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Xbox emulators

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Emulators
{{Infobox console|title = Xbox|logo = Xbox-and-Controller-S.png|developer = [[:Microsoft]]|type = [[:Category:Home consoles|Home video game console]]|generation = [[File:GameboyCategory:Sixth-glacier.jpggeneration video game consoles|Sixth generation]]|release = 2001|discontinued = 2009|successor = [[Xbox 360 emulators|thumbXbox 360]]|emulated = {{✓}}}} The Game Boy Advance handheld '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation consolereleased by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC, namely as a result of using familiar components around the [[wikipedia:x86|x86]]architecture. It had a custom Pentium III CPU at 733 MHz with 64 MB of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://en.wikipediasegaretro.org/wiki/Game_Boy_Advance Game Boy AdvanceSega_Chihiro Chihiro arcade system]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendowith the same components. It is retailed at {{inflation|USD|299.99|2001}}. The Xbox was a modest seller, and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west; despite Microsoft's best efforts the successor to original Xbox and succeeding consoles from the Game Boy Colorcompany have never gained a foothold in Japan for various reasons.<ref name="Censored_Gaming">{{cite web|url=https://youtu. be/DmCHJmi_st4|title=Why The Xbox Failed In Japan|publisher=Youtube|accessdate=2018-07-25|date=2018-07-16}}</ref> It had a number of advantages over other sixth-gen consoles at the time; it was released the only console to include a hard disk,<ref group=N>The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in Japan on March 21all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.</ref> meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live, 2001; <ref group=N>The [[Sega Dreamcast emulators|Dreamcast]] had Sega Net in North America on June 11and Dreamarena in Europe, 2001; but Xbox Live was the same for all regions.</ref> prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation. Early in Australia its lifespan, the Xbox had [[wikipedia:Xbox modding|an unusually active modding scene]] compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by [[wikipedia:Andrew Huang (hacker)|Andrew Huang]], the scene ultimately delivered no comprehensive emulation until the mid-2010s,<ref group=N>The Xbox would have been too difficult to emulate at the time anyway as its specs often rivaled that of consumer PCs, and Europe on June 22it was alleged that many developers received legal threats from Microsoft to dissuade them from trying.</ref> where developers have continued to have issues owing to the fact that, alongside the poorly documented hardware, many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Its developers continue to say there's no competition between them, 2001as they're both open-source and have different goals and methods.<ref>[https://www.reddit.com/r/emulation/comments/8ymp6n/cxbxreloaded_just_hit_v01/e2ckmpl/ JayFoxRox's statement] (representing XQEMU). Reddit (2018-07-14).</ref><ref>[https://www.reddit.com/r/emulation/comments/6mwizs/cxbx_running_xbox_dashboard_4817_with_audio/dk7jnif/ SoullessSentinel's statement] (representing Cxbx-Reloaded). Reddit (2017-07-13).</ref>
==Emulators==
:'''Note:''' [http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contain over 20 different emulator projects, most of which were abandoned not long after they started. Only about 2 or 4 emulators have been making progress.{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GB/GBCChihiro! scope="col"|GBA! scope<abbr title="colFree/Libre and Open-Source Software"|NDS>FLOSS</abbr>! scope="col"|Game Link Support! scope="col"|[[libretro|Libretro Core]]Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]|-!colspan="9"|PC|-|style="text-align:center;"|[[mGBA]]|style="text-align:center;"|Multi-platform|style="text-align:center;"|[https://mgba.io/downloads.html {{MGBAVer}}]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✓*|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✓|-|style="text-align:center;"|[[Visual Boy Advance -M|Visual Boy Advance-M (VBA-M)]]|style="text-align:center;"|Multi-platform|style="text-align:center;"|[https://github.com/visualboyadvance-m/visualboyadvance-m GitHub] [http://www.emucr.com/search/label/VisualBoyAdvance-M/ SVN]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✗|-|style="text-align:center;"|[[higan]]|style="text-align:center;"|Windows, OS X, Linux|style="text-align:center;"|[http://byuu.org/emulation/higan/ {{higanVer}}]|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗
