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Virtual reality

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{{Infobox console|title = Nintendo Game Boy AdvanceWIP}}|logo = gbagba.png|developer = [[File:Nintendo]]vr-nerd.png|type = [[:Category:Handheld consolesthumb|Handheld game console200px]]|generation = [[File:Category:Sixth-generation video game consoles|Sixth generation]]|release = 2001|discontinued = 2010QCRCRN.gif|predecessor = [[Virtual Boy emulators|Virtual Boy]]thumb|successor = [[Nintendo DS emulators200px|Nintendo DS3DNes VR]]|emulated = {{✓}}}}The '''[[wikipedia:Game_Boy_AdvanceVirtual_reality|Game Boy AdvanceVirtual reality]]''' (often shortened to GBA'''VR''') is a 32field of technology surrounding direct interactivity with virtual 3D environments. This is often achieved with a head-bit handheld video game console developed by Nintendomounted display and some form of input tracking. Some new emulators and forks of established emulators have support for VR headsets. It is There are a lot of different ways the emulators use the successor features of VR headsets. A lot of them allow you to play the Game Boy Color. It was released in Japan game on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001a big screen inside your headset. It has Some of them have a ARM7TDMI CPU at 16.78 MHz and virtual game room where you can play on a Zilog Z80 CPU at 8 MHz and 4 MHzCRT TV or arcade cabinet. It has 32KB Some of RAM and 96KB them allow you to play games in 3D, either by emulating the original experience of VRAMa native 3D system like Virtual Boy or by giving a new way to play a traditional 2D system like NES or GameCube in 3D.
==Overview==Virtual reality is still in it early days. All applications (such as emulators) that want to support a VR headset have to deal with different APIs, controls and sensors unique to each platform. This will hopefully get better now that [[Wikipedia:OpenXR|OpenXR]] has been released. OpenXR is an open and royalty-free standard from Khronos (the organization behind open standards such as OpenGL and Vulkan) that will act as a middle man between VR/AR hardware of all sorts with the purpose to solve VR/AR fragmentation. This will hopefully make it possible to implent VR code once with the OpenXR API and have it compatible with all current and future VR headsets. If OpenXR succeeds, VR support in more regular emulators is much more likely. ==Emulatorswith VR support=={| class="wikitablesortable" style="text-align:center;"|-
! scope="col"|Name
! scopescole="col"|Platform(s)Emulates! scopescole="col"|Latest VersionOperating System(s)! scopescole="col"|GB/GBCLatest version! scopescole="col"|NDSHeadset(s)! scopescole="col"|Game Link Support! scopeVR<ref group="col"|e-ReaderN>Emulators with VR support have support for VR functions such as head tracking, first person viewing, VR controller input methods, etc.</ref>! scopescole="col"|[[libretro|Libretro Core]]! scope3D<ref group="col"|[[Emulation Accuracy|Accuracy]]N>Emulators with 3D support can output the video in 3D, this can be used to view the game in 3D with a VR headset.</ref>
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="1310"|PC /x86
|-
|[[mGBA3dSen|3dSen VR]]|[[Nintendo Entertainment System emulators|NES]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://mgba.io/downloads.html {{MGBAVer}}][3dSen#Download|{{3dSenVRVer}} ||{{✓}}<ref group=N name=medusa>Experimental separate build under the name of [[mGBA#medusa|medusa($)]].</ref> |Valve Index, HTC Vive, Oculus Rift, WindowsMR|{{✓}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[higanDolphin VR]]|[[Wii emulators|Wii]], [[GameCube emulators|GC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]|align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://byuudolphinvr.orgwordpress.com/emulationdownloads/higan {{higanVer}}5.0-250]|HTC Vive, Oculus Rift|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{}} ||{{✓}}
