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Game problems FAQ

17 bytes removed, 12:30, 3 November 2018
Nintendo DS
===Nintendo DS===
;[[Nintendo_DS_emulators#iQue_DS_Region_Lock|iQue (Chinese DS) games]]:Throws a glowing error at start-up "Only for iQue". It's a rudimentary form of regional lock that can only be circumvented by opening the ROM with a hex editor and changing one byte at a specific address at the moment.
;DSi:Still unemulated outside of NO$GBA. Some games outright crash, or show the wrong text (like Shantae showing "Localisation not found"). This is solved by using a NAND dump. The Camera is still unemulatednot emulated.
;Mag Slide Kid:Has an add-on that no emulator has implemented. Wait for a fix.
;Slot-2 (GBA bonuses) not working:Some games like Lunar Knight and Mega Man Star Force removed this feature during localization, so play the Japanese versions instead. Solar sensor bonus in Lunar Knight (aka Boktai DS) in particular is still not emulated.
Specifically Gen 4 (3), Gen 2 remakes (2), and Gen 5 (4).
*These games rely on cartridge reading speeds more than usual for other games. This causes crashes at start-up that can be circumvented with ARDS cheats in NO[[No$|No$GBA]], or cause frequent freezes every half hour or so on Desmume [[DeSmuME]] (meaning the in-game battery save feature is far more preferable to save states). [[melonDS ]] recently solved the cartridge reading speed emulation and his fixes were ported to other emulators.
*There's also anti-piracy for good measure, which can be disabled with Action Replay codes, and graphical glitches.
*Unemulated features like the Pokewalk, the Typing with the Pokemon bluetooth keyboard and Download Play event cards.
*The emulation runs in standard DS clock speed mode on most DS emulators, meaning it doesn't take advantage of the DSi enhancements, though NONo$GBA recently implemented that partially.
*The Wi-Fi connectivity features remained under-developed as the devs wanted with their ''creative differences''. Local multiplayer needed for trading monsters between two copies (but also used in other games) isn't possible. This recently got resurrected as a functional WIP feature in melonDS.
*Online multiplayer was functional in as early as 0.9.7, but the devs spread rumors about a Nintendo letter stating that all forms of multiplayer (even local) were illegal, meaning forks were spread on file sharing sites more than through fork developers themselves. Despite Nintendo's servers going down in 2014, alternative servers covering only the downloadable content still exist. On the bright side, save editors still exist.
DeSUMeDeSmuME-libretro is currently playing catch-up with graphical fixes and some freezing bugs here and there.
===Super Nintendo===
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