|-
|style="text-align:center;"|iDeaS|style! scope="text-align:center;col"|Windows, Linux|stylecolspan="text-align:center;7"|[http://ciacin.site90.comPC /ideas.php 1.0.4.0]|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗x86
|-
|style="text-align:center;"|[[GBE+xemu]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}|style="text-align:center;"|[https://github.com/shonumimborgerson/xemu/gbe-plus GitHubreleases {{XemuVer}}]|style="text-align:center;"{{~}} <small>(WIP)</small>|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗{{✓}}
|-
|style="text-align:center;"|[[MAMECxbx-Reloaded]]|stylealign="text-align:center;"left|{{Icon|Multi-platformWindows}}|style="text-align:center;"|[httphttps://wwwcxbx-reloaded.mamedevco.orguk/release.html download git]|{{MAMEVer~}}]<small>(WIP)</small>|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|?|style="text-align:center;"|✓|style="text-align:center;"|✗{{~}}
|-
|style[[XQEMU]]|align="text-align:center;"left|Meteor{{Icon|style="text-align:center;"Windows|Linux|macOS}}|style="text-align:center;"|[https://github.com/blastrockxqemu/meteor 1.4xqemu git]|style="text-align:center;"|✗{{~}} <small>(WIP)</small>|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[No$GBAStrikeBox]]|stylealign="text-align:center;"left|{{Icon|Windows, MS-DOS|Linux}}|style="text-align:center;"|[httphttps://problemkaputtgithub.decom/gba.htm 2.8eStrikerX3/StrikeBox git]|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
|-
!colspan|[[Cxbx]]|align="9"left|{{Icon|Windows}}|[https://github.com/Echelon9/cxbx-shogun git]|{{✗}}|{{✓}}|{{✗}}|Mobile{{✗}}
|-
|style="text-align:center;"|[httpshttp://www.microsoftdxbx-emu.com/en-us/store/apps/vba8/9wzdncrfjc69/ VBA8Dxbx]|stylealign="text-align:center;"left|{{Icon|Windows Phone 8/8.1}}|style="text-align[http:center;"|2//sourceforge.net/projects/dxbx/files/dxbx/ 0.275]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✓|style="text-align:center;"|?|style="text-align:center;"|✓{{✗}}
|-
|style="text-align:center;"|[httpshttp://wwwxenoborg-emu.microsoftblogspot.com/en-us/store/apps/vba10/9nblggh2k04v/ VBA10Xenoborg]|style="text-align:center;"|Windows 10/Mobile|style="text-align:center;"left|1.22{{Icon|style="text-align:center;"|✓Windows}}|style="text-align:center;"|✓r19|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|?{{✗}}|style="text-align:center;"|✓{{✗}}
|-
!colspan|Xeon|align="9"left|{{Icon|Windows}}|[http://www.emulator-zone.com/doc.php/xbox/xeon.html 1.0]|{{✗}}|{{✗}}|{{✗}}|Consoles{{✗}}
|-
|style="text-align:center;"|[[mGBAMAME]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|[[Wii]]FreeBSD}}|style="text-align:center;"|[httpshttp://s3www.amazonawsmamedev.comorg/mgba/mGBA-nightly-latest-wiirelease.7z SVNhtml {{MAMEVer}}]|style="text-align:center;"{{~}}|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|{{|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓}}
|-
|style="text-align:center;"|[[Visual Boy Advance -M|VBA GX]]|style="text-align:center;"|[[Wii]], [[Gamecube]]|style="text-align:center;"|[https://gbatemp.net/threads/new-vba-gx-fork-2-3-0.371284/ 2.3.2]|style! scope="text-align:center;col"|✓|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✓ (as VBA-Next)|stylecolspan="text-align:center;7"|Consoles
|-
|style="text-align:center;"|TempGBA4PSP|style="text-align:center;"|[[PlayStation PortableFU|Fusion]]|stylealign="text-align:center;"|[http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip 26750221]left|style="text-align:center;"{{Icon|360}}|style="text-align:center;"|✓1.7|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}
|-
|style="text-align:center;"|[[gpSPFission]]|style="text-align:center;"|[[PlayStation Portable]]|style="text-align:center;"left|0.9{{Icon|style="text-align:center;"XB1|SXS}}|style="text-align:center;"|✓Patch based|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}|style="text-align:center;"|✗{{✓}}
|}
<small>*Experimental separate build under the name of Medusa.</small>
