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Wii emulators

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{{Infobox emulatorconsole|title = Genesis Plus GXNintendo Wii|logo = GenplusWii-GXConsole.png|logowidth = 153|version = {{GenPlusGXVer}} <small>(GC & Wii)</small><br/>{{GenPlusGXVerLibretro}} <small>(libretro)</small>|active = Yes|platform developer = [[Wii emulators|Wii:Nintendo]], |type = [[GameCube emulators:Category:Home consoles|GameCube]], [[libretroHome video game console]]|target generation = [[SG-1000 emulators|Sega SG:Category:Seventh-1000]]<br/>[[Master System emulators|Master System]]<br/>[[Master System emulatorsgeneration video game consoles|Game GearSeventh generation]]<br/>[[Sega Genesis emulators|Genesis/Mega Drive]]<br/>Sega/Mega CD|developer release = Eke-Eke<br/>Charles MacDonald2006|accuracy discontinued = Highly-Accurate2013|prog-lang predecessor = C, C++[[GameCube emulators|website = [https://bitbucket.org/eke/genesis-plus-gx BitBucketGameCube]]|support successor = [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2966212 Paypal[Wii U emulators|Wii U]]|license emulated = Non-commercial|source = [https://github.com/ekeeke/Genesis-Plus-GX GitHub]{{✓}}
}}
The '''Genesis Plus GX[[wikipedia:Wii|Wii]]''' is a proprietary [[SGseventh-1000 emulators|Sega SG-1000]]generation home video game console by Nintendo released on November 19, [[Master System emulators2006 and priced for {{Inflation|Master System]], [[Master System emulatorsUSD|Game Gear]], [[Sega Genesis emulators249.99|Genesis/Mega Drive]] and Sega/Mega CD emulator developed by eke-eke2006}}. It has a IBM PowerPC CPU at 729 MHz with 88MB of RAM. It's developed for has a ATI GPU. Because of similarity between the Wii and the [[GameCube emulators|GameCube]] and [[, Wii emulators|Wii]] (as homebrew) and is only available on other platforms using the [[libretro]] core. However, there exists an unofficial Windows SDL (32-bit) port of the emulator that can be downloaded from [http://www.emutopia.com/indexemulation happened very quickly through GameCube emulation.php/emulators/item/296-sega-megadrive-genesis/271-genesis-plus-gx here], but there are some differences though:
* The UI is basically based on the original Genesis Plus, but it contains some backported additions ==Emulators=={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|GCN! scope="col"|Wii! scope="col"|Triforce! scope="col"|[[libretro|Libretro Core]]! scope="col"|<abbr title="Free/Libre and features based on v1.6.0 of Genesis Plus GX. Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-!colspan="10"|PC / x86* It seems that it is unstable, that's why you will notice some bug|-ridden events (like the emulator breaking when closing it, emulation inaccuracies with the Sega SG|[[Dolphin]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://dolphin-1000 and Sega Master System, etc.)emu. org/download/ Dev]* Apparently, the author of this rare port goes by the |{{✓}} ||{{✓}} ||{{~}}<ref group=N name of Clownacy, and he maintains =triforce>Requires the code in [https://githubdolphin-emu.comorg/ekeekedownload/Genesis-Plus-GXlist/treeTriforce/master1/sdl hereTriforce branch] for "the purpose to show how to use the Genesis Plus GX core & interface in SDL in particularwork. It is very old and unsupported."</ref> ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-|Ishiiruka-Dolphin|align==Download==left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Dev]|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} <small>(WIP)</small> || cellpadding{{✓}} ||{{✓}} ||{{~}}|-!colspan="410"|Mobile / ARM
|-
|[[Dolphin]]|align=centerleft|{{Icon|GCNAndroid|WiiLinux}}|'''[https://bitbucketdolphin-emu.org/ekedownload/genesis-plus-gxlist/downloads Latest releasesmaster Dev]'''|{{✓}} ||{{✓}} ||{{~}}<ref group=N name=triforce /> ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|}
<references group==Compatibility==N /> [[Dolphin]] is the only option for Wii emulation. This is probably due to the project going open source, allowing more developers to pursue it early in the lifespan of the console. It 's updated on a near daily basis and is claimed that Genesis Plus GX achieves 100% compatibility very good, barring some noticeable issues with all commercial GameCube games released on platforms . System requirements are high. In addition, it supportsis recommended to sync a Wii remote to play games for two reasons, all while being made primarily mainly that it can be difficult mapping the motion controls to run on a controller, and MotionPlus has not been emulated at this time. ==WiiSystem Menu Emulation==Dolphin is capable of running the system menu. To get the system menu, one needs to use [http://Gamecubewww. It is recommended wiibrew.org/wiki/BootMii BootMii] to use this version instead dump the NAND of the original Genesis Plus where possibleWii and import it. Refer to the [https://wiki.dolphin-emu.org/index.php?title=NAND_Usage_Guide NAND usage guide on the Dolphin wiki] for more details.
Additional details on compatibility are [https://bitbucketAs of 5.org/eke/genesis0-plus-gx/src/master/wiki/Compatibility.md?fileviewer=file-view-default here]4588, it is possible to get the System Menu along with all other system software automatically by performing an online update (in the Tools menu).
