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Xbox emulators

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Emulators
{{Infobox console|title = Xbox|logo = Xbox-and-Controller-S.png|developer = [[:Microsoft]]|type = [[:Category:Home consoles|Home video game console]]|generation = [[File:GameboyCategory:Sixth-glacier.jpggeneration video game consoles|Sixth generation]]|release = 2001|discontinued = 2009|thumbsuccessor = [[Xbox 360 emulators|The Gameboy Advance handheld consoleXbox 360]]|emulated = {{✓}}}} The '''[[gametechwikipedia:Game Boy AdvanceXbox (console)|Game Boy AdvanceXbox]]''' (often shortened to GBA) is a 32sixth-bit handheld video game generation console developed released by NintendoMicrosoft on November 15, 2001. It Known as the DirectXbox during development, it is notable for the specs having similarities to a PC, namely as a result of using familiar components around the successor [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MB of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the Game Boy Colorsame components. It retailed at {{inflation|USD|299.99|2001}}. The Xbox was released a modest seller, and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west; despite Microsoft's best efforts the original Xbox and succeeding consoles from the company have never gained a foothold in Japan for various reasons.<ref name="Censored_Gaming">{{cite web|url=https://youtu.be/DmCHJmi_st4|title=Why The Xbox Failed In Japan|publisher=Youtube|accessdate=2018-07-25|date=2018-07-16}}</ref> It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,<ref group=N>The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in on March 21all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.</ref> meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live, 2001; <ref group=N>The [[Sega Dreamcast emulators|Dreamcast]] had Sega Net in North America on June 11and Dreamarena in Europe, 2001; but Xbox Live was the same for all regions.</ref> prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation. Early in Australia its lifespan, the Xbox had [[wikipedia:Xbox modding|an unusually active modding scene]] compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by [[wikipedia:Andrew Huang (hacker)|Andrew Huang]], the scene ultimately delivered no comprehensive emulation until the mid-2010s,<ref group=N>The Xbox would have been too difficult to emulate at the time anyway as its specs often rivaled that of consumer PCs, and Europe on June 22it was alleged that many developers received legal threats from Microsoft to dissuade them from trying.</ref> where developers have continued to have issues owing to the fact that, alongside the poorly documented hardware, many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Its developers continue to say there's no competition between them, 2001as they're both open-source and have different goals and methods.<ref>[https://www.reddit.com/r/emulation/comments/8ymp6n/cxbxreloaded_just_hit_v01/e2ckmpl/ JayFoxRox's statement] (representing XQEMU). Reddit (2018-07-14).</ref><ref>[https://www.reddit.com/r/emulation/comments/6mwizs/cxbx_running_xbox_dashboard_4817_with_audio/dk7jnif/ SoullessSentinel's statement] (representing Cxbx-Reloaded). Reddit (2017-07-13).</ref>
==Emulators==
:'''Note:''' [http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contain over 20 different emulator projects, most of which were abandoned not long after they started. Only about 2 or 4 emulators have been making progress.{| class="wikitable"|+PCstyle="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB/GBCChihiro! scope="col"|GBA! scope<abbr title="colFree/Libre and Open-Source Software"|NDS>FLOSS</abbr>! scope="col"|Game Link SupportActive! scope="col"|[[libretroRecommended Emulators|Libretro CoreRecommended]]|-! scope="col"colspan="7"|PC / x86|-|[[Recommended emulatorsxemu]]|align=left|{{Icon|Windows|Linux|macOS}}|Recommended][https://github.com/mborgerson/xemu/releases {{XemuVer}}]|{{~}} <small>(WIP)</small>|{{✓}}|{{✓}}|{{✓}}
|-
|style="text-align:center;"|[[mGBACxbx-Reloaded]]|stylealign="text-align:center;"left|{{Icon|Multi-platformWindows}}|style="text-align:center;"|[https://endriftcxbx-reloaded.co.com/mgbauk/downloads.html 0.3.2download git]|style="text-align:center;"|✗|style="text-align:center;"|✓{{~}} <small>(WIP)</small>|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✓{{~}}
|-