|-
|[https://github.com/braindx/vbjin-ovr VBjin-OVR]|[VisualBoy Advance#VBA-M[Virtual Boy emulators|VBA-MVB]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/visualboyadvance-mbraindx/visualboyadvancevbjin-movr/releases {{VBAMVer}}/download/3.0/VBjin-OVR.exe 3.0]|{{✓}} ||{{✗}} |Oculus Rift|{{✓}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}
|-
|iDeaS[[RetroArch]]|[[Multi-system emulators|Multi-system]]
|align=left|{{Icon|Windows|Linux}}
|[https://web.archive.org/web/20150311100053/http://ciacinbuildbot.site90libretro.com/ideas.php 1.0.4.0]|stable/ {{✗}} ||{{✓RetroArchVer}} ]|Valve Index, HTC Vive, Oculus Rift, WindowsMR|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{}} ||{{}}
|-
|[https://medium.com/webmr/emukit-2-immersive-psx-n64-vr-on-the-web-7c1ec110a592 Emukit VR]|[[Nintendo_64_emulators|N64]], [[GBE+PlayStation emulators|PS1]]|align=left|{{Icon|Windows|Linux|macOSWeb}}|[https://github.com/shonumiexokitxr/gbe-plus {{GBEVer}}emukit Git]|{{✓}} ?|? ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{TBD}}
|-
|[https://fmsforums.komkonoculusvr.orgcom/VGBA VGBAcommunity/discussion/26990/ppsspp-vr-playstation-portable-emulator PPSSPP VR]|[[PlayStation Portable emulators|PSP]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://fmsdrive.komkongoogle.orgcom/VGBA {{VGBAVer}}open?id=1KDg9SB9Fn4nulS6abBofMy7rUyDGth5- 1.1.1]|{{✗}} |Oculus Rift|{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗TBD}}
|-
|[[MAMECitra]]|align=left[[Nintendo 3DS emulators|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://www.mamedev.org/release.html {{MAMEVer}}3DS]]|{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|Meteor|align=left|{{Icon|Windows|Linux}}|[https://githubcitra-emu.comorg/blastrockdownload/meteor 1.4.2Nightly]|{{✗}} |Valve Index, HTC Vive, Oculus Rift, WindowsMR|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{✗TBD}}
|-
|NanoboyAdvance[[Dolphin]]|[[Wii emulators|Wii]], [[GameCube emulators|GC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]
|align=left|{{Icon|Windows|Linux}}
|[https://githubdolphin-emu.comorg/fleroviuxdownload/NanoboyAdvance GitDev]|{{✗}} ||{{✗}} ||{{✗}} |Valve Index, HTC Vive, Oculus Rift, WindowsMR|{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{TBD}}
|-
|[[No$RPCS3]]|No$GBA[[PlayStation 3 emulators|PS3]]|align=left|{{Icon|Windows|DOSLinux|FreeBSD}}|[httphttps://problemkaputtgithub.decom/RPCS3/rpcs3/gba.htm releases {{No$GBAVerRPCS3Ver}}]|Valve Index, HTC Vive, Oculus Rift, WindowsMR|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗TBD}}
|-
|BoyCottAdvanceDecaf VR|[[Wii U emulators|Wii U]]|align=left|{{Icon|Windows|Linux|macOS}}|[httphttps://boycottadvancegithub.emuunlim.orgcom/CarlKenner/decaf-emu/tree/Downloads.htm 0.2.8VR Git]|Oculus Rift|? ||? ||{{}} ||{{✗}} ||{{✗}} |- |[https://www.reddit.com/r/emulation/comments/czdif4/unofficial_3d_gba_retroarch_core/ VBA-Next 3D fork]|[[Game Boy Advance emulators|GBA]]|align=left|{{Icon|Windows|Linux}} |N/A|Valve Index, HTC Vive, Oculus Rift, WindowsMR|{{✗}} ||? ||{{}} ||? ||{{✗}} ||{{✗}}
|-
|PlayBoy Advance|align!colspan=left|{{Icon"10"|macOS}}|[https://www.zophar.net/macintosh/gbaMobile /playboy-advance.html 1.0]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||? ||{{✗}} ||{{✗}}ARM
|-
!colspan|[[ePSXe]]|[[PlayStation emulators|PS1]]|align="13"left|Mobile {{Icon|Android}}|[https:/ ARM/play.google.com/store/apps/details?id=com.epsxe.ePSXe {{EpsxeAndroidVer}} ($)]|Google Cardboard|? ||? ||{{✗}} ||{{✓}} ||{{TBD}}
|-
|FPse|[[mGBAPlayStation emulators|PS1]]|align=left|{{Icon|Android|iOS|Linux|Pandora}}|[https://mgbaplay.google.iocom/downloadsstore/apps/details?id=com.html emulator.fpse {{MGBAVerFpseAndroidVer}}($)]|{{✓}} Oculus, GearVR, Google Cardboard, Homido, etc.|? |{{✓}}<ref group=N name=medusa /> ||{{✓}} ? ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓TBD}}<!-- Seems inactive
