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Game problems FAQ

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==Nintendo==
===GameBoy Game Boy / Color===;Pinball Deluxe:This game hangs on every single emulator except for inaccurate ones, except and for SameBoy(Not saying that SameBoy is inaccurate).
===Game Boy Advance===
===Nintendo DS===
;[[Nintendo_DS_emulators#iQue_DS_Region_Lock|iQue (Chinese DS) games]]:Throws a glowing error at start-up "Only for iQue". It's a rudimentary form of regional lock that can only be circumvented by opening the ROM with a hex editor and changing one byte at a specific address at the moment.
;DSi:Still unemulated outside of NO$GBA. Some games outright crash, or show the wrong text (like Shantae showing "Localisation not found"). This is solved by using a NAND dump. The Camera is still unemulatednot emulated.
;Mag Slide Kid:Has an add-on that no emulator has implemented. Wait for a fix.
;Slot-2 (GBA bonuses) not working:Some games like Lunar Knight and Mega Man Star Force removed this feature during localization, so play the Japanese versions instead. Solar sensor bonus in Lunar Knight (aka Boktai DS) in particular , however is still not emulatedin [[melonDS]] Read [http://melonds. ;Pokémon games:The Desmume team is ignorant of Pokemon and will not fix related issues, so use other emulators insteadkuribo64.net/comments.php?id=110 this post] for more info.
====Pokémon issues====
Specifically Gen 4 (3), Gen 2 remakes (2), and Gen 5 (4).
*These games rely on cartridge reading speeds more than usual for other games. This causes crashes at start-up that can be circumvented with ARDS cheats in NO[[No$|No$GBA]], or cause frequent freezes every half hour or so on Desmume [[DeSmuME]] (meaning the in-game battery save feature is far more preferable to save states). [[melonDS ]] recently solved the cartridge reading speed emulation and his fixes were ported to other emulators.
*There's also anti-piracy for good measure, which can be disabled with Action Replay codes, and graphical glitches.
*Unemulated features like the Pokewalk, the Typing with the Pokemon bluetooth keyboard and Download Play event cards.
*The emulation runs in standard DS clock speed mode on most DS emulators, meaning it doesn't take advantage of the DSi enhancements, though NONo$GBA recently implemented that partially.
*The Wi-Fi connectivity features remained under-developed as the devs wanted with their ''creative differences''. Local multiplayer needed for trading monsters between two copies (but also used in other games) isn't possible. This recently got resurrected as a functional WIP feature in melonDS.
*Online multiplayer was functional in as early as 0.9.7, but the devs rumors spread rumors about a Nintendo letter stating that all forms of multiplayer (even local) were illegal, meaning forks were spread on file sharing sites more than through fork developers themselves. Despite Nintendo's servers going down in 2014, alternative servers covering only the downloadable content still exist. On the bright side, save editors still exist.
DeSUMeDeSmuME-libretro is currently playing catch-up with graphical fixes and some freezing bugs here and there.
===Super NintendoEntertainment System===;Tengai Makyou Zero:The Japanese version of the regular and limited edition releases used to require external graphical packs. This requirement is no longer present in all emulators but ZSNES and an obscure Snes9X Snes9x Android port used for a Chinese fan-translation. It's fairly supported on all emulators. The game will run a cartridge check the first time it boots. Press either A or B depending on what it shows on screen, and then when it shows you a new message in Japanese, soft reset the emulator. You'll need to do 2 checks like this. After that, an .rtc file is created, and all subsequent boot-ups of the games will play normally.:The English fan-translation so far runs on higan / bsnes, requiring an xml file named the same as the patched ROM, and a manifest.bml file, all under the same directory. The game can be opened from the ROM on standalone higan, and from manifest.bml from retroarchRetroArch. Modified builds of Snes9X Snes9x for [http://www.mediafire.com/file/q8hqh0cdfwy48sd/snes9x_tmz.rar Windows (1.5.4)] and [http://www.dropbox.com/s/7r1kwcjathngppr/spc7110-patch.zip?dl=1 GX Wii] ([http://github.com/dborth/snes9xgx/releases/tag/4.3.7 Source]) can boot the ROM alone.
===GameCube===
;Play!: Any issues you encounter with Play cannot be resolved effectively at this time. Use PCSX2.
;Ace Combat 4/5/Zero: All three are perfectly playable in software mode, but have major graphical issues in hardware mode. Use software mode if your PC is up to the task. This series used to have hit detection issues, but the latest GIT version, with automatic game fixes turned on, will work.
;Jak and Daxter series: Suffers from crazy visual errors like blacked out eyes. Run the game in software mode, or activate the alpha hack to fix the shadows.
:Blacked out eyes can't be fixed without using software mode.
:Jak X can now be booted with a [http://forums.pcsx2.net/Thread-Jak-X-Patched-NTSC-and-PAL cheat file patch]
;Lemony Snicket's A Series of Unfortunate Events: EE/IOP EE/FPU Clamping Mode needs to be set to Full in PCSX2, otherwise the button prompt in the first level (i.e. the orphans' room in Count Olaf's mansion) will outright refuse to work.
;Time Crisis 2: The lightgun add-on isn't implemented in any current emulators at the moment.
;Zone of the Enders 1 and 2: Needs a very [[Computer specs|high end CPU]] to run at full speed.
;Sly 2 and 3: Needs a very [[Computer specs|high end CPU]] to run at full speed. Shares similar hardware mode issues found in other Kinetica based games such as Ratchet and Clank and Jak and Daxter.
===PSP===
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