===Comparisons===* [[mGBA]] is Since May 2017, serious strides have been happening in the Xbox emulation scene with Cxbx-Reloaded and XQEMU making major progress. Cxbx-Reloaded went in-game for ''Jet Set Radio Future'' with a GBA emulator that aims to be accurate while maintaining speedsomewhat decent framerate. It's actively developed and has features that VBA-M lacks such as Solar<ref name="Bahax Emulation">{{cite web|url=https://Tilt Sensorwww.* [[Visual Boy Advance -Myoutube.com/watch?v=K_5dIUPs0_I|Visual Boy Advancetitle=Cxbx Reloaded -M JSRF(VBASemi-MPlayable/35~60 FPS)]] is a fork of VBA with additional improvements. It is not updated as often these days and is falling behind |publisher=Youtube|accessdate=2018-05-11|date=2017-05-10}}</ref> Many more original Xbox games have been able to get in terms of accuracy and performance compared to mGBA.** RetroArch's VBA-Next is based off an older revision of VBA-M with added speedhacks game and tweaks, making it useful for lower-end devices. It is a bit less accurate in some respectscases, though it fixes a few games such as Advance Wars 2at decent speeds on XQEMU. * [[gpSP]] last official version was 0.9 by Exophase. There are, however, two superior forks: [http<ref name="Reddit">{{cite web|url=https://dlwww.qjreddit.netcom/pspr/emulators/gpsp-mod-20090720.html gpSPmod] and [http:emulation/comments/filetrip.net6c93rg/psp-downloadsxqemu_more_games_ingame/homebrewdhuakqc/download|title=XQEMU -gpspmore games ingame|publisher=Reddit|accessdate=2017-j06-1211|date=2017-0605-16-f2957023}}</ref><ref name="JGG_3">{{cite web|url=https://m.youtube.htmlgpSPcom/watch?v=J20hlsOUFq0 |title=XQEMU Xbox Emulator -J gpSPMechAssault Ingame! |publisher=Youtube|accessdate=2018-J]. gpSP06-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.* [[higan]]'s GBA core is cycle23|date=2018-accurate, but up to v094 it was very much a WIP and not as compatible as VBA06-M or mGBA. v095 made amazing strides, resulting in compatibility on par with mGBA.22}}</ref>
'''NOTE====PC====;[[xemu]]: A low-level emulator by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. 600+ games are reported playable, See the [https://xemu.app official game compatibility list].;[[Cxbx-Reloaded]]:''' ThereA fork of [[Cxbx]] that's '''been having a huge vulnerabilitygood development momentum since mid-2016. It''' in '''the original VBA emulator''' (s built for x86_64 machines and most includes a ton of improvements to its [[High/Low_level_emulation|HLE]] kernel, some from code originating in Dxbx and other related forks bar VBA-M. While it has HLE support for the GPU and other parts (eg. audio) that could be used to '''make many games run malwarefast, [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 XQEMU''', similarly s LLE implementation was introduced] in April 2018 and is expected to ZSNES help even further. 150+ games are playable and 450+ games ingame. See [https://github.com/Cxbx-Reloaded/game-compatibility/issues this compatibility list] for more information.;[[XQEMU]]: A low-level emulator based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with malformed ROM filesacceptable graphics. Audio has not been tested but has been assumed to be emulated, but just not forwarded to the audio hardware for some reason. See [http://xboxdevwiki.net/XQEMU this time with '''cheat code files'compatibility list] that was taken from John GodGames'2015 list, and [https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#gid=709879345 this Google spreadsheet].;[[StrikeBox]]: Beginning low-level emulator that just initializes an x86 system and runs whatever is in the ROM. Not much works for this currently. It was uploaded to GitHub on [https://github.com/StrikerX3/OpenXBOX/commit/16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017] by mborgerson, a well-known XQEMU contributor who in early 2018 is still focused on streamlining XQEMU's QEMU codebase. So expect more progress from XQEMU than StrikeBox in the meantime. The option under ''"Import > Gameshark code file"'' doesn't check if ;[[Cxbx]]: One of the cheat code file size is within 1024Kbfirst Xbox emulators, started as an ahead-of-time compiler for Xbox executables. Can boot around 56 games, and with around a dozen in an already playable state. See [http://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html