|-
|GVRgb|[http:[Game Boy/Game Boy Color emulators|GB/www.explusalpha.com/ GBA.emuC]]<br/><small>(VBA-M r1097 based)</small>
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.explusalphamallmagician.GbaEmu 1.5.49]GvrgbCB|{{✗}} N/A|Game room simulation|{{✗}} |Oculus, GearVR, Google Cardboard, Homido, etc.|? ||{{✗}} ? ||{{✗}} ||{{✓}} ? ||? ||{{✓}} ||{{✓}}-->
|-
|[http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8[PPSSPP]]|[[PlayStation Portable emulators|PSP]]|align=left|{{Icon|W8PAndroid}}|[httpshttp://wwwbuildbot.appx4funorphis.com/xapnet/15223ppsspp/ 2.27]|{{✓}} ||{{✗}} ||{{✓}} ||{{✗PPSSPPVer}} ]|Google Cardboard|? ||? ||{{✓}} ||{{}} ||{{TBD}}
|-
|[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo[RetroArch]]|[[Multi-system emulators|Multi-vba8-vgbc8-snes8x.html VBA10system]]|align=left|{{Icon|W10PAndroid}}|[httpshttp://forumbuildbot.xda-developerslibretro.com/windows-10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]<br/>[https://emulator.gamesstable/emulators/gameboy-advance/vba10/ Alt]|{{RetroArchVer}} ]|?|{{✗}} ? ||{{✓}} ||{{}} ||? ||? ||{{✓}} ||{{✗}} ||{{✓TBD}}
|-
|[[gpSPDolphin]]|[[Wii emulators|Wii]], [[GameCube emulators|GC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]|align=left|{{Icon|PandoraAndroid}}|[httphttps://repo.openpandoradolphin-emu.org/?page=detail&app=package.gpsp.notaz 0.9.2.8download/ Dev]|{{✗}} Google Cardboard||{{✗}} ? ||{{}} ||{{}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✓TBD}}
|-
|[https://gp2x.org/android/vrmame/ VR MAME]|[VisualBoy Advance#VBA-M[Arcade emulators|VBA-MArcade]]|align=left|{{Icon|Android|iOS|Linux|Pandora}}|[https://githubplay.google.com/visualboyadvance-mstore/apps/visualboyadvance-m 2details?id=org.gp2x.cmame 1.40.1]|{{✓}} Google Cardboard||{{✗}} ||{{✓}} ? ||? ||{{✓}} ||? ||{{}} ||{{✓}} ||{{✗TBD}}
|-
|[https://sitesgp2x.google.comorg/siteandroid/fastemulatorvrvice/ My Boy!VR VICE]|[[Commodore 64 emulators|C64]]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=comorg.fastemulatorgp2x.gba cvice 1.80.03]|{{✓}}<ref group=N name=myoldboy>Separate paid app called My OldBoy!.</ref> Google Cardboard|? ||{{✗}} ? ||{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗TBD}}
|-
|GBA4iOS|align!colspan=left|{{Icon|iOS}}|[https://iemulators.com/gba4ios 2.1]|{{✓}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} |"10"|{{✗}}Standalone
|-
!colspan|VirtualBoyGo|[[Virtual Boy emulators|VB]]|align="13"left|{{Icon|Android}}|[https://github.com/CidVonHighwind/VirtualBoyGo 1.3.1]|Oculus Quest, Oculus Go|? ||? ||{{✓}} ||{{✗}} ||Consoles{{TBD}}
|-
|VRC64|[[mGBACommodore 64 emulators|C64]]|align=left|{{Icon|Wii|Switch}}<br>{{Icon|3DS|PSVAndroid}}|[https://mgbagithub.iocom/downloadspetermg/VRC64 1.html {{MGBAVer}}1]|Oculus Quest, Oculus Go|{{✓}} ||{{✗}} ||{{✗}} ? ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓TBD}}
|-
|GearboyVR|[[https:Game Boy/Game Boy Color emulators|GB/www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBAC]]|align=left|{{Icon|GCN|WiiAndroid}}|[https://filesgithub.extremscorner.orgcom/gamecubeCidVonHighwind/apps/mgba/latest GitGearboyVR 1.0]|{{✓}} Oculus Go||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ? ||? ||{{✓}} ||{{}} ||{{TBD}}
|-
|[[gpSP#PSP_version|TempGBA4PSP]]|align=left|{{Icon|PSP}}NES SPACE|[http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip 26750221]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{✓}}|-|[[VisualBoy Advance#VBA-GXNintendo Entertainment System emulators|VBA GXNES]]|align=left|{{Icon|GCN|WiiAndroid}}|[https://githubchesstar.comitch.io/dborth/vbagx/releases Git]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<ref group=N>As VBAnes-Nextspace 2020.</ref> ||? ||{{✓}} ||{{✓}} ||{{✗}}|-|[[gpSP]1023 ($)]|align=left|{{Icon|PSP}}|0.91Oculus Quest|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-|[[GBARunner2]]|align=left|{{Icon|NDS|3DS}}|?|? ||? ||? ||? ||? ||? ||? ||? ||?|-|[[Virtual Console]]|align=left|{{Icon|3DS|WiiU}}|8.10|{{✓}} <small>(Nintendo 3DS only)<small> ||{{✓}} <small>(Wii U only)<small> ||{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✓}}
