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Game problems FAQ

22 bytes added, 18:26, 7 December 2018
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==Nintendo==
===GameBoy Game Boy / Color===
;Pinball Deluxe:This game hangs on every single emulator except for inaccurate ones, except for SameBoy.
DeSmuME-libretro is currently playing catch-up with graphical fixes and some freezing bugs here and there.
===Super NintendoEntertainment System===;Tengai Makyou Zero:The Japanese version of the regular and limited edition releases used to require external graphical packs. This requirement is no longer present in all emulators but ZSNES and an obscure Snes9X Snes9x Android port used for a Chinese fan-translation. It's fairly supported on all emulators. The game will run a cartridge check the first time it boots. Press either A or B depending on what it shows on screen, and then when it shows you a new message in Japanese, soft reset the emulator. You'll need to do 2 checks like this. After that, an .rtc file is created, and all subsequent boot-ups of the games will play normally.:The English fan-translation so far runs on higan / bsnes, requiring an xml file named the same as the patched ROM, and a manifest.bml file, all under the same directory. The game can be opened from the ROM on standalone higan, and from manifest.bml from retroarchRetroArch. Modified builds of Snes9X Snes9x for [http://www.mediafire.com/file/q8hqh0cdfwy48sd/snes9x_tmz.rar Windows (1.5.4)] and [http://www.dropbox.com/s/7r1kwcjathngppr/spc7110-patch.zip?dl=1 GX Wii] ([http://github.com/dborth/snes9xgx/releases/tag/4.3.7 Source]) can boot the ROM alone.
===GameCube===
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