Editing Game engines
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Game engine page... | Game engine page... | ||
− | ==Different types== | + | == Different types == |
* Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS. | * Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS. | ||
* Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind. | * Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind. | ||
* Source ports - Examples are GZDoom, vkQuake, Kex Engine | * Source ports - Examples are GZDoom, vkQuake, Kex Engine | ||
− | * De-compilations - aka reverse engineering. | + | * De-compilations - aka reverse engineering. Mario 64 PC port. |
* Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports. | * Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports. | ||
− | ==Collections== | + | == Collections == |
− | * | + | * ScummVM |
− | ==Game engines== | + | == Game engines == |
− | * | + | * Mugen |
− | * | + | * OpenBOR |
* Adventure Game Studio | * Adventure Game Studio | ||
* Godot | * Godot | ||
* more... | * more... | ||
− | ==Game engine recreations== | + | == Game engine recreations == |
{{Main|Game engine recreations and source ports}} | {{Main|Game engine recreations and source ports}} | ||
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− | ==Source ports== | + | == Source ports == |
{{Main|Game engine recreations and source ports}} | {{Main|Game engine recreations and source ports}} | ||
− | |||
− | ==De-compilations== | + | == De-compilations == |
{{Main|Game engine recreations and source ports}} | {{Main|Game engine recreations and source ports}} | ||
[[Category:Software|*]] | [[Category:Software|*]] |