this oversight can lead to parts compatibility list].:;Dxbx: A port of the file being exploited Cxbx to run arbitrary code (which can be malware) if your cheat code file was tampered Delphi, expanded with a redesigned symbol detection engine, and many rendering improvements, a new pixel shader converter, etc.;Xeon: Can emulate Halo CE to allow sothe point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you got it online from dubious sourcesselect the difficulty on modern versions of Windows.;[[MAME]]: Existing x86 emulation in MAME has given way to an <code>xbox</code> driver... Fortunately, while VBA-M that they've marked overall as <span style="color:darkred">not working</span> and sound as unimplemented (the current actively developed fork based off VBAgraphics are OK though) still doesn't do sanity checks . ====Consoles====;[[FU|Fusion]]:The internal name for those filesbackwards compatibility on the [[Xbox 360 emulators|Xbox 360]]. It supports [[wikipedia:List_of_Xbox_games_compatible_with_Xbox_360|a specific list of games]] that, it just crashes immediately instead of while some work right off the code running havocbat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. So, eitherThere is more information and references/video(s) about this BC support [http://xboxdevwiki.net/Xbox_360_Backward_Compatibility# Avoid importing cheat code files bigger than 1024Kb you got online from untrustworthy sourcesReferences_and_links here].# Avoid using ;[[Fission]]:The internal name for backward compatibility on the Import GameShark code file feature[[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]]. With [[wikipedia:List_of_backward_compatible_games_for_Xbox_One# Avoid using the old VisualBoyAdvance altogetherList_of_compatible_titles_from_Xbox|a smaller amount of supported games]], likely due to issues surrounding licensing,<ref group=N>Which can be a number of reasons, including but not limited to developers and publishers going defunct, movie and settle toy tie-in licenses for other options like mGBA branded content expiring, and VBA-Mmusic royalties. SRAM save files are compatible between all of them</ref> it allows the ones that do work to run at twice the Original Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).
==Emulation issues==
[[File:Xbox_looking-good.png|thumb|250px|The pratfalls of Xbox emulation]]
The Xbox is infamous in the emulation scene for being the worst case of false advertising. For the projects currently available and active there's a high barrier to entry for the effort involved, and it's the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate. To users, being "basically a PC" and "x86-based" is a selling point despite that not being the case as the Xbox has a number of proprietary elements that are nothing like standard PC hardware (like the eighth-gen "x86-based" consoles). Many aspects of the Xbox's architecture aren't openly documented, making it a major pain to have to figure it all out.<ref name="ngemu">{{cite web|url=http://ngemu.com/threads/why-is-xbox-emulation-premature.132032/|title=Why is XBOX emulation premature?|publisher=ngemu|accessdate=2017-05-22|date=2010-02-15}}</ref><ref name="Microsoft1">{{cite web|url=https://msdn.microsoft.com/en-us/library/xbf3tbeh(v=vs.140).aspx|title=/LTCG (Link-time Code Generation)|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="Microsoft2">{{cite web|url=https://msdn.microsoft.com/en-us/library/bb985904.aspx|title=Under The Hood: Link-time Code Generation|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="FrameRater">{{cite web|url=https://www.youtube.com/watch?v=97mQcus7wFI|title=Xbox Emulation: The History & Roadblocks | A Documentary by FrameRater|publisher=Youtube|accessdate=2018-03-13|date=2018-03-08}}</ref><ref>{{cite web|url=https://www.reddit.com/r/emulation/comments/6dl94y/why_is_there_a_lack_of_original_xbox_emulation/|title=Why is there a lack of Original Xbox emulation?|publisher=Reddit|accessdate=2017-06-11|date=2017-05-29}}</ref> For example the APU, one of two sound processors on the [http://xboxdevwiki.net/MCPX MCPX southbridge chip] of the Xbox chipset, is [https://github.com/JayFoxRox/xqemu-espes/pull/24 incredibly powerful and uses complex processing steps] that are difficult to figure out using clean-room reverse engineering.
