==4&tReview=2061&p=54005 higan's bsnesand bgba cores are its most developed/accurate. The Nintendo 8-mcflybit cores are very early in development, and are inferior to other existing emulators; alternatives include [[Gambatte]]: bsnes-mcfly is a port of the Qt GUI from bsnes v0.73 to higan v0.106.* , [[https://board.byuu.org/viewtopic.php?f=29&t=2102 bsnes officialBGB]]: It is a subset project of higan, and focuses on performance[[Mesen]], features[[puNES]], and ease of use.* [https://board[Nestopia]].byuuBgba has made amazing strides from v095 on, getting very close to mGBA accuracy.orghigan also features a WonderSwan/viewtopicWonderSwan Color core as of v098, which yields satisfactory results.php?f=2&t=2131 csnes]: Made from scratchThe library-based GUI is not for everyone, a product for commercial usethough, focusing on performance and reasonable (though not excessive) accuracydoesn't support drag and drop like a lot of other emulators do.
Discontinued forks: honou, IronSNESbyuu noticed that Higan's UI is not for everybody and made a standalone version of bsnes that is developed in parallel with Higan's SNES core and has a Qt UI that's just like the earlier versions. For those that still aren't satisfied, SSNES (which became RetroArch). [[MednafenRetroArch]] has a its own libretro cores of bsnes v0.59 fork as to use with its SNES coreinterface.
===Game folders=Resources==higan is unique among emulators for introducing the concept of game folders. Game folders were about accurately representing the game cartridge and its metadata* [https://m. Things like SRAM, cheats, input settings, emulator metadata get stored with the gameyoutube.com/channel/UCs7sHjRTpQq0BrcLtp6b75w YouTube channel] (By 'byuu')
==ReviewExternal links==* [https://higan's bsnes and bgba cores are it's most developed/accurate. The Nintendo 8-bit cores are very early in development, and are inferior to other existing emulators; alternatives include [[Gambatte]], [[BGB]], [[Mesen]], [[puNES]], and [[Nestopia]]. Bgba has made amazing strides from v0.95 on, getting very close to mGBA accuracyreadthedocs. io/ higan also features a WonderSwan/WonderSwan Color core as of v0.98, which yields satisfactory results. The librarymanual] (community-based GUI is not for everyone, though, and doesn't support drag and drop like a lot of other emulators do.maintained)
Version 0.73 is an older, but easier to use, version of bsnes. There is also the aforementioned bsnes-classic, which is v0.73 with emulation improvements from newer versions. Another alternative is to use one of the bsnes cores in [[RetroArch]] to get around some of the less user-friendly designs in higan.
{{lowercase title}}
[[Category:Super Nintendo emulators]]
[[Category:Nintendo Entertainment System emulators]]
[[Category:Game Boy /Game Boy Color emulators]]
[[Category:Game Boy Advance emulators]]
[[Category:Windows emulation software‏‎]]
[[Category:Linux emulation software]]
[[Category:macOS emulation software]]
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