Changes

Jump to navigation Jump to search

Game problems FAQ

1,705 bytes removed, 20 April
this entire section is just extremely outdated. pcsx2 as of the latest nightly has fixed almost all, if not ALL of these issues, including speed-related ones. info is conflicting on these remaining games
==Nintendo==
===Game Boy / Color===
;Pinball Deluxe:This game hangs on every single emulator except for inaccurate ones and for most emulators. [[SameBoy]] (Not saying that SameBoy is inaccurate)one of the only emulators known to be capable of running this game.
===Game Boy Advance===
;Boktai series:Relies on a solar sensor to recharge an in-game gauge that affects gameplay. ROM patches were made to change the solar sensor level with the D-Pad but proper emulation was not implemented until [[No$|NO$GBA]] and mGBA added it.
;Famicom/Classic NES Series:Throws a Gamepak Error at start-up. It was actually an anti-piracy/emulation tactic. Emulation of the needed behavior was implemented in mGBA.
;Mother 3:Sound battles rely on precise timing. Using a flashcart or a 3DS Virtual Console injection would fix that problem because direct access to the actual hardware fixes those timings.
===Nintendo DS===
===GameCube===
;Star Wars<nowiki>:</nowiki> Rogue Leader/Rebel Strike:The games are playable, but suffer from some random hangs and other issues. Click [https://wiki.dolphin-emu.org/index.php?title=Star_Wars_Rogue_Squadron_II:_Rogue_Leader here] for Rogue Leader info, and [https://wiki.dolphin-emu.org/index.php?title=Star_Wars_Rogue_Squadron_III:_Rebel_Strike here] for Rebel Strike info.
 
===Wii===
;Zelda<nowiki>:</nowiki> Skyward Sword:Recommended to use a real Wiimote and Motion Plus to emulate. [https://wiki.dolphin-emu.org/index.php?title=Skyward_Sword#Wii_MotionPlus See details here.]
:It is possible to use a conventional controller with [https://forums.dolphin-emu.org/Thread-emulated-motion-plus-unofficial this build].
==Sony==
===PS2===
:''Note: If the game is not set in options to 60Hz it might lead to graphic problems from the get go, some examples being God Hand, Metal Slug, Tekken 5 and Destroy All Humans.''
 
;Play!: Any issues you encounter with Play cannot be resolved effectively at this time. Use PCSX2.
;Ace Combat 4/5/Zero: All three are perfectly playable in software mode, but have major graphical issues in hardware mode. Use software mode if your PC is up to the task. This series used to have hit detection issues, but the latest GIT version, with automatic game fixes turned on, will work.
:Jak X can now be booted with a [http://forums.pcsx2.net/Thread-Jak-X-Patched-NTSC-and-PAL cheat file patch]
;Lemony Snicket's A Series of Unfortunate Events: EE/IOP EE/FPU Clamping Mode needs to be set to Full in PCSX2, otherwise the button prompt in the first level (i.e. the orphans' room in Count Olaf's mansion) will outright refuse to work.
;Metal Gear Solid 2 and 3: Needs a very [[Computer specsspecifications#PCSX2|high end CPU]] to run at full speed and will run slowly on most. All of the various blades of grass in MGS3 are one cause of its slowdown. Also, various shader effects will only work correctly in software mode.;Ratchet and Clank series: Games have bad visual glitches in hardware mode due to lack of custom mipmap support, and run slowly due to that. Most issues are fixed with software mode.;Shadow of the Colossus: Needs a very [[Computer specs|high end CPU]] to run at full speed.;Time Crisis 2: The lightgun add-on isn't implemented in any current emulators at the moment.;Zone of the Enders 1 and 2: Needs a very [[Computer specsspecifications#PCSX2|high end CPU]] to run at full speed.;Sly 2 and 3: Needs a very [[Computer specsspecifications#PCSX2|high end CPU]] to run at full speed. Shares similar hardware mode issues found in other Kinetica based games such as Ratchet and Clank and Jak and Daxter.
===PSP===
74
edits

Navigation menu