===Oversaturation===[[File:1406913527173The good news is the efforts currently underway are starting to see real effects. While it's true that Cxbx-1Reloaded will have the upper hand with a primarily HLE-based approach on Windows, XQEMU will have the advantage of going by the book.png|400px|thumb|right|Left showing XQEMU also has the default game, and right showing [[VBApotential to tap into hardware acceleration that Cxbx-M]] in "Gameboy Colors" mode]]The original GBA screen was not backlit, so the screen Reloaded would appear have to be rather dark. To compensate write a kernel mode driver for this, games and SoullessSentinel wrote "''I don't think our users would have very saturated like the idea of disabling security features such as driver signature enforcement and bright colorsinstalling an untrusted kernel driver just for an emulator. The bright, overly saturated colors would appear rather normal on the GBA''"<ref name=accel>[https://www.reddit. com/r/emulation/comments/6a958p/cxbx_reloaded_xbox_emulator_panzer_dragoon_orta/dhetzrd/ Cxbx-Reloaded (Xbox Emulator) - Panzer Dragoon Orta (In emulation, however, the appearance of these colors are undesirable-Game)]. Reddit (2017-05-10). Some games made after 2003 </ref><!-- The Nouveau project for Linux may look better with be of help figuring out the backlit colors, however, as they were designed with GeForce hardware in the GBA SP in mind. For everything else, there are several ways to deal with this:Xbox{{Cite}} -->
'''No$GBA'''==Chihiro==The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard). As the inner workings of the Xbox are better understood, Chihiro emulation support and accuracy will improve.
Under "==Resources==*[http://xboxdevwiki.net/ XboxDevWiki], for Xbox hardware documentation*[https://discordapp.com/invite/26Xjx23 Xbox Emulation Options"Discord server] (For general and development discussions on OG Xbox emulation, select "GBA Mode. There are four modesespecially for Cxbx-Reloaded, but also XQEMU, StrikeBox, and any legacy emulators.)
- GBA (no backlight) = strong desaturation - GBA SP (backlight) = strong desaturation - Nintendo DS in GBA mode Notes== some desaturation - VGA Mode (poppy bright): no desaturation '''VBA-M''' (VBA-M for Windows only) Under "Options->Gameboy" you will find the options: - "Real Colors": no desaturation - "Gameboy Colors": strong desaturation '''higan''' Under Settings->Video Filter, you will find the "Color Emulation" checkbox. - Color Emulation off: no desaturation - Color Emulation on: gamma correction and adjusted color range. '''Shaders''' There are Cg [[shaders]] which can be used in [[OpenEmu]] or [[RetroArch]] that adjust the colors to those of a real GBA screen, as well as other screen types.  For GBA, there is <code>gba-color.cg<references group=N /code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/gba-color.cg</ref>, which simulates the color profile of a GBA screen under an external light source more accurately than VBA-M or No$GBA color options. If you prefer the darker color options that those emulators have, then use <code>vba-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/vba-color.cg</ref> instead.  There is also <code>nds-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg</ref> and <code>psp-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg</ref>, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively. ===Save file issues===There are a number of different save formats for GBA games. With raw save data, it's very hard to detect what save type it is just by looking at it. Visual Boy Advance tries to autodetect save type but often is incorrect and this causes issues. A fix to this issue is to use a file called "vba-over.ini" to tell VBA what each game's proper save type is, which eliminates most issues regarding save type. Current VBA-M versions come with vba-over.ini by default, but older versions of VBA like VBA 1.7.2 and VBALink did not. The libretro versions of VBA, libretro-VBA-Next and libretro-VBA-M, come with vba-over.ini baked into the binary so it is able to load raw .sav files, but also changes the save file output to be a 136KB .srm file for every save type, with save type info contained within the file. This completely avoids any save type issues, but makes its save files incompatible with standalone VBA and most other emulators. Libretro devs created a [https://github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command line tool] to convert libretro-VBA .srm save files to raw .sav save data for other emulators. You can just drag and drop a .srm onto the executable and it will output raw .sav. The same can be done in reverse. A precompiled Windows 64-bit binary of this tool can be found [https://www.mediafire.com/?6bg8ag0bjs1b7ng here]. ==Connectivity=====GBA Link Multiplayer (1~4GBA)===* VBA-M: This doesn't work with old VBA versions.  Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as much times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file. * VBA Link + e-ReaderA combined version of VBA Link and VBA e-Reader is useful if you want to use the Pokémon Battle-e Cards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here]. * mGBAWhile running mGBA, select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file. * No$GBA: This method also works with DS ROMs, and that's the actual way to see the incomplete non-functional local Wi-Fi DS multiplayer implementation. (todo) ===GBA Wireless Multiplayer===There is a [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adaptor]] that can replace using a traditional wired link, but only if the game supports the hardware. It has the ability to have 5 connected players at once. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with the accessory but the accessory also work with ''Pokémon Emerald'' and the ''Classic NES Series'' games. If no game is inserted into the slot, it has it's own software that it can run, which behaves as a method to do a single pack download play. Unfortunately, no emulator is capable of this feature. The only emulator with plans for such a feature is [[mGBA]]. ===GameCube Connectivity===The GBA unit can connect to a GameCube. ====Dolphin and VBA-M==== Game Boy connection support can be supported via joybus emulation. Such requires VBA-M (r947 or newer) and a dump of a GBA BIOS.
'''Connect 1~4 GBA Unit Without Game to GC Game''' First Part!* Open Dolphin and VBA-M. Make sure neither are blocked by your firmware.* '''Dolphin:''' Start your game and play until you get to the in-game menu where you're asked to connect a GBA. Under the GC controller options (earlier "Config, Gamecube", now it's with the GC/Wii controller options). You have 4 GC controller ports: change how much you need to "GBA". Leave the game and its music running :)* '''VBA-M:''' You'll need to uncheck "Options, Emulator, Pause When Inactive". Then, under "Options, Link, Joybus Options", Make sure to enable "Enable Joybus Connection" and set "IP/Hostname" to use default settings, that is (127.0.0.1) or (localhost) - without the brackets. * THEN, Dolphin will freeze. You'll want to not have the system sound too high if you're using headphones.  Second Part!* '''VBA-M''': Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. There will be that splash screen but it will stutter a bit. * Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connected.* To connect other GBA units, open another VBA-M instance and repeat what you did with VBA-M. Notable games that work:* The Legend of Zelda Four Swords Adventures: Both two modes available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well, but the game crashes after the naming screen due to a bug in the GC/GBA connectivity.* Final Fantasy Crystal Chronicles* Billy Hatcher: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.* Kururin Squash* Sonic Adventure 2 (buggy) Don't work:* The Legend of Zelda Wind Waker: Tingle Trainer connection always fails, though some messages do display on VBA-M.* Drill Land* Any Pokémon game* lots more '''Connect GBA Game to GC Game''' * '''VBA-M''': Under "Emulator, Bios Files" set the GBA BIOS file directory, and have the emulator use it. This will cause each regular GBA ROM you load in VBA-M to show the BIOS splash screen then proceed to the game. It has higher compatibility too.* You do the all the steps above in the '''first part''' of the previous section (connecting a GBA unit without Game to a GC game) until the line with Dolphin freezing when you enable Joylink in VBA-M. Then:* '''VBA-M''': Open the regular GBA ROM to be connected with the GC game in VBA-M as if it were a regular GBA ROM. * There will be that splash screen, but if you do nothing the GBA game starts as usual and the connection doesn't actually happen. What you must do is to hold '''Select+Start''' while the BIOS is loading. This will cause the BIOS animation to stop and wait for connections, and the regular GBA ROM game won't boot immediately. If it goes as intended, VBA-M will stutter a bit and the connection will be initiated.* Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA unit was connected.* To connect other GBA units, open another VBA-M instance and repeat what you did with VBA-M. Please note e-Reader functionality with GC games isn't emulated as of yet. ====Dolphin and other emulators====Dolphin devs are working at rewriting the entire GBA connectivity code in a far better way from scratch with more accurate emulators. They did a video using the higan emulator. Nothing of the sort is published at the moment. ===GBA/DS Connectivity===Inserting a GBA card in Slot-2 in a Nintendo DS unit (that's not a DSi) while a DS game is running could unlock various gameplay features in some DS games. DeSmuME can emulate this: while playing the DS ROM, go to "Config, Slot 2 (GBA Slot)" and select "GBA Cartridge". Now select the GBA ROM file, and make sure its sav file is in the same folder. You may need to reset the game sometimes to see the effect in-game. ===e-Reader===A device that connects to the GBA, which can read content off e-Card paper stripes either as standalone content, or additional content to GBA games (or even GC ones). Also known as the GBA's DLC. ''Main Page: [[GBA e-Reader emulators]]'' ==Special Hardware==Most of these have not been emulated as of yet. There used to be patches that could be applied to GBA ROMs with a utility like Lunar IPS (mostly from [http://bubbz.pocketheaven.com/?system=gba&section=patch No Frills]), but they're for the most part lost to time nowadays. Your best bet is to use Action Replay to emulate those. ===Solar Sensor=======Emulation====This feature has been emulated in mGBA, VBA-M and no$gba 2.6 onwards:* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level. * VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -> Input -> Configure... -> "Special" tab.* no$GBA: Under '''Options/Emulation Setup''', you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight. ====ROM Patches====Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It's argued this makes for a better experience actually, but sadly not all releases are covered.* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>.* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU]. * '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in any DS emulator. ===Motion Control===VBA-M has an option for Motion controls "Input, Set, Motion". It currently works with all versions of the GBC title Kirby Tilt'n Tumble, which also was a special cartridge with a motion sensor built-in to control movement in-game. But VBA-M does not support motion controls for GBA games yet.====Emulation====* VBA '''doesn't''' emulate this feature, and its "Motion Control" option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.* mGBA supposedly includes this feature but key remapping for tilt sensors is not present in the latest builds.====ROM Patches====Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]* Warioware Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US]) ===Rumble Feature===There are various rumble features found in GBA/GBC cards:* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also cover the dummied-out rumble games. Not emulated anywhere else.* '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one "extreme". Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds.* '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through ingame. Partially emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds.* '''Game Boy Player Rumble:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi 1, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it's being under development for the mGBA emulator. ===Figurine Readers===* '''Figurine Add-on:''' Legendz: Isle Of Trials, Legendz: Sign Of Necromu, Plaston Gate ([http://www.advanscene.com/html/Releases/dbreleases.php?id=1020 Fix]), Plaston Gate DX ([http://www.advanscene.com/html/Releases/dbreleases.php?id=2006 Fix]). The add-on is essentially Skylanders before it became popular. ===Other Add-ons===Not emulated yet: * Battle Chip Gate (and variations): compatible with Japanese versions of Megaman Zero 3, Megaman Battle Network 4, 4.5, 5 and 6. ==NotesReferences==<references />{{reflist}}
[[Category:Consoles]]
[[Category:Nintendo Home consoles]][[Category:Game Boy Advance Microsoft consoles]][[Category:Xbox emulators|*]][[Category:Sixth-generation video game consoles]]
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