Difference between revisions of "Game engines"
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== Different types == | == Different types == |
Revision as of 19:51, 13 December 2021
Game engines WIP page...
Contents
Different types
- Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
- Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
- Source ports - Examples are GZDoom, vkQuake, Kex Engine
- De-compilations - aka reverse engineering. Mario 64 PC port.
- Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.
Collections
- ScummVM
Game engines
- Mugen
- OpenBOR
- Adventure Game Studio
- Godot
- more...
Game engine recreations
- Main article: Game engine recreations and source ports
Source ports
- Main article: Game engine recreations and source ports
De-compilations
- Main article: Game engine recreations and source ports