|style="text-align:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)XQEMU]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}|style="text-align:center;"|[https://github.com/visualboyadvance-m/visualboyadvance-m GitHub] [http://www.emucr.com/search/label/VisualBoyAdvance-Mxqemu/ SVNxqemu git]|style="text-align:center;"|✓{{~}} <small>(WIP)</small>|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[higanStrikeBox]]|stylealign="text-align:center;"left|{{Icon|Windows, OS X, |Linux}}|style="text-align:center;"|[httphttps://byuugithub.orgcom/higanStrikerX3/ 0.95StrikeBox git]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|iDeaS[[Cxbx]]|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align:center;"|[httphttps://ciacin.site90github.com/ideas.php 1.0.4.0Echelon9/cxbx-shogun git]|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|{{}}
|-
|style="text[http://dxbx-align:center;"|[[MAME]emu.com/ Dxbx]|stylealign="text-align:center;"left|{{Icon|Multi-platformWindows}}|style="text-align:center;"|[http://wwwsourceforge.mamedev.orgnet/projects/dxbx/files/dxbx/release0.html 5]|{{MAMEVer}}]|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|{{}}|style="text-align:center;"|?|style="text-align:center;"|✓|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|Meteor|style="text-align:center;"|Linux|style="text-align:center;"|[httpshttp://githubxenoborg-emu.blogspot.com/blastrock/meteor 1.4Xenoborg]|stylealign="text-align:center;"left|{{Icon|style="text-align:center;"|✓Windows}}|style="text-align:center;"|✗r19|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"{{✗}}|{{}}
|-
|style="text-align:center;"|[[No$GBA]]Xeon|stylealign="text-align:center;"left|{{Icon|Windows, MS-DOS}}|style="text-align:center;"|[http://problemkaputtwww.emulator-zone.com/doc.dephp/xbox/gbaxeon.htm 2html 1.8b0]|style="text-align:center;"|{{}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|{{}}|style="text-align:center;"|{{|{| class="wikitable"|+Mobile! scope="col"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|GB/GBC! scope="col"|GBA! scope="col"|NDS! scope="col"|Game Link Support! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Recommended emulators|Recommended]]}
|-
|style="text-align:center;"|[https://www.microsoft.com/en-us/store/apps/vba8/9wzdncrfjc69/ VBA8[MAME]]|stylealign="text-align:center;"left|{{Icon|Windows Phone|style="text-align:center;"Linux|2.27macOS|style="text-align:center;"|✓FreeBSD}}|style="text-align[http:center;"|✓//www.mamedev.org/release.html {{MAMEVer}}]|style="text-align:center;"|✗{{~}}|style="text-align:center;"|{{}}|style="text-align:center;"|?|style="text-align:center;"|{{}}|{{✗}{| class="wikitable"|+Consoles! scope="col"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|GB/GBC! scope="col"|GBA! scope="col"|NDS! scope="col"|Game Link Support! scope="col"|[[libretro|Libretro Core]]! scope="col"|[[Recommended emulators|Recommended]]
|-
|style="text-align:center;"|TempGBA4PSP|style="text-align:center;"|[[PlayStation Portable]]|style="text-align:center;"|[http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip 26750221]|style="text-align:center;"|✗|style="text-align:center;"|✓|style! scope="text-align:center;col"|✗|style="text-align:center;"|✗|style="text-align:center;"|✓|stylecolspan="text-align:center;7"|Consoles
|-
|style="text-align:center;"|[[Visual Boy Advance -MFU|Visual Boy Advance-M (VBA-M)Fusion]]|style="text-align:center;"|[[Wii]], [[Gamecube]]|style="text-align:center;"left|r1231{{Icon|style="text-align:center;"|✓360}}|style="text-align:center;"|✓1.7|style="text-align:center;"|{{}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|✓ (as VBA-Next){{✗}}|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[gpSPFission]]|style="text-align:center;"|[[PlayStation Portable]]|style="text-align:center;"left|0.9{{Icon|style="text-align:center;"XB1|SXS}}|style="text-align:center;"|✓Patch based|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗{{✓}}
|}
