Difference between pages "Template:Z64KVer" and "Game engines"

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(2.0.0 gets updated without the version number being changed, so the date needs to be added alongside the version number)
 
(Different types)
 
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2.0.0 (2021-07-27)
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Game engines...
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== Different types ==
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* Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
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* Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
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* Source ports - Examples are GZDoom, vkQuake, Kex Engine
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* De-compilations - aka reverse engineering. Mario 64 PC port.
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* Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.
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== Collections ==
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* ScummVM
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== Game Engines ==
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* Mugen
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* OpenBOR
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* Adventure Game Studio
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* Godot
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* more...
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== Game engine recreations ==
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{{Main|Game engine recreations and source ports}}
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== Source ports ==
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{{Main|Game engine recreations and source ports}}
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== De-compilations ==
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{{Main|Game engine recreations and source ports}}

Revision as of 16:56, 13 December 2021

Game engines...

Different types

  • Game engines - These are original game engines that can be used to play different games. Examples are Mugen, OpenBOR and AGS.
  • Game engine recreations - These are re-implementations of game engines, able to run games created for a different engine, examples are OpenMW for Morrowind.
  • Source ports - Examples are GZDoom, vkQuake, Kex Engine
  • De-compilations - aka reverse engineering. Mario 64 PC port.
  • Collections - These collect different engine types, an example being ScummVM that contains many recreations and source ports.

Collections

  • ScummVM

Game Engines

  • Mugen
  • OpenBOR
  • Adventure Game Studio
  • Godot
  • more...

Game engine recreations

Main article: Game engine recreations and source ports

Source ports

Main article: Game engine recreations and source ports

De-compilations

Main article: Game engine recreations and source ports