==Connectivity=====Wi-Fi Connection==={{main|Dolphin Online}}This was the first Nintendo console to make online a standard feature. The service was discontinued on May 20, 2014, for most games.<h2 style="widthref>http:100%">Genesis Plus//www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</h2ref>Dragon Quest X continued to support the service until November 2017, and support for the Wii Shop Channel ended in January 30, 2019. Online emulation improved enough to cover these while they were still functional. A Wii NAND is required and there are some restrictions on what controllers are allowed. {{Infobox Custom servers for some of the more popular games exist thanks to the [https://wiimmfi.de Wiimmfi] project. However, some popular servers ban emulatorusers who drop frames since it can give some unfair competitive advantages. There are various No-Intro sets that include DLC data for the games that used to have it that can be installed. |title = Genesis Plus==DS Connectivity===An unadvertised feature of the Wii is being able to connect to the [[Nintendo DS emulators|lastNintendo DS]] (and by extension, the DSi and the 3DS through their respective retro-version = 1compatibility features).2aA few DS titles<ref>[[Wikipedia:Mii#Nintendo DS]]</ref> can do it, including but not limited to: * ''Mii Channel'' (a hidden feature that can be used in conjunction with a 3DS's Mii Maker application or some DS games) * ''Pokémon Battle Revolution''* ''Final Fantasy Crystal Chronicles: Echoes of Time''* ''Nintendo Channel'' |active = No|platform = WindowsUnlike with GameCube/GBA connectivity, macOSthis feature is still not yet emulated. So far, DOS|target = neither [[Dolphin]] nor any [[Sega Genesis Nintendo DS emulators|Sega Genesis/Mega DriveNintendo DS emulator]]so far supports this feature. |developer = Charles MacDonald=Controllers=====Wiimote===The main selling point of the Wii - motion control devices relying on gyroscopic sensors to detect motion, and an IR sensor plus a "Wii Sensor Bar" on the top or bottom of the TV screen (which is just 2 red LEDs, and you can even use two candles on each side of the screen to get the exact same effect) to detect the screen and simulate pointers. Optionally, a nunchuck with an analog pad can be plugged to the Wiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too. You can simulate these controls with one of these modes:* '''Bluetooth Passthrough''' (since 5.0-910). This allows exposing a Bluetooth adapter to the emulated software directly, bypassing all host stack limitations. Given a good enough adapter, this mode guarantees identical connectivity and behavior to the Wii.* '''Real Wiimote:''' Controlled only with an actual, physical Wiimote, connected to the PC with Bluetooth. You may need to hold 1+2 on the Wiimote before clicking "Pair" in Dolphin.* '''Emulated Wiimote:''' Controlled only with a keyboard or gamepad controls you set up in the configuration. Considering the motion controls were basic enough for the first Wiimote, there are just options to set the directions for "Tilt", "Swing" and "Shake". The IR sensor is mapped to the mouse by default, though the option to go towards the screen is empty by default but available for remapping. The Nunchuck has its own motion controls. Depending on the game, you can just set up a few of these (typically, a button dedicated for shaking) and leave the rest empty. With presets, you can have each game use its own configuration. There are settings for sideways and vertical Wiimote positions.* '''Hybrid Wiimote:''' Allows for using both emulated controls and real Wiimote controls. Can be useful to control the IR pointer with a mouse in case there's no sensor bar. This feature has been removed since 5.0-7038.<ref>{{cite web |website url = [httphttps://cgfm2dolphin-emu.emuviewsorg/blog/2018/06/03/dolphin-progress-report-april-and-may-2018/#50-7038-remove-hybrid-wii-remote-by-josjuice |title = 5.com0-7038 - Remove Hybrid Wii Remote by JosJuice}}</genplusref> Up to 4 Wiimotes can be added.php emuviewsIf they desynch and disconnect, they can be reconnected by pressing Alt+F5~8.com]|source ===Wiimote+=== The enhanced incarnation of the Wiimote with better motion detection. It was used to great effect for improved swordplay in Wii Sports Resort and The Legend of Zelda Skyward Sword. However, with this improvement comes additional complexity for setting up the gyroscopic controls. [httphttps://cgfm2dolphin-emu.emuviews.comorg/blog/2019/04/zip26/gpmastering-062203-srcmotion/ As of May 2019], Dolphin now includes the option for an emulated MotionPlus controller, though some minor issues remain and configuration is still being figured out. A real Wiimotion Plus controller can also be used.zip Zip]}}
'''Genesis Plus''' is a source==Resources==* [https://wiki.dolphin-available [[Sega Genesis emulators|Sega Genesisemu.org/Mega Drive emulatorindex.php?title=Main_Page Dolphin Wiki]] for Windows, macOS - For checking if your games work and DOS developed by Charles MacDonald, and was the base for Genesis Plus GX's developmentany fixes/tweaks/settings you should know beforehand.
==References==<references/> {{Sega Genesis emulatorsNintendo}}
[[Category:EmulatorsConsoles]][[Category:SG-1000 emulatorsHome consoles]][[Category:Master System emulatorsSeventh-generation video game consoles]][[Category:Sega Genesis emulators]][[Category:Windows emulation software]][[Category:macOS emulation software]][[Category:DOS emulation software]][[Category:iOS emulation softwareNintendo consoles]][[Category:Wii emulation software]][[Category:GameCube emulation softwareemulators|*]]
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