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Game engines

104 bytes added, 20:16, 15 December 2021
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Game engines WIP page...
== Different types ==
* Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
* Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
* Source ports - Examples are GZDoom, vkQuake, Kex Engine
* De-compilations - aka reverse engineering. Mario 64 PC port.
* Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.
== Collections ==* [[ScummVM]]
== Game engines ==* [[Mugen]]* [[OpenBOR]]
* Adventure Game Studio
* Godot
* more...
== Game engine recreations ==
{{Main|Game engine recreations and source ports}}
* [[EasyRPG]]
* [[Neko RPGXP Player]]
* [[ResidualVM]] <small>(now merged into ScummVM)</small>
== Source ports ==
{{Main|Game engine recreations and source ports}}
* [[Super Mario 64 Port]]
== De-compilations ==
{{Main|Game engine recreations and source ports}}
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