===Comparisons===* [[mGBA]] is Since May 2017, serious strides have been happening in the Xbox emulation scene with Cxbx-Reloaded and XQEMU making major progress. Cxbx-Reloaded went in-game for ''Jet Set Radio Future'' with a GBA emulator that aims to be accurate while maintaining speedsomewhat decent framerate. It's actively developed and has features that VBA-M lacks such as Solar<ref name="Bahax Emulation">{{cite web|url=https://Tilt Sensorwww.youtube.* [[Visual Boy Advance -Mcom/watch?v=K_5dIUPs0_I|Visual Boy Advancetitle=Cxbx Reloaded -M JSRF(VBASemi-MPlayable/35~60 FPS)]] is a fork of VBA with additional improvements. It is not updated as often these days and is falling behind |publisher=Youtube|accessdate=2018-05-11|date=2017-05-10}}</ref> Many more original Xbox games have been able to get in terms of accuracy compared to mGBA.** RetroArch's VBA-Next is based off an older revision of VBA-M with added speedhacks game and tweaks, making it useful for lower-end devices. It is a bit less accurate in some respectscases, though it fixes a few games such as Advance Wars 2at decent speeds on XQEMU. * [[gpSP]] last official version was 0.9 by Exophase. There are, however, two superior forks: [http<ref name="Reddit">{{cite web|url=https://dlwww.qjreddit.netcom/pspr/emulators/gpsp-mod-20090720.html gpSPmod] and [http:emulation/comments/filetrip.net6c93rg/psp-downloadsxqemu_more_games_ingame/homebrewdhuakqc/download|title=XQEMU -gpsp-j-12more games ingame|publisher=Reddit|accessdate=2017-06-1611|date=2017-f29570.htmlgpSP05-J gpSP-J]23}}</ref><ref name="JGG_3">{{cite web|url=https://m. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc)youtube. Both are superior to Kai.* [[higan]]'s GBA core is cyclecom/watch?v=J20hlsOUFq0 |title=XQEMU Xbox Emulator -accurate, but is otherwise very much a WIP and not as compatible as VBA-M or mGBA. MechAssault Ingame! |publisher=Youtube|accessdate=Emulation issues=2018-06-23|date=2018-06-22}}</ref>
===Oversaturation=PC====;[[Filexemu]]:1406913527173A low-level emulator by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. 600+ games are reported playable, See the [https://xemu.app official game compatibility list].;[[Cxbx-1Reloaded]]:A fork of [[Cxbx]] that's been having a good development momentum since mid-2016.pngIt's built for x86_64 machines and includes a ton of improvements to its [[High/Low_level_emulation|400px|thumb|right|Left showing HLE]] kernel, some from code originating in Dxbx and other related forks. While it has HLE support for the default gameGPU and other parts (eg. audio) to make many games run fast, [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 XQEMU's LLE implementation was introduced] in April 2018 and is expected to help even further. 150+ games are playable and right showing 450+ games ingame. See [https://github.com/Cxbx-Reloaded/game-compatibility/issues this compatibility list] for more information.;[[VBA-MXQEMU]] in "Gameboy Colors" mode: A low-level emulator based on [[QEMU]]The original GBA screen was . It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not backlitbeen tested but has been assumed to be emulated, so just not forwarded to the screen would appear to be rather darkaudio hardware for some reason. See [http://xboxdevwiki. To compensate for net/XQEMU thiscompatibility list] that was taken from John GodGames' 2015 list, games would have very saturated and bright colors[https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#gid=709879345 this Google spreadsheet].;[[StrikeBox]]: Beginning low-level emulator that just initializes an x86 system and runs whatever is in the ROM. Not much works for this currently. The brightIt was uploaded to GitHub on [https://github.com/StrikerX3/OpenXBOX/commit/16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017] by mborgerson, overly saturated colors would appear rather normal a well-known XQEMU contributor who in early 2018 is still focused on streamlining XQEMU's QEMU codebase. So expect more progress from XQEMU than StrikeBox in the GBAmeantime. In emulation;[[Cxbx]]: One of the first Xbox emulators, however, the appearance started as an ahead-of these colors are undesirable-time compiler for Xbox executables. Some Can boot around 56 games made after 2003 may look better , with around a dozen in an already playable state. See [http://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html this compatibility list].:;Dxbx: A port of Cxbx to Delphi, expanded with the backlit colorsa redesigned symbol detection engine, and many rendering improvements, howevera new pixel shader converter, as they were designed with etc.;Xeon: Can emulate Halo CE to the point where the GBA SP in mindfirst stage is semi-playable. For everything elseThe walls and ground are pitch black, there are several ways and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows.;[[MAME]]: Existing x86 emulation in MAME has given way to deal with thisan <code>xbox</code> driver... that they've marked overall as <span style="color:darkred">not working</span> and sound as unimplemented (graphics are OK though).