|}
<references group=N />
===ComparisonsComparison===;[[mGBA]]:Aims for accuracy, speed, and features. For its accuracy, it's gradually becoming the best at that. It's actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support.;[[VisualBoy Advance3dSen|Visual Boy Advance (VBA)3dSen VR]]:The original GBA emulator. Discovered Converts two dimensional NES games to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below.:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. It is behind in terms of accuracy 3D and performance compared allows you to mGBA.::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks rotate and tweaks, making it useful for lower-end deviceschange the viewing angle. A bit less accurate in some respectsWas previously know as 3DNes VR, but fixes a few games such as Advance Wars 2.;[[gpSP]]:Its last official version name was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options changed for customization (full screen, cheats, etc). Both are superior to Kai.;[[higan]]:Its GBA core is cycle-accurate as of v095, but it is behind in terms of performance compared to mGBA release on Steam and VBA-Mitch.;[[MAME]]:Has a <code>gba</code> driver markup as working but both graphics and sound are "imperfect"io.
'''NOTE;[[Dolphin VR]]: A VR fork by [https:''' There's a ''huge'' <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability affecting VBA and most of its forks, except for VBA-M/github. The function for adding GameShark codes com/CarlKenner/ CarlKenner] ("Import > Gameshark code file"AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]) doesn't check if the file's . 3D Games can be played in Virtual Reality with accurate life-size is within 1024 kilobitsscale, full FOV, a 3D HUD, independent aiming, meaning cheat code files from dubious sources and the ability to look around. 2D Games can be engineered with malware played on a life-size virtual screen at the correct angle, sometimes even in mind3D. Supports Wii, GameCube and Nintendo 64 Virtual Console games. There is good are also romhacks that can be used to make games more VR friendly, an example being this [https://www.dsogaming.com/news; VBA/you-can-now-play-the-legend-of-zelda-ocarina-M still doesn't do a sanity check for those files, but it just crashes instead of letting -time-in-vr-first-person-mode-on-the code wreak havoc-pc/ Ocarina of Time romhack]. For more info check out [https://www.reddit. Socom/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/ Dolphin VR Quick Setup Guide], depending on your use case, avoid using[https:# Cheat code files bigger than 1024Kb that you got online from untrustworthy sources//www.# The import code files featurereddit.# The old emulator altogether, com/r/Dolphin_VR/ Dolphin_VR subreddit] and settle for other options like mGBA or VBA-Mthis [https://docs.google. All of them support the same SRAM save data the cartridge usescom/spreadsheets/d/1cSDIbgJcAtW7QoEaDjsd811g__WXNQqAkykUU6wEmnk/edit?usp=sharing compatibility spreadsheet].
'''List of recommended GBA emulators for Android;VBjin-OVR:'''* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, Has a Head Locked mode where the screen is fixed in view and head tracking is ignored and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found a Immersive mode where the screen is placed in above chartsthe world and head tracking is used to allow you to look around. Reviews may This mode should be subjectiveconsidered experimental and suffers from artifacts inherent to the Virtual Boy's implementation.)
