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Here's a list of notable games that can be problematic. Solutions are provided to the best of our ability.
 
  
==Nintendo==
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Here is a list of notable games that can be problematic to emulate. Solutions are provided if possible.
===Game Boy / Color===
 
;Pinball Deluxe:This game hangs on most emulators. [[SameBoy]] is one of the only emulators known to be capable of running this game.
 
  
===Game Boy Advance===
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==PS1==
;Wario Ware Twisted, Yoshi Topsy Turvy, Koro Koro Puzzle:Motion control emulation for these games were not implemented until myBoy and [[mGBA]] added them. Patched ROMs exist that allow these games to be played with the D-Pad.
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===Metal Gear Solid===
;Boktai series:Relies on a solar sensor to recharge an in-game gauge that affects gameplay. ROM patches were made to change the solar sensor level with the D-Pad but proper emulation was not implemented until [[No$|NO$GBA]] and mGBA added it.
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MGS rewrites BIOS commands in order to work, and just a simulated one won't cut it. Do not use simulated BIOS in PCSX-R. These will just give a blank screen. If you are using BIOS and it is still not working, try different BIOS files.
;Famicom/Classic NES Series:Throws a Gamepak Error at start-up. It was actually an anti-piracy/emulation tactic. Emulation of the needed behavior was implemented in mGBA.
 
;Mother 3:Sound battles rely on precise timing. Using a flashcart or a 3DS Virtual Console injection would fix that problem because direct access to the actual hardware fixes those timings.
 
  
===Nintendo DS===
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If the game stutters, enable the relevant fix in your sound plugin.
;[[Nintendo_DS_emulators#iQue_DS_region_lock|iQue (Chinese DS) games]]:Throws a glowing error at start-up "Only for iQue". It's a rudimentary form of regional lock that can only be circumvented by opening the ROM with a hex editor and changing one byte at a specific address at the moment.
 
;DSi:Some games outright crash, or show the wrong text (like Shantae showing "Localisation not found"). This can be solved by using a NAND dump. The Camera is still not emulated.
 
;Mag Slide Kid:Has an add-on that no emulator has implemented. Wait for a fix.
 
;Slot-2 (GBA bonuses) not working:Some games like Lunar Knight and Mega Man Star Force removed this feature during localization, so play the Japanese versions instead. Solar sensor bonus in Lunar Knight (aka Boktai DS), however is emulated in [[melonDS]]. Read [http://melonds.kuribo64.net/comments.php?id=110 this post] for more info.  
 
  
====Pokémon issues====
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Trying to fight Psycho Mantis on an emulator that can't change controller ports? Die enough times and you will be given another method: shooting statues.[http://youtu.be/vHVf_ZvdUkE]
Specifically Gen 4 (3), Gen 2 remakes (2), and Gen 5 (4).
 
  
*These games rely on cartridge reading speeds more than usual for other games. This causes crashes at start-up that can be circumvented with ARDS cheats in [[No$|No$GBA]], or cause frequent freezes every half hour or so on [[DeSmuME]] (meaning the in-game battery save feature is far more preferable to save states). [[melonDS]] recently solved the cartridge reading speed emulation and fixes were ported to other emulators.
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==Game Boy Color==
*There's also anti-piracy for good measure, which can be disabled with Action Replay codes, and graphical glitches.
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===Shantae===
*Unemulated features like the Pokewalk, the Typing with the Pokemon bluetooth keyboard and Download Play event cards.
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VBA doesn't emulate the game properly. Use [[Gambatte]] or [[VisualBoy Advance|VBA-'''M''']] instead.  
*The emulation runs in standard DS clock speed mode on most DS emulators, meaning it doesn't take advantage of the DSi enhancements, though No$GBA recently implemented that partially.
 
*The Wi-Fi connectivity features remained under-developed as the devs wanted with their ''creative differences''. Local multiplayer needed for trading monsters between two copies (but also used in other games) isn't possible. This recently got resurrected as a functional WIP feature in melonDS.
 