====Consoles====;[[FU|Fusion]]:The internal name for backwards compatibility on the [[Xbox 360 emulators|Xbox 360]]. It supports [[wikipedia:List_of_Xbox_games_compatible_with_Xbox_360|a specific list of games]] that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. There is more information and references/video(s) about this BC support [http://xboxdevwiki.net/Xbox_360_Backward_Compatibility#References_and_links here].;[[Fission]]:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]]. With [[wikipedia:List_of_backward_compatible_games_for_Xbox_One#List_of_compatible_titles_from_Xbox|a smaller amount of supported games]], likely due to issues surrounding licensing,<ref group=N>Which can be a number of reasons, including but not limited to developers and publishers going defunct, movie and toy tie-in licenses for branded content expiring, and music royalties.</ref> it allows the ones that do work to run at twice the Original Xbox'''No$GBA'''s standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).
Under "==Emulation Options", select "GBA Mode. There are four modes. - GBA (no backlight) = strong desaturation - GBA SP (backlight) issues= strong desaturation - Nintendo DS in GBA mode = some desaturation - VGA Mode (poppy bright): no desaturation '''VBA-M''' (VBA-M for Windows only) Under "Options->Gameboy" you will find the options: - "Real Colors": no desaturation - "Gameboy Colors": strong desaturation '''higan''' Under Settings->Video Filter, you will find the "Color Emulation" checkbox. - Color Emulation off: no desaturation - Color Emulation on: gamma correction and adjusted color range. '''Shaders''' [https[File://github.com/libretro/common-shaders/blob/master/cgp/gameboyXbox_looking-colorsgood.cgp gameboy-colors.cgppng|thumb|250px|The pratfalls of Xbox emulation]A .cgp shader preset can be loaded The Xbox is infamous in [[OpenEMU]] or [[RetroArch]] that is meant to (sort-of) replicate the "Gameboy Colors" option in VBA-M using emulation scene for being the image-adjustment Cg shaderworst case of false advertising. The settings are parameters that are stored in For the cgp projects currently available and can be adjusted at runtime. The relevant parameters set active there's a high barrier to entry for this effect are: Target Gamma = 2.4 Monitor Gamma = 2.16 Saturation = 0.5 Luminance = 0.9 The colors will not be exactly the same as what VBA-M produces (a bit brighter effort involved, and no washed out blacks) but it will get you 's the desaturation effect. Can be adjusted to fit your tastes, and you can get same reason why consoles using off-the washed out blacks by increasing "Brightness Boost" and decreasing Luminance a bit. [https://github.com/libretro/common-shaders/blob/master/handheld/gba-color.cg gba-color.cg] This one is very similar to VBA-M's color option shelf hardware (without the washed out blacksor reused hardware) and is more accurate color-wise are easier to a GBA LCDemulate. Previously used a large lookup table imageTo users, it's now being "basically a self contained shader PC" and therefore much smaller in filesize than before. ===Save file issues===There are a number of different save formats for GBA games. With raw save data, it's very hard to detect what save type it is just by looking at it. Visual Boy Advance tries to autodetect save type but often is incorrect and this causes issues. A fix to this issue is to use a file called "vbax86-over.inibased" to tell VBA what each game's proper save type is, which eliminates most issues regarding save type. Current VBA-M versions come with vba-over.ini by default, but older versions a selling point despite that not being the case as the Xbox has a number of VBA proprietary elements that are nothing like standard PC hardware (like VBA 1.7.2 and VBALink did not. The libretro versions of VBA, libretrothe eighth-VBAgen "x86-Next and libretro-VBA-M, come with vba-overbased" consoles).ini baked into Many aspects of the binary so Xbox's architecture aren't openly documented, making it is able to load raw .sav files, but also changes the save file