==Emulation issues==;[[RetroArch]]:Can output side-by-side video for [[wikipedia:List_of_stereoscopic_video_games|3D games]]. This can be used to view the game in 3D with a VR headset, 3D TV, 3D projector or Android phone with cardboard. With [https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d these glsl-shaders] it is possible to play both anaglyph systems (like [[Virtual_Boy_emulators|Virtual Boy]]) and active shutter stereoscopic 3D games (like [[wikipedia:Famicom_3D_System|Famicom 3D System]] or [https://segaretro.org/3-D_Glasses SegaScope 3-D]). For PC, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset, for Android it should work right away.
===Oversaturation===[[File;Emukit VR:1406913527173-1-.png|400px|thumb|right|'''Left:''' The default game.<br/>'''Right:''' The "Gameboy Colors" mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]The screen on the original Game Boy Advance is not backlit and can be hard to see Web based N64 & PSX emulation in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware3D. On standard computer screens, saturation is not an issue so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the Game Boy Advance SP <abbr title="AGS-001">model</abbr> into account since its screen was actually <abbr title="A newer model, AGS-101, was released in 2005 that was actually backlit">frontlit</abbr>. For everything else though, emudevs have given some solutions:
;PPSSPP VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. You are not playing on a virtual handheld or screen, you are inside the virtual world. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working. It will still render at full resolution in the Rift. Don't forget to set the internal resolution to whatever you want, 6x works well. Check out [https://www.youtube.com/watch?v====Emulator Options====lFEbMESRGVo this video] to see what it'''No$GBAs like. [https:''' Under "Emulation Options", select "GBA Mode"//docs.google. There are four modescom/spreadsheets/d/1wS2-RkZsfsj3Bd-R66KFHZ8_HGZ2kHjESfj-uYFlyXk/edit?usp=sharing Compatibility spreadsheet].
* '''GBA (no backlight);Citra:''' Strong desaturation* '''GBA SP (backlight)Regular Citra merged support for side-by-side Stereoscopic 3D on Jun 18, 2018.<ref name="citrasbs">https:''' Strong desaturation* '''Nintendo DS //github.com/citra-emu/citra/pull/3632</ref><ref name="citrasbs2">https://citra-emu.org/entry/citra-progress-report-2018-q2/</ref> You can enable it by heading to <code>Emulation → Configure… → Graphics → Layout</code>, ticking the <code>Enable Stereoscopic 3D</code> checkbox, and changing the screen layout to <code>Side by Side</code>. This should make it possible to view the game in GBA 3D with a VR headset, 3D TV, 3D monitor or 3D projector. For a VR headset, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode:''' Some desaturation* '''VGA Mode (poppy bright):''' No desaturationto show SBS content in your VR headset.
'''mGBA;Decaf VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). Abadoned. It''' Under Tools > Settings > Shaderss just a 3m wide TV floating in the black void 1.5m in front of you (and another one behind you), you will find three customizable '''Desaturation''' parameterswith a correctly-sized gamepad screen held in your left hand.
'''VBA-M;Dolphin:''' (nightly only)Regular Dolphin has had support for Stereoscopic 3D video output for a long time.<ref name="dolphin3d">https: Under Options //dolphin-emu.org/blog/2015/05/13/a-second-perspective/</ref> Game Boy AdvanceThere are support for Side-by-Side, you will find the optionanaglyph, '''LCD Filter'''top-and-bottom, 3D Vision output and passive stereoscopic displays. For use with a VR headset, use side-by-side output. For PC, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset, for Android it should work right away. As of October 2019 an OpenXR implementation for full VR support is being worked on, see this [https://github.com/dolphin-emu/dolphin/pull/8380 pull request] for more info.
'''higan;[[RPCS3]]:''' Under Settings > Video FilterAdded support for PlayStation 3D on March 7, you will find the 2020<ref name="Color Emulationrpcs3" checkbox>https://twitter.com/rpcs3/status/1236296783594229762</ref>. Initially only for Anaglyph output but stereoscopic will be added later. Use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset. There is [[wikipedia:List_of_PlayStation_3_games_with_3D_support|a list on Wikipedia]] with games that have 3D support.
* '''Color Emulation off:''' No desaturation==VR game room simulations==* '''Color Emulation on:''' Gamma correction and adjusted color rangeA VR game room simulation provides a simulated game room; within that room there are arcade machines or one or more classic consoles connected to ordinary 2d screens that the user can interact with as they would a real-life TV.