*Online multiplayer was functional in as early as 0.9.7, but rumors spread about a Nintendo letter stating that all forms of multiplayer (even local) were illegal, meaning forks were spread on file sharing sites more than through fork developers themselves. Despite Nintendo's servers going down in 2014, alternative servers covering only the downloadable content still exist. On the bright side, save editors still exist.
 
  
DeSmuME-libretro is currently playing catch-up with graphical fixes and some freezing bugs here and there.
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==Nintendo DS==
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===Pokemon Series===
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All of the Pokemon games have issues, owing to the fact that the DeSmuME devs hate the series and refuse to fix them.
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You can't trade between emulators (devs refused to merge WiFi implementation), and there are tons of graphical glitches. Save yourself the trouble and just get a flash cart.
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===DSi===
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DeSmuME does not support DSi features in games.  
  
===Super Nintendo Entertainment System===
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==PS2==
;Tengai Makyou Zero:The Japanese version of the regular and limited edition releases used to require external graphical packs. This requirement is no longer present in all emulators but ZSNES and an obscure Snes9x Android port used for a Chinese fan-translation. It's fairly supported on all emulators. The game will run a cartridge check the first time it boots. Press either A or B depending on what it shows on screen, and then when it shows you a new message in Japanese, soft reset the emulator. You'll need to do 2 checks like this. After that, an .rtc file is created, and all subsequent boot-ups of the games will play normally.
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Note: If the game is not set in options to 60Hz it might lead to graphic problems from the get go, some examples being God Hand, Metal Slug, Tekken 5 and Destroy All Humans.
:The English fan-translation so far runs on higan / bsnes, requiring an xml file named the same as the patched ROM, and a manifest.bml file, all under the same directory. The game can be opened from the ROM on standalone higan, and from manifest.bml from RetroArch. Modified builds of Snes9x for [http://www.mediafire.com/file/q8hqh0cdfwy48sd/snes9x_tmz.rar Windows (1.5.4)] and [http://www.dropbox.com/s/7r1kwcjathngppr/spc7110-patch.zip?dl=1 GX Wii] ([http://github.com/dborth/snes9xgx/releases/tag/4.3.7 Source]) can boot the ROM alone.
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===Ace Combat 4/5/Zero===
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All three are perfectly playable in software mode, but have major graphical issues in hardware mode. Use software mode if your PC is up to the task. This series used to have hit detection issues, but the latest GIT version, with automatic game fixes turned on, will work.  
  
===GameCube===
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===Jak and Daxter Series===
;Star Wars<nowiki>:</nowiki> Rogue Leader/Rebel Strike:The games are playable, but suffer from some random hangs and other issues. Click [https://wiki.dolphin-emu.org/index.php?title=Star_Wars_Rogue_Squadron_II:_Rogue_Leader here] for Rogue Leader info, and [https://wiki.dolphin-emu.org/index.php?title=Star_Wars_Rogue_Squadron_III:_Rebel_Strike here] for Rebel Strike info.
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Suffers from crazy visual errors like blacked out eyes. Run the game in software mode, or activate the alpha hack to fix the shadows.  
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Blacked out eyes can't be fixed without using software mode.
  
==Sony==
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===Ratchet and Clank Series===
===PS1===
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All of these games have bad visual glitches in hardware mode due to lack of custom mipmap support, and run slowly due to that. Most issues are fixed with software mode.
;Metal Gear Solid:Rewrites BIOS commands in order to work; a simulated one won't cut it. Do not use the simulated BIOS in PCSX-R. These will just give a blank screen. If you are using a real BIOS and it is still not working, [[Emulator Files|try different ones]].
 
:If the game stutters, enable the relevant fix in your sound plugin.
 
:Trying to fight Psycho Mantis on an emulator that can't change controller ports? Die enough times and you will be given another method: [http://youtu.be/vHVf_ZvdUkE shooting statues].
 
  
===PS2===
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===Metal Gear Solid 2 and 3===
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These games need a very [[Computer specs|high end CPU]] to run at full speed and will run slowly on most CPUs.  All of the various blades of grass in MGS3 are one cause of its slowdown. Also, various shader effects will only work correctly in software mode.
  