output to be a 136KB .srm file for every save type, with save type info contained within the file. This completely avoids any save type issues, but makes its save files incompatible with standalone VBA and most other emulators. Libretro devs created a [https://github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command line tool] major pain to convert libretro-VBA .srm save files have to raw .sav save data for other emulators. You can just drag and drop a .srm onto the executable and figure it will output raw all out.sav. The same can be done in reverse. A precompiled Windows 64-bit binary of this tool can be found [https://www.mediafire.com/?6bg8ag0bjs1b7ng here]. ==Connectivity=====GBA Link Multiplayer (1~4GBA)<ref name===* VBA-M: This doesn't work with old VBA versions.  Just disable "Pause when Inactivengemu", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as much times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file. * VBA Link + e-ReaderA combined version of VBA Link and VBA e-Reader is useful if you want to use the Pokémon Battle-e Cards. Downloads and instructions reside [>{{cite web|url=http://projectpokemonngemu.orgcom/forumsthreads/showthread.php?42433why-RELEASEis-VBAxbox-LINKemulation-E-READER here]premature* mGBAWhile running mGBA, select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the 132032/|title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file. * No$GBA: This method also works with DS roms, and that's the actual way to see the incomplete non-functional local Wi-Fi DS multiplayer implementation. (todo) =Why is XBOX emulation premature?|publisher=ngemu|accessdate=GameCube Connectivity===The GBA unit can connect to a GameCube. ====Dolphin and VBA2017-05-M22|date==== Game Boy connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of a GBA BIOS. '''Connect 1~4 GBA Unit Without Game to GC Game''' First Part!* Open Dolphin and VBA2010-M. Make sure neither are blocked by your firmware.* '''Dolphin:''' Start your game and play until you get to the in02-game menu where you're asked to connect a GBA. Under the GC controller options (earlier "Config, Gamecube", now it's with the GC15}}</Wii controller options). You have 4 GC controller ports: change how much you need to ref><ref name="GBAMicrosoft1". Leave the game and its music running >{{cite web|url=https:)* '''VBA-M:''' You'll need to uncheck "Options, Emulator, Pause When Inactive". Then, under "Options, Link, Joybus Options", Make sure to enable "Enable Joybus Connection" and set "IP/Hostname" to use default settings, that is (127/msdn.0microsoft.0.1) or (localhost) - without the brackets. * THEN, Dolphin will freeze. You'll want to not have the system sound too high if you're using headphones.  Second Part!* '''VBA-M''': Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. There will be that splash screen but it will stutter a bit. * Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connected.* To connect other GBA units, open another VBA-M instance and repeat what you did with VBAcom/en-M. Notable games that work:* The Legend of Zelda Four Swords Adventures: Both two modes available for the USus/PAL version work. The third Japan-only Navi Trackers mode works as well, but the game crashes after the naming screen due to a bug in the GClibrary/GBA connectivityxbf3tbeh(v=vs.* Final Fantasy Crystal Chronicles* Billy Hatcher: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.* Kururin Squash* Sonic Adventure 2 (buggy140Don't work:* The Legend of Zelda Wind Waker: Tingle Trainer connection always fails, though some messages do display on VBA-M.* Drill Land* Any Pokémon game* lots more '''Connect GBA Game to GC Game''' * '''VBA-M''': Under "Emulator, Bios Files" set the GBA BIOS file directory, and have the emulator use it. This will cause each regular GBA rom you load in VBA-M to show the BIOS splash screen then proceed to the game. It has higher compatibility too.