====Shaders====Cg [[Shaders and Filters|shaders]] can be used in [[OpenEmu]] or [[RetroArch]] that adjust the colors to those of a real GBA screen, as well as other screen types. These are available in GLSL<ref name="GLSL">https://github.com/libretro/glsl-shaders/tree/master/handheld/shaders/color</ref> for OpenGL, and Slang<ref name="Slang">https://github.com/libretro/slang-shaders/tree/master/handheld/shaders/color</ref> for Vulkan. For GBA, there is <code>gba-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/gba-color.cg</ref>, which simulates the color profile of a GBA screen under an external light source more accurately than VBA-M or No$GBA color options. If you prefer the darker color options that those emulators have, then use <code>vba-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/vba-color.cg</ref> instead.  There is also <code>nds-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg</ref> and <code>psp-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg</ref>, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively. ===Horrible Sound Quality===As a handheld rushed to the market (because of the WonderSwan Color competition), the Game Boy Advance had some cut corners. The sound hardware was affected the hardest: while it could play Game Boy Color sound in addition to samples and sequenced music like what would be heard on the SNES, the actual sound playback quality is awful compared to the actual higher quality sound samples stored internally in the ROM. There were [https://www.romhacking.net/utilities/881/ tools] made to extract the internal high quality music (as midi files plus a sound font, to be played on foobar2000), however interest remains limited in implementing its playback in real time on emulators. It's worth noting it exists as a very experimental feature on [[mGBA]] (nightly versions) under Enhancements as "XQ GBA Audio", but very buggy and still limited to games using the standard sound engine, the so-called "Sappy" engine, which is still a big part of the GBA's software library. ===High Resolution Affine Transformation Graphical Effects===Similar to the scaling effects used on the Super NES known commonly as "Mode 7" graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in hardware. Due to the GBA's lower resolution, some detail may be lost. The [[mGBA]] emulator added an Enhancements menu where you can change the resolution of those graphical effects, for a smoother effect. The graphical render engine will need to be OpenGL for those to take effect. It won't work on games where those effects are done in software instead of the hardware scaling features (like the 3D environment in Asterix & Obelix XXL) ===Save formats===Originally, when saves were implemented, nobody settled on a format, so the Visual Boy Advance devs made its own. Because other emulators often went with raw data, having to exchange different saves caused problems. The original Visual Boy Advance tries to figure out which format a given save is but often fails at it. By explicitly telling the emulator to read it as a specific type using a file called <code>vba-over.ini</code>, VBA complies. VBA-M includes this config file by default, but older revisions like VBA 1.7.2 and VBALink do not. The VBA-Next and VBA-M cores in Libretro have the file baked into the binary so that it can load raw .sav files, but converts the format to its own derivative at exactly 136 KB every time, with save type info contained within the file. This completely avoids the previous issues at the cost of incompatibility with standalone VBA and most others. To solve this incompatibility, Libretro devs created a [https://github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command-line tool] to convert .srm save files made from these cores to raw .sav save data for other emulators. It takes standard input (i.e. just drag and drop the .srm onto the executable) and outputs accordingly. It can also be done in reverse. A 64-bit binary of this tool for Windows can be found [https://www.mediafire.com/?6bg8ag0bjs1b7ng here]. ==Connectivity==There are five different kinds of connectivity, support varying by game:*Single Pak*Multi Pak*Wireless*GameCube*Nintendo DSPurple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple mid section.<ref>https://www.nintendo.com/consumer/downloads/agblink.pdf</ref>{| class="wikitablesortable" style="text-align:center;"|-
! scope="col"|Name
! scopescole="col"|Emulates! scole="col"|PlatformOperating System(s)! scopescole="col"|Supported VersionLatest version! scopescole="col"|Single PakType! scopescole="col"|Multi PakHeadset(s)! scope="col"|Wireless<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|GameCubeActive! scope="col"|Nintendo DS[[Recommended Emulators|Recommended]]
|-