;Metal Gear Solid 2 and 3: Needs a very [[Computer specifications#PCSX2|high end CPU]] to run at full speed.
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===Shadow of the Colossus===
;Shadow of the Colossus: Needs a very [[Computer specifications#PCSX2|high end CPU]] to run at full speed.
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This game needs a very [[Computer specs|high end CPU]] to run at full speed.
;Sly 2 and 3: Needs a very [[Computer specifications#PCSX2|high end CPU]] to run at full speed.
 
  
===PSP===
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===Time Crisis 2===
;DanganRonpa:Use the latest version of [[PPSSPP]] to resolve any problem its had before.
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There is currently no lightgun support in PCSX2.
:Go to Game Settings > Graphics. Users of Nvidia GPUs should select "Read Framebuffers to Memory (GPU)" under "Rendering Mode". If you use an AMD GPU or Android device, select "Read Framebuffers to Memory (CPU)".
 
;Metal Gear Solid<nowiki>:</nowiki> Peace Walker:In the level "Peace Walker battle 2", one of the last bosses in the game, the boss's life cannot be depleted from the last 2 bars, making it unbeatable. Use the latest version of PPSSPP to resolve this.
 
;Test Drive Unlimited: Needs a very high-end device to run it decently on Android.
 
  
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===Zone of the Enders 1 and 2===
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These games needs a very [[Computer specs|high end CPU]] to run at full speed.
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==PSP==
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===Dangan Ronpa===
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Make sure you're using the latest version of [[PPSSPP]].<br />Go to Game Settings > Graphics. If you use a Nvidia GPU, select '''Read Framebuffers to Memory (GPU)''' under "Rendering Mode". If you use an AMD GPU or Android device, select '''Read Framebuffers to Memory (CPU)'''.
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===Metal Gear Solid: Peace Walker===
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As of the latest version of PPSSPP (0.9.9.1) the PC emulation seems perfect minus the online, even if the framerate is locked to 20 FPS, that is until one of the last bosses in the game the level "Peace Walker battle 2", the bug is said boss's life not decreasing from the last 2 bars, making the game unbeatable. This issue is fixed in [http://buildbot.orphis.net/ppsspp/ dev builds].<ref>https://github.com/hrydgard/ppsspp/issues/2845#issuecomment-53162768</ref> <!-- Remove this when next stable is released. -->
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==GameCube==
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===The Legend of Zelda: Four Swords Adventures===
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GBA connection issues and various other glitches plague this title.
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===Mario Power Tennis \ Mario Golf: Toadstool Tour===
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Those crazy bastards at Camelot extended their legacy of difficult emulation to the 6th gen, as both of these games suffer graphical glitches. Both are compatible with Nintendont.
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===Star Wars: Rogue Leader \ Rebel Strike===
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Both have severe graphical issues with the skybox due to the developer's use of unusual GameCube features. There is currently no fix, as the feature, known as zfreeze, has yet to be implemented. Rebel Strike only recently started booting past the ''title screen'', and both require MMU enabled in the game options, which causes massive slowdown. Don't expect either to be playable anytime soon. Both are compatible with Nintendont.
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===Star Wars: The Clone Wars===
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The last real game to not boot in Dolphin at all. Supposedly has MMU issues similar to Rebel Strike, so recent advancements in that game might mean this is next. Also on PS2, so try that version if this is your favorite game.
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==Wii==
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===Metroid Prime 3: Corruption===
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Suffers from numerous problems. Play it on the real console if you can.
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===Metroid Prime Trilogy===
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Glitch city. Just play the GameCube versions.
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===Zelda: Skyward Sword===
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Recommended to use a real Wiimote and Motion Plus to emulate. [https://wiki.dolphin-emu.org/index.php?title=Skyward_Sword#Wii_MotionPlus See details here.]
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It is possible to use a conventional controller with [https://forums.dolphin-emu.org/Thread-emulated-motion-plus-unofficial this build], but it's a pain in the ass and not worth wasting your time trying.
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==References==
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<references/>
 
[[Category:FAQs]]
 
[[Category:FAQs]]

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