* You do the all the steps above in the '''first part''' of the previous section aspx|title=/LTCG (connecting a GBA unit without Game to a GC game) until the line with Dolphin freezing when you enable Joylink in VBA-M. Then:* '''VBA-M''': Open the regular GBA ROM to be connected with the GC game in VBA-M as if it were a regular GBA ROM. * There will be that splash screen, but if you do nothing the GBA game starts as usual and the connection doesn't actually happen. What you must do is to hold '''Select+Start''' while the BIOS is loading. This will cause the BIOS animation to stop and wait for connections, and the regular GBA ROM game won't boot immediately. If it goes as intended, VBA-M will stutter a bit and the connection will be initiated.* Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connected.* To connect other GBA units, open another VBA-M instance and repeat what you did with VBAtime Code Generation)|publisher=Microsoft|accessdate=2017-M. Please note e05-Reader functionality with GC games isn't emulated as of yet. ====Dolphin and other emulators====Dolphin devs are working at rewriting the entire GBA connectivity code in a far better way from scratch with more accurate emulators. They did a video using the higan emulator. Nothing of the sort is published at the moment. ===GBA22}}</DS Connectivityref><ref name="Microsoft2">{{cite web|url==Inserting a GBA card in Slot-2 in a Nintendo DS unit (that's not a DSi) while a DS game is running could unlock various gameplay features in some DS games. DesMume can emulate thishttps: while playing the DS ROM, go to "Config, Slot 2 (GBA Slot)" and select "GBA Cartridge"//msdn. Now select the GBA ROM file, and make sure its sav file is in the same foldermicrosoft. You may need to reset the game sometimes to see the effect incom/en-gameus/library/bb985904aspx|title===eUnder The Hood: Link-Readertime Code Generation|publisher=Microsoft|accessdate==A device that connects to the GBA, which can read content off e2017-Card paper stripes either as standalone content, or additional content to GBA games (or even GC ones). Also known as the GBA's DLC. ''Main Page: [[GBA e05-Reader emulators]]'' 22}}</ref><ref name="FrameRater">{{cite web|url=Special Hardware==Most of these have not been emulated as of yet. There used to be patches that could be applied to GBA ROMs with a utility like LunarIPS (mostly from [httphttps://bubbzwww.pocketheavenyoutube.com/watch?system=gba&section=patch No Frills]), but they're for the most part lost to time nowadays. Your best bet is to use Action Replay to emulate those. ===Solar Sensor=====v=97mQcus7wFI|title=Xbox Emulation====This feature has been emulated in both mGBA and no$gba 2.6 onwards:* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level. * no$GBA: Under '''Options/Emulation Setup''', you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.The History & Roadblocks | A Documentary by FrameRater|publisher=Youtube|accessdate=2018-03-13|date==ROM Patches====Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in2018-03-game brightness level controllable with L+Left08}}</Right. It's argued this makes for a better experience actually, but sadly not all releases are covered.* '''Boktai 1:''' [httpref><ref>{{cite web|url=https://www.advanscenereddit.com/htmlr/Releasesemulation/dbreleases.php?id=1567 JP], [http:comments/6dl94y/www.advanscene.comwhy_is_there_a_lack_of_original_xbox_emulation/html/Releases/dbreleases.php|title=Why is there a lack of Original Xbox emulation?id|publisher=Reddit|accessdate=2017-06-11|date=1145 US], <s>EU2017-05-29}}</sref>.* '''Boktai 2:''' For example the APU, one of two sound processors on the [http://wwwxboxdevwiki.advanscene.com/html/Releasesnet/dbreleases.php?id=1567 JPMCPX MCPX southbridge chip]of the Xbox chipset, <s>US</s>, is [httphttps://www.advanscenegithub.com/htmlJayFoxRox/Releasesxqemu-espes/dbreleases.php?id=1992 EU]. * '''Boktai 3:''' [http:pull//www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix24 incredibly powerful and uses complex processing steps].* Combinations of Boktai 4 JP with earlier solar sensors that are difficult to get solar sensor bonuses aren't emulated yet in any DS emulatorfigure out using clean-room reverse engineering.