!colspan|[http://www.emuvr.net/ EmuVR]|[[Multi-system emulators|Multi-system]]|align="8"left|{{Icon|Windows}}|PC [http:// x86www.emuvr.net/beta Beta]|90's game room|HTC Vive, Oculus Rift, WindowsMR|? ||{{✓}} ||{{✓}}
|-
|[http://digitalcybercherries.com/new-retro-arcade-neon/ New Retro Arcade: Neon]|[[mGBAMulti-system emulators|Multi-system]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://mgbastore.steampowered.iocom/downloads.html {{MGBAVer}}app/465780/ Steam ($)]|{{✗}} 80's arcade|Valve Index, HTC Vive, Oculus Rift|{{}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[https://megadriveclassics.sega.com/ SEGA Mega Drive and Genesis Classics]|[VisualBoy Advance#VBA-M[Sega Genesis emulators|VBA-MSega Genesis]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}||[https://githubstore.steampowered.com/visualboyadvance-mapp/visualboyadvance-m34270/releases {{VBAMVer}}Steam ($)]|{{✗}} 90's game room|Valve Index, HTC Vive, Oculus Rift|{{}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[[No$|No$GBA]]|align=left|{{Icon|Windows|DOS}}||[httphttps://problemkaputtwww.indiegogo.decom/gba.htm {{No$GBAVer}}projects/retrovr/#/ RetroVR]|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}[[Multi-system emulators|Multi-|[[DeSmuMEsystem]]|align=left|{{Icon|Windows|Linux|macOSAndroid}}|[https:N//ci.appveyor.com/project/zeromus/desmume {{DeSmuMEVer}}]A|90's game room|{{✗}} |Oculus Quest, Oculus Go|{{✗}} ? ||{{}} ||{{✗}} ||{{✓}}
|}
===GBA Multi Pak Link Multiplayer (1~4GBA)===
;VBA-M: This doesn't work with old VBA versions.
:Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.
;VBA Link + e-Reader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].
;mGBA:Select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.
;No$GBA:Set the number of Emulated Gameboys in the Emulation setting to be 2 or more, and the Link Gamepaks Options to Gamepak in all GBAs.
 
===GBA Wireless Multiplayer===
The [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players<ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software to download a subset of another player's game that runs when no cartridge is inserted. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with this accessory but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''.
 
No emulator has currently implemented this add-on. The only project whose developers put this on its roadmap is [[mGBA]].
 
===GameCube Connectivity===
The Game Boy Advance can also connect to the GameCube.<ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as of yet.
 
====Dolphin/VBA-M====
:''Requires VBA-M r947 or newer.''
 
# Reduce your volume. You won't want it to be high, especially with headphones.
# Open Dolphin and VBA-M. Make sure neither are blocked by your firmware.
# In Dolphin, launch the game and navigate to the area where you're asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as "GBA" for whichever you need.
# In VBA-M, uncheck Pause When Inactive in Options > Emulator. Then, under Options > Link > Joybus Options, Make sure to "Enable Joybus Connection" is on and set "IP/Hostname" to use default settings, that is <code>127.0.0.1</code> or <code>localhost</code>.
# Dolphin will freeze.
# Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.
# Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA was connected.
# To connect other units, open another VBA-M instance and repeat its process.
 
Notable games that work:
*[https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well, but the game crashes after the naming screen due to a bug in the GC/GBA connectivity.
*[https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]
*[https://wiki.dolphin-emu.org/index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.
*[https://wiki.dolphin-emu.org/index.php?title=Kururin_Squash! Kururin Squash!]
*[https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: Battle] (buggy)
 
Notable games that don't:
*[https://wiki.dolphin-emu.org/index.php?title=Mr_Driller:_Drill_Land Mr. Driller: Drill Land]
*lots more
 
===GBA/DS Connectivity===
:''Main section: [[Nintendo_DS_emulators#GBA.2FDS_Connectivity|Nintendo DS § GBA/DS Connectivity]]''
 
===e-Reader===
:''Main page: [[GBA e-Reader emulators]]''
This device can read content off e-Card paper stripes either as standalone content, or additional content to GBA/GC games. Can be thought of as DLC.
 
==Special Hardware==
Most of these have not been emulated as of yet. There used to be patches that could be applied to GBA ROMs with a utility like Lunar IPS (mostly from [http://bubbz.pocketheaven.com/?system=gba&section=patch No Frills]), but they're for the most part lost to time nowadays. Your best bet is to use Action Replay to emulate those.
 
===Solar Sensor===
====Emulation====
This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:
* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level.
* VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -> Input -> Configure... -> "Special" tab.
* No$GBA: Under '''Options/Emulation Setup''', you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.
* My Boy! This emulator uses a button combination or the devices light sensor to check the brightness level. You can change this under Settings -> Input -> Cartridge Features -> "Solar Emulation By" menu.
 
====ROM Patches====
Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It's argued this makes for a better experience actually, but sadly not all releases are covered.
* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>.
* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU].
* '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].
* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in any DS emulator.
 
===Motion Control===
VBA-M has an option for Motion controls "Input, Set, Motion". It currently works with all versions of the GBC title Kirby Tilt'n Tumble, which also was a special cartridge with a motion sensor built-in to control movement in-game. But VBA-M does not support motion controls for GBA games yet.
====Emulation====
* VBA '''doesn't''' emulate this feature, and its "Motion Control" option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.
* mGBA supposedly includes this feature but key remapping for tilt sensors is not present in the latest builds.
* My Boy! uses the device's accelerometer to emulate this feature. You can change the sensitivity under Settings -> Input -> Cartridge Features -> "Motion sensitivity" menu.
====ROM Patches=Comparison===Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM ;EmuVR:Let's you play around in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls dona virtual 90't work as well here as they tilt it "too much" at times to be very playables gamers bedroom.* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP]Pick up games, [http://www.advansceneconnect cables and play them on your CRT TV.com/html/Releases/dbreleases.php?id=1947 EU], Uses [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]* WarioWare Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JPRetroArch], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US]) ===Rumble Feature===There are various rumble features found in GBA/GBC cards:* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also cover run the dummied-out rumble games. Not emulated anywhere else.* '''GBA Gyro Rumble;New Retro Arcade Neon:Virtual 80's/early 90'' WarioWare Twisted was shipped on a cart with rumble supports arcade. It would rumble when you tilt to one "extreme". Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds, * '''GBA Variable Rumble:''' Drill Dozer has rumble supportYou can walk around, with variable force play arcade machines and speed depending on the rock type you drill through in-game. Partially emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds.* '''Game Boy Player Rumble:''' Many regular GBA other games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi 1, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one insteadUses [[libretro]]. None of You have to configure the emulators support thisarcade machines by yourself, though there are tools to make it's being under development for easier such as the mGBA emulator. ===Figurine Readers===* '''Figurine Add-on:''' Legendz: Isle Of Trials, Legendz: Sign Of Necromu, Plaston Gate ([httphttps://www.advanscenesteamcommunity.com/htmlapp/Releases465780/dbreleases.php?id=1020 Fixdiscussions/0/343786746006038700/ Arcade Manager Add-on])which auto-downloads and fully set ups cabinet art and attract videos for an unlimited number of ROMs and even randomize the cabinets of your choice every time you visit the Arcade, Plaston Gate DX (or you can download [httphttps://www.advansceneyoutube.com/html/Releases/dbreleases.phpwatch?idv=2006 Fix]). The addfdM4q0iPVms pre-on is essentially Skylanders before it became popular. [[mGBA]] (dev channel only) and [[GBE+]made packs] partially support the add-on used for the Legendz series===BattleChip Gate===An peripheral device by Capcom and Takara compatible with '';SEGA Mega Man Battle Network 4'' (Japanese edition). It can be connected to the Game Boy Advance Drive and allow the player to transmit real-life toy Battle Chips to the NetNavis in the gameGenesis Classics:Segas official emulator for Genesis games. ItHas a virtual 90's also compatible with toy Advanced PETs and ''Rockmangamers bedroom.EXE 4.5 Real Operation''. It can also unlock minigames in ''Mega Man Zero 3''. [[mGBA]] Look at game covers and [[GBE+]] partially support this add-play them onyour CRT===Glucoboy===* Has mod support, it'''Glucoboy:''' An obscure medical peripheral designed s possible to monitor a child's blood glucose levels play your own ROMs and reward them for keeping tabs on their condition. No known emulator supports this so far, especially given the niche nature of this accessory. Not to mention that [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-play the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to findofficial ROMs in other emulators.
==References==
{{reflist|2Reflist}} {{Nintendo}} [[Category:Consoles]][[Category:Handheld consoles]][[Category:Nintendo consoles]][[Category:Sixth-generation video game consoles]][[Category:Game Boy Advance emulators|*]]
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