===Motion Control===VBAThe good news is the efforts currently underway are starting to see real effects. While it's true that Cxbx-Reloaded will have the upper hand with a primarily HLE-M has an option for Motion controls "Inputbased approach on Windows, Set, Motion". It currently works with all versions XQEMU will have the advantage of going by the GBC title Kirby Tilt'n Tumble, which book. XQEMU also was a special cartridge with a motion sensor builthas the potential to tap into hardware acceleration that Cxbx-in Reloaded would have to control movement in-game. But VBA-M does not support motion controls write a kernel mode driver for GBA games yet.====Emulation====* VBA , and SoullessSentinel wrote "'''doesnI don't''' emulate this feature, think our users would like the idea of disabling security features such as driver signature enforcement and its "Motion Control" option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.* mGBA supposedly includes this feature but key remapping installing an untrusted kernel driver just for tilt sensors is not present in the latest builds.====ROM Patches====Fixes applied directly to the ROM (with the LunarIPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any an emulator/flashcard. D-Pad controls substituting motion controls don't work as well here as they tilt it '"too much" at times to be very playable.* Yoshi Topsy Turvy/Universal Gravitation: <ref name=accel>[httphttps://www.advanscenereddit.com/htmlr/Releasesemulation/dbreleases.php?id=1799 JP], [http:comments/6a958p/www.advanscene.comcxbx_reloaded_xbox_emulator_panzer_dragoon_orta/htmldhetzrd/Releases/dbreleases.php?id=1947 EUCxbx-Reloaded (Xbox Emulator) - Panzer Dragoon Orta (In-Game)], [http://www.advansceneReddit (2017-05-10).com</html/Releases/dbreleases.php?id=2001 US]ref>* Warioware Twisted<! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US])-- The Nouveau project for Linux may be of help figuring out the GeForce hardware in the Xbox{{Cite}} -->
===Rumble Feature=Chihiro==There are various rumble features found The Chihiro arcade system was produced by Sega in GBA/GBC cards:* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble feature2003. It was actually used by dozens consists of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX an Xbox motherboard (Wii-only), which also cover with double the dummied-out rumble games. Not emulated anywhere else.* '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart RAM as with rumble support. It would rumble when you tilt to one "extreme". Emulated by VBA-M GX (Wii-only, functionaldevkits), mGBA has this feature but it's not enabled in current builds.* '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through ingame. Partially emulated by VBA-M GX additional boards for handling arcade I/O (Wii-only, functionalSega JVS standard), mGBA has this feature but it's not enabled in current builds.* '''Game Boy Player Rumble:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi 1, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None As the inner workings of the emulators Xbox are better understood, Chihiro emulation support this, though it's being under development for the mGBA emulatorand accuracy will improve.
===Figurine Readers=Resources==* '''Figurine Add-on:''' Legendz: Isle Of Trials, Legendz: Sign Of Necromu, Plaston Gate ([http://wwwxboxdevwiki.advanscene.comnet/html/Releases/dbreleases.php?id=1020 FixXboxDevWiki]), Plaston Gate DX (for Xbox hardware documentation*[httphttps://www.advanscenediscordapp.com/htmlinvite/Releases/dbreleases.php?id=2006 Fix26Xjx23 Xbox Emulation Discord server]). The add(For general and development discussions on OG Xbox emulation, especially for Cxbx-on is essentially Skylanders before it became popularReloaded, but also XQEMU, StrikeBox, and any legacy emulators.)
==Notes=Other Add-ons=<references group==Not emulated yet:N />
* Battle Chip Gate (and variations): compatible with Japanese versions of Megaman Zero 3, Megaman Battle Network 4, 4.5, 5 and 6. ==References=={{reflist}}
[[Category:Consoles]]
[[Category:Nintendo Home consoles]][[Category:Game Boy Advance Microsoft consoles]][[Category:Xbox emulators|*]][[Category:Sixth-generation video game consoles]]
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